Paper Mario
- This article is about the first Paper Mario game for theNintendo 64. For other uses, seePaper Mario (disambiguation).
Paper Mario | |||||||||||||
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![]() For alternate box art, see therelated gallery. | |||||||||||||
Developer | Intelligent Systems | ||||||||||||
Publisher | Nintendo | ||||||||||||
Platforms | Nintendo 64,iQue Player,Virtual Console (Wii,Wii U),Nintendo 64 - Nintendo Classics | ||||||||||||
Release date | Nintendo 64:![]() ![]() ![]() ![]() ![]() Virtual Console (Wii): ![]() ![]() ![]() ![]() Virtual Console (Wii U): ![]() ![]() ![]() ![]() Nintendo 64 - Nintendo Classics: ![]() ![]() ![]() ![]() ![]() ![]() | ||||||||||||
Languages | English Japanese Chinese (Simplified) French (France) German Spanish (Spain) | ||||||||||||
Genre | RPG | ||||||||||||
Ratings |
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Mode | Single player | ||||||||||||
Format | Nintendo 64: ![]() iQue Player: Wii: Wii U: Nintendo Switch: | ||||||||||||
Input | Nintendo 64: iQue Player: Wii: Wii U: Nintendo Switch: | ||||||||||||
Serial codes | ![]() ![]() |
- “ThinnerMario, Bigger Adventure!”
- —Tagline
Paper Mario is a 2000role-playing game developed byIntelligent Systems for theNintendo 64. It was later re-released for theiQue Player in 2004, theWii'sVirtual Console in 2007, theWii U'sVirtual Console in 2015, andNintendo 64 - Nintendo Classics in 2021.
Paper Mario has the player taking control ofMario on his quest to rescuePrincess Peach and save theMushroom Kingdom fromBowser, who has stolen the mythicalStar Rod ofStar Haven and used its wish-granting powers to make himself invincible. To stop Bowser and rescue Princess Peach, Mario and company must save the sevenStar Spirits; magical beings who have been sealed in cards by Bowser with the power to nullify the Star Rod, as well as the original owners of the Star Rod.
Paper Mario's gameplay is a blend of traditional Japanese role-playing games andSuper Mario-esqueplatforming features; Mario has the ability to jump in both the overworld and in battle, and jumping remains one of the most important actions in the game. The player controls Mario and a party of followers as they journey through theMushroom Kingdom, exploring dungeons, managing stats, and battling enemies. The title refers to the game's arts and crafts aesthetic; nearly every character in the game is drawn as a flat 2D sprite, revealing itself as paper-thin when turning around, and many elements of the environments are also depicted as 2D sprites.
Paper Mario was initially in development for theNintendo 64DD as a proposed sequel toSuper Mario RPG: Legend of the Seven Stars, initially titledSuper Mario RPG 2[10] (or alternatively,Mario RPG 2[11] orMario RPG 64[12]); concept art posted bySuper Mario RPG artist Kazuyuki Kurashima on hisInstagram account in 2019 indicated thatSamus Aran fromMetroid andLink fromThe Legend of Zelda would have appeared alongsideSuper Mario characters.[13]
Paper Mario later became the first installment of thesame-named series and would go on to receive several sequels; the first in the same style of gameplay (Paper Mario: The Thousand-Year Door), followed by four differing games;Super Paper Mario changed the style of gameplay into a platformer, whilePaper Mario: Sticker Star,Paper Mario: Color Splash, andPaper Mario: The Origami King went back to turn-based gameplay, albeit not exactly like the first entries in the series.
Storyline
Opening
The story opens with a place that lies far beyond the sky and far above the clouds, calledStar Haven. Within the sanctuary of Star Haven lies the Star Rod, which can grant any and all wishes. The sevenStar Spirits use this artifact to watch over and protectMushroom Kingdom, until one day, whenBowser andKammy Koopa appear in the sanctuary. Bowser shatters the protective seal over the Star Rod and grabs it in hopes of using its power to defeat Mario. The Star Spirits are then trapped inside cards by Kammy Koopa.
Mario andLuigi receive an invitation to a party fromPrincess Peach. Upon arriving at the castle full of guests from all over the Mushroom Kingdom, Mario proceeds to meet the Princess. However, their meeting is interrupted byBowser's Castle rising from the earth beneathPeach's Castle and lifting both buildings into space. Bowser and Kammy Koopa then appear to kidnap the princess. Mario attempts to fight off Bowser, but finds himself outmatched when Bowser takes out the Star Rod and uses it to make himself invincible. Mario is then cast out of a window and plummets back towards the ground, which allows Bowser to kidnap the Princess.
Prologue: A Plea from the Stars
The prologue begins with the seven Star Spirits manifesting over Mario on the ground, and using their remaining power to save his life. Mario's unconscious body is then found by a family of friendlyGoombas, who carry him back to theirvillage. While knocked out, he receives a vision from one of the Star Spirits,Eldstar, urging him to go toShooting Star Summit. After waking up, Mario meets the Goomba family who found him, includingGoombario, the family's son. Kammy Koopa appears to confirm that Mario is still alive, and blocks the gate out of Goomba Village with aYellow Block. When Mario goes to get a hammer fromGoompa, the family's grandfather, the balcony behind the house is missing. After a short venture that involves Mario saving Goompa and a battle with a local troublemaker calledJr. Troopa, Goompa requests that Goombario join Mario on his quest and together they leave Goomba Village by breaking the block using Goompa's hammer. While travelingGoomba Road, the connecting strip of land between Goomba Village and Toad Town, Mario and Goombario are confronted by theGoomba King and his two lackeys, theRed & Blue Goomba Bros. The protagonists manage to defeat them and reach Toad Town, where they continue on towards Shooting Star Summit.
Atop the summit, Mario is greeted by manifestations of the Star Spirits, who tell Mario the story of how Bowser stole the Star Rod. They further explain that the cards in which they have been trapped are now divided among Bowser's forces, and that Mario must save and release them. In doing that, Mario will gain a power called theStar Beam, which can be used to break Bowser's invincibility and allows Mario to defeat him.
Meanwhile, in the sky, Princess Peach finds herself trapped in her room. Not knowing what to do, she wishes for someone to help her, which summonsTwink, a Star Kid who only recently ascended to Star Haven. Though unable to help Peach deal with Bowser directly, he agrees to deliver theLucky Star, Peach's magical pendant, to Mario and help in whatever way he can.
As Mario returns from Shooting Star Summit, Twink runs into him and delivers the Lucky Star which enables Mario to useAction Commands. Upon re-entering Toad Town, Mario learns thatMerlon, the local fortune-teller, is looking for him. Merlon informs Mario that his search for the Star Spirits will lead him to thefortress east of Toad Town, where theKoopa Bros. are holding a Star Spirit captive.
- Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | プロローグ 星とマリオとクリボーと・・・[?] Purorōgu: Hoshi to Mario to Kuribō to... | Prologue: The Stars and Mario and the Goombas and... | |
Chinese | 序言 来自星星的请求[?] Xùyán: Láizì Xīngxīng de Qǐngqiú | Prologue: The Request from the Stars | |
French | Prologue: L'appel des Etoiles[?] | Prologue: The call of the Stars | |
German | Prolog: Das Flehen der Sterne[?] | Prologue: The Pleading of the Stars | |
Spanish | Prólogo: La Súplica de las Estrellas[?] | Prologue: The Plea of the Stars |
Chapter 1: Storming Koopa Bros. Fortress
After leaving town, Mario followsPleasant Path, but finds the way to the Koopa Bros. Fortress inaccessible to him; so he takes another path toKoopa Village. He arrives to see the localKoopa Troopas being harassed byFuzzies, who are stealing their shells. One of the victims isKooper, who asks Mario for assistance in getting his shell back. Upon returning it, Kooper is so grateful that he joins Mario's group.
With the help of Kooper's special ability, Mario is able to reach the Koopa Bros. Fortress. During his assault on the fortress, he triggers a trapdoor which drops him into a prison cell full ofBob-ombs. One of them,Bombette, explains that they were working for the Koopa Bros. but then later got locked up for revolting against them. She helps Mario and his friends escape by blowing up a crack in the cell wall and decides to accompany him. The group travels to the top of the fortress where they confront the Koopa Bros.. They initially try to scare Mario off with a fake Bowser suit, but their attempt fails, so they decide to fight Mario in a direct battle. They are eventually defeated and knocked off the arena into the prison cell from earlier. With the Koopa Bros. defeated,Eldstar is released and adds his powers to Mario, teaching him the ability to useFocus, as well as the special moveRefresh.
