Super Mario Land
- This article is about the video game for theGame Boy. For other uses of the name, seeSuper Mario Land (disambiguation).
Super Mario Land | |||||||||||||||
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![]() North American box art For alternate box art, see thegame's gallery. | |||||||||||||||
Developer | Nintendo R&D 1 | ||||||||||||||
Publisher | Nintendo | ||||||||||||||
Platform | Game Boy,Virtual Console (Nintendo 3DS),Game Boy - Nintendo Switch Online | ||||||||||||||
Release date | Game Boy:![]() ![]() ![]() ![]() Player's Choice: ![]() Virtual Console (Nintendo 3DS): ![]() ![]() ![]() ![]() ![]() Game Boy - Nintendo Switch Online: ![]() ![]() ![]() ![]() ![]() ![]() | ||||||||||||||
Languages | English | ||||||||||||||
Genre | 2Dplatformer | ||||||||||||||
Rating |
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Mode | Single-player | ||||||||||||||
Format | Nintendo Switch: Game Boy: ![]() Nintendo 3DS: | ||||||||||||||
Input | Nintendo Switch: Game Boy: Nintendo 3DS: | ||||||||||||||
Serial codes | ![]() ![]() ![]() ![]() ![]() |
Super Mario Land is a 2D action-adventureplatform game for theGame Boy, first released as alaunch title in1989. It is the firstSuper Mario game released for a handheld console and the fifth entry in the series. In Japan, it is recognized as the fourth.[9][10] Unlike previous installments, the game was not developed byShigeru Miyamoto andNintendo EAD, but by Nintendo R&D1, withGunpei Yokoi as guiding producer.Super Mario Land takes place inSarasaland rather than theMushroom Kingdom, and introducesPrincess Daisy, a new character serving as the damsel-in-distress in place ofPrincess Peach.Tatanga, a malevolent alien with powers of hypnosis, serves as both the main antagonist and final boss.
In addition to being the first of the threeSuper Mario Land games, this game is also the shortest, comprising of only twelve levels spanning four different worlds. It was succeeded bySuper Mario Land 2: 6 Golden Coins, which introducedWario, andWario Land: Super Mario Land 3, which is also the first installment in theWario Land series.Super Mario Land and its sequel were initially excluded from the mainSuper Mario series,[11] but were later included alongside the more traditional games in material for theSuper Mario Bros. 30th Anniversary[12] andSuper Mario Bros. 35th Anniversary, as well as the history pages on the Mario Portal and "The official home for Mario" websites.[13][14]
This game is notable for its inclusion of different or unrelated enemies and sound effects compared to traditional titles. Additionally, though the game did not receive critical acclaim, mainly due to its graphical capabilities and shortness in length, it sold extremely well, eventually totaling over 18 million copies sold, making it the fourth best-selling game for the Game Boy overall.
The game was re-released for theNintendo 3DS'sVirtual Console in 2011, and forGame Boy - Nintendo Switch Online for theNintendo Switch in 2024 in celebration of the Game Boy's 35th anniversary.[5] The Virtual Console release requires 42 blocks (5.3 MB) of memory to be installed.
A board game adaptation of this game was released exclusively in Germany, titledDas Super Mario Spiel. Although the board game does not explicitly state its theming afterSuper Mario Land, it features the same characters, worlds, and story.
Story
The following text is taken directly from the instruction booklet.
Once upon a time, there was a peaceful world calledSarasaland. In this world there were 4 kingdoms namedBirabuto,Muda,Easton andChai. One day, the skies of Sarasaland were suddenly covered by a huge black cloud. From a crack in this cloud, the unknown space monsterTatanga emerged to try to conquer Sarasaland. Tatanga hypnotized the people of all the kingdoms so that he could control them in any way he liked. In this way he took over Sarasaland. Now, he wants to marryPrincess Daisy of Sarasaland and make her his queen.Mario came to know of these events, and he has started on a journey to theChai Kingdom where Princess Daisy is held captive, in order to restore peace to Sarasaland. Can Mario defeat Tatanga, release people from his interstellar hypnosis, and rescue Princess Daisy? It's all up to you and Mario's skill. Go for it Mario!
In this game,Mario is tasked with savingPrincess Daisy and the inhabitants ofSarasaland fromTatanga. To do so, he must travel across and conquer all four kingdoms - theBirabuto Kingdom, a desert kingdom based on ancient Egypt, theMuda Kingdom, an aquatic kingdom, theEaston Kingdom, a kingdom partially based on Easter Island, and theChai Kingdom, a kingdom inspired by mythical ancient China.
The first three kingdoms are each guarded by a boss Mario must defeat to rescue an enemy disguised as Princess Daisy. These three kingdoms are led by theGao-likeKing Totomesu,Yurarin Boo-likeDragonzamasu, andTokotoko-likeHiyoihoi. A cloud known asBiokinton is fought in the fourth kingdom. In the end, Mario must board theSky Pop to battle and defeat Tatanga himself in his heavily armed airship,Pagosu. After he is defeated, Mario rescues Daisy and the two ride off together in a spaceship.
It is revealed in the sequel,Super Mario Land 2: 6 Golden Coins, thatWario took advantage of the events in this game to take overMario's castle. In this game, Tatanga guards aGolden Coin, presumably working under Wario.
