The level design is as imaginative as always and like it's never been before. No one in the world can replicate this. The current title benefits from moving to the Flower Kingdom, where all of the main six hubs and dozens of levels have different rules than in previous games. Got a Switch? Get Super Mario Bros. Wonder. [Issue#331]
Super Mario Bros. Wonder will surprise you at every turn and is one of the best 2D Mario games alongside Super Mario World and Super Mario Bros. 3. It's the visual refresh, the exciting new ideas and the polish we've needed for a while. If only there were an adjective to describe it in one word.
Super Mario Bros. Wonder est un vent de fraîcheur à la série que l'on attend depuis longtemps à cause de la saturation de la série des New Super Mario Bros que ce jeu surpasse. Chaque niveau à une gimmick qui lui est propre et ça, c'est fort, et j'apprécie beaucoup leurs designs. Ce jeu est jouable par tous, car on peut choisir le niveau de difficulté avec les niveaux et il y en a qui sont plutôt durs. Super Mario Bros. Wonder vaut largement le coup pour quiconque voudrait essayer.
It feels like they really put love into the making in this game with all the secrets and little details. The level design is perfect and there wasn't a single level I hated. The wonder flower gimmick is a great addition to make levels crazy and more memorable. I just wish there was more replay ability after completing everything.
Super Mario Bros. Wonder implements the recent trend of adding adventure elements to the 2D action genre. The Wonder Flowers cause surprising twists and the new multiplayer contributes to making a new 2D Mario adventure feel fresh again. That being said, we would have wanted Super Mario Bros. Wonder to feel even more wondrous.
While it doesn't break the mould like its predecessors have, Super Mario Bros. Wonder is the perfect refinement of 2D platforming, and one of the most polished and engrossing games you'll play all year.
Super Mario Bros. Wonder certainly lives up to its name by offering a spectacle-filled and simply magical experience where you never know what sort of clever twist will pop-up next. Plus, it has a surprising level of challenge for anyone wanting to test their platforming skills.
It is a game that tries to evoke a feeling of discovery at every possible turn, but in doing so loses the element of wonder fairly quickly. Instead, Wonder's strongest moments are when it takes a breather, taking the time to set the scene while letting the platforming do the talking.
The best game on Switch. The coop is so well done and I love badges, water levels for example normally **** in Mario games but with the dolphin kick now water levels can finally be enjoyed, hurray!
Look, after years of copy-pasted New Super Mario Bros platformers, it's hard to complain too much about Super Mario Bros Wonder. The entire central conceit is built around solving the central criticism: 2D Mario games have become derivative. And indeed, playing through the game is a breezy joy. The art style is top-notch, the new enemy designs are fantastic, and some of the Wonder Seed moments are truly inspired. That said, I can't help but feel like the game builds a solid foundation for Mario's future, but doesn't quite feel like the future itself. It introduces a lot of fun elements but doesn't push it to quite the next level as we might be used to from Mario's 3D games. I think a perfect example are the new power-ups, namely the elephant and the drill. Both are so much fun to use, but feel surprisingly limited in what they allow you to do. Even compared with the cape from Super Mario World, let alone the moveset from the 3D games, it just feel like the player is as empowered as they should be to play around with these new tools. I will also say that I found the Wonder Seeds to be a bit hit-or-miss. Some of them are so clever and fun that others can't help but feel like missed opportunities in comparison. For my money, the best new element are the badges that meaningfully change up the way you control these characters. This is exactly the kind of freedom of choice I wish there was more of from the other features of the game. But even here, I get the sense that the development team could have pushed the limits a bit more, perhaps peppering levels with secret paths based on which badges you used. This certainly would have helped with replay-ability, because as it is the game is too brief and most levels aren't so inspired as to compel you to go through them again unless you are already a compulsive completionist.There are other gripes here and there -- other than the final level the game is not the least bit challenging -- but it's important to restate that any fan of Mario and platformers in general should still play this game. It is a step in the right direction and a lovely experience to binge through in a weekend or two. The art style and animation in particular deserves all the praise in the world. It's just one of those experiences where I spent a lot of my playtime dreaming about what the sequel will do.
This game, it’s fine, it’s exciting with all the badges and Bowser being the way that he is, is pretty cool, but like other 2D Mario games, it’s just 2D and doesnt give the same excitement as Odyssey.
It's really for kids, even more so than previous 2D SMB games. For anyone over maybe 12, it's too easy, too cute, too pre-school color palette. Hopefully not the new standard for the 2D Mario line. I gave it a 4 because it's not objectively an awful game for everyone, again, kids may enjoy it.
SummaryFind wonder in the next evolution of Mario fun. Classic Mario side-scrolling gameplay is turned on its head with the addition of Wonder Flowers. These game-changing items trigger spectacular moments you have to see to believe...Witness pipes coming alive, wreak havoc as a giant spiky ball, and see even more unexpected events called Wonde...