Trapped in her castle in the sky, Peach remembers the existence of a secret passage that leads out of her room. She and Twink use it to leave the room and move to another room in the castle, where they find Bowser's diary. By reading it, Peach and Twink learn that another Star Spirit is being held captive inDry Dry Desert. At that moment, Bowser enters the room and catches the Princess reading his diary. Enraged, he summons twoguardsmen to escort her back to her room, while Twink quietly leaves the scene undetected to inform Mario of the next Star Spirit's location.
After returning to Toad Town, Mario and his friends head towards the train station in the south district of Toad Town, whereDry Dry Railroad leads toMt. Rugged.
- Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | ステージ1 こうりゃく!ノコブロスのとりで[?] Sutēji 1: Kōryaku! Nokoburosu no Toride | Stage 1: Strike! Koopa Bros. Fortress | |
Chinese | 第1章 夺取喏库兄弟要塞[?] Dì 1 Zhāng: Duóqǔ Nuòkù Xiōngdì Yàosài | Chapter 1: Capture Koopa Bros. Fortress | |
French | Chapitre 1: A l'assaut de la forteresse![?] | Chapter 1: Assaulting the fortress! | |
German | Kapitel 1: Schnapp Dir die Koopa Brüder[?] | Chapter 1: Get the Koopa Brothers | |
Spanish | Capítulo 1: A por la Fortaleza[?] | Chapter 1: To the Fortress |
Chapter 2: The Mystery of Dry, Dry Ruins

At Mt. Rugged, a mountain beyond which the desert lies, Mario runs intoParakarry, a distressed mailman who has dropped letters all over the area and asks Mario for assistance. Mario accepts to find the letters, and Parakarry joins Mario's group out of gratitude.
After crossingDry Dry Desert, Mario enters a settlement calledDry Dry Outpost. After exchanging some items for information, he meets with the town leaderMoustafa, who hands him aPulse Stone and tells him to let it guide him to the resting place ofDry Dry Ruins. Following the Pulse Stone's signal through the desert, Mario finds a stone pedestal to set the stone into. The entrance to Dry Dry Ruins rises out of the sand before Mario, and he enters the ruins.
Inside, a ghostly wail tries to warn Mario against continuing his descent. Mario keeps going until he findsTutankoopa, the source of the voice and the guardian of the second Star Spirit. After battling Mario and losing, he is chased out by his Chomp, allowing Mario to free the Star SpiritMamar.
In Peach's Castle, Bowser visits the Princess in her room. He tells her that, with Tutankoopa defeated, he now intends to stop Mario by usingTubba Blubba, who is allegedly invincible. However, Kammy Koopa rushes in to tell Bowser that the Star Spirit guarded by Tubba Blubba has escaped. Once they leave, Peach and Twink hypothesize that even an invincible person must have a weakness. After some investigating, their theory is confirmed by an overheard conversation between Bowser's men, though Peach never learns what the weakness is exactly.
After returning to Toad Town, Mario findsa cowardly Toad guard who claims he saw a ghost vanish intoForever Forest. Mario investigates and meetsBootler, a servant ofLady Bow who requests Mario's presence in her mansion in the heart of the forest.
- Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | ステージ2 アラビンいせきのなぞ[?] Sutēji 2: Arabin Iseki no Nazo | Stage 2: The Mystery of Dry Dry Ruins | |
Chinese | 第2章 干旱废墟的秘密[?] Dì 2 Zhāng: Gānhàn Fèixū de Mìmì | Chapter 2: The secret of Dry Dry Ruins | |
French | Chapitre 2: Le mystère des Ruines Sec Sec[?] | Chapter 2: The mystery of Dry Dry Ruins | |
German | Kapitel 2: Wie der Wind der Wüste[?] | Chapter 2: Like the Wind of the Desert | |
Spanish | Capítulo 2: El Misterio de las Ruinas[?] | Chapter 2: The Mystery of the Ruins |
Chapter 3: The "Invincible" Tubba Blubba
Mario follows the invitation through the maze-like forest and findsthe mansion he was referred to. After overcoming the challenges inside, Mario meets Lady Bow. He is told aboutTubba Blubba, the threat he poses, and the secret that may be related to his weakness. Bow then uses the Star Spirit Skolar the Boos found and captured as leverage to get Mario to defeat Tubba Blubba. She also joins Mario because she is tired of seeing her fellow Boos suffering, and because Mario will need her to get to Tubba Blubba's Castle.
The group leaves Forever Forest and heads towardsGusty Gulch. There, they witness Tubba Blubba attacking a ghost village and devouringa Boo. Mario and his friends follow Tubba Blubba to his castle and sneak their way up to the master bedroom. In a chest next to the bed, Mario findsYakkey, a talkative key who tells them that he is the literal key to Tubba Blubba's secret insideWindy Mill. Yakkey concludes that Mario must be a thief, so he alerts Tubba Blubba of them. With a furious Tubba Blubba chasing them, Mario and his friends escape the castle, run all the way down to Windy Mill, and unlock it with the key.
Inside Windy Mill they find Tubba Blubba's secret, which turns out to behis heart that has been controlling the body remotely. After Mario beats it, the heart escapes outside the mill, where Tubba Blubba's body has caught up with Mario. Heart and body re-unite and attempt to fight Mario again, but with the heart being back inside Tubba Blubba's body, he is vulnerable again. After his defeat, Tubba Blubba decides to release all the Boos he has eaten, and reveals he is really a sensitive guy who did not like being scared by the Boos. Lady Bow, pleased with the outcome, holds up her part of the bargain and freesSkolar.
In Peach's Castle, Twink and the Princess decide to sneak out of the bedroom again. They immediately run into Bowser and Kammy Koopa, who are discussing how Mario's next target will beShy Guy's Toy Box, and pondering what the best way to defeat him there would be. Bowser then tries to coax Peach into telling him about Mario's secret weaknesses, and sends Kammy Koopa to impede his progress using this information.
After returning to Toad Town from his trip to Forever Forest, Mario finds the town overrun withShy Guys stealing people's belongings. Mario and his friends are able to trace the source of the Shy Guy attacks to one of the vacant houses in the residential area. By hiding inside with Lady Bow's ability, Mario is able to observe one of the Shy Guys opening a hidden door to a secret back room hiding the Shy Guy's Toy Box.
- Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | ステージ3 ふじみのドガボン[?] Sutēji 3: Fujimi no Dogabon | Stage 3: Dogabon the Immortal (Dogabon isTubba Blubba's Japanese name.) | |
Chinese | 第3章 “无敌的”图巴・布路巴[?] Dì 3 Zhāng: "Wúdí de" Túbā Bùlùbā | Chapter 3: The "Invincible" Tubba Blubba | |
French | Chapitre 3: L'Invincible Tubba Blubba[?] | Chapter 3: The Invincible Tubba Blubba | |
German | Kapitel 3: Der Unbezwingbare[?] | Chapter 3: The Invincible | |
Spanish | Capítulo 3: El "Invencible" Tubba Blubba[?] | Chapter 3: The "Invincible" Tubba Blubba |
Chapter 4: Trials in the Toy Box
Inside the toy box, Mario runs into obstacles he cannot overcome by himself, such as the railway system missing a train, orGourmet Guy blocking the way. In these cases, Mario must fight Shy Guys, retrieve items that were stolen from Toad Town citizens, and return them to their owners. At certain points, Kammy Koopa appears and attempts to execute Bowser's plan by summoning obstacles related to the answers Peach gave as Mario's weaknesses.
Eventually, Mario reaches the Red Station, where he encounters and battles theBig Lantern Ghost, who upon defeat drops his lantern and flees. Inside the lantern isWatt, aLi'l Sparky who was captured by the Shy Guys and used as a light source. Being grateful for being rescued, Watt joins Mario's group.
After that, Mario locates the Shy Guys' central base of operations, where he meets their leader,General Guy. He rallies his men and sends several waves of Shy Guy infantry against Mario and his friends, who dispatch them one after another. Eventually, General Guy fights Mario himself. After defeat, General Guy and his Shy Guys flee, leaving Mario able to rescueMuskular, the fourth Star Spirit.
