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Paper Mario

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This article is about the first Paper Mario game for theNintendo 64. For other uses, seePaper Mario (disambiguation).
Paper Mario
North American box art for Paper Mario
For alternate box art, see therelated gallery.
DeveloperIntelligent Systems
PublisherNintendo
PlatformsNintendo 64,iQue Player,Virtual Console (Wii,Wii U),Nintendo 64 - Nintendo Classics
Release dateNintendo 64:
Japan August 11, 2000[1]
USA February 5, 2001[2]
Europe October 5, 2001[3]
Australia October 5, 2001[?]
China June 8, 2004 (iQue Player)[?]
Virtual Console (Wii):
Japan July 10, 2007[?]
Europe July 13, 2007[?]
Australia July 13, 2007[?]
USA July 16, 2007[?]
Virtual Console (Wii U):
USA April 30, 2015[?]
Europe May 21, 2015[4]
Australia May 22, 2015[?]
Japan July 15, 2015[?]
Nintendo 64 - Nintendo Classics:
Japan December 10, 2021[5]
USA December 10, 2021[6]
Europe December 10, 2021[7]
Australia December 10, 2021[?]
HK December 10, 2021[?]
South Korea December 10, 2021[?]
LanguagesEnglish
Japanese
Chinese (Simplified)
French (France)
German
Spanish (Spain)
GenreRPG
Ratings
ESRB:E - Everyone[?]
PEGI:3 - Three years and older[?]
ELSPA:3+ - Three years and older[8]
CERO:A - All ages[?]
ACB:G - General[?]
SELL:All - All ages[8]
ModeSingle player
Format
Nintendo 64:
Game Pak
iQue Player:
Digital download
Wii:
Digital download
Wii U:
Digital download
Nintendo Switch:
Digital download
Input
Nintendo 64:
iQue Player:
Wii:
Wii U:
Nintendo Switch:
Joy-Con (horizontal)
Serial codesJapan NUS-NMQJ-JPN
China 21021[9]
“ThinnerMario, Bigger Adventure!”
Tagline

Paper Mario is a 2000role-playing game developed byIntelligent Systems for theNintendo 64. It was later re-released for theiQue Player in 2004, theWii'sVirtual Console in 2007, theWii U'sVirtual Console in 2015, andNintendo 64 - Nintendo Classics in 2021.

Paper Mario has the player taking control ofMario on his quest to rescuePrincess Peach and save theMushroom Kingdom fromBowser, who has stolen the mythicalStar Rod ofStar Haven and used its wish-granting powers to make himself invincible. To stop Bowser and rescue Princess Peach, Mario and company must save the sevenStar Spirits; magical beings who have been sealed in cards by Bowser with the power to nullify the Star Rod, as well as the original owners of the Star Rod.

Paper Mario's gameplay is a blend of traditional Japanese role-playing games andSuper Mario-esqueplatforming features; Mario has the ability to jump in both the overworld and in battle, and jumping remains one of the most important actions in the game. The player controls Mario and a party of followers as they journey through theMushroom Kingdom, exploring dungeons, managing stats, and battling enemies. The title refers to the game's arts and crafts aesthetic; nearly every character in the game is drawn as a flat 2D sprite, revealing itself as paper-thin when turning around, and many elements of the environments are also depicted as 2D sprites.

Paper Mario was initially in development for theNintendo 64DD as a proposed sequel toSuper Mario RPG: Legend of the Seven Stars, initially titledSuper Mario RPG 2[10] (or alternatively,Mario RPG 2[11] orMario RPG 64[12]); concept art posted bySuper Mario RPG artist Kazuyuki Kurashima on hisInstagram account in 2019 indicated thatSamus Aran fromMetroid andLink fromThe Legend of Zelda would have appeared alongsideSuper Mario characters.[13]

Paper Mario later became the first installment of thesame-named series and would go on to receive several sequels; the first in the same style of gameplay (Paper Mario: The Thousand-Year Door), followed by four differing games;Super Paper Mario changed the style of gameplay into a platformer, whilePaper Mario: Sticker Star,Paper Mario: Color Splash, andPaper Mario: The Origami King went back to turn-based gameplay, albeit not exactly like the first entries in the series.

Contents

Storyline

Opening

The story opens with a place that lies far beyond the sky and far above the clouds, calledStar Haven. Within the sanctuary of Star Haven lies the Star Rod, which can grant any and all wishes. The sevenStar Spirits use this artifact to watch over and protectMushroom Kingdom, until one day, whenBowser andKammy Koopa appear in the sanctuary. Bowser shatters the protective seal over the Star Rod and grabs it in hopes of using its power to defeat Mario. The Star Spirits are then trapped inside cards by Kammy Koopa.

Mario defending Princess Peach while Bowser attacks him.
Bowser attacking Mario in Peach's Castle.

Mario andLuigi receive an invitation to a party fromPrincess Peach. Upon arriving at the castle full of guests from all over the Mushroom Kingdom, Mario proceeds to meet the Princess. However, their meeting is interrupted byBowser's Castle rising from the earth beneathPeach's Castle and lifting both buildings into space. Bowser and Kammy Koopa then appear to kidnap the princess. Mario attempts to fight off Bowser, but finds himself outmatched when Bowser takes out the Star Rod and uses it to make himself invincible. Mario is then cast out of a window and plummets back towards the ground, which allows Bowser to kidnap the Princess.

Prologue: A Plea from the Stars

The prologue begins with the seven Star Spirits manifesting over Mario on the ground, and using their remaining power to save his life. Mario's unconscious body is then found by a family of friendlyGoombas, who carry him back to theirvillage. While knocked out, he receives a vision from one of the Star Spirits,Eldstar, urging him to go toShooting Star Summit. After waking up, Mario meets the Goomba family who found him, includingGoombario, the family's son. Kammy Koopa appears to confirm that Mario is still alive, and blocks the gate out of Goomba Village with aYellow Block. When Mario goes to get a hammer fromGoompa, the family's grandfather, the balcony behind the house is missing. After a short venture that involves Mario saving Goompa and a battle with a local troublemaker calledJr. Troopa, Goompa requests that Goombario join Mario on his quest and together they leave Goomba Village by breaking the block using Goompa's hammer. While travelingGoomba Road, the connecting strip of land between Goomba Village and Toad Town, Mario and Goombario are confronted by theGoomba King and his two lackeys, theRed & Blue Goomba Bros. The protagonists manage to defeat them and reach Toad Town, where they continue on towards Shooting Star Summit.

Star Spirits on top of Shooting Star Summit
Mario conversing with the Star Spirits on Shooting Star Summit.

Atop the summit, Mario is greeted by manifestations of the Star Spirits, who tell Mario the story of how Bowser stole the Star Rod. They further explain that the cards in which they have been trapped are now divided among Bowser's forces, and that Mario must save and release them. In doing that, Mario will gain a power called theStar Beam, which can be used to break Bowser's invincibility and allows Mario to defeat him.

Meanwhile, in the sky, Princess Peach finds herself trapped in her room. Not knowing what to do, she wishes for someone to help her, which summonsTwink, a Star Kid who only recently ascended to Star Haven. Though unable to help Peach deal with Bowser directly, he agrees to deliver theLucky Star, Peach's magical pendant, to Mario and help in whatever way he can.

As Mario returns from Shooting Star Summit, Twink runs into him and delivers the Lucky Star which enables Mario to useAction Commands. Upon re-entering Toad Town, Mario learns thatMerlon, the local fortune-teller, is looking for him. Merlon informs Mario that his search for the Star Spirits will lead him to thefortress east of Toad Town, where theKoopa Bros. are holding a Star Spirit captive.

Names in other languages
LanguageNameMeaningNotes
Japaneseプロローグ 星とマリオとクリボーと・・・[?]
Purorōgu: Hoshi to Mario to Kuribō to...
Prologue: The Stars and Mario and the Goombas and...
Chinese序言 来自星星的请求[?]
Xùyán: Láizì Xīngxīng de Qǐngqiú
Prologue: The Request from the Stars
FrenchPrologue: L'appel des Etoiles[?]Prologue: The call of the Stars
GermanProlog: Das Flehen der Sterne[?]Prologue: The Pleading of the Stars
SpanishPrólogo: La Súplica de las Estrellas[?]Prologue: The Plea of the Stars

Chapter 1: Storming Koopa Bros. Fortress

Kooper without his shell, as seen in Paper Mario.
Mario returning Kooper's shell.

After leaving town, Mario followsPleasant Path, but finds the way to the Koopa Bros. Fortress inaccessible to him; so he takes another path toKoopa Village. He arrives to see the localKoopa Troopas being harassed byFuzzies, who are stealing their shells. One of the victims isKooper, who asks Mario for assistance in getting his shell back. Upon returning it, Kooper is so grateful that he joins Mario's group.

Inside the Koopa Bros. Fortress in Paper Mario
Mario and Bombette inside the Koopa Bros. Fortress.

With the help of Kooper's special ability, Mario is able to reach the Koopa Bros. Fortress. During his assault on the fortress, he triggers a trapdoor which drops him into a prison cell full ofBob-ombs. One of them,Bombette, explains that they were working for the Koopa Bros. but then later got locked up for revolting against them. She helps Mario and his friends escape by blowing up a crack in the cell wall and decides to accompany him. The group travels to the top of the fortress where they confront the Koopa Bros.. They initially try to scare Mario off with a fake Bowser suit, but their attempt fails, so they decide to fight Mario in a direct battle. They are eventually defeated and knocked off the arena into the prison cell from earlier. With the Koopa Bros. defeated,Eldstar is released and adds his powers to Mario, teaching him the ability to useFocus, as well as the special moveRefresh.

Princess Peach reading Bowser's diary in Paper Mario
Peach and Twink finding Bowser's Diary.

Trapped in her castle in the sky, Peach remembers the existence of a secret passage that leads out of her room. She and Twink use it to leave the room and move to another room in the castle, where they find Bowser's diary. By reading it, Peach and Twink learn that another Star Spirit is being held captive inDry Dry Desert. At that moment, Bowser enters the room and catches the Princess reading his diary. Enraged, he summons twoguardsmen to escort her back to her room, while Twink quietly leaves the scene undetected to inform Mario of the next Star Spirit's location.

After returning to Toad Town, Mario and his friends head towards the train station in the south district of Toad Town, whereDry Dry Railroad leads toMt. Rugged.

Names in other languages
LanguageNameMeaningNotes
Japaneseステージ1 こうりゃく!ノコブロスのとりで[?]
Sutēji 1: Kōryaku! Nokoburosu no Toride
Stage 1: Strike! Koopa Bros. Fortress
Chinese第1章 夺取喏库兄弟要塞[?]
Dì 1 Zhāng: Duóqǔ Nuòkù Xiōngdì Yàosài
Chapter 1: Capture Koopa Bros. Fortress
FrenchChapitre 1: A l'assaut de la forteresse![?]Chapter 1: Assaulting the fortress!
GermanKapitel 1: Schnapp Dir die Koopa Brüder[?]Chapter 1: Get the Koopa Brothers
SpanishCapítulo 1: A por la Fortaleza[?]Chapter 1: To the Fortress

Chapter 2: The Mystery of Dry, Dry Ruins

K64
Mario riding theK64 to Mt. Rugged.

At Mt. Rugged, a mountain beyond which the desert lies, Mario runs intoParakarry, a distressed mailman who has dropped letters all over the area and asks Mario for assistance. Mario accepts to find the letters, and Parakarry joins Mario's group out of gratitude.

Dry Dry Ruins
Dry Dry Ruins rising out of the sand.

After crossingDry Dry Desert, Mario enters a settlement calledDry Dry Outpost. After exchanging some items for information, he meets with the town leaderMoustafa, who hands him aPulse Stone and tells him to let it guide him to the resting place ofDry Dry Ruins. Following the Pulse Stone's signal through the desert, Mario finds a stone pedestal to set the stone into. The entrance to Dry Dry Ruins rises out of the sand before Mario, and he enters the ruins.

Tutankoopa, Chain Chomp
Tutankoopa getting chased off by his own Chomp.

Inside, a ghostly wail tries to warn Mario against continuing his descent. Mario keeps going until he findsTutankoopa, the source of the voice and the guardian of the second Star Spirit. After battling Mario and losing, he is chased out by his Chomp, allowing Mario to free the Star SpiritMamar.

In Peach's Castle, Bowser visits the Princess in her room. He tells her that, with Tutankoopa defeated, he now intends to stop Mario by usingTubba Blubba, who is allegedly invincible. However, Kammy Koopa rushes in to tell Bowser that the Star Spirit guarded by Tubba Blubba has escaped. Once they leave, Peach and Twink hypothesize that even an invincible person must have a weakness. After some investigating, their theory is confirmed by an overheard conversation between Bowser's men, though Peach never learns what the weakness is exactly.

After returning to Toad Town, Mario findsa cowardly Toad guard who claims he saw a ghost vanish intoForever Forest. Mario investigates and meetsBootler, a servant ofLady Bow who requests Mario's presence in her mansion in the heart of the forest.

Names in other languages
LanguageNameMeaningNotes
Japaneseステージ2 アラビンいせきのなぞ[?]
Sutēji 2: Arabin Iseki no Nazo
Stage 2: The Mystery of Dry Dry Ruins
Chinese第2章 干旱废墟的秘密[?]
Dì 2 Zhāng: Gānhàn Fèixū de Mìmì
Chapter 2: The secret of Dry Dry Ruins
FrenchChapitre 2: Le mystère des Ruines Sec Sec[?]Chapter 2: The mystery of Dry Dry Ruins
GermanKapitel 2: Wie der Wind der Wüste[?]Chapter 2: Like the Wind of the Desert
SpanishCapítulo 2: El Misterio de las Ruinas[?]Chapter 2: The Mystery of the Ruins

Chapter 3: The "Invincible" Tubba Blubba

Lady Bow, Bootler
Lady Bow and Bootler welcoming Mario.

Mario follows the invitation through the maze-like forest and findsthe mansion he was referred to. After overcoming the challenges inside, Mario meets Lady Bow. He is told aboutTubba Blubba, the threat he poses, and the secret that may be related to his weakness. Bow then uses the Star Spirit Skolar the Boos found and captured as leverage to get Mario to defeat Tubba Blubba. She also joins Mario because she is tired of seeing her fellow Boos suffering, and because Mario will need her to get to Tubba Blubba's Castle.

Tubba Blubba eating a Boo while Mario and Lady Bow hide in the Gusty Gulch
Tubba Blubba, about to eat a Boo.

The group leaves Forever Forest and heads towardsGusty Gulch. There, they witness Tubba Blubba attacking a ghost village and devouringa Boo. Mario and his friends follow Tubba Blubba to his castle and sneak their way up to the master bedroom. In a chest next to the bed, Mario findsYakkey, a talkative key who tells them that he is the literal key to Tubba Blubba's secret insideWindy Mill. Yakkey concludes that Mario must be a thief, so he alerts Tubba Blubba of them. With a furious Tubba Blubba chasing them, Mario and his friends escape the castle, run all the way down to Windy Mill, and unlock it with the key.

Tubba's Heart
Tubba's Heart.

Inside Windy Mill they find Tubba Blubba's secret, which turns out to behis heart that has been controlling the body remotely. After Mario beats it, the heart escapes outside the mill, where Tubba Blubba's body has caught up with Mario. Heart and body re-unite and attempt to fight Mario again, but with the heart being back inside Tubba Blubba's body, he is vulnerable again. After his defeat, Tubba Blubba decides to release all the Boos he has eaten, and reveals he is really a sensitive guy who did not like being scared by the Boos. Lady Bow, pleased with the outcome, holds up her part of the bargain and freesSkolar.

In Peach's Castle, Twink and the Princess decide to sneak out of the bedroom again. They immediately run into Bowser and Kammy Koopa, who are discussing how Mario's next target will beShy Guy's Toy Box, and pondering what the best way to defeat him there would be. Bowser then tries to coax Peach into telling him about Mario's secret weaknesses, and sends Kammy Koopa to impede his progress using this information.

Shy Guy stealing a key in Harry's Shop
A Shy Guy stealing the storeroom key.

After returning to Toad Town from his trip to Forever Forest, Mario finds the town overrun withShy Guys stealing people's belongings. Mario and his friends are able to trace the source of the Shy Guy attacks to one of the vacant houses in the residential area. By hiding inside with Lady Bow's ability, Mario is able to observe one of the Shy Guys opening a hidden door to a secret back room hiding the Shy Guy's Toy Box.

Names in other languages
LanguageNameMeaningNotes
Japaneseステージ3 ふじみのドガボン[?]
Sutēji 3: Fujimi no Dogabon
Stage 3: Dogabon the Immortal
(Dogabon isTubba Blubba's Japanese name.)
Chinese第3章 “无敌的”图巴・布路巴[?]
Dì 3 Zhāng: "Wúdí de" Túbā Bùlùbā
Chapter 3: The "Invincible" Tubba Blubba
FrenchChapitre 3: L'Invincible Tubba Blubba[?]Chapter 3: The Invincible Tubba Blubba
GermanKapitel 3: Der Unbezwingbare[?]Chapter 3: The Invincible
SpanishCapítulo 3: El "Invencible" Tubba Blubba[?]Chapter 3: The "Invincible" Tubba Blubba

Chapter 4: Trials in the Toy Box

Inside the toy box, Mario runs into obstacles he cannot overcome by himself, such as the railway system missing a train, orGourmet Guy blocking the way. In these cases, Mario must fight Shy Guys, retrieve items that were stolen from Toad Town citizens, and return them to their owners. At certain points, Kammy Koopa appears and attempts to execute Bowser's plan by summoning obstacles related to the answers Peach gave as Mario's weaknesses.

Watt
Watt, freed from the lantern.

Eventually, Mario reaches the Red Station, where he encounters and battles theBig Lantern Ghost, who upon defeat drops his lantern and flees. Inside the lantern isWatt, aLi'l Sparky who was captured by the Shy Guys and used as a light source. Being grateful for being rescued, Watt joins Mario's group.

General Guy
General Guy, ready for battle.

After that, Mario locates the Shy Guys' central base of operations, where he meets their leader,General Guy. He rallies his men and sends several waves of Shy Guy infantry against Mario and his friends, who dispatch them one after another. Eventually, General Guy fights Mario himself. After defeat, General Guy and his Shy Guys flee, leaving Mario able to rescueMuskular, the fourth Star Spirit.

Peach, Twink
Peach and Twink inside the castle kitchen.

In Peach's Castle, the Princess encounters Gourmet Guy during one of her secret trips outside of her room. Gourmet Guy tells Peach that he is technically obligated to let the guards know he saw her wandering around, but he might look the other way if she went into the castle kitchen and baked him a cake. Peach complies, and, with Twink's help, bakes a strawberry cake, which makes Gourmet Guy ecstatic. Once he regains his composure, he informs Peach that the next Star Spirit is being held onLavalava Island, an island to the south. The Princess ends up being spotted by Kammy Koopa and escorted back to her room.

Whale
Mario riding the whale to Lavalava Island.

Mario heads to the Toad Town harbor, where he meetsKolorado the archeologist and awhale. The whale offers to carry Mario and his friends over the ocean, but only if Mario enters his belly to cure a bellyache he has been having. Inside, Mario finds aFuzzipede irritating the whale's belly. After fighting the Fuzzipede and getting it out of the whale's belly, Mario's group rides the whale to Lavalava Island, with Kolorado joining them to find treasure.

Names in other languages
LanguageNameMeaningNotes
Japaneseステージ4 とつげき!おもちゃばこ[?]
Sutēji 4: Totsugeki! Omochabako
Stage 4: Assault inside the Toy Box!
Chinese第4章 玩具盒里的历练[?]
Dì 4 Zhāng: Wánjùhé lǐ de Lìliàn
Chapter 4: Trials in the Toy Box
FrenchChapitre 4: Joujou dans le Coffre à jouets[?]Chapter 4: Toy in the Toy Box
GermanKapitel 4: Spiel mit dem Zeug[?]Chapter 4: Playing with the stuff
SpanishCapítulo 4: La Misteriosa Caja de Juguetes[?]Chapter 4: The Mysterious Toy Box

Chapter 5: Hot, Hot Times on Lavalava Island

Raphael the Raven
Mario and Raphael the Raven.

OnLavalava Island, Mario and Kolorado find the entrance toMt. Lavalava inaccessible due to a lava river. They head to the nearbyYoshi's Village to ask the locals for information, but the village is in a state of panic because their kids went missing inJade Jungle. Mario heads into the jungle to search for the missing children and finds their caretaker,Sushie, stuck in a tree. After being freed, she joins Mario to locate all of the missing Yoshis and bring them back to their parents. With the kids returned and the villagers pacified, Mario is able to talk to theVillage Leader about reaching Mt. Lavalava. The Yoshi suggests seeking outRaphael the Raven in Jade Jungle. Mario finds Raphael on top of a large tree in an area accessible only with theJade Raven. Raphael offers his assistance by summoning his Raven followers to construct a set of ropeways to help Mario across the lava river.

Misstar, Mario, and Kolorado escaping Mt. Lavalava
Mario narrowly escaping the volcanic eruption with Misstar's help.

