With increased detail running at a higher resolution and maintaining the same frame rate, it quite literally leaves the arcade version for dead. That's 640x480 at a constant 60fps.
When Soulcalibur launched alongside the Sega Dreamcast in 1999, it wasn’t just a fighting game — it was a statement. Developed by Namco, this spiritual successor to Soul Edge redefined what players could expect from console fighters, setting a gold standard for visuals, gameplay fluidity, and depth that few could match at the time. At its core, Soulcalibur is a weapon-based 3D fighting game, but to call it merely that would be underselling its brilliance. Every character wields a unique weapon that defines their fighting style — from the swift and graceful Xianghua with her Chinese sword, to the brute power of Nightmare’s massive blade. The roster is diverse and exquisitely balanced, with each fighter offering a distinct playstyle and strategic approach. What truly set Soulcalibur apart was its combat system. The 8-Way Run mechanic gave players full freedom of movement in 3D space, a revolutionary feature that made fights feel more dynamic and cinematic. Coupled with tight, responsive controls and a deep combo system, the gameplay was both accessible to newcomers and richly complex for veterans. Graphically, Soulcalibur was a revelation. It looked better than its arcade counterpart — a rarity at the time — and was arguably the best-looking console game of its era. The character models were highly detailed, the animations were smooth as silk, and the stages were richly atmospheric, with elements like flowing water, shifting skies, and stunning lighting that made the Dreamcast feel truly next-gen. The game didn’t skimp on content, either. Beyond the standard Arcade and Versus modes, Soulcalibur featured Mission Mode, where players could complete challenges and unlock artwork, character bios, and bonus features. This added a layer of replayability that extended well beyond casual couch competition. Musically, the soundtrack is orchestral and grand, perfectly matching the epic tone of the game. Each character’s theme adds personality, and the stage music elevates every fight into a momentous battle. Even today, *Soulcalibur* remains a beloved classic — not just for its technical achievements, but for the sheer joy it brought to players. It helped define the Dreamcast era, showcasing the console's capabilities and proving that arcade-perfect experiences were finally possible at home. Score: 10/10 "A landmark in fighting game history — stylish, deep, and unforgettable."
It blows away every 3D fighting game I've ever played (even "Virtua Fighter 3," and by a much bigger margin than I expected!), so go buy it when you get your Dreamcast, or feel like a total fool when it's sold out the next day.
Acho o jogo muito bonito e revolucionário, mas top 2 de todos os tempos? Sério? Todos sabemos que o gênero de luta em sí não atinge tanto e não abrange seus alcances, jogos muito mais divertido seria melhor tipo breath of the Wild, onde uma criança e um adulto poderia jogar e se divertir igualmente, não digo que todo jogo deveria ser aberto a todas as idades mas foi apenas um exemplo de jogo que tem mais fãs pelo fato de ser mais divertido e menos repetitivo, mas nem só de críticas negativas vive uma review, é realmente um jogo Premium e você vê que tem um atento ao design dos personagens, que. Por mais que poucos, são bem diversos estaticamente. Digo que ele merece reconhecimento mas nesta lista não.
Aha. According to the Metacritic ranking, Soul Calibur is the best fighting game of all time.First of all, this should show the low degree to which lists created with spongy "indices" serve as a criterion for judging the quality of computers or video games.Secondly, Soul Calibur is of course not a bad game, but in single player terms - like almost all DC beat em ups - it is completely irrelevant and boring after 2 hours.The sequels do a much better job of balancing the strengths and weaknesses of the characters.Don't be blinded by the ranking!
Summary[Xbox Live Arcade] Soulcalibur, the highest Metascoring game on the Dreamcast, has returned to the next generation. Sharpen your blades as you relive old grudges against classic adversaries in new high definition graphics. Prove your mettle against the world with a variety of leaderboards spanning every character and mode, or challenge...