In Peach's Castle, the Princess encounters Gourmet Guy during one of her secret trips outside of her room. Gourmet Guy tells Peach that he is technically obligated to let the guards know he saw her wandering around, but he might look the other way if she went into the castle kitchen and baked him a cake. Peach complies, and, with Twink's help, bakes a strawberry cake, which makes Gourmet Guy ecstatic. Once he regains his composure, he informs Peach that the next Star Spirit is being held onLavalava Island, an island to the south. The Princess ends up being spotted by Kammy Koopa and escorted back to her room.
Mario heads to the Toad Town harbor, where he meetsKolorado the archeologist and awhale. The whale offers to carry Mario and his friends over the ocean, but only if Mario enters his belly to cure a bellyache he has been having. Inside, Mario finds aFuzzipede irritating the whale's belly. After fighting the Fuzzipede and getting it out of the whale's belly, Mario's group rides the whale to Lavalava Island, with Kolorado joining them to find treasure.
- Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | ステージ4 とつげき!おもちゃばこ[?] Sutēji 4: Totsugeki! Omochabako | Stage 4: Assault inside the Toy Box! | |
Chinese | 第4章 玩具盒里的历练[?] Dì 4 Zhāng: Wánjùhé lǐ de Lìliàn | Chapter 4: Trials in the Toy Box | |
French | Chapitre 4: Joujou dans le Coffre à jouets[?] | Chapter 4: Toy in the Toy Box | |
German | Kapitel 4: Spiel mit dem Zeug[?] | Chapter 4: Playing with the stuff | |
Spanish | Capítulo 4: La Misteriosa Caja de Juguetes[?] | Chapter 4: The Mysterious Toy Box |
Chapter 5: Hot, Hot Times on Lavalava Island
OnLavalava Island, Mario and Kolorado find the entrance toMt. Lavalava inaccessible due to a lava river. They head to the nearbyYoshi's Village to ask the locals for information, but the village is in a state of panic because their kids went missing inJade Jungle. Mario heads into the jungle to search for the missing children and finds their caretaker,Sushie, stuck in a tree. After being freed, she joins Mario to locate all of the missing Yoshis and bring them back to their parents. With the kids returned and the villagers pacified, Mario is able to talk to theVillage Leader about reaching Mt. Lavalava. The Yoshi suggests seeking outRaphael the Raven in Jade Jungle. Mario finds Raphael on top of a large tree in an area accessible only with theJade Raven. Raphael offers his assistance by summoning his Raven followers to construct a set of ropeways to help Mario across the lava river.
Inside, Mario and Kolorado explore the caverns of Mt. Lavalava, with the former doing most of the work and the latter suffering various injuries while trying to be useful. Deep inside the volcano, they meet Lava Piranha, the guardian of the Star Spirit. Mario defeats it and releasesMisstar, but at that moment the volcano starts to erupt. As they flee, Kolorado notices atreasure chest which he presumes contains the treasure he has been looking for. Before the lava reaches them, Misstar grabs him and Mario's group and escapes the volcano through the caldera. The treasure chest gets blown out of Mt. Lavalava and into Jade Jungle.

In the meantime, Peach encounters Bowser's minions setting up aquiz show. Since they are one player short, they ask Peach to participate. During the show, several of the questions reveal that there is a Star Spirit held captive in a place calledFlower Fields. For her participation in the game she is handed aSneaky Parasol, an item that can copy the appearance of whoever the holder is facing. Before she can make any use of it, Bowser enters the room, spots the Princess, and has her escorted back to her room.
In Toad Town, Twink informs Mario that the sixth Star Spirit is hidden inFlower Fields. To get there, Mario must find the four Magical Seeds from theBub-ulbs across the world. Kolorado has found one, which he trades for Mt. Lavalava's treasure in the chest, the Volcano Vase. Planting the Magical Seeds in Toad Town creates the doorway to Flower Fields.
- Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | ステージ5 南の海のジャンボル島[?] Sutēji 5: Minami no umi no Janboru Tō | Stage 5: Jambol Island of the south sea | |
Chinese | 第5章 南海中的火山岛[?] Dì 5 Zhāng: Nánhǎi Zhōng de Huǒshān Dǎo | Chapter 5: Volcano Island in the South Sea | |
French | Chapitre 5: Ça chauffe sur l'Île Lavelave[?] | Chapter 5: Hot on Lavelave Island | |
German | Kapitel 5: Aloha auf Lavalava-Eiland[?] | Chapter 5: Welcome to Lavalava Island (Aloha is Hawaiian for "welcome".) | |
Spanish | Capítulo 5: Calor en la Isla Lavalava[?] | Chapter 5: Heat in Lavalava Island |
Chapter 6: Dark Days in Flower Fields
When Mario enters the Flower Fields, he sees the place shrouded in clouds. TheWise Wisterwood tells Mario that the clouds are the result ofHuff N. Puff, who is using his Puff Puff Machine to cover Flower Fields in clouds. Because of this, the Sun cannot rise to the sky. Mario thus needs to destroy the Puff Puff Machine to make the Sun rise to the sky, and help the local flowers to acquire aMagical Bean,Miracle Water andFertile Soil. These will create a beanstalk up to theCloudy Climb where Huff N. Puff is hiding with the Star Spirit. Mario also meets a strange Lakitu calledLakilester who insists his name is Michael, and then Spike. He fights Mario under the orders of Huff N. Puff, but after losing, he decides to join Mario because he sees no reason in working for Huff N. Puff. He then fights a group of Lakitus and destroys the Puff Puff Machine, before planting the Magical Bean. When thebeanstalk is grown, Mario heads to theCloudy Climb and defeats Huff N. Puff for the sixth Star Spirit,Klevar.
Back at the castle, Peach uses theSneaky Parasol to turn herself into one of the guards, allowing her to move around the castle without fear of getting caught. Peach then learns that Kammy Koopa has finished preparations for something to defeat Mario. Before she can find out what it is, however, Kammy notices a peculiar smell coming from her disguise and turns her back to normal with a spell. She is then taken back to her room yet again.
Back in Toad Town, Mario finds aNinji waiting for him at Merlon's house. The Ninji informs thatMerle ofStarborn Valley has something important to tell Mario, and that he must go there. Mario finds a Warp Pipe toShiver City inToad Town Tunnels.
- Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | ステージ6 花と雲につつまれて[?] Sutēji 6: Hana to Kumo ni Tsutsumarete | Stage 6: Shrouded in clouds and flowers | |
Chinese | 第6章 黑暗中的鲜花原野[?] Dì 6 Zhāng: Hēi'àn Zhōng de Xiānhuā Yuányě | Chapter 6: Flower Fields in the Darkness | |
French | Chapitre 6: Sale temps au Champ de Fleurs[?] | Chapter 6: Bad weather in the Flower Field | |
German | Kapitel 6: Tränen auf Blütenblättern[?] | Chapter 6: Tears on Petals | |
Spanish | Capítulo 6: Flores y Nubes...[?] | Chapter 6: Flowers and Clouds... |
Chapter 7: A Star Spirit on Ice
In Shiver City, Mario finds out that he cannot go toStarborn Valley unless theMayor grants him permission. However, he finds the Mayor unconscious on the floor and becomes a suspect for the Mayor's murder. With novelistHerringway's help, the truth is revealed: the Mayor was knocked out by the falling box containing a gift for the novelist. With the mystery solved, the Mayor allows Mario to go to Starborn Valley.
On the way to Starborn Valley, Mario faces Jr. Troopa again, as well as a mini-boss calledMonstar.
Once Mario reaches the Starborn Valley, he meetsMerle, who tells Mario to go to theCrystal Palace, where the seventh Star Spirit is being held. He then gives Mario ascarf, telling him to use it on something special, then telling Mario to go and ask Mayor Penguin for the other special item, abucket. Mario goes to a line of snowmen on the path between Shiver City and Starborn Valley, one missing a scarf and the other missing a hat. Mario gives the items to the respective owners. The snowmen thank him and open the way to the Crystal Palace. Along the way to the palace, they meet the spirit ofMadam Merlar, who gives Mario theStar Stone, to reach the palace. Once they reach theCrystal King at the palace's back, Mario defeats him for the final Star Spirit,Kalmar.
In Peach's Castle, Kammy Koopa informs Bowser that Mario now has all seven Star Spirits. Bowser orders the Koopa Troop to their battle stations and has the princess tied up to keep her out of mischief. Twink tries attacking him, but Bowser simply swats him out of the window.
Meanwhile, Mario and the team reachStar Haven with the help of the seven Star Spirits, acquire theStar Beam, and use the power of the Star Spirits to travel toBowser's Castle.
- Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | ステージ7 さいはての地へ[?] Sutēji 7: Saihate no chi e | Stage 7: To the end of the Earth | |
Chinese | 第7章 冰雪中的星之魂[?] Dì 7 Zhāng: Bīngxuě Zhōng de Xīngzhīhún | Chapter 7: Star Spirit in the Ice | |
French | Chapitre 7: Etoile des neiges[?] | Chapter 7: Snow star | |
German | Kapitel 7: Kristallene Träume[?] | Chapter 7: Crystalline Dreams | |
Spanish | Capítulo 7: Una Estrella Congelada[?] | Chapter 7: A Frozen Star |
Chapter 8: A Star-Powered Showdown!

After going through Bowser's Castle, falling for traps, solving puzzles and getting attacked by Jr. Troopa one last time in the process, Mario and his team find Princess Peach and Bowser in the same place where Mario first encountered Bowser at the start of the game. The Star Beam lets Mario negate Bowser's invincibility and beat him, but Bowser takes his loss as a warm-up and flees with Peach to the castle roof, followed by Mario. Kammy Koopa activates her creation, thePower Platform, to pump Bowser up in both power and size; when he powers up with the Star Rod, Mario finds that the Star Beam is now ineffective.
Meanwhile, Twink frees the Princess, and the two battle Kammy. As Peach uses Focus, Twink slowly becomes stronger to the point where he becomes immune to Kammy's attacks. Kammy remembers before her defeat that the Stars get their power from the wishes of ordinary people. Twink urges the Princess to make a wish for everyone in the Mushroom Kingdom while he goes to help Mario and the Star Spirits. Peach's wish fills the Star Spirits with more power; thus enabled, as Mario recovers, the Spirits upgrade the Star Beam toPeach Beam, which cuts through Bowser's enhanced power. After a lengthy battle with Bowser that ultimately leaves the Koopa King defeated, Mario returns the Star Rod to the Star Spirits. The Power Platform and Bowser's Castle begin to self-destruct, but the Star Spirits protect Peach's Castle from the explosion and restore it to its spot.
Several days later, Mario, his partners, and many others receive invitations from Princess Peach for another party. After a speech by Peach where she thanks everyone for their collective effort in restoring the peace to the Mushroom Kingdom, thestaff credits begin to roll as the scene switches to aparade with nearly the entire cast participating. At the end, Mario and Peach walk to Mario's House and watch a fireworks display, which continues on until the player turns off or resets the game console.
- Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | ステージ8 たいけつ!大魔王クッパ[?] Sutēji 8: Taiketsu! Daimaō Kuppa | Stage 8: Showdown! Demon King Koopa | |
Chinese | 第8章 与酷霸王的最后决战![?] Dì 8 Zhāng: Yǔ Kùbàwáng de Zuìhòu Juézhàn! | Chapter 8: Final Battle with Bowser! | |
French | Chapitre 8: Final des Etoiles[?] | Chapter 8: Finale of the Stars | |
German | Kapitel 8: Showdown unter Sternen[?] | Chapter 8: Showdown under the Stars | |
Spanish | Capítulo 8: ¡El Malvado Rey Bowser![?] | Chapter 8: The Evil King Bowser! |
Gameplay
For the majority of the game, the player controls Mario as he travels through various locations in theMushroom Kingdom. The game is divided into chapters, with each chapter generally being set in a different area. Many of these areas contain NPCs and/or enemies. Some NPCs, such asTayce T., can provide Mario and his party with services.
On his way, Mario and his friends use various abilities that help them progress on their adventure. Mario can jump to reach higher ground, traverse gaps, or reach blocks floating above his head. Early on, Mario obtains a hammer that is used to break larger blocks and other obstacles. Throughout the game, the player will obtain special items that upgrade Mario's jump and hammer and give him new abilities.
At the end of each chapter, an interlude occurs in which the player takes control of Princess Peach. Peach does not have access to Mario's abilities, party members, or inventory. Items picked up as Peach can be deposited in theMysterious Treasure Chest in the castle storage room so they can later be picked up by Mario from the chest's counterpart atMerluvlee's Place.
Controls
Overworld
| Menu
| Battle
| As Princess Peach
|
Mario's stats
Stat | Initial value | Min. value | Max. value | Function | |
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![]() Mario | ![]() | 1 | 1 | 27 | Indicates Mario's progress overall. With each new level, the player may increase HP, FP, or BP. |
![]() | 10 | 5 | 50 | Denote Mario's health. If they reach zero,the game is over. | |
![]() | 5 | 5 | 50 | Allow Mario and his party members to perform more potent moves. | |
![]() | 3 | 3 | 30 | Determine which and how many Badges Mario can equip. | |
![]() | 0 | 0 | 7 | Used to fuel Special Moves. Unavailable until at least one Star Spirit (Eldstar) has been rescued. | |
![]() | 0 | 0 | 100 | Denote Mario's progress towards the next level. They are awarded after battles and collecting 100 of them makes Mario level up. | |
![]() | 0 | 0 | 999 | Dropped by enemies, found in ? Blocks and other places. They are used to purchase items. | |
![]() | 0 | 0 | 160 | Can be found in hidden places or received from NPCs. Mario can exchange them for Badges with Merlow. | |
![]() | 0:00 | 0:00 | 99:59 | Measures for how long the player has played the game. It has no effect on gameplay. |
Upgrades
Image | Item | Location | Effect |
---|---|---|---|
![]() | Boots | Available from the start | The Boots allow Mario to use theJump command in battle. His jump attack deals 1 point of damage without attack modifiers and hits twice if timed correctly. |
![]() | Super Boots | Boo's Mansion | The Super Boots allow Mario to use theSpin Jump which can break through wooden floor panels and reveal hidden panels containing Star Pieces. They also upgrade the strength of his jump attack, making it deal 2 points of damage per hit at base power. The jump hits twice if the action command is executed. |
![]() | Ultra Boots | Toad Town Tunnels | The Ultra Boots upgrade the Spin Jump to theTornado Jump which retains its previous ability and allows Mario to get some extra height for his jumps. They also upgrade the strength of his jump attack, making it deal 3 points of damage per hit at base power. The jump hits twice if the action command is executed. |
![]() | Hammer | Goomba Village | The Hammer allows Mario to breakYellow Blocks and use theHammer command in battle. His base hammer attack deals 1 point of damage (2 if timed correctly). |
![]() | Super Hammer | Dry Dry Ruins | The Super Hammer allows Mario to breakStone Blocks and upgrades the base strength of his hammer attack power to 2 (4 if timed correctly). |
![]() | Ultra Hammer | Mt. Lavalava | The Ultra Hammer allows Mario to breakMetal Blocks, reveal hidden panels containing Star Pieces, and upgrades the base strength of his hammer attack power to 3 (6 if timed correctly). |
![]() | Ultra Stone | Jade Jungle | The Ultra Stone enables Mario to useSuper Blocks to upgrade party members to Ultra Rank. |
![]() | Sneaky Parasol | Peach's Castle | With this item, Princess Peach can copy the appearance of any NPC she is facing in her castle. |
Objects
A list of reoccurring devices that Mario can encounter during his quest. Some of them are beneficial and help the player by making traveling easier, containing items, or making Mario and his friends stronger. Others serve as obstacles and require a specific ability, item, or party member to overcome.
Beneficial objects
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Party members
An important part ofPaper Mario is the party member system. Throughout his journey, Mario befriends various residents of the Mushroom Kingdom who join him on his quest, known asparty members. Every party member has an overworld ability that can be used by pressing and usually serves to aid in traversing the landscape in some way, such as Parakarry's flight or Watt's ability to light up dark areas and reveal hidden blocks. Additionally, party members can aid Mario in battle by using various moves, many of which are based on their overworld abilities.
Ranking-up party members
Each party member joins Mario at their most basic rank and is able to choose from two moves in battle. If the player manages to locate aSuper Block, they may upgrade one of their currently available party members to the next rank, which increases the damage output of all their attacks and lets them learn a new move.
The first time a party member is upgraded, they advance to Super Rank. To upgrade them even further, Mario needs to be in possession of theUltra Stone, which allows party members to reach Ultra Rank. At Ultra Rank, each party member has four moves and cannot be upgraded further. There are 16 Super Blocks in the game in total, enough to advance every party member to their final rank.
