Tundra Blunda

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Level
Tundra Blunda
Screenshot of Tundra Blunda in Donkey Kong GB: Dinky Kong & Dixie Kong.
Level code3-5
GameDonkey Kong Land III
<<Directory of levels>>

Tundra Blunda is the seventeenth level inDonkey Kong Land III. and the fifth level ofBlackforest Plateau. As a snow-themed level, Tundra Blunda features an icy path and slopes. LikeLemguin Lunge fromDonkey Kong Country 3: Dixie Kong's Double Trouble!, Tundra Blunda featuresLemguins, which spawn from the holes in the ground indefinitely then belly slide towardDixie Kong andKiddy Kong. There are a fewpits that theKongs can go across by jumping from Niknaks. "Blunda" in the level's name is derived from "blunder", changed to rhyme with "tundra".

Layout[edit]

When the level begins, the Kongs head down a small slope to findthe letter K. While walking down the pathway at this point, they spot numerous enemies, and also jump over a few snow-bound houses. After passing many Skiddas and Krimps, they make their way down another slope and cross a small gap. Shortly after that, they are greeted by the first group of Lemguins. The heroes have to dodge the penguin-like enemies and head over a snow capped house. Once they pass a small gap, they need to make their way up the path, getting over a few small chasms and hopping over some house tops. Eventually, they pass a second tribe of Lemguins to find theStar Barrel.

About halfway through the level, the group has to cross a large gap by bouncing on some Niknaks, and then avoid more Lemguins. Shortly after that, they are up to the challenge of passing two Knockas and then jumping over small alcoves in the ground. One of these alcoves hsd the letter N in it. At that point, they bounce on some more Niknaks to cross another abyss and avoid yet another Lemguin tribe. Walking down a small slope takes the Kongs to the area with the letter G, where they have to head up another small slope and jump over some more Lemguins. After traveling over a rather plain path for a while, they can find a flagpole. One touch of the pole ends the level.

Enemies[edit]

Items and objects[edit]

The following items and objects appear in the following quantities:

K-O-N-G Letters[edit]

  • K: Underneath the first Skidda encountered.
  • O: Found near a Lemguin hole.
  • N: Found in a pit to the right of a Niknak
  • G: Underneath a Skidda, in front of a house.

DK Coin[edit]

Dixie Kong holding a Steel Barrel toward the Koin of Tundra Blunda in Donkey Kong GB: Dinky Kong & Dixie Kong
The Koin of Tundra Blunda

At the very end, the Kongs must jump over the End of Level Flag to find theKoin. They must pick up a nearbySteel Barrel and throw it at the wall on the right, either from the left side of Koin or on top of it. The Steel Barrel ricochets into Koin, defeating him, and the Kongs obtain theDK Coin.

Bonus Levels[edit]

Dixie Kong in the first Bonus Level of Tundra Blunda in Donkey Kong GB: Dinky Kong & Dixie KongDixie Kong in the second Bonus Level of Tundra Blunda in Donkey Kong GB: Dinky Kong & Dixie Kong
The first and second Bonus Levels respectively
  • Bash the Baddies!: At the very start of the level, the Kongs must go left and pass a Knocka. They must jump on the center on the roof of a chalet to land into a hiddenBonus Barrel. In theBonus Level, Dixie or Kiddy have to defeat three Buzzes, each from using one of the three barrels. When the Kongs defeat every Buzz, theBonus Coin appears on the rightmost part of the Bonus Level.
  • Find the Token!: After the letter K, there is a Niknak flying in the air. Dixie or Kiddy must bounce from it to the left to land in another hidden Blast Barrel, which blasts them up to a Bonus Barrel. In the Bonus Level, the Kongs to get to the Bonus Coin on the right end of the Bonus Levels. They must avoid the Lemguins that indefinitely pop out from the holes in the ground.

Gallery[edit]

  • Dixie approaching the letter K

    Dixie approaching the letter K

  • Dixie defeats a Skidda

    Dixie defeats a Skidda

Names in other languages[edit]

LanguageNameMeaningNotes
Japaneseレンギンのにわ[?]
Rengin no Niwa
Lemguin Garden

Notes[edit]

  • Since the song "Frosty Frolics" fromDonkey Kong Country 3: Dixie Kong's Double Trouble! was not included in thisGame Boy sequel, the song "Cascade Capers", used in waterfall levels, also plays in Tundra Blunda.
  • In later revisions ofDonkey Kong Land III (namely English v1.1 and Japanese), a pit was added after the last Steel Barrel at the end.
Donkey Kong Land III
CharactersBearDixie KongKiddy KongWrinkly Kong
Animal FriendsEllieEnguardeSquawksSquitter
BossesArichBarbosBleakKAOSBaron K. Roolenstein
EnemiesBazukaBazzaBooty BirdBounty BassBristlesBuzzKarbineKlaspKnockaKobbleKocoKopterKrimpKrumpleKuchukaLemguinLurchinMinkyNidNiknakRekoilSkiddaSneek
LevelsCape CodswallopRed WharfSeabed ShantyFord KnocksTotal RekoilKoco ChannelLiftshaft LotteryBarbos Bastion
Primate PlainsCoral QuarrelMinky MischiefJetty JittersBlack Ice BlitzRiverbank RiotMiller InstinctBleak Magic
Blackforest PlateauRocketeer RallyVertigo VergePolar PitfallsSurface TensionTundra BlundaRedwood RampageArich Attack
Great Ape LakesJungle JeopardyFootloose FallsDeep Reef GriefKarbine KaosSimian ShimmyRockface ChaseKrazy Kaos
Tin Can ValleyTropical TightropesClifftop CrittersRickety RapidsBazuka BombardUgly DuctingStalagmite FrightsK Rool Duel
Lost WorldWhiplash DashKuchuka KarnageHaunted HollowsRainforest RumbleBarrel BoulevardGhoulish GrottoK Rools Last Stand
BarrelsAnimal BarrelBarrelBarrel CannonBlast BarrelBonus BarrelDK BarrelIron BarrelRotatable BarrelStar BarrelWarp Barrel
Other items and objectsBananaBanana BunchBear coinBonus CoinExtra Life BalloonKONG LettersEnd of Level FlagPropellerpackStarToboggan
MiscellaneousAsk Uncle TuskGalleryGlitchesMultimediaCardsPre-release and unused ContentQuotesStaff