Inside, Mario and Kolorado explore the caverns of Mt. Lavalava, with the former doing most of the work and the latter suffering various injuries while trying to be useful. Deep inside the volcano, they meet Lava Piranha, the guardian of the Star Spirit. Mario defeats it and releasesMisstar, but at that moment the volcano starts to erupt. As they flee, Kolorado notices atreasure chest which he presumes contains the treasure he has been looking for. Before the lava reaches them, Misstar grabs him and Mario's group and escapes the volcano through the caldera. The treasure chest gets blown out of Mt. Lavalava and into Jade Jungle.

In the meantime, Peach encounters Bowser's minions setting up aquiz show. Since they are one player short, they ask Peach to participate. During the show, several of the questions reveal that there is a Star Spirit held captive in a place calledFlower Fields. For her participation in the game she is handed aSneaky Parasol, an item that can copy the appearance of whoever the holder is facing. Before she can make any use of it, Bowser enters the room, spots the Princess, and has her escorted back to her room.

In Toad Town, Twink informs Mario that the sixth Star Spirit is hidden inFlower Fields. To get there, Mario must find the four Magical Seeds from theBub-ulbs across the world. Kolorado has found one, which he trades for Mt. Lavalava's treasure in the chest, the Volcano Vase. Planting the Magical Seeds in Toad Town creates the doorway to Flower Fields.

Names in other languages
LanguageNameMeaningNotes
Japaneseステージ5 南の海のジャンボル島[?]
Sutēji 5: Minami no umi no Janboru Tō
Stage 5: Jambol Island of the south sea
Chinese第5章 南海中的火山岛[?]
Dì 5 Zhāng: Nánhǎi Zhōng de Huǒshān Dǎo
Chapter 5: Volcano Island in the South Sea
FrenchChapitre 5: Ça chauffe sur l'Île Lavelave[?]Chapter 5: Hot on Lavelave Island
GermanKapitel 5: Aloha auf Lavalava-Eiland[?]Chapter 5: Welcome to Lavalava Island
(Aloha is Hawaiian for "welcome".)
SpanishCapítulo 5: Calor en la Isla Lavalava[?]Chapter 5: Heat in Lavalava Island

Chapter 6: Dark Days in Flower Fields

Mario and Lakilester in Flower Fields.
Mario and Lakilester in Flower Fields after the clouds are dispelled.

When Mario enters the Flower Fields, he sees the place shrouded in clouds. TheWise Wisterwood tells Mario that the clouds are the result ofHuff N. Puff, who is using his Puff Puff Machine to cover Flower Fields in clouds. Because of this, the Sun cannot rise to the sky. Mario thus needs to destroy the Puff Puff Machine to make the Sun rise to the sky, and help the local flowers to acquire aMagical Bean,Miracle Water andFertile Soil. These will create a beanstalk up to theCloudy Climb where Huff N. Puff is hiding with the Star Spirit. Mario also meets a strange Lakitu calledLakilester who insists his name is Michael, and then Spike. He fights Mario under the orders of Huff N. Puff, but after losing, he decides to join Mario because he sees no reason in working for Huff N. Puff. He then fights a group of Lakitus and destroys the Puff Puff Machine, before planting the Magical Bean. When thebeanstalk is grown, Mario heads to theCloudy Climb and defeats Huff N. Puff for the sixth Star Spirit,Klevar.

Back at the castle, Peach uses theSneaky Parasol to turn herself into one of the guards, allowing her to move around the castle without fear of getting caught. Peach then learns that Kammy Koopa has finished preparations for something to defeat Mario. Before she can find out what it is, however, Kammy notices a peculiar smell coming from her disguise and turns her back to normal with a spell. She is then taken back to her room yet again.

Back in Toad Town, Mario finds aNinji waiting for him at Merlon's house. The Ninji informs thatMerle ofStarborn Valley has something important to tell Mario, and that he must go there. Mario finds a Warp Pipe toShiver City inToad Town Tunnels.

Names in other languages
LanguageNameMeaningNotes
Japaneseステージ6 花と雲につつまれて[?]
Sutēji 6: Hana to Kumo ni Tsutsumarete
Stage 6: Shrouded in clouds and flowers
Chinese第6章 黑暗中的鲜花原野[?]
Dì 6 Zhāng: Hēi'àn Zhōng de Xiānhuā Yuányě
Chapter 6: Flower Fields in the Darkness
FrenchChapitre 6: Sale temps au Champ de Fleurs[?]Chapter 6: Bad weather in the Flower Field
GermanKapitel 6: Tränen auf Blütenblättern[?]Chapter 6: Tears on Petals
SpanishCapítulo 6: Flores y Nubes...[?]Chapter 6: Flowers and Clouds...

Chapter 7: A Star Spirit on Ice

Crystal Palace
Mario and Bombette inside the Crystal Palace.

In Shiver City, Mario finds out that he cannot go toStarborn Valley unless theMayor grants him permission. However, he finds the Mayor unconscious on the floor and becomes a suspect for the Mayor's murder. With novelistHerringway's help, the truth is revealed: the Mayor was knocked out by the falling box containing a gift for the novelist. With the mystery solved, the Mayor allows Mario to go to Starborn Valley.

On the way to Starborn Valley, Mario faces Jr. Troopa again, as well as a mini-boss calledMonstar.

Once Mario reaches the Starborn Valley, he meetsMerle, who tells Mario to go to theCrystal Palace, where the seventh Star Spirit is being held. He then gives Mario ascarf, telling him to use it on something special, then telling Mario to go and ask Mayor Penguin for the other special item, abucket. Mario goes to a line of snowmen on the path between Shiver City and Starborn Valley, one missing a scarf and the other missing a hat. Mario gives the items to the respective owners. The snowmen thank him and open the way to the Crystal Palace. Along the way to the palace, they meet the spirit ofMadam Merlar, who gives Mario theStar Stone, to reach the palace. Once they reach theCrystal King at the palace's back, Mario defeats him for the final Star Spirit,Kalmar.

In Peach's Castle, Kammy Koopa informs Bowser that Mario now has all seven Star Spirits. Bowser orders the Koopa Troop to their battle stations and has the princess tied up to keep her out of mischief. Twink tries attacking him, but Bowser simply swats him out of the window.

Meanwhile, Mario and the team reachStar Haven with the help of the seven Star Spirits, acquire theStar Beam, and use the power of the Star Spirits to travel toBowser's Castle.

Names in other languages
LanguageNameMeaningNotes
Japaneseステージ7 さいはての地へ[?]
Sutēji 7: Saihate no chi e
Stage 7: To the end of the Earth
Chinese第7章 冰雪中的星之魂[?]
Dì 7 Zhāng: Bīngxuě Zhōng de Xīngzhīhún
Chapter 7: Star Spirit in the Ice
FrenchChapitre 7: Etoile des neiges[?]Chapter 7: Snow star
GermanKapitel 7: Kristallene Träume[?]Chapter 7: Crystalline Dreams
SpanishCapítulo 7: Una Estrella Congelada[?]Chapter 7: A Frozen Star

Chapter 8: A Star-Powered Showdown!

Mario, Goombario, Bowser, Princess Peach, and Kammy Koopa on the Power Platform.
Kammy Koopa activates thePower Platform as the final battle begins.

After going through Bowser's Castle, falling for traps, solving puzzles and getting attacked by Jr. Troopa one last time in the process, Mario and his team find Princess Peach and Bowser in the same place where Mario first encountered Bowser at the start of the game. The Star Beam lets Mario negate Bowser's invincibility and beat him, but Bowser takes his loss as a warm-up and flees with Peach to the castle roof, followed by Mario. Kammy Koopa activates her creation, thePower Platform, to pump Bowser up in both power and size; when he powers up with the Star Rod, Mario finds that the Star Beam is now ineffective.

Meanwhile, Twink frees the Princess, and the two battle Kammy. As Peach uses Focus, Twink slowly becomes stronger to the point where he becomes immune to Kammy's attacks. Kammy remembers before her defeat that the Stars get their power from the wishes of ordinary people. Twink urges the Princess to make a wish for everyone in the Mushroom Kingdom while he goes to help Mario and the Star Spirits. Peach's wish fills the Star Spirits with more power; thus enabled, as Mario recovers, the Spirits upgrade the Star Beam toPeach Beam, which cuts through Bowser's enhanced power. After a lengthy battle with Bowser that ultimately leaves the Koopa King defeated, Mario returns the Star Rod to the Star Spirits. The Power Platform and Bowser's Castle begin to self-destruct, but the Star Spirits protect Peach's Castle from the explosion and restore it to its spot.

Mario and Princess Peach in the credits parade of Paper Mario
Mario and Peach riding a float at the end of the game.

Several days later, Mario, his partners, and many others receive invitations from Princess Peach for another party. After a speech by Peach where she thanks everyone for their collective effort in restoring the peace to the Mushroom Kingdom, thestaff credits begin to roll as the scene switches to aparade with nearly the entire cast participating. At the end, Mario and Peach walk to Mario's House and watch a fireworks display, which continues on until the player turns off or resets the game console.

Names in other languages
LanguageNameMeaningNotes
Japaneseステージ8 たいけつ!大魔王クッパ[?]
Sutēji 8: Taiketsu! Daimaō Kuppa
Stage 8: Showdown! Demon King Koopa
Chinese第8章 与酷霸王的最后决战![?]
Dì 8 Zhāng: Yǔ Kùbàwáng de Zuìhòu Juézhàn!
Chapter 8: Final Battle with Bowser!
FrenchChapitre 8: Final des Etoiles[?]Chapter 8: Finale of the Stars
GermanKapitel 8: Showdown unter Sternen[?]Chapter 8: Showdown under the Stars
SpanishCapítulo 8: ¡El Malvado Rey Bowser![?]Chapter 8: The Evil King Bowser!

Gameplay

Mario and Lady Bow inside of Boo Mansion.
Mario, his party memberLady Bow, and aBoo NPC.

For the majority of the game, the player controls Mario as he travels through various locations in theMushroom Kingdom. The game is divided into chapters, with each chapter generally being set in a different area. Many of these areas contain NPCs and/or enemies. Some NPCs, such asTayce T., can provide Mario and his party with services.

On his way, Mario and his friends use various abilities that help them progress on their adventure. Mario can jump to reach higher ground, traverse gaps, or reach blocks floating above his head. Early on, Mario obtains a hammer that is used to break larger blocks and other obstacles. Throughout the game, the player will obtain special items that upgrade Mario's jump and hammer and give him new abilities.

At the end of each chapter, an interlude occurs in which the player takes control of Princess Peach. Peach does not have access to Mario's abilities, party members, or inventory. Items picked up as Peach can be deposited in theMysterious Treasure Chest in the castle storage room so they can later be picked up by Mario from the chest's counterpart atMerluvlee's Place.

Controls

Overworld

  • Control Stick – Move
  • A Button – Jump / Talk / Investigate
  • B Button – Hammer
  • Z ButtonSpin Dash
  • Up C Button – Toggle HUD
  • Right C Button – Open Party Member menu
  • Left C Button – Open inventory
  • Down C Button – Party Member ability
  • START Button – Open game menu

Menu

  • Control Stick – Move cursor
  • A Button – Confirm
  • B Button – Cancel
  • Z Button – Move to left register
  • R Button – Move to right register
  • START Button – Close menu

Battle

  • Control Stick – Move cursor / Used in Action Commands
  • A Button – Confirm / Used in Action Commands
  • B Button – Cancel / Used in Action Commands
  • Z Button – Change attack order
  • Down C Button – Used in Action Commands

As Princess Peach

Mario's stats

StatInitial valueMin. valueMax. valueFunction
Mario
Mario
Stats screen level icon Level1127Indicates Mario's progress overall. With each new level, the player may increase HP, FP, or BP.
Stats screen HP iconHeart Points (HP)10550Denote Mario's health. If they reach zero,the game is over.
Stats screen FP iconFlower Points (FP)5550Allow Mario and his party members to perform more potent moves.
Icon of Badge Points as seen in the pause menu of Paper Mario.Badge Points (BP)3330Determine which and how many Badges Mario can equip.
Stats screen Star Energy iconStar Energy007Used to fuel Special Moves. Unavailable until at least one Star Spirit (Eldstar) has been rescued.
Image of a Star Point, from Paper Mario.Star Points00100Denote Mario's progress towards the next level. They are awarded after battles and collecting 100 of them makes Mario level up.
Sprite of a Coin, from Paper Mario.Coins00999Dropped by enemies, found in ? Blocks and other places. They are used to purchase items.
A Star Piece, from Paper Mario.Star Pieces00160Can be found in hidden places or received from NPCs. Mario can exchange them for Badges with Merlow.
Stats screen Play Time icon Play Time0:000:0099:59Measures for how long the player has played the game. It has no effect on gameplay.

Upgrades

ImageItemLocationEffect
BootsBootsAvailable from the startThe Boots allow Mario to use theJump command in battle. His jump attack deals 1 point of damage without attack modifiers and hits twice if timed correctly.
Icon of the Super Boots from Paper Mario.Super BootsBoo's MansionThe Super Boots allow Mario to use theSpin Jump which can break through wooden floor panels and reveal hidden panels containing Star Pieces. They also upgrade the strength of his jump attack, making it deal 2 points of damage per hit at base power. The jump hits twice if the action command is executed.
Ultra Boots sprite from Paper MarioUltra BootsToad Town TunnelsThe Ultra Boots upgrade the Spin Jump to theTornado Jump which retains its previous ability and allows Mario to get some extra height for his jumps. They also upgrade the strength of his jump attack, making it deal 3 points of damage per hit at base power. The jump hits twice if the action command is executed.
HammerHammerGoomba VillageThe Hammer allows Mario to breakYellow Blocks and use theHammer command in battle. His base hammer attack deals 1 point of damage (2 if timed correctly).
Super HammerSuper HammerDry Dry RuinsThe Super Hammer allows Mario to breakStone Blocks and upgrades the base strength of his hammer attack power to 2 (4 if timed correctly).
Ultra HammerUltra HammerMt. LavalavaThe Ultra Hammer allows Mario to breakMetal Blocks, reveal hidden panels containing Star Pieces, and upgrades the base strength of his hammer attack power to 3 (6 if timed correctly).
Icon of an item from Paper MarioUltra StoneJade JungleThe Ultra Stone enables Mario to useSuper Blocks to upgrade party members to Ultra Rank.
Icon of an item from Paper MarioSneaky ParasolPeach's CastleWith this item, Princess Peach can copy the appearance of any NPC she is facing in her castle.

Objects

A list of reoccurring devices that Mario can encounter during his quest. Some of them are beneficial and help the player by making traveling easier, containing items, or making Mario and his friends stronger. Others serve as obstacles and require a specific ability, item, or party member to overcome.

Beneficial objects

ObjectEffect
Save Block from Paper Mario
Save Block
Hitting this block with a jump allows the player to save the game.
A Heart Block.
Heart Block
This block refills Mario's Heart Points and Flower Points when activated. Unlike Toad Houses though, it does not refill Star Power.
Super Block
Super Block
There are 16 Super Blocks in the game in total. They can be used to upgrade party members and making them stronger in battle.
Treasure Chest
Treasure Chest
Treasure chests contain valuable items, Badges, or keys. The bigger variants contain upgrades for Mario's jump and hammer abilities.
A ? Block? Block (badge)
? Block
Mario can reveal the contents of these blocks by jumping beneath them or hitting them with a hammer. The yellow ones contain coins or items, while the red ones contain Badges.
Hidden Block
Hidden Block
The same as a regular ? Block, except it is invisible. Mario can use Watt's overworld ability to make them visible. A list of all 47 hidden blocks can be foundhere.
Brick Block from Paper Mario
Brick Block
These can be broken by jumping beneath them or with the hammer. Some ? Blocks are disguised as Brick Blocks.
A trampoline from PM.
Jump pad
By jumping on a jump pad, Mario's jump gains some extra height. The blue ones allow the player to retain control of Mario's jump while the red ones launch him towards a fixed location.
Warp Pipe
Warp Pipe
Warp Pipes can be used for traveling between certain areas. Blue pipes serve as shortcuts to remote towns and have to be unlocked in Toad Town Tunnels before they can be used.
A crate as it appears in Paper Mario
Wooden box
These can be broken with theSpin Jump orTornado Jump. They sometimes contain items.

Obstacles

ObjectEffect
Yellow Block
Yellow Block
Requires Hammer to break.
Stone Block
Stone Block
Requires Super Hammer to break.
Metal Block
Metal Block
Requires Ultra Hammer to break.
Floor barricade (conjectural name)
Floor barricade
These can be broken with theSpin Jump orTornado Jump.
! Switch
! Switch
Switches trigger various events when hit or jumped on and are often involved in puzzles. The blue ones vanish after being triggered, while the red ones can be activated multiple times.
Door lock (conjectural name)
Door lock
These can be found on certain doors. They require a key to be unlocked.
Cracked rock (conjectural name)
Cracked object
Walls or other objects with visible cracks in them can be blown up by Bombette's Bomb ability.
Wooden dock
Wooden dock
These can be found on the edges of bodies of water. When near them, Mario can use Sushie's overworld ability to swim.

Party members

An important part ofPaper Mario is the party member system. Throughout his journey, Mario befriends various residents of the Mushroom Kingdom who join him on his quest, known asparty members. Every party member has an overworld ability that can be used by pressingDown C Button and usually serves to aid in traversing the landscape in some way, such as Parakarry's flight or Watt's ability to light up dark areas and reveal hidden blocks. Additionally, party members can aid Mario in battle by using various moves, many of which are based on their overworld abilities.

Ranking-up party members

Each party member joins Mario at their most basic rank and is able to choose from two moves in battle. If the player manages to locate aSuper Block, they may upgrade one of their currently available party members to the next rank, which increases the damage output of all their attacks and lets them learn a new move.

The first time a party member is upgraded, they advance to Super Rank. To upgrade them even further, Mario needs to be in possession of theUltra Stone, which allows party members to reach Ultra Rank. At Ultra Rank, each party member has four moves and cannot be upgraded further. There are 16 Super Blocks in the game in total, enough to advance every party member to their final rank.