List of party members
Name | Info | Overworld ability | ||||||||||||
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![]() Goombario |
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![]() Kooper |
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![]() Bombette |
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![]() Parakarry |
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![]() Lady Bow |
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![]() Watt |
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![]() Sushie |
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![]() Lakilester |
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Battle system
Paper Mario uses a turn-based side-view battle system. Enemies are visible on the overworld and initiate a battle if the player makes contact with them. The manner in which this happens also determines whether the battle starts in Mario's or the enemies' favor; successfully attacking an enemy on the overworld nets Mario a preemptive hit on an enemy, referred to as a first strike, whereas getting hit by an enemy attack gives the enemy a free turn to damage Mario before the fight starts proper.
On the battle screen itself, Mario and one party member of his choice find themselves on the left side of the screen, with the enemy group occupying the right side. What kind of enemies Mario faces is determined by which type of enemy initiated the battle on the overworld, with severaldifferent formations being possible.
To win a battle, the player must eliminate all enemies on the opposite side, either by defeating them or by making them run away. An enemy counts as defeated if theirHeart Points (HP) are dropped to zero. Likewise, if Mario's HP drop to zero without aLife Shroom in his inventory, the battle is lost. The player can keep track of Mario's HP and various other stats with the battle statistic on the top side of the screen.
During battle, the player and the enemies take turns attacking. The damage an attack will do is determined by the attack's power minus the target's defense rating. During the player's turn, Mario and the currently active party member each get an action, the order being changeable by pressing.
Mario's action
Mario's main attack options all fall into the two categories of "hammer" and "jump". The condition of the targeted enemy may make one or both of these options either inaccessible or inadvisable. Hammer attacks have a limited range and can only attack the first ground-bound enemy of a group. Jump attacks on the other hand can reach past enemies standing in the way, or attack enemies flying out of reach, but jumping on a spiked or otherwise hazardous foe cancels the attack and makes Mario take 1 HP of damage.
Both hammer and jump attacks can be customized by outfitting Mario with certain Badges. Custom hammer or jump attacks usually consumeFlower Points (FP) and cannot be used if the required amount is not available.

Once unlocked by finding the correlating Star Spirits, Mario is also able to use special moves. These can have a wide variety of effects depending on the move used, but all of them consume a certain amount ofStar Power (SP). Mario's SP is represented by a series of colored bars at the top of the screen, and each bar equals one unit. A small amount of SP is regained with each turn, but more may be restored by using theFocus command.
Aside from hammer and jump attacks or special moves, Mario can also use items from his inventory, do nothing, or attempt to run away. During an escape attempt, a bar appears that may be anywhere between empty and completely full, depending on the number and level of enemies. The player can slowly fill the bar by repeatedly tapping. While escaping is in progress, an indicator slides back and forth between the right and left side of the bar until it stops. If it stops on the filled portion of the bar, the escape attempt is successful and Mario returns to the overworld (while losing a few coins in the process). Otherwise Mario wastes his action and the battle continues.
Party member action

The party member's options are more limited than Mario's, but can be increased by equipping Badges. Under normal circumstances, a party member can either attack or do nothing, the latter of which skips their action. Depending on their level, a party member can have up to four attacks in their repertoire. At least one of these attacks is always free to use, whereas other, more potent attacks cost Flower Points.
The party members do not have their own FP and instead draw from the same pool as Mario does. Special care has to be taken with party members who use jump-type attacks, because they are susceptible to the same hazards as Mario's jump command, which means the party member can get injured by jumping on certain enemies.
Only one party member can be used during battle, but the currently active one can be swapped out for a different party member during battle. This uses a turn unless theQuick Change Badge is equipped.
Enemy action
After both Mario and his party member have taken their actions, all able enemies will then attack one after another. In most cases, enemies will target Mario, but some attacks can hit the party member, either separately or additionally to Mario. Since Mario's party members do not have HP themselves, every time they get hit, they will acquire the injured status effect, which prevents them from taking action for a few turns.
Once all enemies have attacked, the current turn ends and the next one starts from the beginning again, with the player choosing Mario and his party member's actions.
Status effects
Some items and attacks afflict their targets with conditions that affect their battle performance. In most cases, these status effects are temporary and the number of turns they will last is denoted along with an icon that indicates what the status effect is. Status effects only apply in battle and wear off once the player returns to the overworld.
Regular effects
Appearance | Name | Effect |
---|---|---|
![]() | Attack power up | Boosts the damage of all attacks by the specified amount. |
![]() | Defense up | Reduces damage from incoming attacks by the specified amount. |
![]() | Dizzy | The target is unable to execute actions until the effect wears off. |
![]() | Frozen | |
![]() | Immobilized | |
![]() | Paralyzed | |
![]() | Sleepy | |
![]() | Electrified | If the target is hit by a contact attack, the attacker receives one point of damage. If the attack is part of a sequence, it will be canceled after the first hit. |
![]() | Invisible | Forces all attacks against the target to miss. |
![]() | Poison | The target's sprite gets a green tint and they take one point of damage every turn. |
![]() | Tiny | The target is shrunk and the power of their attacks is cut in half. |
Unique effects
Appearance | Name | Effect |
---|---|---|
![]() | Cloud Nine | Mario is encased in a cloud which randomly causes enemy attacks to miss. |
![]() ![]() | Danger | This state triggers when Mario's HP are equal to or less than 5. It has no immediate effect on battle, but some Badges require him to be in this state to work. |
![]() | Flipped | A state unique to shell-wearing enemies and Clefts. An enemy that has been flipped upside-down has reduced defense and may not be able to attack for one or more turns. |
![]() | Injured | This state is exclusive to party members and triggers every time they take damage. An injured party member is immobilized and cannot be switched out until the effect wears off. |
![]() ![]() | Peril | This state triggers when Mario's HP drops down to 1. It has no immediate effect on battle, but some Badges require him to be in this state to work. |
![]() | Stone | Mario becomes impervious to all enemy attacks, but also cannot move. |
Action Commands
After Mario receives the Lucky Star at the foot of Shooting Star Summit, the player is able to use action commands in battle. From then on, whenever Mario or his party member execute an attack, a prompt shows up and input from the player is required. If the action command is successful, attacks will do bonus damage or have other additional effects.
Likewise, if during an enemy's turn the player presses right before an attack connects, Mario will guard against it and the damage will be reduced by 1. Additionally, if an enemy attack would cause a status effect, successfully guarding against it cancels the effect.
End of battle
Once all enemies have been eliminated, Mario receives experience in form ofStar Points. The amount of Star Points received depends on the levels of the defeated enemies as well as that of Mario himself, and may be anywhere between none and 100. Whenever Mario's Star Point count reaches 100, his level increases by one and the player gets to choose whether to increase Heart Points, Flower Points, or Badge Points. Once any statistic is maxed out, it is impossible to give further points to that specific statistic.
After the battle ends, the game shifts back to the overworld. The enemy that triggered the battle disappears and leaves behind coins, hearts or flowers that restore HP and FP respectively, or items.
Items
Items inPaper Mario come in two categories: Regular items and key items.
Regular items are helpful goodies with a variety of effects, like restoring HP or FP, or dealing damage to enemies. This type of item is commonly sold in shops. They also occasionally get dropped by defeated enemies, can be found in ? Blocks, or acquired by havingTayce T. cook.
Mario can carry up to ten of these items, and they can be used by pressing. If an eleventh item is picked up, one of the other 10 has to be discarded before it can be added to the inventory. Up to 32 regular items can be stored by using the check system in shops.
Key items are unique objects that are used to progress through the story, or for the completion of sidequests. They are listed separately from regular items and do not affect Mario's carrying capacity. If a situation requires a key item and Mario has said item in his possession, a prompt shows up and the item can be given away. Key items stay with Mario until they are needed; They cannot be dropped, sold, or stored.
