SummarySet 20 years after the destruction of civilization, Joel (Pedro Pascal) is hired to smuggle 14-year-old Ellie (Bella Ramsey) out of a quarantine zone in this drama series based on the PlayStation video game of the same name.
SummarySet 20 years after the destruction of civilization, Joel (Pedro Pascal) is hired to smuggle 14-year-old Ellie (Bella Ramsey) out of a quarantine zone in this drama series based on the PlayStation video game of the same name.
The second season lands its body blows to the soul early and often, as characters reel from unimaginable loss with fury and despair, debating revenge and the remote possibility of mercy.
It might be a heartless (but brilliantly emotional) post-apocalyptic series about the inhumanity within us all, but the poignant series continues to be a trenchant exploration of holding on to those we love in a hopeless place.
The Last of Us’ second season combines bludgeoning violence with precise emotional stabs as emotive acting, thoughtful dialogue, and deft camera work come together to convey every subtle shift in these characters—basically, it does a much better job than the game of putting us in these people’s headspaces. It’s not for the faint of heart, but this punishing journey is worth embarking on.
While Ellie’s teenage petulance may make some viewers as irritated with her as her surrogate dad, the season offers ample opportunity to explore both the origins and the cost of Ellie’s abrasiveness, and Ramsey’s performance takes us inside Ellie’s skin without softening her armor-plated exterior.
Showrunner Craig Mazin (and Neil Druckmann, the architect of the game, who co-creates this adaptation) have done a fine job translating for the screen. The world has ended over and over, on screens big and small, but it has rarely been as plausible – or compelling – as the barbaric wasteland of Last of Us’s second season.
I can’t say I was ever less than entertained. Even the material about those strange and unexplained factions contained enough harrowing or unsettling elements, or else passed by quickly enough, to keep me engaged. But I did find myself missing the rich lyricism of that previous chapter, the sprawling humanity of it, the devastating finality of it.
This follow up is oddly workmanlike. .... To pretend that The Last of Us completely transcends its original medium would be to ignore the hole at the center of the show where insight and complexity and rich supporting characters should be. What fill out the episodes instead are extended zombie-battle scenes and long, silent sequences where people explore gorgeously decaying spaces. At those moments, you might as well be watching someone play a video game.
The game was so well done, I don’t really understand why they would change so much about it. It’s really just a shadow of the game. Most of the cast looks too young, no one looks anywhere near tired, dirty or haggard enough. The deep sense of despair being around every corner is missing, and the way the constant terrible weather exacerbates that. Joel and Ellie’s relationship doesn’t even have a fraction of the depth of sadness it does in game. Instead we get all the nuance and intensity replaced by zombie hoard mode and half assed dialogue that again, didn’t need to be changed. Most characters have lost what makes them unique and interesting. Abby’s hulking frame that is a clear response to her trauma is absent. Ellie’s scrappy, unstoppable wit is replaced by what I can only describe as her being a complete doofus most of the time. Dealt unfortunate that they had the perfect blue print for a series and then chose to deviate so much. I guess it’s fine if you didn’t play the game or if you’re just a super fan, but for people expecting the game in show form, it’s sadly disappointing.
i really tried to give this season a chance, but i just can't bring myself to enjoy some of the changes they decided to make. the casting i could give a **** less about, but the writing? its not great. of course, i dont expect a 1:1 copy of the game and am well aware of how adaptations work, however, the changes they are making to the characters (for example, dina and ellie) are fundamentally ruining who those characters are SUPPOSED to be. ellie is supposed to be so filled with rage and the overwhelming want for revenge after joel's death, but the way the show depicted that? THEY JUST DIDNT. they made dina the survivalist who has to sit there and explain to ellie why she should be mad, while ellie "im gonna be a dad" williams is just some goofy, lame comedic relief who locks in for JUST a little every episode. that is just not true to the characters and who they are at ALL, nor the story. this is just one of the few gripes i have with the adaptation, they couldve just did it better justice like how they did season one. season one had some changes but hit the same plot points as the game and stayed TRUE to who the characters were, whereas season two are making drastic changes to both the story AND characters. ive seen some people say "oh but why would you want them to adapt the same story? thats why theyre changing it, itd be boring if it was the same." first of all, think of show only watchers who ONLY know the franchise from the show. id want the adaptation to be as true to the original for their sake ngl. second of all, they didnt do that with the first season?? again, they stayed true to the story of the first game and what made each character fundamentally themselves. then the second season comes around and they start rewriting damn near everybody and they moms?? it just does NOT make sense. we've seen a good adaptation of the first game that WASNT boring. that stayed TRUE to everything the first game had to offer (besides spores nd whatnot.) but when fans expect that same thing for the second season, we're "crybabies" and we "lack media literacy" like okay. if you like the show, by all means enjoy that ****, but you cant sit and deny the very valid criticisms people have on the show. people are allowed to critique media.