List of party members

NameInfoOverworld ability
Goombario from Paper Mario.
Goombario
  • Goombario is a youngGoomba from Goomba Village and Mario's self-proclaimed biggest fan.
  • Very eager to impress his idol, he joins Mario immediately after his grandfatherGoompa requests it.
  • Joins in:Goomba Village
  • Goombario can be asked for information about the area he and Mario are standing in at the time.
  • When this is used while Mario faces someone else, Goombario shares his knowledge or impression of the character.
Goombario's Battle information
Headbonk
(0 FP)
  • Attacks 1 enemy with a headbutt.
  • Spiked or burning enemies will injure Goombario.
  • Action command: PressingA Button just before making contact with the enemy.
Tattle
(0 FP)
  • Provides information about the targeted enemy type.
  • Displays HP of all subsequently encountered enemies of that type.
Charge
(1 FP)
  • Raises Goombario's next attack power by 2.
  • Stackable.
Multibonk
(3 FP)
  • Attacks one enemy consecutively until the action command is failed.
  • Spiked or burning enemies will injure Goombario.
  • Action command: PressingA Button every hit just before making contact with the enemy.
    • Missing a button press cancels the attack.
Kooper from Paper Mario.
Kooper
  • Kooper is an aspiringKoopa Troopa adventurer from Koopa Village.
  • He greatly admires his neighborKolorado and joins Mario to follow in the archeologist's footsteps.
  • Joins in:Koopa Village
  • Kooper withdraws into his shell and allows Mario to launch him forward in a straight line.
  • This ability can activate switches, attack enemies, and grab items remotely.
Kooper's Battle information
Shell Toss
(0 FP)
  • Attacks one enemy on the ground.
  • Can only target the first ground-bound enemy.
  • Action command: HoldingControl Stick left until the red star mark appears, then releasing it.
Power Shell
(3 FP)
  • Attacks all enemies on the ground.
  • Action command: HoldingControl Stick left until the red star mark appears, then releasing it.
Dizzy Shell
(4 FP)
  • Targets all enemies on the ground and has a chance to inflict dizziness.
  • Action command: PressingA Button repeatedly to fill up gauge.
Fire Shell
(5 FP)
  • Attacks all enemies on the ground.
  • Does two points of bonus damage to ice enemies and permanently defeatsDry Bones.
  • Action command: PressingA Button repeatedly to fill up gauge.
Bombette from Paper Mario.
Bombette
  • Bombette is a rebelliousBob-omb who was thrown into the Koopa Bros. Fortress dungeon after violently disagreeing with her poor work conditions.
  • She joins Mario as thanks for helping her escape her predicament.
  • Joins in:Koopa Bros. Fortress
  • Bombette walks forward for a while and then explodes.
  • The explosion can destroy cracked walls or boulders and can also attack enemies.
Bombette's Battle information
Body Slam
(0 FP)
  • Attacks 1 enemy on the ground.
  • Can only target the first ground-bound enemy.
  • Action command: HoldingA Button until the red star mark appears, then releasing it.
Bomb
(3 FP)
  • Attacks 1 enemy on the ground.
  • Can only target the first ground-bound enemy.
  • Action command: PressingA Button repeatedly to fill up gauge.
Power Bomb
(6 FP)
  • Attacks all enemies on the ground.
  • Action command: PressingA Button repeatedly to fill up gauge.
Mega Bomb
(8 FP)
  • Attacks all enemies regardless of their position.
  • Action command: PressingA Button repeatedly to fill up gauge.
Parakarry from Paper Mario.
Parakarry
  • Parakarry is aParatroopa mailman working for the Toad Town Post Office.
  • He has a reputation for being slow and tends to drop the letters he is supposed to deliver.
  • He joins Mario in exchange for help with looking for his lost letters.
  • Joins in:Mt. Rugged
  • Parakarry grabs hold of Mario and carries him over gaps that are too wide for him to jump over by himself.
Parakarry's Battle information
Sky Dive
(0 FP)
  • Attacks one enemy with a kick regardless of position.
  • Spiked or burning enemies will injure Parakarry.
  • Action command: PressingA Button just before making contact with the enemy.
Shell Shot
(3 FP)
  • Parakarry withdraws into his shell and attacks one enemy regardless of position.
  • Action command: HoldingControl Stick left until targeting reticule lines up with the enemy.
    • Failing the action command causes this attack to miss.
Air Lift
(3 FP)
  • May remove one enemy from the battle.
  • Bosses and spiked or burning enemies are unaffected by this attack.
  • Action command: PressingA Button repeatedly to fill up gauge.
Air Raid
(6 FP)
  • Parakarry withdraws into his shell and attacks all enemies regardless of their position.
  • Action command: TappingControl Stick left repeatedly to fill up gauge.
Lady Bow from Paper Mario.
Lady Bow
  • Lady Bow is an aristocraticBoo who owns the haunted mansion inForever Forest.
  • She first enlists Mario's help againstTubba Blubba by blackmailing him and then stays with him because she feels like it.
  • Joins in:Boo's Mansion
  • Lady Bow can make Mario and herself intangible and undetectable.
  • This can be used to sneak past enemies or in some cases move through solid objects.
Lady Bow's Battle information
Smack
(0 FP)
  • Repeatedly attacks one enemy regardless of position.
  • Action command: TappingControl Stick left repeatedly to fill up gauge.
Outta Sight
(2 FP)
  • Makes Mario and herself immune to all enemy attacks.
  • Using this move renders her unable to act during the following turn.
Spook
(3 FP)
  • Targets all enemies and may scare them from the battle.
  • Bosses are unaffected by this attack.
  • Action command: TappingControl Stick left repeatedly to fill up gauge.
Fan Smack
(5 FP)
  • Repeatedly attacks one enemy regardless of position.
  • Action command: TappingControl Stick left repeatedly to fill up gauge.
Watt from Paper Mario.
Watt
  • Mario holds Watt in front of him, which illuminates dark areas and reveals the positions of hidden blocks.
Watt's Battle information
Electro Dash
(0 FP)
  • Attacks one enemy regardless of position.
  • The attack ignores the enemy's defense rating.
  • Action command: HoldingA Button until the red star mark appears, then releasing it.
Power Shock
(2 FP)
  • Targets one enemy and may immobilize it.
  • Action command: PressingA Button repeatedly to fill up gauge.
Turbo Charge
(3 FP)
  • Temporarily raises the damage of all of Mario's attacks by one point.
  • Action command: PressingA Button every time a red star mark lights up.
Mega Shock
(5 FP)
  • Targets all enemies and may immobilize them.
  • Action command: Pressing bothA Button andB Button together repeatedly to fill up gauge.
Sushie from Paper Mario.
Sushie
  • Sushie is a motherCheep Cheep who lives onLavalava Island and serves as a caretaker for the localYoshi children.
  • Enamored by Mario's quest to rescue his love interest, she decides to accompany him.
  • Joins in:Jade Jungle
  • When standing at awooden dock near water, Mario can jump on Sushie's back and ride her through the water.
  • PressingDown C Button again makes her dive underwater.
Sushie's Battle information
Belly Flop
(0 FP)
  • Attacks one enemy on the ground or in the air.
  • Action command: HoldingControl Stick left until the red star mark appears, then releasing it.
Squirt
(3 FP)
  • Attacks one enemy with water.
  • It causes 2 points of bonus damage to fire-based enemies.
  • Action command: HoldingA Button to fill up gauge without letting it overflow.
Water Block
(3 FP)
  • Temporarily raises Mario's defense by one point.
  • Raises Mario's defense by two for fiery attacks.
  • Action command: PressingA Button every time a red star mark lights up.
Tidal Wave
(6 FP)
  • Attacks all enemies regardless of position.
  • It causes 2 points of bonus damage to fire-based enemies.
  • Action command: PressingA Button,B Button, andDown C Button as shown.
Lakilester from Paper Mario.
Lakilester
  • Lakilester allows Mario to ride on his back, moving faster than Mario's walking speed.
  • His cloud can transport them over hazardous surfaces such as spikes or lava.
Lakilester's Battle information
Spiny Flip
(0 FP)
  • Attacks one enemy regardless of position.
  • Action command: Moving a cursor withControl Stick and aligning it with the enemy.
    • If the cursor is not properly aligned, the attack fails.
Spiny Surge
(4 FP)
  • Attacks all enemies regardless of position.
  • Action command: TappingControl Stick left repeatedly to fill up gauge.
Cloud Nine
(4 FP)
  • Temporarily boosts Mario's evasiveness, making enemy attacks miss randomly.
  • Action command: PressingA Button every time a red star mark lights up.
Hurricane
(5 FP)
  • Targets all enemies and may blow them from the battle.
  • Bosses are unaffected by this attack.
  • Action command: Pressing bothA Button andB Button together repeatedly to fill up gauge.

Battle system

Battling Tubba's Heart in Paper Mario
The battle interface ofPaper Mario.

Paper Mario uses a turn-based side-view battle system. Enemies are visible on the overworld and initiate a battle if the player makes contact with them. The manner in which this happens also determines whether the battle starts in Mario's or the enemies' favor; successfully attacking an enemy on the overworld nets Mario a preemptive hit on an enemy, referred to as a first strike, whereas getting hit by an enemy attack gives the enemy a free turn to damage Mario before the fight starts proper.

On the battle screen itself, Mario and one party member of his choice find themselves on the left side of the screen, with the enemy group occupying the right side. What kind of enemies Mario faces is determined by which type of enemy initiated the battle on the overworld, with severaldifferent formations being possible.

Mario in Peril in Paper Mario
Mario with low health.

To win a battle, the player must eliminate all enemies on the opposite side, either by defeating them or by making them run away. An enemy counts as defeated if theirHeart Points (HP) are dropped to zero. Likewise, if Mario's HP drop to zero without aLife Shroom in his inventory, the battle is lost. The player can keep track of Mario's HP and various other stats with the battle statistic on the top side of the screen.

During battle, the player and the enemies take turns attacking. The damage an attack will do is determined by the attack's power minus the target's defense rating. During the player's turn, Mario and the currently active party member each get an action, the order being changeable by pressingZ Button.

Mario's action

Mario's main attack options all fall into the two categories of "hammer" and "jump". The condition of the targeted enemy may make one or both of these options either inaccessible or inadvisable. Hammer attacks have a limited range and can only attack the first ground-bound enemy of a group. Jump attacks on the other hand can reach past enemies standing in the way, or attack enemies flying out of reach, but jumping on a spiked or otherwise hazardous foe cancels the attack and makes Mario take 1 HP of damage.

Both hammer and jump attacks can be customized by outfitting Mario with certain Badges. Custom hammer or jump attacks usually consumeFlower Points (FP) and cannot be used if the required amount is not available.

The special move Star Storm in Paper Mario
Mario using the special moveStar Storm

Once unlocked by finding the correlating Star Spirits, Mario is also able to use special moves. These can have a wide variety of effects depending on the move used, but all of them consume a certain amount ofStar Power (SP). Mario's SP is represented by a series of colored bars at the top of the screen, and each bar equals one unit. A small amount of SP is regained with each turn, but more may be restored by using theFocus command.

Aside from hammer and jump attacks or special moves, Mario can also use items from his inventory, do nothing, or attempt to run away. During an escape attempt, a bar appears that may be anywhere between empty and completely full, depending on the number and level of enemies. The player can slowly fill the bar by repeatedly tappingA Button. While escaping is in progress, an indicator slides back and forth between the right and left side of the bar until it stops. If it stops on the filled portion of the bar, the escape attempt is successful and Mario returns to the overworld (while losing a few coins in the process). Otherwise Mario wastes his action and the battle continues.

Party member action

Goombario using Tattle in Paper Mario
Goombario using hisTattle ability

The party member's options are more limited than Mario's, but can be increased by equipping Badges. Under normal circumstances, a party member can either attack or do nothing, the latter of which skips their action. Depending on their level, a party member can have up to four attacks in their repertoire. At least one of these attacks is always free to use, whereas other, more potent attacks cost Flower Points.

The party members do not have their own FP and instead draw from the same pool as Mario does. Special care has to be taken with party members who use jump-type attacks, because they are susceptible to the same hazards as Mario's jump command, which means the party member can get injured by jumping on certain enemies.

Only one party member can be used during battle, but the currently active one can be swapped out for a different party member during battle. This uses a turn unless theQuick Change Badge is equipped.

Enemy action

Mario, Kooper, Pokeys
Mario being hit by an attack.

After both Mario and his party member have taken their actions, all able enemies will then attack one after another. In most cases, enemies will target Mario, but some attacks can hit the party member, either separately or additionally to Mario. Since Mario's party members do not have HP themselves, every time they get hit, they will acquire the injured status effect, which prevents them from taking action for a few turns.

Once all enemies have attacked, the current turn ends and the next one starts from the beginning again, with the player choosing Mario and his party member's actions.

Status effects

Some items and attacks afflict their targets with conditions that affect their battle performance. In most cases, these status effects are temporary and the number of turns they will last is denoted along with an icon that indicates what the status effect is. Status effects only apply in battle and wear off once the player returns to the overworld.

Regular effects

AppearanceNameEffect
Attack up iconAttack power upBoosts the damage of all attacks by the specified amount.
Defense up iconDefense upReduces damage from incoming attacks by the specified amount.
Dizzy effect iconDizzyThe target is unable to execute actions until the effect wears off.
Frozen effect iconFrozen
Immobilized effect iconImmobilized
Paralysis effect iconParalyzed
Sleepy effect iconSleepy
Electrified effect iconElectrifiedIf the target is hit by a contact attack, the attacker receives one point of damage. If the attack is part of a sequence, it will be canceled after the first hit.
Invisible effect iconInvisibleForces all attacks against the target to miss.
Poison effect iconPoisonThe target's sprite gets a green tint and they take one point of damage every turn.
Tiny effect iconTinyThe target is shrunk and the power of their attacks is cut in half.

Unique effects

AppearanceNameEffect
Cloud NineCloud NineMario is encased in a cloud which randomly causes enemy attacks to miss.
Danger icon

Tired (Danger/Peril) Mario in the game Paper Mario.
DangerThis state triggers when Mario's HP are equal to or less than 5. It has no immediate effect on battle, but some Badges require him to be in this state to work.
Flipped Koopa TroopaFlippedA state unique to shell-wearing enemies and Clefts. An enemy that has been flipped upside-down has reduced defense and may not be able to attack for one or more turns.
Goombario injuredInjuredThis state is exclusive to party members and triggers every time they take damage. An injured party member is immobilized and cannot be switched out until the effect wears off.
Peril icon

Tired (Danger/Peril) Mario in the game Paper Mario.
PerilThis state triggers when Mario's HP drops down to 1. It has no immediate effect on battle, but some Badges require him to be in this state to work.
Stone Cap MarioStoneMario becomes impervious to all enemy attacks, but also cannot move.

Action Commands

After Mario receives the Lucky Star at the foot of Shooting Star Summit, the player is able to use action commands in battle. From then on, whenever Mario or his party member execute an attack, a prompt shows up and input from the player is required. If the action command is successful, attacks will do bonus damage or have other additional effects.

Likewise, if during an enemy's turn the player pressesA Button right before an attack connects, Mario will guard against it and the damage will be reduced by 1. Additionally, if an enemy attack would cause a status effect, successfully guarding against it cancels the effect.

End of battle

Mario leveling up in Paper Mario.
With every 100th Star Point comes a new level.

Once all enemies have been eliminated, Mario receives experience in form ofStar Points. The amount of Star Points received depends on the levels of the defeated enemies as well as that of Mario himself, and may be anywhere between none and 100. Whenever Mario's Star Point count reaches 100, his level increases by one and the player gets to choose whether to increase Heart Points, Flower Points, or Badge Points. Once any statistic is maxed out, it is impossible to give further points to that specific statistic.

After the battle ends, the game shifts back to the overworld. The enemy that triggered the battle disappears and leaves behind coins, hearts or flowers that restore HP and FP respectively, or items.

Items

Items inPaper Mario come in two categories: Regular items and key items.

Regular items are helpful goodies with a variety of effects, like restoring HP or FP, or dealing damage to enemies. This type of item is commonly sold in shops. They also occasionally get dropped by defeated enemies, can be found in ? Blocks, or acquired by havingTayce T. cook.

Mario can carry up to ten of these items, and they can be used by pressingLeft C Button. If an eleventh item is picked up, one of the other 10 has to be discarded before it can be added to the inventory. Up to 32 regular items can be stored by using the check system in shops.

Key items are unique objects that are used to progress through the story, or for the completion of sidequests. They are listed separately from regular items and do not affect Mario's carrying capacity. If a situation requires a key item and Mario has said item in his possession, a prompt shows up and the item can be given away. Key items stay with Mario until they are needed; They cannot be dropped, sold, or stored.

Regular items

ItemEffect
A red apple from Paper Mario.
Apple
Restores 5 HP.
Apple Pie that appeared in Paper Mario
Apple Pie
Restores 5 HP and 15 FP.
A Big Cookie that appears in Paper Mario
Big Cookie
Restores 20 FP.
Icon of an item from Paper Mario
Bland Meal
Restores 10 HP and FP.
Icon of an item from Paper Mario
Blue Berry
Restores 5 FP and is necessary to pass through the blue flower gate inFlower Fields.
Icon of an item from Paper Mario
Boiled Egg
Restores 8 HP and FP.
Icon of an item from Paper Mario
Bubble Berry
Restores 5 FP and is necessary to use theBubble Plant inFlower Fields.
Icon of an item from Paper Mario
Cake
Restores 15 FP and is necessary to get pastGourmet Guy inShy Guy's Toy Box.
Icon of an item from Paper Mario
Cake Mix
Restores 1 FP. Synergizes well with other cooking ingredients.
A Coconut
Coconut
Deals 3 HP of damage to a single enemy, ignoring its Defense Power.
Icon of an item from Paper Mario
Coco Pop
Restores 3 HP and 15 FP.
Icon of an item from Paper Mario
Deluxe Feast
Restores 40 HP and FP.
Icon of an item from Paper Mario
Dizzy Dial
May inflictdizziness on all enemies.
A Dried Fruit that appears in Paper Mario
Dried Fruit
Restores 15 HP.
Icon of an item from Paper Mario
Dried Pasta
Restores 3 HP and 2 FP.
Icon of an item from Paper Mario
Dried Shroom
Restores 1 HP.
Icon of an item from Paper Mario
Dusty Hammer
Deals 1 HP of damage to a single enemy, ignoring its Defense Power.
An egg in Paper Mario
Egg
Restores 5 HP.
An Egg Missile that appears in Paper Mario
Egg Missile
Deals 6 HP of explosion damage to a single enemy, ignoring its Defense Power.
Icon of an item from Paper Mario
Electro Pop
Restores 15 FP outside of battle, or sets Mario's FP equal to his current HP plus 15[14] andelectrifies him if used in battle.
Icon of an item from Paper Mario
Fire Flower
Deals 3 HP of fire damage to all enemies, ignoring their Defense Power.
Icon of an item from Paper Mario
Fire Pop
Restores 20 FP, but deals 1 HP of damage to Mario when used.
Icon of an item from Paper Mario
Fried Egg
Restores 10 HP.
Icon of an item from Paper Mario
Fried Shroom
Restores 6 HP and 2 FP.
Icon of an item from Paper Mario
Fright Jar
May make all enemies flee.
Icon of an item from Paper Mario
Frozen Fries
Restores 15 HP.
Icon of an item from Paper Mario
Goomnut
Restores 3 FP.
Icon of an item from Paper Mario
Healthy Juice
Restores 40 FP.
Icon of an item from Paper Mario
Honey Candy
Restores 20 FP.
Icon of an item from Paper Mario
Honey Shroom
Restores 5 HP and 5 FP.
Icon of an item from Paper Mario
Honey Super
Restores 10 HP and 5 FP.
Honey Syrup from Paper Mario.
Honey Syrup
Restores 5 FP.
Icon of an item from Paper Mario
Honey Ultra
Restores 50 HP and 5 FP.
Icon of an item from Paper Mario
Hot Shroom
Restores 15 HP and 5 FP.
Icon of an item from Paper Mario
Iced Potato
Restores 5 HP.
Icon of an item from Paper Mario
Jammin' Jelly
Restores 50 FP.
Icon of an item from Paper Mario
Jelly Pop
Restores 64 FP.
Icon of an item from Paper Mario
Jelly Shroom
Restores 5 HP and 50 FP.
Icon of an item from Paper Mario
Jelly Super
Restores 10 HP and 50 FP.
Icon of an item from Paper Mario
Jelly Ultra
Restores 50 HP and FP.
Icon of an item from Paper Mario
Kooky Cookie
Restores 15 FP outside of battle, or 30 FP inside of battle[15] and makes Mario eitherElectrified,Invisible, orSleepy.
Icon of an item from Paper Mario
Koopa Leaf
Restores 3 FP.
Icon of an item from Paper Mario
Koopasta
Restores 7 HP and FP.
Icon of an item from Paper Mario
Koopa Tea
Restores 7 FP.
ItemEffect
Icon of an item from Paper Mario
Lemon
Restores 1 HP and 2 FP and is necessary to get pastSheek inDry Dry Outpost.
Icon of an item from Paper Mario
Lemon Candy
Restores 5 HP and 15 FP. It can be used to bribeAnti Guy and get access to hisPower Plus Badge without a fight.
Icon of an item from Paper Mario
Life Shroom
If this item is in Mario's inventory, it is consumed and automatically revives Mario with 10 HP whenever his HP run out in battle.
Icon of an item from Paper Mario
Lime
Restores 3 FP.
Icon of an item from Paper Mario
Lime Candy
Restores 20 FP.
Icon of an item from Paper Mario
Maple Shroom
Restores 5 HP and 10 FP.
Icon of an item from Paper Mario
Maple Super
Restores 10 HP and FP.
Icon of an item from Paper Mario
Maple Syrup
Restores 10 FP.
Icon of an item from Paper Mario
Maple Ultra
Restores 50 HP and 10 FP.
Icon of an item from Paper Mario
Melon
Restores 15 HP.
Mistake from Paper Mario.
Mistake
Restores 1 HP and FP. Mistakes result from Tayce T. cooking with invalid or incompatible ingredients.
Icon of an item from Paper Mario
Mushroom
Restores 5 HP.
Icon of an item from Paper Mario
Mystery?
When used in battle, it takes on the effects of one of several items or deals 1 HP of damage to Mario.
Icon of an item from Paper Mario
Nutty Cake
Restores 10 FP.
Icon of an item from Paper Mario
Pebble
Deals 1 HP of damage to a single enemy.
Icon of an item from Paper Mario
Potato Salad
Restores 10 HP.
Icon of an item from Paper Mario
POW Block
Deals 2 HP of damage to all enemies, ignoring their Defense Power. It also causes enemies with shells to flip over.
Icon of an item from Paper Mario
Red Berry
Restores 5 HP and is necessary to pass through the red flower gate inFlower Fields.
Icon of an item from Paper Mario
Repel Gel
Makes Marioinvisible for three turns.
Icon of an item from Paper Mario
Shooting Star
Deals 6 HP of damage to all enemies, ignoring their Defense Power.
Icon of an item from Paper Mario
Shroom Cake
Restores 10 HP and FP.
Icon of an item from Paper Mario
Shroom Steak
Restores 30 HP and 10 FP.
Icon of an item from Paper Mario
Sleepy Sheep
May cause all enemies tofall asleep.
Icon of an item from Paper Mario
Snowman Doll
Deals 4 HP of ice damage to all enemies, ignoring their Defense Power.
Icon of an item from Paper Mario
Spaghetti
Restores 6 HP and 4 FP.
Icon of an item from Paper Mario
Special Shake
Restores 20 FP.
Icon of an item from Paper Mario
Spicy Soup
Restores 4 HP and FP.
Icon of an item from Paper Mario
Stinky Herb
Restores 5 HP.
Icon of an item from Paper Mario
Stone Cap
InflictsStone status on Mario for three turns.
A Stop Watch from Paper Mario.
Stop Watch
Immobilizes all enemies.
Icon of an item from Paper Mario
Strange Cake
Makes Mario eitherElectrified,Invisible, orSleepy.
Icon of an item from Paper Mario
Strange Leaf
Restores 5 HP.
Icon of an item from Paper Mario
Super Shroom
Restores 10 HP.
Icon of an item from Paper Mario
Super Soda
Restores 5 FP.
Icon of an item from Paper Mario
Sweet Shroom
Restores 30 HP and 20 FP.
Icon of an item from Paper Mario
Tasty Tonic
Removes all negative status effects from Mario.
Icon of an item from Paper Mario
Thunder Bolt
Deals 5 HP of electric damage to one enemy, ignoring its Defense Power.
Icon of an item from Paper Mario
Thunder Rage
Deals 5 HP of electric damage to all enemies, ignoring their Defense Power.
Icon of an item from Paper Mario
Ultra Shroom
Restores 50 HP.
Icon of an item from Paper Mario
Volt Shroom
Electrifies Mario for four turns.
Icon of an item from Paper Mario
Whacka Bump
Restores 25 HP and FP.
Yellow Berry
Yellow Berry
Restores 3 HP and FP and is necessary to pass through the yellow flower gate inFlower Fields.
Icon of an item from Paper Mario
Yoshi Cookie
Restores 15 HP and FP.
Icon of an item from Paper Mario
Yummy Meal
Restores 20 HP and FP.