Regular items
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Key items
Item | Location | Effect |
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![]() Artifact | Dry Dry Ruins | Can be brought to Kolorado in exchange for a Star Piece. |
![]() Autograph | Mario's House | Luigi's signature, requested by Koopa Koot as one of his favors. |
![]() Autograph | Shooting Star Summit | Merluvlee's signature, requested by Koopa Koot as one of his favors. |
![]() Blue Key | Crystal Palace | Opens the blue door inside Crystal Palace. |
![]() Boo's Portrait | Boo's Mansion | A sentient painting of an oldBoo. Mario needs to return it to its picture frame to access the mansion's third floor. |
![]() Bucket | Shiver City | These two items are necessary to open the path to Shiver Mountain. |
![]() Scarf | Starborn Valley | |
![]() Calculator | Shy Guy's Toy Box | Stolen from Rowf, the owner of the Badge Shop, during the events of Chapter 4. It can be returned for an I Spy Badge. |
![]() Castle Key | Tubba Blubba's Castle | Opens a door in Tubba Blubba's Castle. |
![]() Castle Key | Peach's Castle | Opens a door in Princess Peach's Castle. |
![]() Castle Key | Bowser's Castle | Opens a door in Bowser's Castle. |
![]() Butter | Peach's Castle | One of the ingredients available for Princess Peach to bake a cake for Gourmet Guy during one of her interludes. |
![]() Cleanser | ||
![]() Cream | ||
![]() Egg | ||
![]() Flour | ||
![]() Milk | ||
![]() Salt | ||
![]() Strawberry | ||
![]() Sugar | ||
![]() Water | ||
![]() Cookbook | Shy Guy's Toy Box | Once this book is returned to Tayce T. during Chapter 4, she will be able to cook with two ingredients at once. |
![]() Crystal Ball | Dry Dry Outpost | Involved in one of Koopa Koot's favors. Mario needs to fetch this item from Merlee to get Merluvlee's autograph. |
![]() Crystal Berry | Flower Fields (Posie area) | Given to Mario by Posie during Chapter 6. Mario can bring this item to Rosie and exchange it for the Water Stone. |
![]() Diamond Stone | Dry Dry Ruins | A set of stone carvings that act as keys to Tutankoopa's chamber. |
![]() Lunar Stone | ||
![]() Pyramid Stone | ||
![]() Ultra Stone | Jade Jungle | The Ultra Stone enables Mario to use Super Blocks to upgrade party members to Ultra Rank. |
![]() Sneaky Parasol | Peach's Castle | With this item, Princess Peach can copy the appearance of any NPC she is facing. |
![]() Dictionary | Shy Guy's Toy Box | Stolen from Russ T. during the events of Chapter 4. It can be returned for a Star Piece. |
![]() Diploma | Toad Town Dojo | Documents that certify Mario's victory over the challenges of the Toad Town Dojo. |
![]() Fourth-Degree Card | ||
![]() Third-Degree Card | ||
![]() Second-Degree Card | ||
![]() First-Degree Card | ||
![]() Dolly | Goomba Village | Goombaria lost this doll before the events of the game. It can be returned to her for a Star Piece. |
![]() Empty Wallet | Koopa Village | Dropped by Koopa Koot during a shopping trip. One of his favors involves returning it to him. |
![]() Fertile Soil | Flower Fields (Posie area) | Used to grow a giant beanstalk and access Cloudy Climb, where Huff N. Puff is fought. |
![]() Magical Bean | Flower Fields (Petunia area) | |
![]() Miracle Water | Flower Fields (Lily area) | |
![]() Fortress Key | Koopa Bros. Fortress | Opens a door in the Koopa Bros. Fortress. |
![]() Frying Pan | Shy Guy's Toy Box | Stolen from Tayce T. during the events of Chapter 4. It is necessary to return it to her so she will bake a Cake for Gourmet Guy. |
![]() Glasses | Koopa Village | Appears during one of Koopa Koot's favors. |
![]() Gold Credit | Koopa Village | Allows Mario to play the gameSmash Attack in theToad Town Playroom. |
![]() Jade Raven | Yoshi's Village | Given to Mario for finding the Yoshi kids in Jade Jungle. Must be placed inside theRaven statue in Jade Jungle to meetRaphael the Raven. |
![]() Koopa Legends | Koopa Village | Involved in one of Koopa Koot's favors. Mario needs to fetch this item fromKolorado's wife. |
![]() Kooper's Shell | Koopa Village | One of the shells stolen during the Fuzzy attack in Koopa Village. Kooper needs this item before he can join Mario. |
![]() Lucky Star | Shooting Star Summit | Allows Mario and his friends to perform action commands. |
![]() Lyrics | Toad Town (Club 64) | Involved in the quest to make Pop Diva sing again. Mario must deliver this item to the Composer in Dry Dry Outpost to receive the Melody in return. |
![]() ![]() ![]() ![]() Magical Seed | Toad Town Mt. Rugged Forever Forest Yoshi's Village | Four seeds given to Mario by theBub-ulbs strewn about the Mushroom Kingdom, as well as Kolorado. They open the path to Flower Fields when planted in the Toad Town garden. |
![]() Mailbag | Shy Guy's Toy Box | Stolen from the Postmaster during the events of Chapter 4. It can be returned for a Star Piece. |
![]() Melody | Dry Dry Outpost | Involved in the quest to make Pop Diva sing again. Mario receives this item in exchange for the Lyrics and must return it to the Master Poet in Club 64. |
![]() Mystery Note | Shy Guy's Toy Box | A note that reveals the order to hit the four colored boxes in Shy Guy's Toy Box. |
![]() Mystical Key | Tubba Blubba's Castle | A sentient key that guards the secret to Tubba Blubba's invincibility. It unlocks Windy Mill. |
![]() Odd Key | Toad Town | Unlocks the house next to Tayce T.'s. |
![]() Old Photo | Boo's Mansion | Required in one of Koopa Koot's favors. |
![]() Package | Boo's Mansion | Involved in one of Koopa Koot's favors. Mario must fetch this item from one of the Boos in the mansion to complete it. |
![]() Palace Key | Crystal Palace | Opens the last locked door in Crystal Palace. |
![]() Prison Key | Bowser's Castle | Unlocks a prison in Bowser's Castle. |
![]() Pulse Stone | Dry Dry Outpost | Given to Mario by Moustafa. It is needed to enter Dry Dry Ruins. |
![]() Record | Boo's Mansion | A record for the phonograph on the mansion's second floor. It is necessary for using the phonograph to obtain the Weight. |
![]() Red Jar | Dry Dry Outpost | Involved in one of Koopa Koot's favors. Mario must travel to Little Mouser's shop and buy a series of items to obtain the jar. |
![]() Red Key | Crystal Palace | Opens the red door in Crystal Palace. |
![]() Ruins Key | Dry Dry Ruins | Opens a door in Dry Dry Ruins. |
![]() Silver Credit | Koopa Village | Allows Mario to play the gameJump Attack in theToad Town Playroom. |
![]() Star Stone | Shiver Mountain | Opens the way to Crystal Palace. Mario receives this item from Madam Merlar after meeting with her. |
![]() Storeroom Key | Shy Guy's Toy Box | Opens the door to the storage room in Harry's Shop. |
![]() Tape | Goomba Village | Involved in one of Koopa Koot's favors. Mario must fetch this item from Goompa to complete it. |
![]() Toy Train | Toad Town (Harry's Shop) | Received during Chapter 4. Mario must place it into Shy Guy's Toy Box from the outside to be able to ride it. |
![]() Volcano Vase | Jade Jungle | Originally hidden in Mt. Lavalava, it lands in Jade Jungle after the volcano erupts. If given to Kolorado, he will trade it for a Magical Seed. |
![]() Warehouse Key | Shiver City | Opens the door to the Shiver City warehouse. |
![]() Water Stone | Flower Fields (Rosie area) | A gemstone that was once situated in Lily's pond and supplied her with water. Mario needs to retrieve it from Rosie by giving her a Crystal Berry, so he can return it to its original owner. |
![]() Weight | Boo's Mansion | Stored inside a treasure chest on the mansion's second floor. It must be attached to the main room's chandelier to open the door to the basement. |
Badges
- Main article:List of Badges in Paper Mario
Badges are helpful items that grant Mario and his friends a number of active or passive bonuses when he equips them. The effects can range from changing the way Mario's overworld abilities work, to affecting his stats or giving him new attacks, to increasing the versatility of his party members.
Mario has a stat called Badge Points (BP), which affects how many Badges can be equipped at the same time. Every Badge has also a BP rating, which tells the player how many free BP are needed to equip the Badge in question. Equipping a Badge will disable an amount of Mario's BP equal to the Badge's BP rating, and unequipping it will free those BP up again. Mario starts the game with three BP and gains an additional three every time the player chooses to upgrade BP during a level up.
Badges can be found in red ? Blocks, in some treasure chests, or lying around in dungeons. They can also be purchased from Rowf's Badge Shop in central Toad Town, gotten as rewards from side quests, and traded in exchange for Star Pieces by Merlow at Merluvlee's Place.