Gameplay
Super Mario Land is very similar to previousSuper Mario platformer games. allows the player to jump, while
serves as the action command, allowingMario to run faster.
controls where Mario walks or runs. The player may also pause at anytime with
. Jumping on an enemy usually defeats it and earns the player points. When Mario isSuperball Mario, or if he is driving theMarine Pop orSky Pop,
fires out projectiles at Mario's enemies.
Most of the bosses can either be beaten via physical attack, or by jumping on a switch behind the boss. Collecting one hundredcoins earns Mario anextra life, and if he manages to earn 100,000 points, he gains an extra continue to use in the event all lives are lost.
Mario is vulnerable asSmall Mario. When he gets aSuper Mushroom, he grows slightly in size and is able to take damage once without losing a life, instead reverting back to his small state. If Mario collects aSuperball Flower, he becomes Superball Mario, and is able to shoot Superballs at his enemies. If Mario happens to find and collect aStar, he becomes invincible, and is able to defeat any enemy just by touching it. These effects are temporary and last a short time.
At the end of every non-boss level, the player reaches agoal tower with two entrances. The lower entrance takes Mario directly to the next stage, while the upper entrance sends him to abonus game for the chance to win a Superball Flower or one, two, or three extra lives.
After the main game is beaten, the Mushroom icon on the title screen changes to an icon of Mario's head. This allows the player to play through the game once more, with additional enemies spread throughout the levels, though no further changes occur to increase the difficulty. Beating this game unlocks a level select option. As the game has no battery backup, the title screen reverts to the standard version upon switching the Game Boy off, resetting the game, or having the batteries run out.
Controls
Action(s) | Input(s) | |||
---|---|---|---|---|
Game Boy | Nintendo 3DS | Dual Joy-Con / Nintendo Switch Pro Controller / Nintendo Switch Lite | Horizontal Joy-Con | |
Move | ||||
Run, throwSuperball, fire torpedo, fire missile | ||||
Jump | ||||
Pause |
Worlds and levels
Super Mario Land utilizesSarasaland as the main setting rather than theMushroom Kingdom. The land is divided into four kingdoms serving as the corresponding worlds of the game - theBirabuto Kingdom, theMuda Kingdom, theEaston Kingdom, and theChai Kingdom, respectively. Each world consists of three levels. These levels normally feature music, backgrounds, and enemies relevant to the themes of their respective worlds. Due to the length of the game, as well as the amount of enemies featured in the game, most enemies are indigenous to one world, while some only appear in one level. At the end of the first two levels of each world, Mario reaches agoal allowing him to advance to the next level immediately, or complete abonus game for an item beforehand. At the end of the third and final level of each world, Mario fights and defeats a boss to rescue an enemy disguised as Daisy, with the exception of the Chai Kingdom, where he must defeat two bosses, including Tatanga, to rescue the real Daisy.
Kingdoms | |
---|---|
Birabuto Kingdom | Areas |
![]() | World 1-1 |
World 1-2 | |
World 1-3 | |
The first world in the game – a desert kingdom based on ancient Egypt. Pyramids occur in the background of the first two areas, while the third one takes place within one. This world introduces a number of recurring enemies such asGoombos,Bombshell Koopas, andPiranha Plants.King Totomesu, a largeGao, is fought at the end of the third area. Defeating him leads to aFly disguised as Princess Daisy. | |
Muda Kingdom | Areas |
![]() | World 2-1 |
World 2-2 | |
World 2-3 | |
Muda Kingdom is a water-themed world. Its name is invocative ofBermuda and the mythicalMu. Muda is the only kingdom to feature theMarine Pop submarine. The first two areas are beaches, while the third is entirely underwater. Most of the local enemies are based off of seahorses, carnivorous fish, and other marine animals.Dragonzamasu, a largeYurarin Boo, is fought at the end of the third area. The Daisy found here is aGunion in disguise. | |
Easton Kingdom | Areas |
![]() | World 3-1 |
World 3-2 | |
World 3-3 | |
This world is invocative ofEaster Island. Largemoai occur in the background, and a few of the local enemies resemble the statues.Hiyoihoi, a largeTokotoko who attacks by hurlingGanchan, is fought at the end of the final area. The Daisy lookalike here is aKumo. | |
Chai Kingdom | Areas |
![]() | World 4-1 |
World 4-2 | |
World 4-3 | |
The final world – a land based on China. The first area is a dense bamboo forest. The third one takes place above the clouds, and is the only one to include theSky Pop. A few of the local enemies seem to be derived from Chinese folklore, while others are affiliates of the local bosses and only occur in the sky. In addition to the cloud bossBiokinton, the final bossTatanga occurs in the third area. Defeating him rescues the true Princess Daisy. |
Characters
Image | Name | Description |
---|---|---|
![]() | Mario | The game's protagonist and the only playable character. Mario ventures toSarasaland to rescue Daisy from the space alienTatanga. |
![]() | Princess Daisy | The ruler of Sarasaland, who was kidnapped by Tatanga with the intent to marry her.[15] Defeating a boss leads to a minion disguised as Daisy: the real princess is only rescued when the alien himself is defeated. |
Enemies and obstacles
Enemies
There are ~25 enemies inSuper Mario Land, most of which appear within only one kingdom. These enemies are of designs culturally tied to their native kingdoms and are wholly new to theSuper Mario series. Examples include Gao, which resembles anEgyptian sphinx, and Pionpi, which resembles thejiangshi of Chinese folklore. Only two enemies previously appeared in thefranchise: Piranha Plants fromSuper Mario Bros. andFighterflies from theMario Bros. arcade game. The latter are simply called "Flies" in this game. Like the consoleSuper Mario games, defeating an enemy awards Mario with a certain number ofpoints. The amount of points is dependent on the type of enemy and the means of attack, likeSuper Mario Bros. andThe Lost Levels.