Key items

ItemLocationEffect
Sprite of the Artifact from Paper Mario
Artifact
Dry Dry RuinsCan be brought to Kolorado in exchange for a Star Piece.
Sprite of Luigi's Autograph
Autograph
Mario's HouseLuigi's signature, requested by Koopa Koot as one of his favors.
Sprite of Merluvlee's autograph
Autograph
Shooting Star SummitMerluvlee's signature, requested by Koopa Koot as one of his favors.
Icon of an item from Paper Mario
Blue Key
Crystal PalaceOpens the blue door inside Crystal Palace.
Icon of an item from Paper Mario
Boo's Portrait
Boo's MansionA sentient painting of an oldBoo. Mario needs to return it to its picture frame to access the mansion's third floor.
Icon of an item from Paper Mario
Bucket
Shiver CityThese two items are necessary to open the path to Shiver Mountain.
Icon of an item from Paper Mario
Scarf
Starborn Valley
Sprite of the Calculator from Paper Mario
Calculator
Shy Guy's Toy BoxStolen from Rowf, the owner of the Badge Shop, during the events of Chapter 4. It can be returned for an I Spy Badge.
A Castle Key from Tubba Blubba's Castle.
Castle Key
Tubba Blubba's CastleOpens a door in Tubba Blubba's Castle.
The Castle Key used in Peach's Castle in Paper Mario.
Castle Key
Peach's CastleOpens a door in Princess Peach's Castle.
Icon of an item from Paper Mario
Castle Key
Bowser's CastleOpens a door in Bowser's Castle.
Icon of an item from Paper Mario
Butter
Peach's CastleOne of the ingredients available for Princess Peach to bake a cake for Gourmet Guy during one of her interludes.
Sprite of Cleanser, from Paper Mario.
Cleanser
Icon of an item from Paper Mario
Cream
An egg used by Princess Peach after Chapter 4 of Paper Mario
Egg
Icon of an item from Paper Mario
Flour
Icon of an item from Paper Mario
Milk
Icon of an item from Paper Mario
Salt
A Strawberry from Paper Mario.
Strawberry
Icon of an item from Paper Mario
Sugar
Sprite of Water, from Paper Mario.
Water
Icon of an item from Paper Mario
Cookbook
Shy Guy's Toy BoxOnce this book is returned to Tayce T. during Chapter 4, she will be able to cook with two ingredients at once.
The Crystal Ball from Paper Mario
Crystal Ball
Dry Dry OutpostInvolved in one of Koopa Koot's favors. Mario needs to fetch this item from Merlee to get Merluvlee's autograph.
Icon of an item from Paper Mario
Crystal Berry
Flower Fields
(Posie area)
Given to Mario by Posie during Chapter 6. Mario can bring this item to Rosie and exchange it for the Water Stone.
Icon of an item from Paper Mario
Diamond Stone
Dry Dry RuinsA set of stone carvings that act as keys to Tutankoopa's chamber.
Icon of an item from Paper Mario
Lunar Stone
Icon of an item from Paper Mario
Pyramid Stone
Icon of an item from Paper Mario
Ultra Stone
Jade JungleThe Ultra Stone enables Mario to use Super Blocks to upgrade party members to Ultra Rank.
Icon of an item from Paper Mario
Sneaky Parasol
Peach's CastleWith this item, Princess Peach can copy the appearance of any NPC she is facing.
The Dictionary from Paper Mario.
Dictionary
Shy Guy's Toy BoxStolen from Russ T. during the events of Chapter 4. It can be returned for a Star Piece.
Icon of an item from Paper Mario
Diploma
Toad Town DojoDocuments that certify Mario's victory over the challenges of the Toad Town Dojo.
The Fourth-Degree Card from Paper Mario
Fourth-Degree Card
The Third-Degree Card from Paper Mario
Third-Degree Card
Sprite of the Second-Degree Card from Paper Mario
Second-Degree Card
Icon of an item from Paper Mario
First-Degree Card
Icon of an item from Paper Mario
Dolly
Goomba VillageGoombaria lost this doll before the events of the game. It can be returned to her for a Star Piece.
Icon of an item from Paper Mario
Empty Wallet
Koopa VillageDropped by Koopa Koot during a shopping trip. One of his favors involves returning it to him.
Some Fertile Soil from Paper Mario.
Fertile Soil
Flower Fields
(Posie area)
Used to grow a giant beanstalk and access Cloudy Climb, where Huff N. Puff is fought.
Icon of the Magical Bean from Paper Mario.
Magical Bean
Flower Fields
(Petunia area)
Icon of an item from Paper Mario
Miracle Water
Flower Fields
(Lily area)
Icon of an item from Paper Mario
Fortress Key
Koopa Bros. FortressOpens a door in the Koopa Bros. Fortress.
Icon of an item from Paper Mario
Frying Pan
Shy Guy's Toy BoxStolen from Tayce T. during the events of Chapter 4. It is necessary to return it to her so she will bake a Cake for Gourmet Guy.
Glasses
Glasses
Koopa VillageAppears during one of Koopa Koot's favors.
Icon of an item from Paper Mario
Gold Credit
Koopa VillageAllows Mario to play the gameSmash Attack in theToad Town Playroom.
Icon of an item from Paper Mario
Jade Raven
Yoshi's VillageGiven to Mario for finding the Yoshi kids in Jade Jungle. Must be placed inside theRaven statue in Jade Jungle to meetRaphael the Raven.
Icon of an item from Paper Mario
Koopa Legends
Koopa VillageInvolved in one of Koopa Koot's favors. Mario needs to fetch this item fromKolorado's wife.
Icon of an item from Paper Mario
Kooper's Shell
Koopa VillageOne of the shells stolen during the Fuzzy attack in Koopa Village. Kooper needs this item before he can join Mario.
Icon of an item from Paper Mario
Lucky Star
Shooting Star SummitAllows Mario and his friends to perform action commands.
Icon of an item from Paper Mario
Lyrics
Toad Town
(Club 64)
Involved in the quest to make Pop Diva sing again. Mario must deliver this item to the Composer in Dry Dry Outpost to receive the Melody in return.
Sprite of the cyan seed from Paper MarioSprite of the cyan seed from Paper MarioSprite of the cyan seed from Paper MarioSprite of the purple seed from Paper Mario
Magical Seed
Toad Town
Mt. Rugged
Forever Forest
Yoshi's Village
Four seeds given to Mario by theBub-ulbs strewn about the Mushroom Kingdom, as well as Kolorado. They open the path to Flower Fields when planted in the Toad Town garden.
Icon of an item from Paper Mario
Mailbag
Shy Guy's Toy BoxStolen from the Postmaster during the events of Chapter 4. It can be returned for a Star Piece.
Icon of an item from Paper Mario
Melody
Dry Dry OutpostInvolved in the quest to make Pop Diva sing again. Mario receives this item in exchange for the Lyrics and must return it to the Master Poet in Club 64.
Sprite of the Mystery Note
Mystery Note
Shy Guy's Toy BoxA note that reveals the order to hit the four colored boxes in Shy Guy's Toy Box.
The icon of Yakkey from Paper Mario
Mystical Key
Tubba Blubba's CastleA sentient key that guards the secret to Tubba Blubba's invincibility. It unlocks Windy Mill.
Icon of an item from Paper Mario
Odd Key
Toad TownUnlocks the house next to Tayce T.'s.
Sprite of the Old Photo
Old Photo
Boo's MansionRequired in one of Koopa Koot's favors.
Sprite of Package from Paper Mario
Package
Boo's MansionInvolved in one of Koopa Koot's favors. Mario must fetch this item from one of the Boos in the mansion to complete it.
The Palace Key from Paper Mario
Palace Key
Crystal PalaceOpens the last locked door in Crystal Palace.
Icon of an item from Paper Mario
Prison Key
Bowser's CastleUnlocks a prison in Bowser's Castle.
Icon of an item from Paper Mario
Pulse Stone
Dry Dry OutpostGiven to Mario by Moustafa. It is needed to enter Dry Dry Ruins.
Icon of an item from Paper Mario
Record
Boo's MansionA record for the phonograph on the mansion's second floor. It is necessary for using the phonograph to obtain the Weight.
Icon of an item from Paper Mario
Red Jar
Dry Dry OutpostInvolved in one of Koopa Koot's favors. Mario must travel to Little Mouser's shop and buy a series of items to obtain the jar.
Icon of an item from Paper Mario
Red Key
Crystal PalaceOpens the red door in Crystal Palace.
Icon of an item from Paper Mario
Ruins Key
Dry Dry RuinsOpens a door in Dry Dry Ruins.
Icon of an item from Paper Mario
Silver Credit
Koopa VillageAllows Mario to play the gameJump Attack in theToad Town Playroom.
Icon of an item from Paper Mario
Star Stone
Shiver MountainOpens the way to Crystal Palace. Mario receives this item from Madam Merlar after meeting with her.
Icon of an item from Paper Mario
Storeroom Key
Shy Guy's Toy BoxOpens the door to the storage room in Harry's Shop.
Icon of an item from Paper Mario
Tape
Goomba VillageInvolved in one of Koopa Koot's favors. Mario must fetch this item from Goompa to complete it.
Icon of an item from Paper Mario
Toy Train
Toad Town
(Harry's Shop)
Received during Chapter 4. Mario must place it into Shy Guy's Toy Box from the outside to be able to ride it.
Icon of an item from Paper Mario
Volcano Vase
Jade JungleOriginally hidden in Mt. Lavalava, it lands in Jade Jungle after the volcano erupts. If given to Kolorado, he will trade it for a Magical Seed.
Icon of an item from Paper Mario
Warehouse Key
Shiver CityOpens the door to the Shiver City warehouse.
Water Stone
Water Stone
Flower Fields
(Rosie area)
A gemstone that was once situated in Lily's pond and supplied her with water. Mario needs to retrieve it from Rosie by giving her a Crystal Berry, so he can return it to its original owner.
Icon of an item from Paper Mario
Weight
Boo's MansionStored inside a treasure chest on the mansion's second floor. It must be attached to the main room's chandelier to open the door to the basement.

Badges

Main article:List of Badges in Paper Mario

Badges are helpful items that grant Mario and his friends a number of active or passive bonuses when he equips them. The effects can range from changing the way Mario's overworld abilities work, to affecting his stats or giving him new attacks, to increasing the versatility of his party members.

Mario has a stat called Badge Points (BP), which affects how many Badges can be equipped at the same time. Every Badge has also a BP rating, which tells the player how many free BP are needed to equip the Badge in question. Equipping a Badge will disable an amount of Mario's BP equal to the Badge's BP rating, and unequipping it will free those BP up again. Mario starts the game with three BP and gains an additional three every time the player chooses to upgrade BP during a level up.

Badges can be found in red ? Blocks, in some treasure chests, or lying around in dungeons. They can also be purchased from Rowf's Badge Shop in central Toad Town, gotten as rewards from side quests, and traded in exchange for Star Pieces by Merlow at Merluvlee's Place.

List of Badges

Star Spirits and Special Moves

The seven Star Spirits live in Star Haven as the guardians of the Star Rod. The story ofPaper Mario begins with their fall from power, when Bowser and Kammy Koopa attack Star Haven, steal the Star Rod, and capture the Star Spirits. Rescuing them is one of the main objectives of the game, as they are the only ones who can counter the Star Rod's power and help Mario triumph over Bowser.

The captured Star Spirits are kept separately and spread all over the Mushroom Kingdom. Mario rescues one Star Spirit at the end of every chapter, bar the final one, after defeating the chapter boss. With every Star Spirit returning to Star Haven, Mario'sStar Power increases by one and he learns a new Special Move.

Once every Star Spirit has been rescued, Mario gains access to Star Haven, where he obtains the ultimate star power: the Star Beam. The spirits also permit him to use theStar Ship, a vessel able to reach Bowser's Castle in the sky.

Regular powers

Special Moves gained at the end of every chapter, except chapter 8.

Special MoveStar SpiritChapterBossEffect
Refresh
(1 SP)
Sprite of Eldstar from Paper Mario
Eldstar
Chapter 1:
Storming Koopa Bros. Fortress
Koopa Bros.Restores 5 HP and FP, and cures negative status effects.
Lullaby
(1 SP)
Sprite of Mamar from Paper Mario
Mamar
Chapter 2:
The Mystery of Dry, Dry Ruins
TutankoopaMay put enemies to sleep for a few turns.
Star Storm
(2 SP)
Sprite of Skolar from Paper Mario
Skolar
Chapter 3:
The "Invincible" Tubba Blubba
Tubba BlubbaDeals 7 HP of damage to all enemies, ignoring their Defense Power.
Chill Out
(2 SP)
Sprite of Muskular from Paper Mario
Muskular
Chapter 4:
Trials in the Toy Box
General GuyDecreases enemies' Attack Power by 3.
Smooch
(3 SP)
Sprite of Misstar from Paper Mario
Misstar
Chapter 5:
Hot, Hot Times on Lavalava Island
Lava PiranhaReplenishes Mario's HP by 20 with a kiss.
Time Out
(2 SP)
Sprite of Klevar from Paper Mario
Klevar
Chapter 6:
Dark Days in Flower Fields
Huff N. PuffMay immobilize enemies for a few turns.
Up and Away
(2 SP)
Sprite of Kalmar from Paper Mario
Kalmar
Chapter 7:
A Star Spirit on Ice
Crystal KingTurns enemies into stars, removing them from battle. Does not work on bosses.

Special case powers

Special Moves that cost no SP to use and serve a unique purpose.

Special MoveStar SpiritChapterCircumstanceEffect
FocusSprite of Eldstar from Paper Mario
Eldstar
Chapter 1:
Storming Koopa Bros. Fortress
Usable after receiving the ability to use Special Moves.Used to refill SP at a faster rate.
Star BeamThe Seven Star Spirits.
All together
Chapter 8:
A Star-Powered Showdown!
Granted by the Star Spirits in Star HavenRemoves any status buffs on all enemies, and negates the effects of the Star Rod after Bowser uses it.
Peach BeamThe Seven Star Spirits.Sprite of Twink from Paper Mario
All together
+Twink
Chapter 8:
A Star-Powered Showdown!
Upgraded form of the Star Beam, obtained after Twink defeats Kammy Koopa.Negates the combined effects of the Star Rod and the Power Platform.

Enemies and bosses

Main article:Paper Mario bestiary

Chapter bosses

EnemyHeart PointsAttackDefenseLocationChapter
Battle idle animation of Bowser from Paper Mario
Bowser (1)
1010Peach's CastlePre-prologue
Battle idle animation of the Goomba King from Paper Mario (discounting the occasional sidling, which is done at random and technically considered a separate animation)
Goomba King
1010Goomba RoadPrologue
Model of Bowser???, from Paper Mario.
Bowser???
1011Koopa Bros. FortressChapter 1
Battle idle animation of Red Ninjakoopa from Paper MarioBattle idle animation of Black Ninjakoopa from Paper MarioBattle idle animation of Yellow Ninjakoopa from Paper MarioBattle idle animation of Green Ninjakoopa from Paper Mario
Koopa Bros.
511Koopa Bros. Fortress
Battle idle animation of Tutankoopa from Paper Mario
Tutankoopa
3030Dry Dry RuinsChapter 2
Battle idle animation of Tubba's Heart from Paper Mario
Tubba's Heart
506/120Windy MillChapter 3
Battle idle animation of Tubba Blubba after reuniting with his heart from Paper Mario
Tubba Blubba
1040Gusty Gulch
Battle idle animation of the Shy Squad from Paper Mario
Shy Squad
15Equal to the amount of their HP remaining, in increments of 10Shy Guy's Toy BoxChapter 4
Battle idle animation of a Stilt Guy from Paper Mario
Stilt Guy
740Shy Guy's Toy Box
Battle idle animation of a Shy Stack from Paper Mario
Shy Stack
1010Shy Guy's Toy Box
General Guy's tank
General Guy
3042Shy Guy's Toy Box
Sprite of Lava Piranha, from Paper Mario.
Lava Piranha (1)
4050Mt. LavalavaChapter 5
Sprite of Lava Piranha, from Paper Mario.
Lava Piranha (2)
4070Mt. Lavalava
Battle idle animation of Huff N. Puff from Paper Mario
Huff N. Puff
6050Cloudy ClimbChapter 6
Battle idle animation of the Crystal King from Paper Mario
Crystal King
7062Crystal PalaceChapter 7
Battle idle animation of Bowser from Paper Mario
Bowser (2)
5061Peach's CastleChapter 8
Battle idle animation of Kammy Koopa from Paper Mario
Kammy Koopa
1040Peach's Castle
(Power Platform)
Battle idle animation of final Bowser from Paper Mario
Bowser (big)
9982Peach's Castle
(Power Platform)

Jr. Troopa

The game's most recurring boss,Jr. Troopa has his own theme music and subplot, and as such is treated separately from standard miniboss encounters.

EnemyHeart PointsAttackDefenseLocation
Battle idle animation of Jr. Troopa in his first battle from Paper Mario
Jr. Troopa (1)
510Goomba Village
Battle idle animation of Jr. Troopa in his second battle from Paper Mario
Jr. Troopa (2)
1521Pleasant Path
Battle idle animation of Jr. Troopa in his third battle from Paper Mario
Jr. Troopa (3)
4051Forever Forest
Battle idle animation of Jr. Troopa in his fourth battle from Paper Mario
Jr. Troopa (4)
40 (starts with 20)61Toad Town port
Battle idle animation of Jr. Troopa in his fifth battle from Paper Mario
Jr. Troopa (5)
5081Shiver Snowfield
Battle idle animation of Jr. Troopa in his first battle from Paper MarioBattle idle animation of Jr. Troopa in his fourth battle from Paper MarioBattle idle animation of Jr. Troopa in his fifth battle from Paper Mario
Jr. Troopa (6)
6082Bowser's Castle

Toad Town Dojo

Five battles are fought at the Toad Town Dojo. After fightingChan andLee, Mario can fightThe Master for three unique battles. The Master acts as the game's "superboss," an optional boss that is far stronger than any other fight in the game, including the standard final boss. Like Jr. Troopa, he has his own battle theme. He can be fought multiple times at virtually any point in the game, being stronger for each fight.

EnemyHeart PointsAttackDefenseLocation
Battle idle animation of Chan from Paper Mario
Chan
1522Toad Town Dojo
Battle idle animation of Lee from Paper Mario
Lee
2050Toad Town Dojo
Battle idle animation of The Master from Paper Mario
The Master (1)
5060Toad Town Dojo
Battle idle animation of The Master powered up from Paper Mario
The Master (2)
7580Toad Town Dojo
Battle idle animation of The Master powered up from Paper Mario
The Master (3)
99101Toad Town Dojo

Minibosses

Note that at several points throughout the game, groups of standard enemies are treated as minibosses; as such, this list is for those which are exclusively treated as such. Additionally, some minibosses are optional, and as such may be skipped entirely or fought later when Mario is at a higher level.