List of Badges
Star Spirits and Special Moves
The seven Star Spirits live in Star Haven as the guardians of the Star Rod. The story ofPaper Mario begins with their fall from power, when Bowser and Kammy Koopa attack Star Haven, steal the Star Rod, and capture the Star Spirits. Rescuing them is one of the main objectives of the game, as they are the only ones who can counter the Star Rod's power and help Mario triumph over Bowser.
The captured Star Spirits are kept separately and spread all over the Mushroom Kingdom. Mario rescues one Star Spirit at the end of every chapter, bar the final one, after defeating the chapter boss. With every Star Spirit returning to Star Haven, Mario'sStar Power increases by one and he learns a new Special Move.
Once every Star Spirit has been rescued, Mario gains access to Star Haven, where he obtains the ultimate star power: the Star Beam. The spirits also permit him to use theStar Ship, a vessel able to reach Bowser's Castle in the sky.
Regular powers
Special Moves gained at the end of every chapter, except chapter 8.
Special Move | Star Spirit | Chapter | Boss | Effect |
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Refresh (1 SP) | ![]() Eldstar | Chapter 1: Storming Koopa Bros. Fortress | Koopa Bros. | Restores 5 HP and FP, and cures negative status effects. |
Lullaby (1 SP) | ![]() Mamar | Chapter 2: The Mystery of Dry, Dry Ruins | Tutankoopa | May put enemies to sleep for a few turns. |
Star Storm (2 SP) | ![]() Skolar | Chapter 3: The "Invincible" Tubba Blubba | Tubba Blubba | Deals 7 HP of damage to all enemies, ignoring their Defense Power. |
Chill Out (2 SP) | ![]() Muskular | Chapter 4: Trials in the Toy Box | General Guy | Decreases enemies' Attack Power by 3. |
Smooch (3 SP) | ![]() Misstar | Chapter 5: Hot, Hot Times on Lavalava Island | Lava Piranha | Replenishes Mario's HP by 20 with a kiss. |
Time Out (2 SP) | ![]() Klevar | Chapter 6: Dark Days in Flower Fields | Huff N. Puff | May immobilize enemies for a few turns. |
Up and Away (2 SP) | ![]() Kalmar | Chapter 7: A Star Spirit on Ice | Crystal King | Turns enemies into stars, removing them from battle. Does not work on bosses. |
Special case powers
Special Moves that cost no SP to use and serve a unique purpose.
Special Move | Star Spirit | Chapter | Circumstance | Effect |
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Focus | ![]() Eldstar | Chapter 1: Storming Koopa Bros. Fortress | Usable after receiving the ability to use Special Moves. | Used to refill SP at a faster rate. |
Star Beam | ![]() All together | Chapter 8: A Star-Powered Showdown! | Granted by the Star Spirits in Star Haven | Removes any status buffs on all enemies, and negates the effects of the Star Rod after Bowser uses it. |
Peach Beam | ![]() ![]() All together +Twink | Chapter 8: A Star-Powered Showdown! | Upgraded form of the Star Beam, obtained after Twink defeats Kammy Koopa. | Negates the combined effects of the Star Rod and the Power Platform. |
Enemies and bosses
- Main article:Paper Mario bestiary
Chapter bosses
Enemy | Heart Points | Attack | Defense | Location | Chapter |
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![]() Bowser (1) | 10 | 1 | 0 | Peach's Castle | Pre-prologue |
![]() Goomba King | 10 | 1 | 0 | Goomba Road | Prologue |
![]() Bowser??? | 10 | 1 | 1 | Koopa Bros. Fortress | Chapter 1 |
![]() ![]() ![]() ![]() Koopa Bros. | 5 | 1 | 1 | Koopa Bros. Fortress | |
![]() Tutankoopa | 30 | 3 | 0 | Dry Dry Ruins | Chapter 2 |
![]() Tubba's Heart | 50 | 6/12 | 0 | Windy Mill | Chapter 3 |
![]() Tubba Blubba | 10 | 4 | 0 | Gusty Gulch | |
![]() Shy Squad | 15 | Equal to the amount of their HP remaining, in increments of 1 | 0 | Shy Guy's Toy Box | Chapter 4 |
![]() Stilt Guy | 7 | 4 | 0 | Shy Guy's Toy Box | |
![]() Shy Stack | 10 | 1 | 0 | Shy Guy's Toy Box | |
![]() General Guy | 30 | 4 | 2 | Shy Guy's Toy Box | |
![]() Lava Piranha (1) | 40 | 5 | 0 | Mt. Lavalava | Chapter 5 |
![]() Lava Piranha (2) | 40 | 7 | 0 | Mt. Lavalava | |
![]() Huff N. Puff | 60 | 5 | 0 | Cloudy Climb | Chapter 6 |
![]() Crystal King | 70 | 6 | 2 | Crystal Palace | Chapter 7 |
![]() Bowser (2) | 50 | 6 | 1 | Peach's Castle | Chapter 8 |
![]() Kammy Koopa | 10 | 4 | 0 | Peach's Castle (Power Platform) | |
![]() Bowser (big) | 99 | 8 | 2 | Peach's Castle (Power Platform) |
Jr. Troopa
The game's most recurring boss,Jr. Troopa has his own theme music and subplot, and as such is treated separately from standard miniboss encounters.
Enemy | Heart Points | Attack | Defense | Location |
---|---|---|---|---|
![]() Jr. Troopa (1) | 5 | 1 | 0 | Goomba Village |
![]() Jr. Troopa (2) | 15 | 2 | 1 | Pleasant Path |
![]() Jr. Troopa (3) | 40 | 5 | 1 | Forever Forest |
![]() Jr. Troopa (4) | 40 (starts with 20) | 6 | 1 | Toad Town port |
![]() Jr. Troopa (5) | 50 | 8 | 1 | Shiver Snowfield |
![]() ![]() ![]() Jr. Troopa (6) | 60 | 8 | 2 | Bowser's Castle |
Toad Town Dojo
Five battles are fought at the Toad Town Dojo. After fightingChan andLee, Mario can fightThe Master for three unique battles. The Master acts as the game's "superboss," an optional boss that is far stronger than any other fight in the game, including the standard final boss. Like Jr. Troopa, he has his own battle theme. He can be fought multiple times at virtually any point in the game, being stronger for each fight.
Enemy | Heart Points | Attack | Defense | Location |
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![]() Chan | 15 | 2 | 2 | Toad Town Dojo |
![]() Lee | 20 | 5 | 0 | Toad Town Dojo |
![]() The Master (1) | 50 | 6 | 0 | Toad Town Dojo |
![]() The Master (2) | 75 | 8 | 0 | Toad Town Dojo |
![]() The Master (3) | 99 | 10 | 1 | Toad Town Dojo |
Minibosses
Note that at several points throughout the game, groups of standard enemies are treated as minibosses; as such, this list is for those which are exclusively treated as such. Additionally, some minibosses are optional, and as such may be skipped entirely or fought later when Mario is at a higher level.
Enemy | Heart Points | Attack | Defense | Location |
---|---|---|---|---|
![]() Blue Goomba | 6 | 1 | 0 | Goomba Road |
![]() Red Goomba | 7 | 1 | 0 | Goomba Road |
![]() ![]() Magikoopa (1) | 8 | 3 | 0 | Shooting Star Summit |
![]() Bill Blaster | 4 | 0 | 1 | Koopa Bros. Fortress |
![]() Blooper | 30 | 3 | 0 | Toad Town Tunnels |
![]() Buzzar (optional) | 40 | 3 | 0 | Mt. Rugged |
![]() Stone Chomp | 4 | 3 | 1 | Dry Dry Ruins |
![]() Electro Blooper (optional unless theBlooper is fought elsewhere before Chapter 7) | 50 | 4 | 0 | Toad Town Tunnels |
![]() Tubba Blubba | 10 | 4 | ? | Tubba Blubba's Castle |
![]() Anti Guy (optional) | 50 | 10 | 0 | Shy Guy's Toy Box Bowser's Castle |
![]() Big Lantern Ghost | 40 | 5 | 0 | Shy Guy's Toy Box |
![]() Fuzzipede | 20 | 3 | 0 | Toad Town |
![]() Super Blooper (optional unless theBlooper and theElectro Blooper are fought elsewhere before Chapter 7) | 70 | 5 | 0 | Toad Town Tunnels |
![]() Kent C. Koopa (optional) | 70 | 10 | 6 | Pleasant Path (After chapter 5) |
![]() Spike? | 50 | 4 | 0 | Flower Fields |
![]() Monstar | 20 | 1 | 0 | Shiver Snowfield |
Boss helpers
Enemy | Heart Points | Attack | Defense | Superordinate of |
---|---|---|---|---|
![]() Blue Goomba | 6 (starts with 2) | 1 | 0 | Goomba King |
![]() Red Goomba | 7 (starts with 2) | 1 | 0 | Goomba King |
![]() Chomp | 4 | 3 | 3 | Tutankoopa |
![]() Bulb | 8 | 0 | 1 | General Guy |
![]() Blooper Baby | 6 | 2 | 0 | Super Blooper |
![]() Lava Bud (1) | 8 | 4 | 0 | Lava Piranha |
![]() Lava Bud (2) | 8 | 0 | 0 | Lava Piranha |
![]() Petit Piranha | 1 | 6 | 0 | Lava Bud |
![]() ![]() Tuff Puff | 1 | 2 | 0 | Huff N. Puff |
![]() ![]() ![]() Crystal Bit | 1 | 0 | 0 | Crystal King |
Regular enemies
Unused enemies
Enemy | Heart Points | Attack | Defense | Location |
---|---|---|---|---|
![]() Albino Dino | 8 | 4 | 4 | Crystal Palace |
![]() Dark Paratroopa | 8 | 3 | 2 | Toad Town Tunnels |
Friendly NPCs
The overworld ofPaper Mario is filled with many characters that Mario can talk to. When approached, a speech bubble icon will appear above their head which signifies they can be spoken to.