When localized for English-speaking territories in 1989, most enemies were given names that were loose romanizations of their Japanese ones. This included the returning Piranha Plants, which are referred to as "Pakkun Flowers" in the instruction booklet forSuper Mario Land. The only major exception are Kumos, whose English name derives from a Japanese word for spiders (蜘蛛,kumo) but go by a moredistinct name in the original Japanese release of the game. When rereleased in 2011 for theNintendo 3DSVirtual Console, the accompanying eGuide introduced new English names for the enemies that are related to more recurring species in theSuper Mario series. Namely: Chibibo were renamed Goombos; Nokobon were renamed Bombshell Koopas; Pakkun Flowers were clarified to be Piranha Plants; and Gira were renamed Bullet Biffs. These are the names acknowledged below. With the exception of the Piranha Plants, none of these names were incorporated into the Mario Portal Game Archive forSuper Mario Land in 2022, which instead uses the names from the original 1989 instruction booklet.
Enemies are generally listed in the order they are encountered in-game. They are otherwise clustered near their most immediate relatives.
Image | Name | Description | Levels | Pts. | New | |
---|---|---|---|---|---|---|
First | Last | |||||
![]() | Goombo | TheGoomba relatives ofSarasaland. Goombos walk forward and walk off the edge of platforms. They only turn around when they hit opposing walls. Goombos are defeated when stomped. | World 1-1 | World 4-2 | 100 | |
![]() | Bombshell Koopa | Koopa Troopas withbombs for shells. Stomping one makes it recede into its shell, which subsequently explodes. The blast damages Mario. Bombshell Koopas are safely defeated when hit by Superballs or struck from below. They do not detonate in either case. | World 1-1 | World 4-2 | 100 | |
![]() | Fly | Flies bounce along the ground. They are defeated when stomped or struck by two Superballs. | World 1-1 | 400 | — | |
![]() | Bunbun | Flyingbees that carry arrows. They fly horizontally and periodically pause to drop arrows that phase through terrain. Bunbun are defeated when stomped or struck by a Superball. | World 1-2 | 800 | ||
![]() | Piranha Plant | Carnivorous plants that pop out ofpipes. Attempting tostomp Piranha Plants damages Mario. They are defeated only withSuperballs. Standing next to or directly on their pipes keeps them from emerging. | World 1-3 | World 4-2 | 100 | — |
![]() | Upside-down Piranha Plant | These Piranha Plants extend from overhead pipes and cannot be inhibited. | World 4-1 | World 4-2 | 400 | — |
![]() | Gao | Sphinxes that breathe fire. The balls are directed at Mario and phase through terrain. Gao are defeated when stomped or struck by Superballs. InHard Mode, one appears in World 1-1. | World 1-3 | 800 | ||
![]() | Honen | Undead Torion. Honen leap vertically from water. They can be defeated with any attack. | World 2-1 | World 2-3 | 100 | |
![]() | Torion | Man-eating fish that swim in schools of three. They make a u-turn when they reach the left edge of the screen. Torion are defeated when struck by one of theMarine Pop's torpedoes. | World 2-3 | 100 | ||
![]() | Yurarin Boo | Fire-breathing Yurarin. They move vertically and spit fireballs in Mario's direction. Yurarin Boos are defeated when stomped or struck by two torpedoes. | World 2-1 | World 2-3 | 400 | |
![]() | Yurarin | Seahorse enemies that either swim right to left or in diagonal patterns. They are defeated when struck by two torpedoes. | World 2-3 | 400 | ||
Mekabon | Squat robots. Mekabon throw their heads at Mario. Stomping on them the heads break them, but they regenerate after a few seconds. Striking the headless bodies with any attack defeats them. Striking an intact Mekabon asInvincible Mario defeats it. Unlike Goombos, Mekabon turn around when they reach the edge of platforms. | World 2-2 | 400 100 | |||
![]() | Gunion | Octopus enemies. Gunion are defeated when struck by three torpedoes, but doing so splits them into two targeting fireballs. | World 2-3 | 800 | ||
Tamao | An eyeball creature that occurs aroundDragonzamasu. Tamao bounces against walls and ceilings. It damages Mario on contact. | World 2-3 | ||||
Tokotoko | Moai enemies that quickly shuffle across the ground. They are defeated when stomped or struck by a Superball. | World 3-1 | World 3-3 | 400 | ||
![]() | Batadon | Winged Tokotoko that bounce across terrain. Batadon directly chase after Mario. They are defeated when stomped or struck by three Superballs. | World 3-1 | World 3-3 | 800 | |
![]() | Ganchan | Livingboulders that bound around. Ganchan cannot be defeated, but they can be stood on and used as platforms to reach distant areas. The bossHiyoihoi tosses Ganchan. | World 3-1 | World 3-3 | ||
