World 8-Hand Traps
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It has been suggested that this page be split intoHand Trap,Hammer Bros. Hand Trap,Podoboos Hand Trap,Stage of Fish Hand Trap. (discuss) |
Level | |||
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World 8-![]() | |||
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Level code | World 8-Hand Traps[1] | ||
World | Dark Land | ||
Game | Super Mario Bros. 3 | ||
Time limit | 200 seconds each | ||
Music track | Underground BGM | ||
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<<Directory of levels>> |

TheHand Traps are three levels ofDark Land inSuper Mario Bros. 3. On the map, there appear to be five traps, though only the ones on the left, center, and right are levels. They can be accessed after clearingWorld 8-Ship and beyond them isWorld 8-
Jet. When a player moves over them, Mario will either be dragged down by a hand or be allowed to pass, with a 50% chance of being dragged in for each Hand Trap.[2] The player also has the option of playing the level on their own. Clearing any of the levels will reward the player with aSuper Leaf at the end.
Unlike most castle-themed levels in the game, theUnderground Theme plays in these levels.
Layout
First Hand Trap
The first Hand Trap (on the right), referred to asHammer Bros. Hand Trap,[3] starts off with the player facing against aFire Brother, the only other one in the game sinceDesert Land. Afterwards are someBrick Block formations withHammer Brothers on them, and a power-up can be found in one of the blocks on the bottom row. Using the blocks to get over a ledge, the player will then encounter aBoomerang Brother followed by aSledge Brother before theWarp Pipe to the end of the level.
Second Hand Trap
The second Hand Trap (in the center), referred to asPodoboos Hand Trap,[3] has the player jumping over a pool oflava by using the seven small platforms spread across it. SeveralPodoboos will jump out of the lava between the gaps, and there are manycoins above the platforms. After crossing the lava, the player will come across the Warp Pipe to the end of the level.
Third Hand Trap
The third Hand Trap (on the left), referred to asStage of Fish Hand Trap,[3] is the longest of the three. It has the player run along a long bridge whileCheep-Cheeps jump out of the lava below. The bridge is broken up in several places and there are a couple ofWood Block pillars, both of which the player needs tojump over. Over the sixth platform is a? Block containing a power-up, and directly afterward is a low pillar the player can either slide under or use the ? Block as a platform to jump over. At the end of the long bridge is the Warp Pipe to the end of the level.
Enemies
Sprite | Name | Count |
---|---|---|
![]() | Fire Brother | 1 |
![]() | Hammer Brother | 2 |
![]() | Boomerang Brother | 1 |
![]() | Sledge Brother | 1 |
![]() | Podoboo | 9 |
![]() | Cheep-Cheep | infinite |
Level map
World 8-Hand Trap 1
World 8-Hand Trap 2
World 8-Hand Trap 3
Gallery
The map tile inSuper Mario Bros. 3
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | ワールド8-トラップ[4] Wārudo 8-Torappu | World 8-Trap |
Notes
- A similar set-up appears in thee-Reader levelBowser's Last Stand, except they were in doors, and the areas are longer and more difficult (such as the fact that the Hammer Brothers room has a different arrangement of Hammer Brothers and blocks).
- In addition, the level select area forWorld-e featured a similar design to the panels for the Hand Traps, with the only difference being that the Hand Traps were black with orange decreasing squares and the level select area was white with blue decreasing squares and that the player is not grabbed by a hand.
- Because each Hand Trap has a 50% chance of pulling the player down, there is a 12.5% chance the player will not have to play any of the Hand Traps.
References
- ^Peterson, Erik (2003).Super Mario Advance 4: Super Mario Bros. 3 Player's Guide.Nintendo of America (American English). ISBN1930206-37-2. Page 115 and 118.
- ^November 5, 2018.Look Ma, No Hands!.SMB3 Mechanics (English). Retrieved September 18, 2024.
- ^abcSather, Pam,Howard Phillips, and Dan Owsen, editors (1990).Super Mario Bros. 3 Strategy Guide. Redmond:Tokuma Shoten and Nintendo of America. Page 74.
- ^August 10, 1993. 「スーパーマリオコレクション新装復刻版―任天堂公式ガイドブック」 (Sūpā Mario Korekushon-Nintendo Kōshiki Guidebook).Shogakukan (Japanese). ISBN4-09-102444-0. Page 270.