EnemyHeart PointsAttackDefenseLocation
Battle idle animation of Blue Goomba from Paper Mario (discounting the occasional sidling, which is done at random and technically considered a separate animation)
Blue Goomba
610Goomba Road
Battle idle animation of Red Goomba from Paper Mario (discounting the occasional sidling, which is done at random and technically considered a separate animation)
Red Goomba
710Goomba Road
Battle idle animation of a Magikoopa from Paper MarioBattle idle animation of a Magikoopa riding a broomstick from Paper Mario
Magikoopa (1)
830Shooting Star Summit
Battle idle animation of a Bill Blaster from Paper Mario
Bill Blaster
401Koopa Bros. Fortress
Battle idle animation of a Blooper from Paper Mario
Blooper
3030Toad Town Tunnels
Battle idle animation of Buzzar from Paper Mario
Buzzar
(optional)
4030Mt. Rugged
Battle idle animation of a Stone Chomp from Paper Mario
Stone Chomp
431Dry Dry Ruins
Battle idle animation of an Electro Blooper from Paper Mario
Electro Blooper
(optional unless theBlooper is fought elsewhere before Chapter 7)
5040Toad Town Tunnels
Battle idle animation of Tubba Blubba while invincible from Paper Mario
Tubba Blubba
104?Tubba Blubba's Castle
Battle idle animation of an Anti Guy from Paper Mario
Anti Guy
(optional)
50100Shy Guy's Toy Box
Bowser's Castle
Battle idle animation of the Big Lantern Ghost from Paper Mario
Big Lantern Ghost
4050Shy Guy's Toy Box
Battle idle animation of the Fuzzipede from Paper Mario
Fuzzipede
2030Toad Town
Battle idle animation of a Super Blooper from Paper Mario
Super Blooper
(optional unless theBlooper and theElectro Blooper are fought elsewhere before Chapter 7)
7050Toad Town Tunnels
Battle idle animation of Kent C. Koopa from Paper Mario
Kent C. Koopa
(optional)
70106Pleasant Path
(After chapter 5)
Battle idle animation of Lakilester as an enemy from Paper Mario
Spike?
5040Flower Fields
Battle idle animation of Monstar from Paper Mario
Monstar
2010Shiver Snowfield

Boss helpers

EnemyHeart PointsAttackDefenseSuperordinate of
Battle idle animation of Blue Goomba from Paper Mario (discounting the occasional sidling, which is done at random and technically considered a separate animation)
Blue Goomba
6 (starts with 2)10Goomba King
Battle idle animation of Red Goomba from Paper Mario (discounting the occasional sidling, which is done at random and technically considered a separate animation)
Red Goomba
7 (starts with 2)10Goomba King
Battle idle animation of a Chomp from Paper Mario
Chomp
433Tutankoopa
The bulb on General Guy's tank from Paper Mario
Bulb
801General Guy
Battle idle animation of a Blooper Baby from Paper Mario
Blooper Baby
620Super Blooper
Sprite of a Lava Bud, from Paper Mario.
Lava Bud (1)
840Lava Piranha
Sprite of a flaming Lava Bud, from Paper Mario.
Lava Bud (2)
800Lava Piranha
Battle idle animation of a Petit Piranha from Paper Mario
Petit Piranha
160Lava Bud
Battle idle animation of a small Tuff Puff from Paper MarioBattle idle animation of a big Tuff Puff from Paper Mario
Tuff Puff
120Huff N. Puff
Battle idle animation of a Crystal Bit from Paper MarioBattle idle animation of a Crystal Bit from Paper MarioBattle idle animation of a Crystal Bit from Paper Mario
Crystal Bit
100Crystal King

Regular enemies

EnemyHeart PointsAttackDefenseLocation
Battle idle animation of a Goomba from Paper Mario (discounting the occasional sidling, which is done at random and technically considered a separate animation)
Goomba
210Goomba Village
Goomba Road
Pleasant Path
Shy Guy's Toy Box
Battle idle animation of a Spiked Goomba from Paper Mario (discounting the occasional sidling, which is done at random and technically considered a separate animation)
Spiked Goomba
220Goomba Village
Goomba Road
Pleasant Path
Battle idle animation of a Paragoomba from Paper Mario (discounting the occasional sidling, which is done at random and technically considered a separate animation)
Paragoomba
210Goomba Village
Goomba Road
Pleasant Path
Battle idle animation of a Koopa Troopa from Paper Mario (discounting the occasional sidling, which is done at random and technically considered a separate animation)
Koopa Troopa
411Pleasant Path
Koopa Bros. Fortress
Battle idle animation of a Paratroopa from Paper Mario (discounting the occasional sidling, which is done at random and technically considered a separate animation)
Paratroopa
411Pleasant Path
Koopa Bros. Fortress
Battle idle animation of a Fuzzy from Paper Mario
Fuzzy
310Koopa Village
Shy Guy's Toy Box
Battle idle animation of a Bob-omb from Paper Mario
Bob-omb
310Koopa Bros. Fortress
Battle idle animation of a Bullet Bill from Paper Mario
Bullet Bill
220Koopa Bros. Fortress
Battle idle animation of a Gloomba from Paper Mario (discounting the occasional sidling, which is done at random and technically considered a separate animation)
Gloomba
720Toad Town Tunnels
Battle idle animation of a Spiked Gloomba from Paper Mario (discounting the occasional sidling, which is done at random and technically considered a separate animation)
Spiked Gloomba
730Toad Town Tunnels
Battle idle animation of a Monty Mole from Paper Mario
Monty Mole
320Mt. Rugged
Battle idle animation of a Cleft from Paper Mario
Cleft
222Mt. Rugged
Battle idle animation of a Bandit from Paper Mario
Bandit
520Dry Dry Desert
Battle idle animation of a Pokey from Paper Mario
Pokey
420Dry Dry Desert
Shy Guy's Toy Box
Battle idle animation of a Pokey Mummy from Paper Mario
Pokey Mummy
420Dry Dry Ruins
Battle idle animation of a Buzzy Beetle from Paper Mario
Buzzy Beetle
322Dry Dry Ruins
Toad Town Tunnels
Battle idle animation of a flying Swooper from Paper MarioBattle idle animation of a hanging Swooper from Paper Mario
Swooper
420Dry Dry Ruins
Battle idle animation of a Paragloomba from Paper Mario (discounting the occasional sidling, which is done at random and technically considered a separate animation)
Paragloomba
720Toad Town Tunnels
Battle idle animation of a Piranha Plant from Paper Mario
Piranha Plant
530Forever Forest
Battle idle animation of a Forest Fuzzy from Paper Mario
Forest Fuzzy
610Forever Forest
Battle idle animation of a Bzzap! from Paper Mario
Bzzap!
360Forever Forest
Flower Fields
Battle idle animation of a Hyper Goomba from Paper Mario (discounting the occasional sidling, which is done at random and technically considered a separate animation)
Hyper Goomba
710Gusty Gulch
Battle idle animation of a Hyper Paragoomba from Paper Mario (discounting the occasional sidling, which is done at random and technically considered a separate animation)
Hyper Paragoomba
710Gusty Gulch
Battle idle animation of a Hyper Cleft from Paper Mario
Hyper Cleft
433Gusty Gulch
Battle idle animation of a Clubba from Paper Mario
Clubba
830Tubba Blubba's Castle
Shy Guy's Toy Box
Battle idle animation of a Dark Koopa from Paper Mario (discounting the occasional sidling, which is done at random and technically considered a separate animation)Battle idle animation of a Dark Koopa from Paper Mario preparing its dizzy attack (discounting the occasional sidling and spinning, which are done at random and technically considered separate animation)
Dark Koopa
832Toad Town Tunnels
Battle idle animation of a red Shy Guy from Paper MarioBattle idle animation of a yellow Shy Guy from Paper MarioBattle idle animation of a green Shy Guy from Paper MarioBattle idle animation of a blue Shy Guy from Paper MarioBattle idle animation of a pink Shy Guy from Paper Mario
Shy Guy
720Shy Guy's Toy Box
Battle idle animation of a Groove Guy from Paper Mario
Groove Guy
720Shy Guy's Toy Box
Battle idle animation of a Sky Guy from Paper Mario
Sky Guy
730Shy Guy's Toy Box
Battle idle animation of a Spy Guy with its slingshot from Paper MarioBattle idle animation of a Spy Guy with its hammer from Paper Mario
Spy Guy
720Shy Guy's Toy Box
Battle idle animation of a Medi Guy from Paper Mario
Medi Guy
710Shy Guy's Toy Box
Battle idle animation of a Pyro Guy from Paper Mario
Pyro Guy
740Shy Guy's Toy Box
Battle idle animation of a Jungle Fuzzy from Paper Mario
Jungle Fuzzy
720Jade Jungle
Battle idle animation of a Spear Guy with its spear up from Paper MarioBattle idle animation of a Spear Guy with its spear forward from Paper Mario
Spear Guy
730Jade Jungle
Battle idle animation of a Hurt Plant from Paper Mario
Hurt Plant
820Jade Jungle
Battle idle animation of an M. Bush from Paper Mario
M. Bush
830Jade Jungle
Battle idle animation of a Putrid Piranha from Paper Mario
Putrid Piranha
1230Jade Jungle
Mt. Lavalava
Battle idle animation of a White Magikoopa from Paper MarioBattle idle animation of a White Magikoopa riding a broomstick from Paper Mario
W Magikoopa
1130Jade Jungle
Mt. Lavalava
Flower Fields
Crystal Palace
Battle idle animation of a Lava Bubble from Paper Mario
Lava Bubble
940Mt. Lavalava
Battle idle animation of a Spike Top from Paper Mario
Spike Top
434Mt. Lavalava
Toad Town Tunnels
Battle idle animation of a Red Magikoopa from Paper MarioBattle idle animation of a Red Magikoopa riding a broomstick from Paper Mario
R Magikoopa
1130Mt. Lavalava
Flower Fields
Crystal Palace
Battle idle animation of a Crazee Dayzee from Paper Mario
Crazee Dayzee
840Flower Fields
Battle idle animation of an Amazy Dayzee from Paper Mario
Amazy Dayzee
20201Flower Fields
Battle idle animation of a green Monty Mole from Paper Mario
Monty Mole
1230Flower Fields
Battle idle animation of a Ruff Puff from Paper Mario
Ruff Puff
1040Flower Fields
Battle idle animation of a Spiny from Paper Mario
Spiny
543Flower Fields
Toad Town Tunnels
Battle idle animation of a Lakitu from Paper Mario
Lakitu
1230Flower Fields
Battle idle animation of a Green Magikoopa from Paper MarioBattle idle animation of a Green Magikoopa riding a broomstick from Paper Mario
GRN Magikoopa
1130Flower Fields
Crystal Palace
Battle idle animation of a Yellow Magikoopa from Paper MarioBattle idle animation of a Yellow Magikoopa riding a broomstick from Paper Mario
Y Magikoopa
1130Flower Fields
Crystal Palace
Battle idle animation of a Frost Piranha from Paper Mario
Frost Piranha
1040Shiver Snowfield
Shiver Mountain
Battle idle animation of a Gulpit from Paper Mario
Gulpit
1220Shiver Snowfield,Shiver Mountain
Battle idle animation of a Duplighost from Paper Mario
Duplighost
1540Shiver Mountain
Crystal Palace
Bowser's Castle
Battle idle animation of a White Clubba from Paper Mario
White Clubba
1250Shiver Mountain
Crystal Palace
Battle idle animation of a flying Swoopula from Paper MarioBattle idle animation of a hanging Swoopula from Paper Mario
Swoopula
820Crystal Palace
Battle idle animation of a Gray Magikoopa from Paper Mario
GRY Magikoopa
1130Crystal Palace
Battle idle animation of an Ember from Paper Mario
Ember
1040Star Way
Battle idle animation of a Koopatrol from Paper Mario (discounting the occasional sidling, which is done at random and technically considered a separate animation)
Koopatrol
843Shy Guy's Toy Box
Bowser's Castle
Battle idle animation of a Hammer Bro from Paper Mario
Hammer Bro
1251Shy Guy's Toy Box
Bowser's Castle
Battle idle animation of a Magikoopa from Paper MarioBattle idle animation of a Magikoopa riding a broomstick from Paper Mario
Magikoopa (2)
1160Bowser's Castle
Battle idle animation of a Bony Beetle from Paper MarioBattle idle animation of a Bony Beetle with its spikes out from Paper Mario
Bony Beetle
834Bowser's Castle
Battle idle animation of a Bombshell Bill from Paper Mario
Bombshell Bill
360Bowser's Castle
Battle idle animation of a B. Bill Blaster from Paper Mario
B. Bill Blaster
1004Bowser's Castle
Battle idle animation of a Dry Bones from Paper Mario
Dry Bones
842Bowser's Castle

Unused enemies

EnemyHeart PointsAttackDefenseLocation
Sprite of an Albino Dino from Paper Mario
Albino Dino
844Crystal Palace
Dark Paratroopa as it would've appeared in Paper Mario.
Dark Paratroopa
832Toad Town Tunnels

Friendly NPCs

Mort T.
Mario talking to Mort T.

The overworld ofPaper Mario is filled with many characters that Mario can talk to. When approached, a speech bubble icon will appear above their head which signifies they can be spoken to.

List of named / notable NPCs inPaper Mario

Goomba Village

Toad Town

Mario's House

Shooting Star Summit

Koopa Village

Mt. Rugged

Dry Dry Desert

Dry Dry Outpost

Forever Forest

Boo's Mansion

Gusty Gulch

Tubba Blubba's Castle

Shy Guy's Toy Box

Yoshi's Village

Jade Jungle

Flower Fields

Shiver City

Starborn Valley

Shiver Mountain

Bowser's Castle

Roaming characters

Locations

Map of the Mushroom Kingdom from Paper Mario
Click an area to open the relevant article.
Paper Mario takes place in the Mushroom Kingdom, spanning several different areas around Princess Peach's Castle.Toad Town serves as the game's central hub and gives Mario a place to return to after every chapter.

Settlements

Transitional Areas

Dungeons/Boss arenas

Side activities

Star Pieces

Mario getting a Star Piece from Goombaria in Paper Mario
Mario earning a Star Piece from Goombaria.
Main article:List of Star Pieces in Paper Mario

Star Pieces are golden octahedral star fragments that can be found all over the Mushroom Kingdom. There are 160 in total. They can be collected and brought to Merlow at Shooting Star Summit in exchange for Badges.

A lot of Star Pieces can be found lying around in the overworld, usually hidden behind objects. Some Star Pieces are buried beneath hidden floor panels that require either theSpin Jump or theUltra Hammer to collect. Star Pieces are also often given away as rewards or sold as wares by NPCs.

Chuck Quizmo's quizzes

Mario and Kooper playing on Chuck Quizmo's quiz show
Chuck Quizmo's trivia quiz.
Main article:Chuck Quizmo

Chuck Quizmo is a character who can randomly be encountered in one of the game's many towns, along with his assistant Vanna T. Upon finding him, the player has the opportunity to partake in a quiz show. Chuck Quizmo will ask the player a trivia question about the game and present them with three possible answers. If the correct choice is selected, the player receives a Star Piece. Otherwise Chuck Quizmo has to be found again for another try. There are 64 questions in total the player can answer.

Toad Town Dojo

Toad Town Dojo
The Toad Town Dojo.

After Mario talks to the Star Spirits on Shooting Star Summit and obtains the Lucky Star, theToad Town Dojo opens. The dojo is located on the second story of theShroom Grocery building. Here Mario can fight againstChan andLee, as well as the dojo'sMaster himself.

Fighting in the dojo does not give Mario Star Points, but with each win the player receives a degree and unlocks the next fight. Defeating the Master's third form earns Mario theDiploma for besting the strongest enemy inPaper Mario.

Koopa Koot's favors

Koopa Koot
Koopa Koot requesting a favor from Mario.
Main article:Koopa Koot

Once the player reachesKoopa Village in chapter 1, they have the opportunity to meet Koopa Koot, an elderlyKoopa Troopa infamous among his acquaintances for asking favors of people.

When speaking to Koopa Koot after resolving Koopa Village's Fuzzy problem, he will ask Mario for a favor, which usually entails obtaining a specific item and bringing it to him. Upon completion of the favor, Koopa Koot will usually reward Mario with a single coin. In some cases however, the reward will be three Star Pieces in a bulk, or an item that unlocks new minigames in theToad Town Playroom.

Tayce T.'s recipes

Mario, in Tayce T.'s kitchen.
Mario visiting Tayce T.
Main article:List of Tayce T. recipes

Tayce T. is an elderly Toad woman who lives in Toad Town. She is initially inaccessible due to debris blocking the road to her house, but can be talked to after the Koopa Bros. have been defeated.

Mario can give Tayce T. ingredients which she will turn into new items by cooking them. At first only one item can be given to her at a time, but after bringing her theCookbook from Shy Guy's Toy Box in Chapter 4, the player unlocks the ability to have her use two ingredients. The blackboard in Mario's House is keeping track of how many recipes have been found and can be checked at any time.

Letter delivery

Main article:List of letters in Paper Mario § Normal Letters
Parakarry introduces himself to Kolorado in Paper Mario
Parakarry delivering mail toKolorado.

In various locations of the Mushroom Kingdom, Mario can find letters that have been dropped by Parakarry. Once Parakarry has joined Mario's group, Mario can deliver these lost letters to their intended recipients by talking to them while Parakarry is the active party member. Doing so rewards the player with Star Pieces, another letter, or other items.

Services

A lot of different vendors, establishments, and merchants can be found all over the Mushroom Kingdom. Most of them offer their services forcoins which can be found inside ?-Blocks or earned from battling enemies.

Toad Houses

The Toad House in Goomba Village from Paper Mario.
Toad House inGoomba Village.

Toad Houses are establishments that can be found in all major towns featured inPaper Mario. They can be recognized by their signs which show a picture of a Toad's head. Toad Houses serve as hotels and Mario and his friends can rest in them to restore Heart Points, Flower Points, and Star Power. Unlike inns in traditional RPGs, they do not charge money for this service.

Almost all Toad Houses are managed by Toads, the sole exception being the one in Star Haven which is owned by aStar instead.

Item Shops

Image of Mario and Goombario in Shroom Grocery in Toad Town, in Paper Mario.
TheShroom Grocery in Toad Town.
Main article:List of shops in Paper Mario

Scattered across the Mushroom Kingdom are various common goods stores, identifiable by theirFire Flower sign. Here the player can take their coins to buy items that cause different effects in and out of battles. Additionally, they may get a coin refund byselling items they do not want.

Most items can be sold to the shopkeepers for a set price at every shop, however, some items will sell at a higher price depending on the location of the shop and the item itself. Mario can make a profit by purchasing an item at a low price from one store and selling it to another that will buy it at a higher price.

Item Shops also offer a check system that allows the player to store and withdraw items. This storage space is shared by all stores, which means the player can store an item in one shop and then later withdraw it from another. Up to 32 items can be stored that way.

Merlon's house

Merlon talking in Paper Mario
Inside Merlon's house.

Merlon is Toad Town's local fortune-teller. His services become available after Mario has visited Shooting Star Summit and gotten the Lucky Star. For a fee of five coins, Merlon will foresee Mario's future and give the player a hint about the next game objective.

Merluvlee's Place

Merluvlee introduces herself to Mario in Paper Mario
The magic treasure chest to the left of Mario that belongs to Merluvlee.

Merluvlee is another fortune-teller who lives at the foot of Shooting Star Summit. She will divine the locations of Star Pieces, Badges, and Super Blocks. She charges 5 coins, 20 coins, and 30 coins for each of them respectively.

Her house also contains the counterpart to theMysterious Treasure Chest in Peach's Castle. Any items that Princess Peach puts into the chest on her end can be retrieved by Mario here.

Merluvlee's brotherMerlow can be found on the second floor of the house. He informs Mario that he collects Star Pieces and is willing to trade Badges for them. Getting Badges from Merlow is the main purpose of collecting Star Pieces.

Toad Town Post Office

Main article:List of letters in Paper Mario
Toad Town Post Office in Paper Mario
Mario inside theToad Town Post Office.

TheToad Town Post Office is a building located in central Toad Town, across the street from Merlon's house. Over the course of the game, letters addressed at Mario's party members arrive there, written by different characters Mario met on his journey. The player can visit the post office at any time and talk to the postal worker in charge to view the letters. There is no benefit to reading the letters, but the service is free and reveals what became of the sender after their encounter with Mario.

Mario himself also receives letters during the game. These letters are not stored at the post office and can be found in the bedroom of Mario's House.

Badge Shop

Main article:Rowf and Rhuff
Rowf and Rhuff
Badge Shop.

The Badge Shop is an open-air store located in the central part of Toad Town, across the street from the gate toFlower Fields. It opens for business after the Koopa Bros. have been defeated in Chapter 1. The player can purchase Badges in exchange for coins.

Sixteen different Badges can be purchased from the Badge Shop, although only three will be available at a time. The selection changes randomly over time until all Badges have been bought.

Li'l Oink Farm

Li'l Oinks
Li'l Oinks in their pen.
Main article:Li'l Oink

Once the Koopa Bros. have been defeated and the road to the southern part of Toad Town has been cleared of debris, Mario can visit the Li'l Oink Farm. For 10 coins, the player can purchase an egg that will hatch into a Li'l Oink and move into the nearby pigpen.

The pen can hold a maximum of 10 animals. If an additional egg is bought while the pen is full, the oldest Li'l Oink will escape and leave behind an item correlating to its color. The player can use this to obtain various items, including ones that are hard to obtain otherwise.

Merlee's tent

Merlee's tent in Dry Dry Outpost in Paper Mario
Merlee's tent in Dry Dry Outpost.

Merlee is a wizard who set up her shop in the back alley ofDry Dry Outpost. For a fee of either 5, 20, or 50 coins she can cast a magic spell on Mario that has a variety of positive effects. The amount of coins paid determines how long the spell is going to last; The more coins were paid, the longer the spell remains.

From the moment it is cast until it runs out, the spell will randomly take effect before or after certain actions, mostly during battles.