![]() | Bullet Biff | Bullet Bill relatives launched from Pipe Cannons and Roketon. Bullet Biffs fly across the screen horizontally. They are defeated when stomped. | World 3-1 | World 4-3 | 400 | |
![]() | Suu | Striped spiders. Suu descend from the ceiling on silk to strike Mario. They are defeated when stomped or struck by two Superballs. | World 3-2 | 400 | ||
![]() | Kumo | Hairy spiders that bounce across terrain. They are defeated when stomped or struck by two Superballs. | World 3-2 | World 3-3 | 400 | |
![]() | Pionpi | Undead beings that hop along the ground.Jumping on Pionpi briefly stuns them. They are defeated only when struck by two Superballs. | World 4-1 | 800 | ||
![]() | Pompon Flower | Walking flowers that release toxic pollen. They are defeated when stomped or struck by two Superballs. | World 4-2 | 800 | ||
![]() | Nyololin | Snakes that sit still and spit fire, like Gao. Nyololins are defeated when stumped or struck by a Superball. | World 4-2 | 800 | ||
![]() | Chicken | Helmeted birds that fly through the sky and are released byBiokinton. Contact damages Mario. They are defeated when struck by one of theSky Pop's missiles. | World 4-3 | 400 | ||
Roketon | Tatanga's attack pilots. Roketon fire Bullet Biffs backwards as Mario flies past them. They are defeated when struck by a missile. | World 4-3 | 400 | |||
![]() | Chikako | Mid-air, electrical enemies. A Chikako is defeated only when struck by ten missiles, or when touch by Mario in his Invincible form. | World 4-3 | 800 |
Obstacles
Image | Name | Description | Levels | |
---|---|---|---|---|
First | Last | |||
![]() | Falling block | Slabs that fall from the ceiling when approached. | World 1-3 | World 4-1 |
![]() | Falling spike | Spikes that fall from the ceiling when approached. | World 3-2 | |
![]() | Pipe Cannon | Cannons that fireBullet Biffs. Pipe Cannons periodically rise frompipes and recede afterward firing. They do this regardless of Mario's proximity to the pipes. Mario can safely stand on top of a Pipe Cannon. | World 3-1 | World 4-2 |
![]() | Pipe Fist | These fists emerge from pipes likePiranha Plants, though slightly faster. They occur in pairs that alternate their punches. A third Pipe Fist occurs in Hard Mode. | World 4-3 | |
![]() | Poison needles[16] | Spikes laid across the ground. Contact makes Mario lose a life. Long stretches of poison needles can be avoided by hopping across bouncingGanchan. | World 3-1 | World 3-3 |
![]() | Roto Disc | Spinning flames that encircle blocks. The flame damages Mario on contact. | World 4-2 | World 4-3 |
Bosses
Bosses are listed in the order that they are first encountered. All bosses reward Mario with 5000 points when defeated.
Image | Name | Description | Level |
---|---|---|---|
King Totomesu | ThisGao breathes fireballs horizontally and periodically jumps. He is defeated when struck by five Superballs or when the switch behind him is struck. | World 1-3 | |
![]() | Dragonzamasu | A giantYurarin Boo that swims up and down, shooting fireballs. It is defeated when struck by twenty torpedoes or by striking the switch behind it.Tamao surround the boss. | World 2-3 |
![]() | Hiyoihoi | ThrowsGanchan at Mario. Hiyoihoi is defeated by ten Superballs or by leaping over it on Ganchan to reach the switch. | World 3-3 |
![]() | Biokinton | A cloud boss the bounces all around the area, releasingChickens at Mario. To defeat Biokinton, he must be hit with twenty missiles. | World 4-3 |
![]() | Tatanga | The mysterious alien that kidnappedPrincess Daisy. Tatanga hovers around the right-side of the arena in his spaceshipPagosu, firing round projectiles that split into three smaller ones. It takes multiple missiles to destroy the projectiles, making it harder to shoot the ship. Once the Pagosu is destroyed, Tatanga and the boss room vanish. | World 4-3 |
Items and objects
Items
These are collectibles, pickups, and crafts.
Image | Name | Description |
---|---|---|
![]() | 1UP heart | 1UP hearts are found in Mystery Blocks and bricks. Collecting one grants Mario anextra life, though it must be collected before it falls through the ground. |
![]() | Coin | Coins may be found in Mystery Blocks as well as in groups. They may also be collected with Superballs. Each coin Mario collects earns him one hundred points, while collecting one hundred coins earns him an extra life. |
![]() | Marine Pop | A submarine found and used only in 2-3. Allows Mario to shoot torpedoes at a number of aquatic enemies, including the boss Dragonzamasu. Super Mushrooms and Stars affect the Marine Pop as well. |
![]() | Sky Pop | An airplane appearing only in the final level, 4-3. It fires missiles, used to defeat both Biokinton and Tatanga. After the real Daisy is rescued, she and Mario ride off in the Sky Pop. |
Power-ups
Items that transform Mario's appearance and give him unique abilities.
