World 8-Hand Traps

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A vector graphic of two arrows, one red and one blue, pointing away from one another, with a purple and white circle in the middle.It has been suggested that this page be split intoHand Trap,Hammer Bros. Hand Trap,Podoboos Hand Trap,Stage of Fish Hand Trap. (discuss)
Level
World 8-Hand Trap
Hand Trap level
Level codeWorld 8-Hand Traps[1]
WorldDark Land
GameSuper Mario Bros. 3
Time limit200 seconds each
Music trackUnderground BGM
Music sample
<<Directory of levels>>
World 8-Hand Traps
Mario caught in one of theHand Traps.

TheHand Traps are three levels ofDark Land inSuper Mario Bros. 3. On the map, there appear to be five traps, though only the ones on the left, center, and right are levels. They can be accessed after clearingWorld 8-Ship and beyond them isWorld 8-Jet. When a player moves over them, Mario will either be dragged down by a hand or be allowed to pass, with a 50% chance of being dragged in for each Hand Trap.[2] The player also has the option of playing the level on their own. Clearing any of the levels will reward the player with aSuper Leaf at the end.

Unlike most castle-themed levels in the game, theUnderground Theme plays in these levels.

Layout

First Hand Trap

The first Hand Trap (on the right), referred to asHammer Bros. Hand Trap,[3] starts off with the player facing against aFire Brother, the only other one in the game sinceDesert Land. Afterwards are someBrick Block formations withHammer Brothers on them, and a power-up can be found in one of the blocks on the bottom row. Using the blocks to get over a ledge, the player will then encounter aBoomerang Brother followed by aSledge Brother before theWarp Pipe to the end of the level.

Second Hand Trap

The second Hand Trap (in the center), referred to asPodoboos Hand Trap,[3] has the player jumping over a pool oflava by using the seven small platforms spread across it. SeveralPodoboos will jump out of the lava between the gaps, and there are manycoins above the platforms. After crossing the lava, the player will come across the Warp Pipe to the end of the level.

Third Hand Trap

The third Hand Trap (on the left), referred to asStage of Fish Hand Trap,[3] is the longest of the three. It has the player run along a long bridge whileCheep-Cheeps jump out of the lava below. The bridge is broken up in several places and there are a couple ofWood Block pillars, both of which the player needs tojump over. Over the sixth platform is a? Block containing a power-up, and directly afterward is a low pillar the player can either slide under or use the ? Block as a platform to jump over. At the end of the long bridge is the Warp Pipe to the end of the level.

Enemies

SpriteNameCount
Fire Bro from Super Mario Bros. 3Fire Brother1
Hammer Brother spriteHammer Brother2
Boomerang Brother's sprite in Super Mario Bros. 3.Boomerang Brother1
Sledge Bro. sprite from Super Mario Bros. 3Sledge Brother1
A Podoboo from Super Mario Bros. 3.Podoboo9
Cheep Cheep from Super Mario Bros. 3Cheep-Cheepinfinite

Level map

World 8-Hand Trap 1

Map of World 8-Hand Trap 1 of Super Mario Bros. 3

World 8-Hand Trap 2

Map of World 8-Hand Trap 2 of Super Mario Bros. 3

World 8-Hand Trap 3

Map of World 8-Hand Trap 3 of Super Mario Bros. 3

Gallery

Names in other languages

LanguageNameMeaningNotes
Japaneseワールド8-トラップ[4]
Wārudo 8-Torappu
World 8-Trap

Notes

  • A similar set-up appears in thee-Reader levelBowser's Last Stand, except they were in doors, and the areas are longer and more difficult (such as the fact that the Hammer Brothers room has a different arrangement of Hammer Brothers and blocks).
    • In addition, the level select area forWorld-e featured a similar design to the panels for the Hand Traps, with the only difference being that the Hand Traps were black with orange decreasing squares and the level select area was white with blue decreasing squares and that the player is not grabbed by a hand.
  • Because each Hand Trap has a 50% chance of pulling the player down, there is a 12.5% chance the player will not have to play any of the Hand Traps.

References

  1. ^Peterson, Erik (2003).Super Mario Advance 4: Super Mario Bros. 3 Player's Guide.Nintendo of America (American English). ISBN1930206-37-2. Page 115 and 118.
  2. ^November 5, 2018.Look Ma, No Hands!.SMB3 Mechanics (English). Retrieved September 18, 2024.
  3. ^abcSather, Pam,Howard Phillips, and Dan Owsen, editors (1990).Super Mario Bros. 3 Strategy Guide. Redmond:Tokuma Shoten and Nintendo of America. Page 74.
  4. ^August 10, 1993. 「スーパーマリオコレクション新装復刻版―任天堂公式ガイドブック」 (Sūpā Mario Korekushon-Nintendo Kōshiki Guidebook).Shogakukan (Japanese). ISBN4-09-102444-0. Page 270.
Super Mario Bros. 3 /Super Mario Advance 4: Super Mario Bros. 3levels
Grass LandWorld 1-1World 1-2World 1-3World 1-4World 1-FortressWorld 1-5World 1-6World 1-Airship
Desert LandWorld 2-1World 2-2World 2-FortressWorld 2-3World 2-DesertWorld 2-4World 2-5World 2-PyramidWorld 2-Airship
Water LandWorld 3-1World 3-2World 3-3World 3-Fortress 1 •World 3-4World 3-5World 3-6World 3-7World 3-Fortress 2 •World 3-8World 3-9World 3-Airship
Giant LandWorld 4-1World 4-2World 4-3World 4-Fortress 1 •World 4-4World 4-5World 4-6World 4-Fortress 2 •World 4-Airship
Sky LandWorld 5-1World 5-2World 5-3World 5-Fortress 1 •World 5-TowerWorld 5-4World 5-5World 5-6World 5-7World 5-Fortress 2 •World 5-8World 5-9World 5-Airship
Ice LandWorld 6-1World 6-2World 6-3World 6-Fortress 1 •World 6-4World 6-5World 6-6World 6-7World 6-Fortress 2 •World 6-8World 6-9World 6-10World 6-Fortress 3 •World 6-Airship
Pipe LandWorld 7-1World 7-2World 7-3World 7-4World 7-5World 7-Piranha Plant 1 •World 7-Fortress 1 •World 7-6World 7-7World 7-8World 7-9World 7-Fortress 2 •World 7-Piranha Plant 2 •World 7-Airship
Dark LandWorld 8-Tank (Big Tanks) •World 8-ShipWorld 8-Hand TrapWorld 8-JetWorld 8-1World 8-2World 8-FortressWorld 8-Tank (Super Tanks) •World 8-Bowser's Castle
World-e01: Classic World 1-102: Classic World 1-203: Classic World 1-304: Classic World 1-405: Classic World 2-2
01: Wild Ride in the Sky02: Slidin' the Slopes03: Vegetable Volley04: Doors o' Plenty05: Bombarded by Bob-ombs06: Magical Note Blocks07: The ol' Switcheroo08: Piped Full of Plants09: Swinging Bars of Doom10: Para Beetle Challenge11: A Musical Trek12: Armored Airship13: Ice Dungeon14: A Sky-High Adventure15: Sea to Sky16: It's a Shoe-In17: Slip Slidin' Away18: Ice Cubed19: Puzzling Pipe Maze20: A Towering Tour21: Castle Dash22: Rich with Ropes23: Vexing Doors24: Caped Escape25: Ground Work26: An Aqueous Adventure27: Bowser's Last Stand28: Koopaling Confusion29: Bowser's Airship 130: Bowser's Airship 2
PRAirship's RevengeNo Time to DawdleTreacherous Halls