  • If it takes effect before Mario attacks, the damage of his attack will increase by three.
  • If it takes effect during the enemies' turn, Mario's defense will increase by three.
  • If it takes effect once all enemies have been defeated, it doubles the amount of Star Points received.
  • If it takes effect right after a battle, it will increase the amount of coins dropped by the enemy.

Once the spell has ran out, the player has to return to Merlee and pay her again if they wish to keep the beneficial effects.

Chet Rippo

Chet Rippo is a pudgy bird-like creature located in the residential area of Toad Town. When talked to, he informs Mario that he is able to increase one of his stats for 39 coins. If the player decides to use Chet Rippo's services, the stat they selected will increase by two stages, while the two stats that weren't selected each drop by one stage. This service can be used to re-adjust Mario's stats in case the player does not feel content with their past level up choices.

Rip Cheato

Rip Cheato is a merchant living underneath the blue house next to Tayce T.'s. Initially the front door to his domicile is locked and thus it has to be accessed through Toad Town Tunnels by having Bombette destroy a wall. After Rip Cheato has been found, his house can be unlocked from the inside for easier access.

The merchant's services are similar to that of a regular item shop, offering wares in exchange for coins. However, Rip Cheato only sells one item at a time, all of his goods cost 64 coins, and the player does not know in advance what is being offered. Rip Cheato's offers follow a certain order and once his stock is exhausted after ten purchases, he only sells Dried Shrooms from then on.

Virtual Console differences

The Wii Virtual Console version has more framerate drops than the Nintendo 64 version, but also loads more quickly when moving between areas. Special effect attributes have been altered to reduce the risk of seizure or are different due to emulation issues: the brightness of light effects from Super Blocks have been reduced, the screen dims when an explosion occurs, fire/explosion effects are now solid colors, and magic/transformation wave effects no longer have flashing colors of white and yellow and are waves of purple and pink.

The Wii U Virtual Console version is darker throughout the whole game, but has a smoother framerate not unlike the Nintendo 64 version. Fire/explosion effects match that of the original version (albeit darker), but the magic/transformation wave effects are altered, but in a different way than in the Wii version. In addition, the light effects are malformed and have a black glow. Loading is as fast as the Wii version.

The Wii release requires 270 blocks (34.5 MB) to be installed, while the Wii U release requires 101 MB to be installed.

Wii Shop Channel Description

Paper Mario is a graphically innovative game that breaks the confines of the RPG genre. Now slimmed down, everyone's favorite plumber flips, spins, jumps, and hammers his way through scads of exotic worlds that teem with a huge and hugely entertaining supporting cast. Players control numerous characters, both old and new, in a complex, nonlinear story that follows different scenarios depending on player choices. A dizzying collection of spells, attacks, skills, and special items can be collected by players willing to thoroughly explore the lush 3-D environments!

Wii UeShop Description

After Bowser™ steals the Star Rod and kidnaps Princess Peach™, Mario™ plots to rescue the seven Star Spirits and free the Mushroom Kingdom from the Koopa's rule. As Mario travels from the tropical jungles of Lavalava Island to the frosty heights of Shiver Mountain, he'll need all the help he can get.

Master the abilities of the seven Star Spirits and the other allies joining the adventure to aid our hero on the battlefield. There are over 50 Badges to locate that, when equipped, will grant special abilities and powerful attacks. The turn-based battle system will make fighting Bowser's baddies equal parts strategy and timing. Discover over 100 items, mix them together, and cook up fantastic creations that will send your enemies' spinning and fleeing.

Close the book on Bowser's story before his evil deeds turn the world upside down and only his wishes come true!

Relation to other games

Similarities withSuper Mario RPG: Legend of the Seven Stars

Paper Mario shares many elements with its spiritual predecessorSuper Mario RPG: Legend of the Seven Stars, seeing as it was initially intended to be a sequel. These similarities include:

  • Paper Mario was originally going to be calledSuper Mario RPG 2, but was later renamed "Super Mario Adventure" (while still in development) due to legal reasons. Eventually, it received its finalized international title to emphasize the unique graphical style of the game.
  • As withSuper Mario RPG, Bowser is the very first boss to be fought in the game.
  • After the cutscene that takes place when Mario is defeated by Bowser, thePaper Mario logo is displayed similarly to how theSuper Mario RPG logo (sans subtitle) is displayed afterExor crashes intoBowser's Keep and destroys theStar Road.
  • Revised versions ofStar Hill and theChancellor fromSuper Mario RPG reappear, although this is lost in translation in the international versions, with the former being renamed Shooting Star Summit and the latter the Toad Minister.
  • TheShy Guy riot inToad Town is similar toMack and theShysters' takeover of the Mushroom Kingdom inSuper Mario RPG.
  • BothPaper Mario andSuper Mario RPG contain dojos.
  • The Master isPaper Mario's equivalent ofJinx, as they are both powerful senseis that are fought three times (with each battle getting harder), and are completely optional. The Master also shares the role of an optional boss harder than the final, main boss, likeCulex.
  • Both games have plots that involve finding seven stars and have something to do with wishes not being granted due to what the games' main antagonists have done.
  • The opening storylines of both games begin with the usual "Mario battling Bowser to save Peach" scenario when Mario suddenly becomes overpowered and sent hurtling a great distance away. InSuper Mario RPG, as Mario goes to free Peach after defeating Bowser, Smithy's gang sends Exor crashing into the castle, the impact sending Mario flying, landing back at his house. InPaper Mario, as Mario is fighting Bowser, Bowser makes himself invincible with the Star Rod, then dispatches Mario out a window, and he crash lands in a field just outside Goomba Village.
  • In both games, Bowser's castle is unreachable throughout most of the story. InSuper Mario RPG, it cannot be reached because the bridge is down; inPaper Mario, the castle is up in the sky. Also, both games feature a special vehicle that is used to reach the castle (theroyal bus andStar Ship, respectively).
  • Mario usesjump andhammer attacks, which in both games have regular, super, and ultra variations. Both have the three hammer variants, but the jump variants inSuper Mario RPG are special moves Mario learns, whereasPaper Mario has these variants as theboots Mario finds to improve his jumping ability.
  • ThePower Bounce Badge is reminiscent of Mario's Super Jump ability inSuper Mario RPG.
  • Mario's first party member in both games has a special move that identifies the enemy (Mallow's "Psychopath" and Goombario's "Tattle").
  • Both games feature a special area where Mario can turn into 8-bit Mario, complete with 8-bit sounds and music.
  • In both games, Mario can travel to an island whereYoshis live.
  • During the second boss battle with Bowser, he can temporarily disable some of Mario's commands, similar to howBowyer disables certain button commands during his battle inSuper Mario RPG.
  • WhenLava Piranha re-emerges from the lava after the first phase of the battle, it resemblesCzar Dragon's resurrection asZombone.
  • Both games feature a volcano as a location where a star is hidden. Both areas have an escape sequence after locating the star, though the reason behind it is different (inSuper Mario RPG, the Axem Rangers are escaping with the Star; inPaper Mario, the volcano is erupting).
  • The endings in both games feature a parade that is led by Luigi and ends with a fireworks display.
  • BothSuper Mario RPG andPaper Mario feature aHammer Bro who hosts a quiz game.
  • During the parade in the ending ofPaper Mario, Twink flies by with Mario and Peach waving at him on a starlit float, asGeno does inSuper Mario RPG.
  • Both games feature antagonist groups that are based on characters from TV series (the Koopa Bros. are based on theTeenage Mutant Ninja Turtles, while theAxem Rangers are based onSuper Sentai).
  • In both games, the battle for the sixth star takes place in the sky (the Axem Rangers battle and the Huff N. Puff battle).
  • Both games have a party member who fights against Mario first before joining him (Bowser and Lakilester).
  • BothSuper Mario RPG andPaper Mario have three-headedPiranha Plant bosses (Smilax andLava Piranha).
  • The battle systems of both games contain a feature where correctly timed player input makes the protagonists perform better overall.Super Mario RPG has "timed hits", whilePaper Mario has "action commands".
  • Both games feature a sidequest involving helping an artist (Toadofsky inSuper Mario RPG and theMaster Poet inPaper Mario) complete a piece of music, though the specifics of how they are resolved is different.

References to other games

In addition to its many similarities toSuper Mario RPG,Paper Mario has many elements that reference other games:

Donkey Kong
  • Mario's pixel form's colors is based on his colors from the game's artwork and sprite.
Super Mario Bros.
  • By entering a vase in Boo's Mansion, Mario can assume his appearance from this game's sprites, albeit with the color scheme used for him in the game's artwork.
  • The coloration ofLuigi's parade outfit during the credits matches his outfit from this game, including the gold-colored emblem on his cap.
  • Bowser's Castle features a segment similar to the maze featured inWorld 7-4, where Mario must choose the correct path to continue or be sent back to its start.
Super Mario Bros.: The Lost Levels -
  • The ending theme for the64th Trivia Quiz-Off has the same beginning notes as the bonus theme from theAll-Stars version of this game.
Super Mario Bros. 2
  • After saving Luigi from aShy Guy, he says "I'm a great jumper, but my running needs some work", referencing his higher jumps and lower speed from this game.
Super Mario Bros. 3
  • When Mario finds a new hammer or pair of boots, an arrangement of the boss clear theme plays.
  • When Mario rescues a Star Spirit, an arrangement of the theme when a king is saved is played. Another arrangement plays when Mario wins the Star Rod back from Bowser.
Dr. Mario
  • When Mario defeatsFuzzipede, the whale exclaims that "they should call him Dr. Mario!"
Super Mario World
  • TheAttack FX E Badge makes the same sound that Yoshi makes when Mario jumps on his back.
  • The sound effect heard when the player presses Start and brings up the file select is similar to the sound effect forMessage Blocks in this game.
  • Dry Bones borrow their style and behavior from theirSuper Mario World iteration, including red shoes and the ability to throw bones at Mario.
Super Mario World 2: Yoshi's Island
Super Mario 64
  • The design of Peach's Castle is similar to that used in this game's box art and is near identical inside, but without the paintings.
  • Both games begin with a letter from Peach.
  • Mario jumps into a painting to access the third floor of Boo's Mansion similar to the way he accessed areas in this game.
  • The Stone Cap is an item based on the powered-up caps and it functions similar to theMetal Cap.
Mario Kart 64
  • Both theK64 andDry Dry Desert are directly inspired byKalimari Desert, with both locations sharing the same name in Japanese (カラカラさばく,Karakara Sabaku) but being translated differently. When riding the train, a cover of "Kalimari Desert" plays.
Mario Golf,Mario Tennis, andMario Party series
  • On page 1 ofLuigi's Diary, it says,"I remember the carefree days when we played Golf and Tennis and had Parties." The capital letters specifically hint at their respective games.
The Legend of Zelda series
Super Smash Bros.
  • Instead of transforming Mario,Fire Flowers emit fire, like in this game.
Luigi's Mansion
  • On page 2 of Luigi's Diary, he talks about how much he is afraid of ghosts. On page 7, it says,"I want to play the lead in an adventure! Of course, my name would have to be in the title. That'd be sweet... But I know it'll never happen..." Less than a year afterPaper Mario,Luigi's Mansion was released for theNintendo GameCube, with Luigi as the main character tasked with fighting ghosts.

References in later games

Super Smash Bros. Melee
Mario Kart: Super Circuit
The starting line of a course from Mario Kart: Super Circuit
The castle in the background of Rainbow Road.
  • Peach's castle is seen on top of Bowser's castle just like inPaper Mario, located in the background of the courseRainbow Road.
  • TheGoombas andHammer Bros. at the award ceremony use their designs fromPaper Mario.
Mario Party 5
  • The Star Spirits return as hosts, but here are named the Star Guards instead.
Mario & Luigi: Superstar Saga /Mario & Luigi: Superstar Saga + Bowser's Minions
  • A block fromPaper Mario appears in Woohoo Hooniversity, along with blocks from other games. The name of the game is even mentioned in the block's description.
Paper Mario: The Thousand-Year Door
  • Parakarry makes a brief cameo at the beginning of the game, and delivers a letter to Mario from Peach, just like the previous game. Lady Bow also makes a cameo appearance, and makes a direct reference to Boo's Mansion, as well as the adventure they had.
  • There is also aToad at theExcess Express (after Chapter 6 is completed) that will ask Mario a quiz question, ("What did Bowser steal in the first Paper Mario?"), and the answer is, "Star Rod".
  • The video game-obsessed Toad kid fromPetalburg mentions that he has been playing this game, describing Bow as the "cutest Boo of ALL TIME!!!"
  • Jr. Troopa appears in the background in the picture thatZip Toad attached to his e-mail.
  • Several parallels exist between bosses and other critical elements in the two games:
    • The first chapter boss is known to terrorize the denizens of the nearby town in both games and resides in a fortress. The two bosses also have lore that explains a relationship to later, stronger bosses;Kent C. Koopa is said to have trained the Koopa Bros., whileGloomtail andBonetail are relatives of Hooktail.
    • The second chapter's boss features an enemy hired by the main villain to occupy a historically significant, ancient location.
    • The third chapter boss in both games is a member of theSpike species with an inferiority complex, stemming from an actualized lack of strength, that they "solve" through nefarious means.
    • The fifth chapter involves Mario and friends traveling to a tropical island. The boss in both games has "parts" with their own attack patterns and HP, and is found inside the cave of a tropical island. Additionally, both bosses are fought in multiple "stages."
    • The sixth chapter boss in both games is one entity consisting of multiple, smaller members of their species (and both explode when defeated, releasing the smaller units toward the screen).
    • The seventh chapter involves traveling far away to an icy world which contains a town whose denizens at one point are distrustful of Mario and his friends, preventing him from accessing the chapter's "dungeon."
    • In chapter eight,Palace of Shadow Tower has many of the same puzzles fromShiver Mountain andCrystal Palace, including walking through or blowing up seemingly solid walls, and thePalace of Shadow has puzzles and traps fromBowser's Castle, including an area wherein Mario only makes progress by following a pattern (though this is actually taken fromWorld 7-4 inSuper Mario Bros.) and rooms with stairs where Mario has to defeatBill Blasters to reach the next level.
Mario Pinball Land
Super Mario 64 DS
  • The Goomba King returns in this game, now namedGoomboss.
Super Princess Peach
Mario Party 7
  • The boardPyramid Park has a Bowser Sphinx whose crown has the same colors and Chain Chomp ornament asTutankoopa's crown.
Mario Kart DS
Mario & Luigi: Partners in Time
  • Star Hill appears once again and is north of the castle just like in this game.
Super Paper Mario
  • Every party member returns as aCatch Card in this game. At the beginning of this game, all of Mario's party members are also seen together in a photo.
  • Francis has posters of Lady Bow and Bootler in his castle.
  • Tubba Blubba is mentioned, and has his own TV show called, "The Blubbening".
  • The "chapter parallels" return, though to a lesser extent. For Chapter 3 in both games, Mario travels through a castle with chambers/rooms similar to those of real-world large homes and castles, and both contain security entities that will remove Mario from the area if he is caught. For Chapter 5 in both games, the bosses once again have "cognizant limbs", and both happen to be plant-based.
Itadaki Street DS
  • Three of the Chance Cards feature screenshots fromPaper Mario.
Super Smash Bros. Brawl
  • Kooper, Lady Bow, General Guy, and Kammy Koopa appear asStickers. Three of the Star Spirits - Eldstar, Muskular, and Misstar - are also represented by Stickers, but use theirMario Party 5 artwork.
Super Smash Bros. for Nintendo 3DS
Paper Mario: Color Splash
  • When Mario collects aBig Paint Star, an arrangement of the first few notes of "Main Title" is played.
Mario Party: The Top 100
  • The Star Spirits appear as a collectible representingMario Party 5, this time using their original name from this game. Star Haven is also mentioned in their profile.
Super Smash Bros. Ultimate
  • Piranha Plant turns into aPutrid Piranha during its Poison Breath move, and spits poisonous gas to damage other fighters. It is also mentioned briefly by Viridi during Palutena's Guidance dialogue for Piranha Plant. Frost Piranha is also mentioned in Piranha Plant's Palutena's Guidance.
Paper Mario: The Origami King
  • Peach's Castle is once again lifted into the sky, this time placed on top of a volcano.
  • A picture of Peach's sprite from this game can be seen on the bridge ofThe Princess Peach.
Paper Mario: The Thousand-Year Door (Nintendo Switch)
  • The map on the wall in theMario Bros.' House has been changed to resemble the world map from this game.
  • An arranged version of "Main Title" plays when Parakarry delivers the Magical Map to the Mario Bros.' House, and when talking toLady Bow inPoshley Heights.
  • Kooper is an incorrect answer in one ofThe Creepy Steeple Boo’s quizzes.
  • While the Riverside Station premises featured no background music in the GameCube version, it now plays blues rock music that heavily resembles the themes ofLakilester andHuff N. Puff.

Development

Paper Mario started development as a sequel toSuper Mario RPG: Legend of the Seven Stars and production was initially handled by staff that worked on the game, along with directorRyota Kawade who joined in an advisor position,[16] andShigeru Miyamoto who returned as a co-producer. Early in development, it was decided to divorce the project fromSuper Mario RPG and the developers took a year and a half to experiment with character and graphical style ideas, including pre-rendered sprites akin toSuper Mario RPG. Although development was initially done withSilicon Graphics workstations as with most first-party Nintendo 64 games, the final game's graphics were done with internalSuper Famicom tools. According to Nintendo producer Hiroyasu Sasano, the series' distinct paper-like style for character graphics came about from the belief that players "might be getting tired" of the computer-generated 3D graphics seen on consoles like thePlayStation as it was difficult for polygons to bring out the characters' "cuteness".[17]

The original characters introduced inSuper Mario RPG were not featured as the developers felt it was better to stick to "the main road" of theSuper Mario franchise.[16] The story was conceived early in development and the developers decided to focus on making other aspects of the game appealing to all players in the long run rather than making it "about some grand enticing story", especially as it was felt serious and dramatic themes would be at odd with the lighthearted feel of the franchise.[16] Originally the main story was developed byHAL Laboratory, which is best known for theKirby series, before development was handed over to Intelligent Systems.[18]

The development ofPaper Mario took four years, a very long development cycle for the time.[16] Particular focus was placed on the battle system, its designing taking up about half of the game's production time.[16] As the developers were aware the game would be primarily played by a young audience, the game was balanced around the idea that combat would not be so easy as to be mindless but not so difficult that it would discourage players. TheAction Commands were included to appeal to more seasoned players and theBadge system was put in place to simulate the traditional RPG feeling of growing stronger as the game progresses without featuring equipable weapons or a large amount of stats.[16]

Soundtrack

The main soundtrack was composed byYuka Tsujiyoko, with event jingles and music-based sound effects written by Taishi Senda, whileKoji Kondo was credited as the original composer of themes arranged from previousSuper Mario andYoshi games. Tsujiyoko stated that she used pieces of music that originated from games likeSuper Mario Bros.,Super Mario Bros. 3, andSuper Mario World, and expanded them to make the theme music fit in the game.[19]A soundtrack forPaper Mario was issued in 2001 by Nintendo of America in limited quantities as a bonus gift for subscribers toNintendo Power. 78 of the game's 167 music cues appear here, stored across two discs. Before that, another soundtrack for the game had been released in Japan only byEnterbrain, which offered it to subscribers of its magazineFamitsu.

The musical score was entirely sequenced using instrumentation from theRoland Sound Canvas SC-88 module.[20]

Multimedia

For the complete list of media files for this subject, seeMultimedia:Paper Mario.
Icon of a film clapperboard.Paper Mario - Prologue
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Icon of an audio speaker.Paper Mario - Title screen theme
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Icon of an audio speaker.Paper Mario - Attack of the Koopa Bros.
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Icon of an audio speaker.Paper Mario - Koopa Bros. Keep Cool
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Help:MediaHaving trouble playing?

Reception

Paper Mario received critical acclaim, with praise directed at its battle system, graphics, and soundtrack. Numerous critics comparedPaper Mario toSuper Mario RPG: Legend of the Seven Stars, owing to their similar RPG mechanics.

Reviews
ReleaseReviewer, PublicationScoreComment
N64Adam Riley,Cubed39/10"It really is a difficult task for a team of game makers to follow on from what was already a brilliant game, but Intelligent Systems did just that. Taking their vast amount of previous experience, it built upon the Nintendo-Squaresoft foundation and made tweaks to the gameplay and length that move the series from entry-level role-playing to out-and-out RPG heaven, but still without the heavy statistics. Want a fun, but not too brief RPG adventure? Get this, get it now!"
N64Marcel van Duyn,Nintendo Life10/10"Paper Mario was, much like Super Mario RPG was to theSNES, the swansong of the N64. It was followed by a sequel, Paper Mario: The Thousand-Year Door, in 2004. It's still a frequent debate which of the two is better, though I would have to go with the sequel. Still, the original Paper Mario is also brilliant! Since the Wii can play GameCube games, you can just buy Paper Mario on VC and hunt down a copy of the sequel if you don't already own it. Any self-respecting Nintendo fan should play at least one of them."
N64Ben Stahl,GameSpot9.5/10"With stunning graphics, excellent sound, and extremely solid gameplay, Paper Mario is a quality game on all fronts. The sprite-based graphics combined with classic Mario gameplay make this a must-own for any Mario lover, and the simplified RPG system makes this a compelling game for both RPG fans and non-fans alike. Games of this caliber are few and far between, and it's too bad that Paper Mario might be the last great 2D Mario game."
Aggregators
CompilerPlatform / Score
Metacritic93
GameRankings88.81%

Staff

Main article:List of Paper Mario staff

Paper Mario was developed byIntelligent Systems, an affiliate studio of Nintendo.Shigeru Miyamoto was the game's co-producer, alongsideKenji Miki.Ryota Kawade was the chief director and game designer, with sub-directors including Toshitaka Muramatsu, Takahiro Ōgi, and Hironobu Suzuki. Kumiko Takeda and Kaori Aoki wrote the game's script, whileNaohiko Aoyama was the art director and character designer. The programming team was led by Kenji Nakajima and Kaoru Kita.