Power-up | Form | Description |
---|---|---|
N/A | ![]() Mario | Mario is in this small-sized form when the player starts a new game. Regular Mario is incapable of breaking bricks and loses a life when he makes contact with an enemy or obstacle. However, he can run across narrow passageways without having tocrouch. Regardless of the form he was in before losing a life, Mario reappears in the level in his regular form. If Mario touches a Super Mushroom or Flower in this small form, he is turned into Super Mario. |
![]() Super Mushroom | ![]() Super Mario | The Super Mushroom powers Mario up into Super Mario, allowing him to release Superball Flowers from blocks, break bricks, and take damage once before reverting to his Small form. |
![]() Flower | ![]() Superball Mario | A new item, the Flower can only be found in blocks or thebonus game. It allows Mario to shoot Superballs, which bounce off surfaces such as floors, walls, and ceilings to collect coins and defeat enemies, similarly to how theFire Flower allows him to shootfireballs. Mario's Superball form looks the same as his Super form. |
![]() Star | ![]() Invincible Mario | Stars are rare items granting Mario brief invincibility from enemies. Rather than the usualinvincibility theme, two loops of an excerpt from the famous "Galop infernal" fromOrpheus in the Underworld byJacques Offenbach, a tune most commonly associated with thecan-can, play while Mario is invincible. |
Objects
Objects are interactable elements of the environment that cannot be picked up or collected.
Image | Name | Description |
---|---|---|
![]() | Brick | Blocks that break when struck. Some bricks contain rarer items, while some can produce a number of coins. |
![]() | Dropping lift | Footholds that fall when stood on for a short time. |
![]() | Elevator | Platforms that appear only in Worlds 1-3 and 3-2 inHidden Blocks. Mario can ride Elevators up to find coins or a pipe to a secret room. |
![]() | Island | Terrain of varying heights and widths that occur inWorld 1-2. Their pillars are made of earth. |
![]() | Lift | Thin, moving platforms. They can carry Mario across distant areas. |
![]() | Mystery Block | Blocks that produce items or coins when struck.Some blocks release up to ten coins when hit in rapid succession. A few areinvisible. |
![]() | Pipe | Mario can enter most pipes to reach hidden or secret areas, as well as exit them. |
![]() | Switch | Switches found in most boss rooms. Touching one defeats the resident boss. The switches provide an alternative way to defeat bosses without directly attacking them. |
Revision
When playingSuper Mario Land on aGame Boy Color, the game will display colors using a unique hardware-coded color palette.
Later printings of the game featured alterations to the soundtrack[17] and fixed thescreen wraparound glitch of the original release.[17]
Development
- See also:List of Super Mario Land staff
Super Mario Land was initially set to be the pack-in game for theGame Boy. However,Henk Rogers ofBullet-Proof Software managed to convince NOA presidentMinoru Arakawa thatTetris would have wider appeal.[18]
The game was developed byNintendo R&D 1 rather than byNintendo EAD, making it the firstSuper Mario platformer to not be developed by EAD.Gunpei Yokoi acted as the producer and future R&D managerSatoru Okada was the director.Hirokazu Tanaka handled the sound effects and soundtrack.
Nintendo eShop description
- North American version
Ancient ruins, giant crabs, Koopa Troopas, flying stone heads, and hungry sharks await you in this rerelease of the 1989 Game Boy™ game. In the beautiful kingdom of Sarasaland, a mysterious alien has appeared and hypnotized the inhabitants while kidnapping Princess Daisy™ for himself! Travel over land, in the air, and underwater as Mario™ runs, jumps, and bounces his way to fortune and glory on his mission to save Princess Daisy and restore peace! Ancient ruins, tempestuous waters, and brand new challenges await!
- European version
Mario’s acclaimed Game Boy debut brings the plucky plumber to new territory: Sarasaland, where the evil space monster Tatanga has hypnotised the people and kidnapped Princess Daisy!
While the gameplay will be at first familiar, with the winning blend of platforming and power-ups, Super Mario Land is unique for introducing vehicles for Mario to ride: the Sky Pop aeroplane and Marine Pop submarine.
You'll need all your skills on land, in the sea and through the air, to traverse the four diverse kingdoms of Sarasaland in your quest to defeat the dastardly Tatanga and rescue Daisy.
Soundtrack
Super Mario Land was the firstSuper Mario title to support stereo sound, a native feature of the Game Boy via the included 3.5mm headphone jack (previous Nintendo hardware exclusively outputted mono sound). To fit in with this, the game's music features heavy use of both the left and right channels in addition to the center of the soundstage. The Revision 1 reissue would remix the game's soundtrack to adjust the use of stereo sound, centering the percussion in theMarine Pop/Sky Pop theme and moving the first percussion hit in the Sarasaland, cave, and credits themes from the center to the right channel.[19]
To tie in with the game's Japanese release, anoriginal soundtrack for the game was published in that region by Nippon Columbia, featuring arrangements of ten of Tanaka's compositions by Ikuro Fugiwara, and performed by the "Mario Freaks Orchestra."
Game Boy comic
- Main article:Game Boy (comic)
Super Mario Land was the focus ofGame Boy, a 4-issues miniseries published byValiant Comics as part of itsNintendo Comics System brand. The series had Tatanga and his minions invade theReal World after being summoned by disgrunted electronic store workerHerman Smirch, while Mario fought to foil their efforts.
Reception
Super Mario Land received mostly positive reviews. The difficulty, the length of the game, the price, and the overall gameplay experience were among the most discussed aspects of the game. The game has received a 77.94% based on 8 reviews.[20]
Corbie Dillard of Nintendo Life noted the successors of the game as superior in both length and quality, praising the sequel,Super Mario Land 2: Six Golden Coins, as the better game, despite the price. However, he recommended playing the game in commemoration of Mario's first portable experience. Adam Riley of Cubed3 scored the game well, also acknowledging the standards achieved by later games, while also recommending the game as a short and sweet adventure.
Additionally, Lucas M. Thomas of IGN, noted the differences between the game and standard titles as odd, focusing on the graphical and other visual capabilities. Nevertheless, he gave the game a good 7.5/10 rating, calling it a "small, singular oddball", though worth the small purchase.[21]
Ryan Lambie of Den of Geek reviewed the game on a much more positive note, referring to it as both an "underrated classic" and "weird but deeply lovable handheld classic", complimenting the difficulty, music, and simplified graphics, among various other aspects of the game.[22]
On GameSpot, the game received an average rating of 8.1 out of over 2,000 reviews, with almost half of the ratings being 8/10.[23] The more positive reviews praised the simple though memorable elements of gameplay. The neutral or mixed reviews noted the short length of the game and the graphical capabilities, while acknowledging some of the aforementioned positive traits the game had to offer. Various negative or critical reviews heavily or harshly criticized the graphics and length in addition to other aspects such as the controls and inexplicable differences from main games in the series.
Reviews | |||
---|---|---|---|
Release | Reviewer, Publication | Score | Comment |
Game Boy | Lucas M. Thomas,IGN | 7.5/10 | "With history as it is, though, Super Mario Land simply stands alone in time as a small, singular oddball. Its weirdest elements and tiny sense of scale would be brushed aside as Mario moved on, as titles like the sequel Super Mario Land 2 pushed the camera closer and began bringing back more traditional power-ups like the common Fire Flower (instead of the rubber bouncy ball version). If you'd like to experience this moment when Mario first toyed with the idea of becoming a full-time pilot or submarine commander, though, there's no better time than now -- at a price of just $3.99 in the newly-launched 3DS eShop, tickets to visit this small, weird Land are definitely affordable." |
Nintendo 3DS | Corbie Dillard,Nintendo Life | 7/10 | "Super Mario Land was impressive when it was first released for theGame Boy, but given how the length and overall quality of Game Boy releases increased shortly thereafter, it only made this original seem even more inadequate by comparison. It's not the best launching-off point for the3DS eShop —Super Mario Land 2: Six Golden Coins is by far the better game — and it is the most expensive of the launchVirtual Console titles at $3.99/£3.60. It's still a very fun Super Mario experience, but just about the time things are really getting good, the experience ends and the credits roll. If you haven't played Super Mario Land before, you owe it to yourself to at least give the game a try. The quest might be fairly short, but it's still worth playing through at least once, if only to see where Mario's portable adventures began." |
Nintendo 3DS | Adam Riley,Cubed3 | 8/10 | "Despite not particularly ageing too well, looking graphically rather shabby and not offering a considerable amount of challenge or any replay value, at its heart Super Mario Land is still a fantastic piece of history in the platform genre, and a thoroughly enjoyable romp forSuper Mario fans in general." |
Aggregators | |||
Compiler | Platform / Score | ||
GameRankings | 77.94% |
Sales
The game sold very well. It became the fourth best-selling Game Boy game, with over 18 million copies sold.[24] Additionally, it is currently the tenthSuper Mario game with the most sales overall, as well as the sixth best-selling portableSuper Mario game, being surpassed byNew Super Mario Bros. andMario Kart DS, both for theNintendo DS, andMario Kart 7 for theNintendo 3DS, as well asSuper Mario Odyssey andMario Kart 8 Deluxe, both for theNintendo Switch.
Pre-release and unused content
The theme that played when climbingladders lasted much longer, over five seconds longer than necessary.
A tile reserved for aHidden Block existed in 3-3, though was ultimately unused, rendering it futile.
Various jingles, including the death and goal themes, originally had less detailed audio, with no background tracks.
Several enemies and platforms were misplaced in certain levels, indicating developmental oversight. For instance, a Bombshell Koopa is placed right above a pit in 3-2, and can only be spotted if quick enough.
Gallery
- For this subject's image gallery, seeGallery:Super Mario Land.
Mario in theSky Pop
Multimedia
- For a complete list of media files for this subject, seeMultimedia:Super Mario Land.
File infoMedia:Overworld Theme Super Mario Land.oga 0:30 |
File infoMedia:Easton Kingdom Super Mario Land.oga 0:30 |
Glitches
- Main article:List of Super Mario Land glitches
Ganchan Coin glitch
During the battle againstHiyoihoi, Mario must be on the left edge of the boss's platform. If done correctly, every time the boss throws a Ganchan, Mario collects it as a coin.
Simultaneous sound glitch
InMuda Kingdom-1, Mario must get hit by aHonen at the same time he falls from the bottom side of the screen, causing a glitched sound to play instead of the regular sound effects. This also happens in Muda Kingdom-3 if Mario auto-fires a wall while turning intoSuper Mario.
References to other games
- Mario Bros: Flies appear.
- Yume Kōjō: Doki Doki Panic /Super Mario Bros. 2: Pompon Flowers behave similarly toPansers and are of similar designs.
- Super Mario Bros.: World 1-3 is similar to theone of the same name, and the battle against King Totomesu is analogous to the ones againstBowser. The revelation that Princess Daisy is an enemy in disguise at the end of the first three worlds is invocative offake Bowsers. The music that plays in the Sky Pop and Marine Pop levels is similar to the "Ground Theme", which can also be slightly heard in the game's credits.