Quotes

Main article:List of Paper Mario quotes
  • "I came from Star Haven to grant your wish! It's our job to grant wishes, you know." –Twink
  • "Welcome to Boo's Shop. How can I scare you today?" –Igor
  • "Hm! You have great hidden strength for one clothed like a plumber." –The Master
  • "I'm actually a really sensitive guy, trapped in a huge body. I don't wanna be invincible anymore if I have to fight guys like you!" –Tubba Blubba
  • "You!! You ignored all those very scary warnings! Don't you have the common sense to get scared and run away? What's wrong with you!?" –Tutankoopa
  • "Oh no! I can't believe I left my secret diary lying out! It would be totally embarrassing if someone were to read that thing." –Bowser
  • "Kaaaa-wiiiizzz! It's everyone's favorite quizmaster, Chuck Quizmo!" –Chuck Quizmo
  • "Shucks! First I think I get away from that ol' fishin' man... and then I get all swallowed up by some huge fish... and then this fella with the mustache goes upside my head." –Fuzzipede
  • "Nyeah heh heh heh!!! Ooh, I can't wait until Mario gets here! He's gonna get beaten so bad! He'll probably start crying!" –Kammy Koopa
  • "Old man, you are simply the cat's meow!" –Kolorado
  • "I see. Great, just great. You're on an exciting adventure with Mario. Talk about unfair." –Luigi

Pre-release and unused content

Main article:List of Paper Mario pre-release and unused content

Early screenshots ofPaper Mario showed thatPoochy was originally intended to play some sort of role in the game. Another screenshot showed thatNep-Enuts were going to be in the game (indicating thatLavalava Island was going to be more like Yoshi's Island). Also, a pre-release screenshot of Forever Forest showed that it would have originally been much smaller than it is in the final game, and that all of the forest's trees would have had sinister faces.

  • An early screenshot of Paper Mario with Poochy in it.

    An early screenshot ofPaper Mario with Poochy in it.

  • A Nep-Enut as seen in an early screenshot of the game.

    ANep-Enut as seen in an early screenshot of the game.

  • A pre-release screenshot of Forever Forest, with different trees from the final game.

    A pre-release screenshot of Forever Forest, with different trees from the final game.

Glitches

Main article:List of Paper Mario glitches

Herringway glitch

Herringway can be morphed into a normalBumpty or become invisible if the player pauses the game right after Mario and Herringway go into the Mayor's room and right before initiating the conversation with the detective during Chapter 7. If invisible, he will reappear when the room is left. If Herringway becomes a normal Bumpty, the game will freeze when the Mayor gives him the present. Upon freezing, a debug screen will appear.

Gallery

For this subject's image gallery, seeGallery:Paper Mario.

Names in other languages

LanguageNameMeaningNotes
Japaneseマリオストーリー[?]
Mario Sutōrī
Mario Story
Chinese (simplified)纸片马力欧[?]
Zhǐpiàn Mǎlì'ōu
Paper Mario
Chinese (traditional)Mario Story[21]Same as Japanese
紙片瑪利歐[?]
Zhǐpiàn Mǎlì'ōu
Paper Mario
GermanPaper Mario[?]-
ItalianPaper Mario[?]-
Korean마리오 스토리[?]
Mario Seutori
Mario Story

Notes

  • The name "Paper Mario" appears in transcribed form in certain Japanese materials related to this game, including on the back of that region's packaging, despite it not being the title of the game itself there. It is also said aloud in Japanese advertisements for the game.[22]
  • Paper Mario was released in China on the iQue Player just one month beforePaper Mario: The Thousand-Year Door was released in Japan.
  • Paper Mario was the finalSuper Mario game released for the Nintendo 64 inAustralia, while in the rest of the world,Mario Party 3 was the lastSuper Mario game to be released for said console.
  • Several tracks were adjusted between the Japanese and American releases. The theme for Mt. Rugged uses slightly different instruments, and the themes for Bowser's Castle and the final Bowser fight after gaining the Peach Beam have been pitch-corrected. The music played when a party member joins Mario has also been changed, although the credits theme was not adjusted to match.
  • ALodgeNet version ofPaper Mario was made, which added a note in the splash screens that pressing the LodgeNet controller's Reset button (A black button closest to the cord) would delete all save data.[23]

References

  1. ^マリオストーリー.Nintendo Co., Ltd. (Japanese). Retrieved September 15, 2016.
  2. ^Nintendo: Paper Mario.Nintendo of America (American English). Archived January 9, 2001, 10:52:00 UTC from the original via Wayback Machine. Retrieved September 15, 2016.
  3. ^Paper Mario | Nintendo 64 | Games | Nintendo UK.Nintendo UK (British English). Retrieved October 8, 2021.
  4. ^Paper Mario | Nintendo 64 | Games | Nintendo.Nintendo UK (British English). Retrieved June 22, 2024.
  5. ^Nintendo 公式チャンネル (December 3, 2021).『マリオストーリー』 3つのポイント [12月10日配信] [Nintendo 64 Nintendo Switch Online 追加タイトル].YouTube (Japanese). Retrieved June 22, 2024.
  6. ^Nintendo of America (December 2, 2021).Paper Mario Trailer - Nintendo 64 - Nintendo Switch Online.YouTube (American English). Retrieved June 22, 2024.
  7. ^@NintendoEurope (December 2, 2021).Unfold a hilarious role-playing quest when Paper Mario joins the growing library of #Nintendo64 games available to #NintendoSwitchOnline + Expansion Pack members on 10/12..Twitter (British English). Retrieved June 22, 2024.
  8. ^abEuropean back cover
  9. ^Official Website
  10. ^Owsen, Dan (January 1998).Nintendo Power Volume 104 (Insider Collector's Edition"). Page16Media:Nintendo Power NSider Collector's Edition Volume 104 Page 16.png.
  11. ^IGN Staff (July 29, 1997).Miyamoto Reveals Secrets: Fire Emblem, Mario Paint 64.IGN (English). Retrieved June 22, 2024.
  12. ^Paper Mario: Sticker Star: "Going All Out with Stickers".Nintendo of America (American English). Retrieved June 22, 2024.
  13. ^File:SMRPG2 Concept Artwork 1.jpgMedia:SMRPG2 Concept Artwork 1.jpg
  14. ^Fatguy703 (October 29, 2019).The Sweet Lies of Paper Mario 64.YouTube. Retrieved October 29, 2024.
  15. ^Fatguy703 (October 29, 2019).The Sweet Lies of Paper Mario 64.YouTube. Retrieved June 22, 2024.
  16. ^abcdefPaper Mario – 2000 Developer Interview" (GSLA) (translated).Shmuplations (English). Retrieved June 22, 2024.
  17. ^Thor Jenson, K. (August 11, 2020).20 Years Ago, Nintendo Transformed the RPG Genre WithPaper Mario.PCMag. Retrieved June 22, 2024.
  18. ^Super Mario RPG 2.Nintendo.com (American English). Archived April 20, 1999, 17:45:13 UTC from the original via Wayback Machine. Retrieved June 22, 2024.
  19. ^Kohler, Chris (July 26, 2007).Paper Mario: Then and Now. English. Retrieved June 22, 2024.
  20. ^https://docs.google.com/spreadsheets/d/1JJBlHHDc65fhZmKUGLrDTLCm6rfUU83-kbuD8Y0zU0o/edit?pli=1#gid=717751203
  21. ^瑪利歐歷史|超級瑪利歐兄弟 35週年|任天堂.Nintendo HK (Traditional Chinese). Retrieved June 22, 2024.
  22. ^MrJonathanJoester (November 24, 2011).CM 任天堂 マリオストーリー (N64) [ Paper Mario ].YouTube (Japanese). Retrieved June 22, 2024.
  23. ^"If Reset button on Controller is pressed during game, all previously saved data will be lost. PressA Button to continue." – birby100 (June 19, 2023).Paper Mario (LodgeNet 64 version).YouTube. Retrieved July 9, 2024.

External links

Paper Mario coverage on otherNIWA wikis:
The Cutting Room Floor icon.pngThe Cutting Room Floor has an article onPaper Mario.
Paper Mario
Main charactersMarioPrincess PeachTwinkBowserKammy KoopaGoombarioKooperBombetteParakarryLady BowWattSushieLakilester
SpeciesBaby YoshiBellbell PlantBooBub-ulbBulb BushCandy CaneCymbal BushDooganDryiteFlower SpiritHeart PlantLi'l OinkMunchlesiaNinjiNomadimousePenguinRavenSentinelSnowmanSpinning FlowerStar KidToadTrumpet PlantYoshi
Non-playable charactersToad TownBruceChet RippoClub 64 bartenderDane T.Fice T.FishmaelGreat Gossip TrioHarryLittle T.Master PoetMerlonMerlowMerluvleeMinh T.Mini T.Muss T.Pop DivaPostmasterRangersRip CheatoRowf and RhuffRuss T.Tayce T.Three Beautiful Sisters • Toad Town Dojo (Chan ·Lee ·The Master) •Whale
OtherAlbino DinoBootlerBubble PlantChuck QuizmoFearsome 5FrankyFrost T.GoomaGoomamaGoombariaGoompaGoompapaGourmet GuyGuard DoorHerbertHerringwayIgorKoloradoKolorado's wifeKoopa KootKooverLakiluluLilyLittle MouserLuigiMadam MerlarMayor PenguinMayor's wifeMerleMerleeMort T.MoustafaMr. EMr. HammerNomadimouseOakliePenguin patrolPetuniaPosieRaphael the RavenRosieSpiky Tom and Spiky JohnSpiny TrompStanleySunToad in the DesertToad MinisterTolielipTrading Event ToadVanna T.Village LeaderWhackaWhirlwindWise WisterwoodYakkey
Star SpiritsEldstarMamarSkolarMuskularMisstarKlevarKalmar
ChaptersOpeningA Plea From the StarsStorming Koopa Bros. FortressThe Mystery of Dry, Dry RuinsThe "Invincible" Tubba BlubbaTrials in the Toy BoxHot, Hot Times on Lavalava IslandDark Days in Flower FieldsA Star Spirit on IceA Star-Powered Showdown
BossesRegularJr. TroopaRed & Blue Goomba Bros.MagikoopaBill BlasterBlooperStone ChompBig Lantern GhostFuzzipedeLakilesterMonstar
ChapterGoomba King (Red & Blue Goomba Bros.) •Koopa Bros. (Bowser???) •Tutankoopa (Chomp) •Tubba Blubba (Tubba's Heart) •General Guy (Shy Squad ·Shy Stack ·Stilt Guy) •Lava Piranha (Lava Bud ·Petit Piranha) •Huff N. Puff (Tuff Puff) •Crystal King (Crystal Bit) •BowserKammy Koopa
OptionalChanLeeThe MasterBuzzarElectro BlooperAnti GuySuper Blooper (Blooper Baby) •Kent C. Koopa
Enemies

Bill Blaster (B. Bill Blaster) •Bob-ombBullet Bill (Bombshell) •Buzzy Beetle (Bony ·Spike Top) •Bzzap!Cleft (Hyper) •Clubba (White) •Crazee Dayzee (Amazy) •DuplighostFuzzy (Forest ·Jungle) •Goomba (Gloomba ·Hyper ·Paragoomba (Hyper ·Paragloomba) ·Spiked (Gloomba)) •GulpitHammer BroHurt PlantKoopa Troopa (Dark ·Dry Bones ·Paratroopa ·Koopatrol) •LakituLava Bubble (Ember) •M. BushMagikoopa (Gray ·Green ·Red ·White ·Yellow) •Monty Mole (Flower Fields) •Piranha Plant (Frost ·Putrid) •Pokey (Mummy) •Ruff PuffShy Guy (Bandit ·Groove ·Medi ·Pyro ·Sky ·Spear ·Spy) •SpinySwooper (Swoopula)

LocationsToad TownClub 64Harry's ShopPlayroomShroom GroceryShooting Star SummitToad Town DojoToad Town Post OfficeToad Town Tunnels
PrologueGoomba VillageGoomba RoadGoomba King's Fortress
Chapter 1Pleasant PathKoopa Village (Koopa's Shop) •Koopa Bros. Fortress
Chapter 2Dry Dry RailroadMt. RuggedDry Dry Desert (Dry Dry Ruins) •Dry Dry Outpost (Little Mouser's Shop)
Chapter 3Forever ForestBoo's Mansion (Boo's Shop) •Gusty Gulch (Windy Mill) •Tubba Blubba's Castle
Chapter 4Shy Guy's Toy Box
Chapter 5Lavalava IslandYoshi's Village (Yoshi's Cabana) •Jade JungleMt. Lavalava
Chapter 6Flower Fields (Sun Tower) •Cloudy Climb
Chapter 7Shiver RegionShiver City (Shiver Shop) •Shiver SnowfieldStarborn ValleyShiver Mountain (Crystal Palace)
Chapter 8Star WayStar Haven (Star Haven Shop) •Bowser's Castle (Storehouse) •Princess Peach's Castle (Princess Peach's room)
Misc.Mario's HouseItem ShopToad House
ObjectsCollectiblesBadgeCoinFlowerHeart
Other objectsBeehiveBrick blockBubbleChainChomp RockChomp StatueFire BarHidden blockJack-in-the-boxK64Koopa Clown CarLakitu's CloudMetal BlockPower PlatformPuff Puff MachineRecovery blockSave BlockSlot MachineStar ShipStone BlockSuper BlockSwitchTreasure chest (Mysterious) •Warp PipeWooden boxWooden dockYellow Block
MovesGeneral/otherAction commandDashFirst StrikeFocusGuardRun Away
MarioChargeJump (Spin Jump ·Tornado Jump) •HammerSpin Dash
SpecialRefreshLullabyStar StormChill OutSmoochTime OutUp & AwayStar Beam/Peach Beam
GoombarioHeadbonkTattleChargeMultibonk
KooperShell TossPower ShellDizzy ShellFire Shell
BombetteBody SlamBombPower BombMega Bomb
ParakarrySky DiveShell ShotAir LiftAir Raid
Lady BowSmackOutta SightSpookFan Smack
WattElectro DashPower ShockTurbo ChargeMega Shock
SushieBelly FlopSquirtWater BlockTidal Wave
LakilesterSpiny FlipSpiny SurgeCloud NineHurricane
Game mechanicsStatsBadge PointFlower PointHeart PointStar PointStar Power
Status effectsChargedDangerDEF-UpDizzyElectrifiedFrozenImmobilizedInjuredInvisiblePerilPoisonPOW-DownPOW-UpProhibited CommandSleepStoneTiny
Minigames64th Trivia Quiz-OffJump AttackSmash Attack
Music"A Party at Peach's Castle"
Lists and sub-articles

BadgesBestiaryBlock locations (Hidden) •Enemy formationsGalleryGlitchesLettersMultimediaPre-release and unused contentQuotesSelling pricesShopsSoundtrackStaffStar PiecesStar Point amountsStory predictionsTayce T. recipesToad Town NewsTrading EventsTreasure Chest locationsUnnamed NPCs(By location:A–S ·T–Z)