- Super Mario Bros. 3: Pionpi behave similarly toDry Bones. Suu behave similarly toThwomps.
References in later media
- Tetris: The font[25] and some sound effects such as the pause sound effect are reused in theGame Boy version of this game.
- Super Mario Bros. Deluxe: In the Calendar feature,Super Mario Land's Japanese release date - April 21, 1989 - is marked by default with the message "A Peaceful Day".
- Super Smash Bros. Melee: One ofPeach's alternate costumes is based on Daisy's classic design.
- WarioWare, Inc.: Mega Microgame$!: ThemicrogameGrow Wario Grow featuresMario's sprite and background graphics fromSuper Mario Land.
- Super Smash Bros. Brawl: A remix of the Underground Theme appears as one of the randomly-collectible music CDs for theWorld 1-2 version ofMushroomy Kingdom, as well as The Subspace Emissary'sThe Path to the Ruins (underground segment),The Ruins, and the parts ofThe Great Maze which are based on those two stages.
- Mario & Sonic at the Sochi 2014 Olympic Winter Games: An arrangement of the Main Theme is featured as one of the selectable songs forFigure Skating Pairs.
- Mario Kart 8: In theWater Park'ssubmarine building, there is a sign which says that submarines were first used in 1989, which references theMarine Pop sections and the release year ofSuper Mario Land.
- Yoshi's Woolly World: One ofYoshi's transformations in this game is based on the Sky Pop.
- Super Mario Maker: The Sky Pop appears as aCostume Mario costume, unlocked by completing the "Southwest Air Adventure" Event Course. All of the costume's sound effects and fanfares are taken fromSuper Mario Land. Pressing up plays the sound for collecting a coin.
- Paper Mario: Color Splash: A rearrangement of theSuper Mario Land credits theme is present in this game in theRoshambo Temples.
- Super Mario Run: The Remix 10 song contains a portion of the Dungeon theme.
- WarioWare Gold: This game containsa microgame based off ofSuper Mario Land, which involves Mario throwing Superballs at enemies.
- Super Mario Maker 2: TheSuperball Flower is an obtainable power-up for theSuper Mario Bros. style. Using it replaces the stage music with a rearrangement of theSuper Mario Land Ground Theme, and the "level clear" and "lose a life" themes with theirSuper Mario Land counterparts.
- WarioWare: Get It Together!: There isa microgame based on the game where the player must hit a ? Block.
- Super Nintendo World: To coincide with the Donkey Kong Country expansion to Super Nintendo World, theSuper Mario section of the park was renamedSuper Mario Land, thus making it share its name with this game.
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | スーパーマリオランド[?] Sūpā Mario Rando | Super Mario Land | |
Chinese (simplified) | 超级马力欧乐园 (FromWarioWare: Get It Together!)[?] Chāojí Mǎlì'ōu Lèyuán | Super Mario Wonderland | |
Chinese (traditional) | 超級瑪利歐樂園[26] Chāojí Mǎlì'ōu Lèyuán | Super Mario Wonderland | |
Korean | Super Mario Land[27] | - |
Notes
- Both the back of the package and theNintendo eShop description for the game state thatKoopa Troopas appear, when in fact, only Bombshell Koopas appear.
- "Giant crabs" are also mentioned despite no crabs appearing in the game.
- Super Mario Land is the firstSuper Mario game to be released during theHeisei era in Japan, following the death of emperorHirohito and ascension of princeAkihito the previous January.[citation needed]
References
- ^スーパーマリオランド.Nintendo Co., Ltd. (Japanese). Retrieved May 31, 2018.
- ^December 5, 2017.The official home of Super Mario™ – History.mario.nintendo.com. Retrieved September 3, 2020.
- ^Super Mario Land (Video Game 1989) - Release info.IMDb (English). Retrieved May 31, 2024.[better source needed]
- ^October 1996.Nintendo Power Volume 89. American English. Page 96. Retrieved November 19, 2024.
- ^abNintendo of America (May 14, 2024).Game Boy – May 2024 Game Updates – Nintendo Switch Online.YouTube (American English). Retrieved May 14, 2024.
- ^Nintendo 公式チャンネル (May 14, 2024).ファミリーコンピュータ & スーパーファミコン & ゲームボーイ Nintendo Switch Online 追加タイトル [2024年5月15日].YouTube (Japanese). Retrieved May 14, 2024.
- ^@NintendoAUNZ (May 15, 2024).Three classic games are now available to play for #NintendoSwitchOnline members! #GameBoy: ☑️ Super Mario Land ☑️ Alleyway ☑️ Baseball.X. Retrieved May 15, 2024.
- ^任天堂(香港)有限公司 (May 15, 2024).【香港資訊】 加入「Nintendo Switch Online」就可遊玩的「Family Computer - Nintendo Switch Online」、「Super Famicom Nintendo Switch Online」、「Game Boy™ - Nintendo Switch Online」,現已新增4款可以遊玩的作品《アレイウェイ》、《カエルの為に鐘は鳴る》、《超級瑪利歐樂園》、《ベースボール》。 #NintendoSwitchOnline.Facebook. Retrieved March 7, 2025.
- ^Sakai, Kazuya (Ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, and Ko Nakahara (Shogakukan), editors (2015). 『スーパーマリオブラザーズ百科: 任天堂公式ガイドブック』. Tokyo:Shogakukan (Japanese). ISBN978-4-09-106569-8. Page 11–13.
- ^Nintendo Co., Ltd.HISTORY → Series →Super Mario.Mario Portal. Retrieved 6 Nov. 2024. (Archived October 3, 2024, 11:52:39 UTC via Wayback Machine.)
- ^"Oh yeah, Princess Daisy from the Game Boy "Land" series is another princess altogether." – January 1997.Nintendo Power Volume 92.Nintendo of America (American English). Page 7.
- ^Official Japanese artwork for the 30th Anniversary ofSuper Mario Bros. illustrating the games part of theSuper Mario series.Media:Super Mario Bros 30th Anniversary - JP Artwork.jpg
- ^History (Super Mario Land appears when filtering for theSuper Mario series).Mario Portal website.
- ^The official home of Super Mario™ – History.Nintendo of America (American English). Retrieved May 22, 2024.
- ^Shogakukan editors (1994). 『パーフェクト版 マリオキャラクター大事典』.Shogakukan (Japanese). ISBN4-09-259067-9. Page 32.
- ^Nintendo of America (1990).Super Mario Land Instruction Booklet. Redmond:Nintendo of America. Page 12.
- ^abThe Cutting Room Floor's page onSuper Mario Land,TCRF.net. Retrieved August 8, 2016
- ^June 12, 2009.Alexey Pajitnov Stars Interview - Video Interview: Alexey Pajitnov Pt. 1.IGN. Retrieved May 23, 2024.
- ^Super Mario Land. The Cutting Room Floor. Retrieved January 13, 2024.
- ^Score forSuper Mario Land.GameRankings. Archived December 9, 2019, 01:50:04 UTC from the original via Wayback Machine.
- ^Thomas, Lucas M. (June 15, 2011).Super Mario Land Review.IGN (English). Retrieved May 23, 2024.
- ^Lambie, Ryan (April 22, 2019).Super Mario Land: The Brilliance of an Underrated Classic.Den of Geek (English). Retrieved June 22, 2021.
- ^Super Mario Land reviews. Retrieved June 10, 2021.
- ^Radic, Vedran. (Nov 15, 2020).10 Best Selling Super Mario Games, Ranked (& How Much They Sold).GameRant. Retrieved June 10, 2021.
- ^Random Talking Bush.Spritesheet.The Spriters Resource. Retrieved May 23, 2024.
- ^Official Chinese website for theSuper Mario Bros. 35th Anniversary.Nintendo HK. Retrieved November 21, 2020.
- ^From the Korean version ofSuper Smash Bros. Ultimate.
External links
![]() | The Cutting Room Floor has an article onSuper Mario Land. |
- Mario Portal Game Archive (EN)(archive)
- Mario Portal Game Archive (JP)
- Japanese site
- Japanese Virtual Console site
- North American site
- Nintendo UK site
[Edit] Super Mario Land | |
---|---|
Protagonists | Mario •Princess Daisy |
Bosses | King Totomesu •Dragonzamasu (Tamao) •Hiyoihoi •Biokinton (Chicken) •Tatanga (Pagosu) |
Locations | Sarasaland (Birabuto Kingdom •Muda Kingdom •Easton Kingdom •Chai Kingdom) |
Levels | World 1-1 •World 1-2 •World 1-3 •World 2-1 •World 2-2 •World 2-3 •World 3-1 •World 3-2 •World 3-3 •World 4-1 •World 4-2 •World 4-3 •Expert Level |
Items & vehicles | Super Mushroom •Superball Flower •Star •1UP heart •Coin •Marine Pop •Sky Pop •Switch •Lift Block |
Enemies & obstacles | Batadon •Bombshell Koopa •Bullet Biff •Bunbun •Chikako •Dropping lift •Falling block •Falling spike •Fly •Ganchan •Gao •Gunion •Goombo •Honen •Kumo •Mekabon •Nyololin •Pionpi •Pipe Cannon •Pipe Fist •Piranha Plant •Pompon Flower •Roketon •Roto Disc •Suu •Tokotoko •Torion •Yurarin •Yurarin Boo |
Other | Brick •Bonus game •Das Super Mario Spiel •Gallery •Glitches •Goal •Island •Main Theme •Multimedia •Mystery Block •Sub-area •Soundtrack |
[Edit] Game Boygames | |
---|---|
Super Mario franchise | Alleyway (1989) •Baseball (1989) •Super Mario Land (1989) •Golf (1989) •Dr. Mario (1990) •Super Mario Land 2: 6 Golden Coins (1992) •Donkey Kong (1994) •Mario's Picross (1995) •Picross 2 (1996) |
Donkey Kong franchise | Donkey Kong (1994) •Donkey Kong Land (1995) •Donkey Kong Land 2 (1996) •Donkey Kong Land III (1997) |
Yoshi franchise | Yoshi (1991) •Yoshi's Cookie (1992) •Tetris Attack (1996) |
Wario franchise | Wario Land: Super Mario Land 3 (1994) •Wario Blast: Featuring Bomberman! (1994) •Wario Land II (1998) |
Miscellaneous | Tetris (1989) •The Legend of Zelda: Link's Awakening (1993) •Game & Watch Gallery (1997) •Game & Watch Gallery 2 (1997) •Game Boy Camera (1998) |