MiscellaneousAsk DanGoombario and the Adventure of the Hot Lava RocksBowser's Diary QuizChuck Quizmo's QuizLuigi's DiaryNintendo e-CardParade
Super Mariogames
PlatformersSuper Mario seriesMainSuper Mario Bros. (1985, NES) •Super Mario Bros.: The Lost Levels (1986, FDS) •Super Mario Bros. 2 (1988, NES) •Super Mario Bros. 3 (1988, NES) •Super Mario Land (1989, GB) •Super Mario World (1990, SNES) •Super Mario Land 2: 6 Golden Coins (1992, GB) •Super Mario 64 (1996, N64) •Super Mario Sunshine (2002, GCN) •New Super Mario Bros. (2006, DS) •Super Mario Galaxy (2007, Wii) •New Super Mario Bros. Wii (2009, Wii) •Super Mario Galaxy 2 (2010, Wii) •Super Mario 3D Land (2011, 3DS) •New Super Mario Bros. 2 (2012, 3DS) •New Super Mario Bros. U (2012, Wii U) •Super Mario 3D World (2013, Wii U) •Super Mario Maker (2015, Wii U) •Super Mario Run (2016, iOS/iPadOS/Android) •Super Mario Odyssey (2017, Switch) •Super Mario Maker 2 (2019, Switch) •Super Mario Bros. Wonder (2023, Switch)
ReissuesVS. Super Mario Bros. (1986, VS) •All Night Nippon: Super Mario Bros. (1986, FDS) •Super Mario All-Stars (1993, SNES) •Super Mario All-Stars + Super Mario World (1994, SNES) •BS Super Mario USA (1996, SNES) •BS Super Mario Collection (1997, SNES) •Super Mario Bros. Deluxe (1999, GBC) •Super Mario Advance (2001, GBA) •Super Mario World: Super Mario Advance 2 (2001, GBA) •Super Mario Advance 4: Super Mario Bros. 3 (2003, GBA) •Classic NES Series (2004–2005, GBA) •Super Mario 64 DS (2004, DS) •25th Anniversary SUPER MARIO BROS. (2010, Wii) •Super Mario All-Stars Limited Edition (2010, Wii) •Super Mario Maker for Nintendo 3DS (2016, 3DS) •New Super Mario Bros. U Deluxe (2019, Switch) •Super Mario 3D All-Stars (2020, Switch) •Game & Watch: Super Mario Bros. (2020, G&W) •Super Mario 3D World + Bowser's Fury (2021, Switch)
Related gamesSuper Mario Bros. (1986, G&W) •Super Mario Bros. Special (1986, computer) •Super Mario Bros. (1989, NGW) •Super Mario Bros. 3 (1990, NGW) •Super Mario World (1991, NGW) •Wario Land: Super Mario Land 3 (1994, GB) •Super Mario World 2: Yoshi's Island (1995, SNES) •New Super Luigi U (2013, Wii U) •Captain Toad: Treasure Tracker (2014, Wii U) •Super Mario Bros. 35 (2020, Switch)
Canceled gamesSuper Mario's Wacky Worlds (CD-i) •Mario Takes America (CD-i) •VB Mario Land (VB) •Super Mario 64 2 (N64DD)
Donkey Kong seriesDonkey Kong (1981, arcade) •Crazy Kong (1981, arcade) •Crazy Kong Part II (1981, arcade) •Donkey Kong (1982, G&W) •Donkey Kong (1982, tabletop) •Donkey Kong (1994, NGW) •Donkey Kong (1994, GB)
Mario Bros. seriesMario Bros. (1983, arcade) •Mario Bros. Special (1984, computer) •Punch Ball Mario Bros. (1984, computer) •Mario Clash (1995, VB)
Wrecking Crew seriesVS. Wrecking Crew (1984, VS) •Wrecking Crew (1985, NES) •Wrecking Crew '98 (1998, SFC)
Mario vs. Donkey Kong seriesMario vs. Donkey Kong (2004, GBA) •Mario vs. Donkey Kong 2: March of the Minis (2006, DS) •Mario vs. Donkey Kong: Minis March Again! (2009, DSiWare) •Mario vs. Donkey Kong: Mini-Land Mayhem! (2010, DS) •Mario and Donkey Kong: Minis on the Move (2013, 3DS) •Mario vs. Donkey Kong: Tipping Stars (2015, 3DS/Wii U) •Mini Mario & Friends: amiibo Challenge (2016, 3DS/Wii U)
OtherMario & Wario (1993, SNES) •Hotel Mario (1994, CD-i) •Super Princess Peach (2005, DS) •Princess Peach: Showtime! (2024, Switch)
ReissuesDonkey Kong Classics (1988, NES) •Mario Bros. Returns (1988, FDS) •Yoshi's Island: Super Mario Advance 3 (2002, GBA) •Donkey Kong, Donkey Kong Junior, Mario Bros. (2004, arcade) •Virtual Console (2006–2016, Wii/3DS/Wii U) •Captain Toad: Treasure Tracker (2018, Switch/3DS) •Mario vs. Donkey Kong (2024, Switch)
Tech demosSuper Mario 128 (2000, GCN) •New Super Mario Bros. Mii (2011, Wii U)
Mario Kart seriesMainSuper Mario Kart (1992, SNES) •Mario Kart 64 (1996, N64) •Mario Kart: Super Circuit (2001, GBA) •Mario Kart: Double Dash!! (2003, GCN) •Mario Kart DS (2005, DS) •Mario Kart Wii (2008, Wii) •Mario Kart 7 (2011, 3DS) •Mario Kart 8 (2014, Wii U) •Mario Kart Tour (2019, iOS/iPadOS/Android) •Mario Kart World (2025, Switch 2)
ArcadeMario Kart Arcade GP (2005, arcade) •Mario Kart Arcade GP 2 (2007, arcade) •Mario Kart Arcade GP DX (2013, arcade) •Mario Kart Arcade GP VR (2017, arcade)
OtherMario Kart Live: Home Circuit (2020, Switch)
PortsMario Kart 8 Deluxe (2017, Switch)
Mario Party seriesHome consoleMario Party (1998, N64) •Mario Party 2 (1999, N64) •Mario Party 3 (2000, N64) •Mario Party 4 (2002, GCN) •Mario Party 5 (2003, GCN) •Mario Party 6 (2004, GCN) •Mario Party 7 (2005, GCN) •Mario Party 8 (2007, Wii) •Mario Party 9 (2012, Wii) •Mario Party 10 (2015, Wii U) •Super Mario Party (2018, Switch) •Mario Party Superstars (2021, Switch) •Super Mario Party Jamboree (2024, Switch)
HandheldMario Party Advance (2005, GBA) •Mario Party DS (2007, DS) •Mario Party: Island Tour (2013, 3DS) •Mario Party: Star Rush (2016, 3DS) •Mario Party: The Top 100 (2017, 3DS)
ArcadeDokidoki Mario Chance! (2003, arcade) •Super Mario Fushigi no Korokoro Party (2004, arcade) •Super Mario Fushigi no Korokoro Party 2 (2005, arcade) •Mario Party Fushigi no Korokoro Catcher (2009, arcade) •Mario Party Kurukuru Carnival (2012, arcade) •Mario Party Fushigi no Korokoro Catcher 2 (2013, arcade) •Mario Party Challenge World (2016, arcade)
OtherMario Party 4 (2002, Adobe Flash) •Mario Party-e (2003, GBA)
Sports gamesMario Golf seriesGolf: Japan Course (1987, FDS) •Golf: Japan Course (Professional Course) (1987, FDS) •Golf: US Course (1987, FDS) •Golf: Special Course (1987, FDS) •NES Open Tournament Golf (1991, NES) •Mario Golf (1999, N64) •Mario Golf (1999, GBC) •Mario Golf: Toadstool Tour (2003, GCN) •Mario Golf: Advance Tour (2004, GBA) •Mario Golf: World Tour (2014, 3DS) •Mario Golf: Super Rush (2021, Switch)
Mario Tennis seriesMario Tennis (2000, N64) •Mario Tennis (2000, GBC) •Mario Power Tennis (2004, GCN) •Mario Tennis: Power Tour (2005, GBA) (Bicep Pump [Unknown, Adobe Flash] •Reflex Rally [Unknown, Adobe Flash]) •Mario Tennis Open (2012, 3DS) •New Play Control! Mario Power Tennis (2009, Wii) •Mario Tennis: Ultra Smash (2015, Wii U) •Mario Tennis Aces (2018, Switch)
Super Mario Stadium seriesMario Superstar Baseball (2005, GCN) •Mario Super Sluggers (2008, Wii)
Mario Strikers seriesSuper Mario Strikers (2005, GCN) •Mario Strikers Charged (2007, Wii) •Mario Strikers: Battle League (2022, Switch)
Famicom Grand Prix seriesFamicom Grand Prix: F1 Race (1987, FDS) •Famicom Grand Prix II: 3D Hot Rally (1988, FDS)
OtherGolf (1984, NES) •Stroke & Match Golf (1984, VS) •Donkey Kong Hockey (1984, G&W) •Baseball (1989, GB) •Golf (1989, GB) •Super Mario Race (1992, GwB) •Mario's Tennis (1995, VB) •Easy Racer (1996, SNES) •Mobile Golf (2001, GBC) •Mario Hoops 3-on-3 (2006, DS) •Mario Sports Mix (2010, Wii) •Mario Sports Superstars (2017, 3DS) •LEGO Super Mario Goal (2024, Sky Italia)
Canceled gamesSuper Mario Spikers (Wii)
Role-playing gamesPaper Mario seriesPaper Mario (2000, N64) •Paper Mario: The Thousand-Year Door (2004, GCN) •Super Paper Mario (2007, Wii) •Paper Mario: Sticker Star (2012, 3DS) •Paper Mario: Color Splash (2016, Wii U) •Paper Mario: The Origami King (2020, Switch)
Mario & Luigi seriesMario & Luigi: Superstar Saga (2003, GBA) •Mario & Luigi: Partners in Time (2005, DS) •Mario & Luigi: Bowser's Inside Story (2009, DS) •Mario & Luigi: Dream Team (2013, 3DS) •Mario & Luigi: Paper Jam (2015, 3DS) •Mario & Luigi: Brothership (2024, Switch)
OtherSuper Mario RPG: Legend of the Seven Stars (1996, SNES)
RemakesMario & Luigi: Superstar Saga + Bowser's Minions (2017, 3DS) •Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey (2018, 3DS) •Super Mario RPG (2023, Switch) •Paper Mario: The Thousand-Year Door (2024, Switch)
Dr. Mario seriesMainDr. Mario (1990, NES/GB) •Dr. Mario 64 (2001, N64) •Dr. Mario Online Rx (2008, WiiWare) •Dr. Mario Express (2008, DSiWare) •Dr. Luigi (2013, Wii U) •Dr. Mario: Miracle Cure (2015, 3DS) •Dr. Mario World (2019, iOS/iPadOS/Android)
OtherDr. Mario (1993, GwB)
ReissuesVS. Dr. Mario (1990, VS) •Tetris & Dr. Mario (1994, SNES) •Nintendo Puzzle Collection (2003, GCN) •Dr. Mario & Puzzle League (2005, GBA)
Luigi's Mansion seriesMainLuigi's Mansion (2001, GCN) •Luigi's Mansion: Dark Moon (2013, 3DS) •Luigi's Mansion 3 (2019, Switch)
ArcadeLuigi's Mansion Arcade (2015, arcade)
RemakesLuigi's Mansion (2018, 3DS) •Luigi's Mansion 2 HD (2024, Switch)
Educational gamesMario Discovery SeriesMario is Missing! (1992, MS-DOS) •Mario is Missing! (1993, SNES) •Mario is Missing! (1993, NES) •Mario's Time Machine (1993, MS-DOS) •Mario's Time Machine (1993, SNES) •Mario's Time Machine (1994, NES) •Mario's Early Years! Fun with Letters (1993, MS-DOS/SNES) •Mario's Early Years! Fun with Numbers (1994, MS-DOS/SNES) •Mario's Early Years! Preschool Fun (1994, MS-DOS/SNES)
Mario Teaches Typing seriesMario Teaches Typing (1991, MS-DOS) •Mario Teaches Typing 2 (1996, MS-DOS)
OtherFamily BASIC (1984, FC) •Super Mario Bros. & Friends: When I Grow Up (1991, MS-DOS)
PortsMario's Early Years! CD-ROM Collection (1995, MS-DOS)
Art utilitiesMario Artist seriesMario Artist: Paint Studio (1999, N64DD) •Mario Artist: Talent Studio (2000, N64DD) •Mario Artist: Communication Kit (2000, N64DD) •Mario Artist: Polygon Studio (2000, N64DD)
OtherI am a teacher: Super Mario Sweater (1986, FDS) •Super Mario Bros. Print World (1991, MS-DOS) •Mario Paint (1992, SNES) •Super Mario Collection Screen Saver (1997, PC) •Mario no Photopi (1998, N64) •Mario Family (2001, GBC)
MiscellaneousPicross seriesMario's Picross (1995, GB) •Mario's Super Picross (1995, SFC) •Picross 2 (1996, GB) •Picross NP (Vol.2Vol.6Vol.7Vol.8) (1999-2000, SFC) •Club Nintendo Picross (2012, 3DS) •Club Nintendo Picross+ (2014, 3DS)
LCD handheldsMario Bros. (1983, G&W) •Mario's Cement Factory (1983, G&W) •Mario's Bombs Away (1983, G&W) •Mario's Egg Catch (1990, SMBW) •Luigi's Hammer Toss (1990, SMBW) •Princess Toadstool's Castle Run (1990, SMBW) •Mario the Juggler (1991, G&W)
PinballPinball (1984, NES) •VS. Pinball (1984, VS) •Super Mario Bros. (1992, arcade) •Super Mario Bros. Mushroom World (1992, arcade) •Mario Pinball Land (2004, GBA)
ArcadeMario Roulette (1991, arcade) •Piccadilly Circus: Super Mario Bros. 3 (1991, arcade) •Mario World (1991, arcade) •Mario no Daibōken (1991, arcade) •Guru Guru Mario (1991, arcade) •Terebi Denwa: Super Mario World (1992, arcade) •Pika Pika Mario (1992, arcade) •Janken Fukubiki: Super Mario World (1992, arcade) •Koopa Taiji (1993, arcade) •Būbū Mario (1993, arcade) •Mario Undōkai (1993, arcade) •Super Mario World Popcorn (1993, arcade) •Super Mario World balloon vending machine (1993, arcade) •Mario Buster (1993, arcade) •Super Mario World (1993, arcade) •Super Mario Kart: Doki Doki Race (1994, arcade) •Go! Go! Mario Circuit (1994, arcade) •Mario Bowl (1995, arcade) •Super Mario Attack (1996, arcade) •Mario Medal Island (1996, arcade) •Donkey Kong (1996, arcade) •Mario Kart 64 (1996, arcade) •Super Mario 64 (1997, arcade) •Super Mario Bros. 3 (Unknown, arcade) •Super Mario World (Unknown, arcade) •Dokidoki Mario Chance! (2003, arcade) •Super Mario Fushigi no Janjan Land (2003, arcade) •New Super Mario Bros. Wii Coin World (2011, arcade)
BrowserMario Net Quest (1997, Adobe Shockwave) •Mario's Memory Madness (1998, Adobe Shockwave) •Crazy Counting (1999, Adobe Shockwave) •Dinky Rinky (1999, Adobe Shockwave) •Goodness Rakes (1999, Adobe Shockwave) •Melon Mayhem (1999, Adobe Shockwave) •Nomiss (1999, Adobe Shockwave) •Wario's Whack Attack (1998, Adobe Shockwave) •The Lab (The BookshelfThe Drafting TablePolterCueAsk Madame Clairvoya) (2001, Adobe Flash) •Mario Trivia (Unknown, Adobe Flash) •Mario Memory (Unknown, Adobe Flash) •Virus Attack! (Unknown, Adobe Flash) •Mini-Mario Factory Game! (2004, Adobe Flash) •Bill Bounce (2004, Adobe Flash) •Mario Party 7 Bon Voyage Quiz (2005, Adobe Flash) •Super Mario Strikers (2005, Adobe Flash) •Dr. Mario Vitamin Toss (2005, Adobe Flash) •Bowser's Lair Hockey (2005, Adobe Flash) •Heads-Up (2005, Adobe Flash) •Parasol Fall (2005, Adobe Flash) •Dribble Skillz (2006, Adobe Flash) •Superstar Shootout (2006, Adobe Flash) •Cannon Kaos (2006, Adobe Flash) •1-Up Hunt! (2006, Adobe Flash) •Super Paper Mario Memory Match (2007, Adobe Flash) •Are You Smarter Than Mario? (2008, Adobe Flash) •Play Nintendo activities (2014–present)
DSiWare applicationsMario Calculator (2009, DSiWare) •Mario Clock (2009, DSiWare) •Nintendo DSi Metronome (2010, DSiWare)
Other gamesAlleyway (1989, GB) •Yoshi's Safari (1993, SNES) •Mario Factory (1994, GP) •UNDAKE30 Same Game (1995, SFC) •Mario's Game Gallery (1995, MS-DOS) •Mario's FUNdamentals (1998, Windows) •Yakuman DS (2005, DS)
Tech demosGame Boy Color Promotional Demo (Unknown, GBC) •Mario's Face (Unknown, DS)
Internal testssnd_test (Unknown, SNES) •NDDEMO (2001, GCN) •Mario Kart XXL (2004, GBA)
CrossoversGame & Watch Gallery seriesGame & Watch Gallery (1997, GB) •Game & Watch Gallery 2 (1997, GB) •Game & Watch Gallery 3 (1999, GBC) •Game & Watch Gallery 4 (2002, GBA)
Super Smash Bros. seriesSuper Smash Bros. (1999, N64) •Super Smash Bros. Melee (2001, GCN) •Super Smash Bros. Brawl (2008, Wii) •Super Smash Bros. for Nintendo 3DS (2014, 3DS) •Super Smash Bros. for Wii U (2014, Wii U) •Super Smash Bros. Ultimate (2018, Switch)
Itadaki Street seriesItadaki Street DS (2007, DS) •Fortune Street (2011, Wii)
Mario & Sonic seriesMario & Sonic at the Olympic Games (2007, Wii) •Mario & Sonic at the Olympic Games (2008, DS) •Mario & Sonic at the Olympic Winter Games (2009, Wii) •Mario & Sonic at the Olympic Winter Games (2009, DS) •Mario & Sonic at the London 2012 Olympic Games (2011, Wii) •Mario & Sonic at the London 2012 Olympic Games (2012, 3DS) •Mario & Sonic at the Sochi 2014 Olympic Winter Games (2013, Wii U) •Mario & Sonic at the Rio 2016 Olympic Games (2016, Wii U) •Mario & Sonic at the Rio 2016 Olympic Games (2016, 3DS) •Mario & Sonic at the Rio 2016 Olympic Games Arcade Edition (2016, arcade) •Mario & Sonic at the Olympic Games Tokyo 2020 (2019, Switch) •Mario & Sonic at the Olympic Games Tokyo 2020 - Arcade Edition (2020, arcade)
NES Remix seriesMainNES Remix (2013, Wii U) •NES Remix 2 (2014, Wii U)
ReissuesNES Remix Pack (2014, Wii U) •Ultimate NES Remix (2014, 3DS)
Mario + Rabbids seriesMario + Rabbids Kingdom Battle (2017, Switch) •Mario + Rabbids Sparks of Hope (2022, Switch)
OtherExcitebike: Bun Bun Mario Battle (1997, SNES) •NBA Street V3 (2005, GCN) •Dance Dance Revolution: Mario Mix (2005, GCN) •SSX on Tour (2005, GCN) •Tetris DS (2006, DS) •Captain Rainbow (2008, Wii) •Art Style: PiCTOBiTS (2009, DSiWare) •Nintendo Land (2012, Wii U) •Puzzle & Dragons: Super Mario Bros. Edition (2015, 3DS) •Nintendo World Championships: NES Edition (2024, Switch)
Nintendo 64games
Super Mario franchiseSuper Mario 64 (1996) •Mario Kart 64 (1996) •Mario no Photopi (1998) •Mario Party (1998) •Mario Golf (1999) •Mario Artist: Paint Studio* (1999) •Mario Party 2 (1999) •Mario Artist: Talent Studio* (2000) •Mario Artist: Communication Kit* (2000) •Mario Tennis (2000) •Paper Mario (2000) •Mario Artist: Polygon Studio* (2000) •Mario Party 3 (2000) •Dr. Mario 64 (2001)
Donkey Kong franchiseDiddy Kong Racing (1997) •Donkey Kong 64 (1999)
Yoshi franchiseYoshi's Story (1997)
CrossoversSuper Smash Bros. (1999)
Virtual Consolegames
Super Mario franchiseGeneralMario Bros.Mario's Super PicrossNES Open Tournament GolfSuper Mario Bros.Super Mario Bros. 2Super Mario Bros. 3Super Mario Bros.: The Lost LevelsSuper Mario KartSuper Mario WorldWrecking Crew
Wii andWii UMario GolfMario Kart 64Mario Party 2Mario Tennis (N64) •Paper MarioPinballSuper Mario 64Super Mario RPG: Legend of the Seven Stars
Wii U andNintendo 3DSMario Kart: Super CircuitMario vs. Donkey KongYoshi's Island: Super Mario Advance 3
Wii UDr. Mario (NES) •Golf (NES) •Mario & Luigi: Partners in TimeMario & Luigi: Superstar SagaMario Golf: Advance TourMario Hoops 3-on-3Mario Kart DSMario Party AdvanceMario Party DSMario Pinball LandMario Tennis: Power TourMario vs. Donkey Kong 2: March of the MinisNew Super Mario Bros.Super Mario 64 DSSuper Mario AdvanceSuper Mario Advance 4: Super Mario Bros. 3Super Mario World: Super Mario Advance 2Wrecking Crew '98
Nintendo 3DSAlleywayBaseballDr. Mario (GB) •Golf (GB) •Mario & Luigi: Superstar SagaMario Golf (GBC) •Mario Tennis (GBC) •Mario's PicrossPicross 2Super Mario Bros. DeluxeSuper Mario LandSuper Mario Land 2: 6 Golden Coins
Yoshi franchiseTetris AttackYoshi (NES) •Yoshi's Cookie (NES) •Yoshi's Story
Donkey Kong franchiseDonkey KongDonkey Kong (GB) •Donkey Kong 3Donkey Kong CountryDonkey Kong Country 2: Diddy's Kong QuestDonkey Kong Country 3: Dixie Kong's Double Trouble!Donkey Kong Jr.Donkey Kong Jr. Math
Wario franchiseWario Land IIWario Land 3Wario Land: Super Mario Land 3WarioWare, Inc.: Mega Microgame$!WarioWare: Touched!Wario's Woods (NES)
OtherGame & Watch GalleryGame & Watch Gallery 2Game & Watch Gallery 3Game & Watch Gallery 4Panel de PonSuper Smash Bros. (N64) •Tetris (GB)
Nintendo Switch Online
Provided softwareTetris 99 (2019) •Super Mario Bros. 35 (2020)Mario Kart 8 Deluxe – Booster Course Pass (2022)aNintendo Music (2024)
Nintendo ClassicsNintendo Entertainment SystemSuper Mario franchiseDr. Mario (2018) •Mario Bros. (2018) •Super Mario Bros. (2018) •Super Mario Bros. 3 (2018) •NES Open Tournament Golf (2018) •Super Mario Bros. 2 (2019) •Super Mario Bros.: The Lost Levels (2019)Wrecking Crew (2019) •Pinball (2022) •Golf (2024)
Donkey Kong franchiseDonkey Kong (2018) •Donkey Kong Jr. (2019) •Donkey Kong 3 (2019) •Donkey Kong Jr. Math (2024)
Yoshi franchiseYoshi (2018)
Wario franchiseWario's Woods (2018)
Super Nintendo Entertainment SystemSuper Mario franchiseSuper Mario Kart (2019) •Super Mario World (2019) •Super Mario All-Stars (2020) •Mario's Super Picross (2020) •Wrecking Crew '98 (2024)
Donkey Kong franchiseDonkey Kong Country (2020) •Donkey Kong Country 2: Diddy's Kong Quest (2020) •Donkey Kong Country 3: Dixie Kong's Double Trouble! (2020)
Yoshi franchiseSuper Mario World 2: Yoshi's Island (2019)
OtherPanel de Pon (2020)
Nintendo 64aSuper Mario franchiseSuper Mario 64 (2021) •Mario Kart 64 (2021) •Mario Tennis (2021) •Dr. Mario 64 (2021) •Paper Mario (2021) •Mario Golf (2022) •Mario Party (2022) •Mario Party 2 (2022) •Mario Party 3 (2023)
Yoshi franchiseYoshi's Story (2021)
Game BoySuper Mario franchiseSuper Mario Land 2: 6 Golden Coins (2023) •Game & Watch Gallery 3 (2023) •Dr. Mario (2024) •Mario Golf (2024) •Mario Tennis (2024) •Alleyway (2024) •Baseball (2024) •Super Mario Land (2024) •Mario's Picross (2025)
Donkey Kong franchiseDonkey Kong Land (2024) •Donkey Kong Land 2 (2024) •Donkey Kong Land III (2024) •Donkey Kong (2025)
Wario franchiseWario Land 3 (2023)
OtherTetris (2023)
Game Boy AdvanceaSuper Mario franchiseSuper Mario Advance 4: Super Mario Bros. 3 (2023) •Mario Kart: Super Circuit (2023) •Mario & Luigi: Superstar Saga (2023) •Super Mario Advance (2023) •Super Mario World: Super Mario Advance 2 (2023)
Wario franchiseWarioWare, Inc.: Mega Microgame$! (2023) •Wario Land 4 (2025)
Yoshi franchiseYoshi's Island: Super Mario Advance 3 (2023)
OtherDensetsu no Starfy 3 (2024)
Nintendo GameCubebSuper Mario franchiseSuper Mario Strikers (2025) •Luigi's Mansion (TBA) •Super Mario Sunshine (TBA)
a Exclusive to Nintendo Switch Online + Expansion Pack
b Exclusive to Nintendo Switch Online + Expansion Pack onNintendo Switch 2