List of named / notable NPCs inPaper Mario
Goomba Village Toad Town
Mario's House | Shooting Star Summit Koopa Village Mt. Rugged Dry Dry Desert Dry Dry Outpost Forever Forest Boo's Mansion | Gusty Gulch Tubba Blubba's Castle Shy Guy's Toy Box Yoshi's Village Jade Jungle Flower Fields Shiver City | Starborn Valley Shiver Mountain Bowser's Castle Roaming characters |
Locations
Paper Mario takes place in the Mushroom Kingdom, spanning several different areas around Princess Peach's Castle.Toad Town serves as the game's central hub and gives Mario a place to return to after every chapter. | ||
Settlements | Transitional Areas | Dungeons/Boss arenas |
Side activities
Star Pieces
- Main article:List of Star Pieces in Paper Mario
Star Pieces are golden octahedral star fragments that can be found all over the Mushroom Kingdom. There are 160 in total. They can be collected and brought to Merlow at Shooting Star Summit in exchange for Badges.
A lot of Star Pieces can be found lying around in the overworld, usually hidden behind objects. Some Star Pieces are buried beneath hidden floor panels that require either theSpin Jump or theUltra Hammer to collect. Star Pieces are also often given away as rewards or sold as wares by NPCs.
Chuck Quizmo's quizzes
- Main article:Chuck Quizmo
Chuck Quizmo is a character who can randomly be encountered in one of the game's many towns, along with his assistant Vanna T. Upon finding him, the player has the opportunity to partake in a quiz show. Chuck Quizmo will ask the player a trivia question about the game and present them with three possible answers. If the correct choice is selected, the player receives a Star Piece. Otherwise Chuck Quizmo has to be found again for another try. There are 64 questions in total the player can answer.
Toad Town Dojo
After Mario talks to the Star Spirits on Shooting Star Summit and obtains the Lucky Star, theToad Town Dojo opens. The dojo is located on the second story of theShroom Grocery building. Here Mario can fight againstChan andLee, as well as the dojo'sMaster himself.
Fighting in the dojo does not give Mario Star Points, but with each win the player receives a degree and unlocks the next fight. Defeating the Master's third form earns Mario theDiploma for besting the strongest enemy inPaper Mario.
Koopa Koot's favors
- Main article:Koopa Koot
Once the player reachesKoopa Village in chapter 1, they have the opportunity to meet Koopa Koot, an elderlyKoopa Troopa infamous among his acquaintances for asking favors of people.
When speaking to Koopa Koot after resolving Koopa Village's Fuzzy problem, he will ask Mario for a favor, which usually entails obtaining a specific item and bringing it to him. Upon completion of the favor, Koopa Koot will usually reward Mario with a single coin. In some cases however, the reward will be three Star Pieces in a bulk, or an item that unlocks new minigames in theToad Town Playroom.
Tayce T.'s recipes
- Main article:List of Tayce T. recipes
Tayce T. is an elderly Toad woman who lives in Toad Town. She is initially inaccessible due to debris blocking the road to her house, but can be talked to after the Koopa Bros. have been defeated.
Mario can give Tayce T. ingredients which she will turn into new items by cooking them. At first only one item can be given to her at a time, but after bringing her theCookbook from Shy Guy's Toy Box in Chapter 4, the player unlocks the ability to have her use two ingredients. The blackboard in Mario's House is keeping track of how many recipes have been found and can be checked at any time.
Letter delivery
- Main article:List of letters in Paper Mario § Normal Letters

In various locations of the Mushroom Kingdom, Mario can find letters that have been dropped by Parakarry. Once Parakarry has joined Mario's group, Mario can deliver these lost letters to their intended recipients by talking to them while Parakarry is the active party member. Doing so rewards the player with Star Pieces, another letter, or other items.
Services
A lot of different vendors, establishments, and merchants can be found all over the Mushroom Kingdom. Most of them offer their services forcoins which can be found inside ?-Blocks or earned from battling enemies.
Toad Houses

Toad Houses are establishments that can be found in all major towns featured inPaper Mario. They can be recognized by their signs which show a picture of a Toad's head. Toad Houses serve as hotels and Mario and his friends can rest in them to restore Heart Points, Flower Points, and Star Power. Unlike inns in traditional RPGs, they do not charge money for this service.
Almost all Toad Houses are managed by Toads, the sole exception being the one in Star Haven which is owned by aStar instead.
Item Shops

- Main article:List of shops in Paper Mario
Scattered across the Mushroom Kingdom are various common goods stores, identifiable by theirFire Flower sign. Here the player can take their coins to buy items that cause different effects in and out of battles. Additionally, they may get a coin refund byselling items they do not want.
Most items can be sold to the shopkeepers for a set price at every shop, however, some items will sell at a higher price depending on the location of the shop and the item itself. Mario can make a profit by purchasing an item at a low price from one store and selling it to another that will buy it at a higher price.
Item Shops also offer a check system that allows the player to store and withdraw items. This storage space is shared by all stores, which means the player can store an item in one shop and then later withdraw it from another. Up to 32 items can be stored that way.
Merlon's house
Merlon is Toad Town's local fortune-teller. His services become available after Mario has visited Shooting Star Summit and gotten the Lucky Star. For a fee of five coins, Merlon will foresee Mario's future and give the player a hint about the next game objective.
Merluvlee's Place
Merluvlee is another fortune-teller who lives at the foot of Shooting Star Summit. She will divine the locations of Star Pieces, Badges, and Super Blocks. She charges 5 coins, 20 coins, and 30 coins for each of them respectively.
Her house also contains the counterpart to theMysterious Treasure Chest in Peach's Castle. Any items that Princess Peach puts into the chest on her end can be retrieved by Mario here.
Merluvlee's brotherMerlow can be found on the second floor of the house. He informs Mario that he collects Star Pieces and is willing to trade Badges for them. Getting Badges from Merlow is the main purpose of collecting Star Pieces.
Toad Town Post Office
- Main article:List of letters in Paper Mario
TheToad Town Post Office is a building located in central Toad Town, across the street from Merlon's house. Over the course of the game, letters addressed at Mario's party members arrive there, written by different characters Mario met on his journey. The player can visit the post office at any time and talk to the postal worker in charge to view the letters. There is no benefit to reading the letters, but the service is free and reveals what became of the sender after their encounter with Mario.
Mario himself also receives letters during the game. These letters are not stored at the post office and can be found in the bedroom of Mario's House.
Badge Shop
- Main article:Rowf and Rhuff
The Badge Shop is an open-air store located in the central part of Toad Town, across the street from the gate toFlower Fields. It opens for business after the Koopa Bros. have been defeated in Chapter 1. The player can purchase Badges in exchange for coins.
Sixteen different Badges can be purchased from the Badge Shop, although only three will be available at a time. The selection changes randomly over time until all Badges have been bought.
Li'l Oink Farm
- Main article:Li'l Oink
Once the Koopa Bros. have been defeated and the road to the southern part of Toad Town has been cleared of debris, Mario can visit the Li'l Oink Farm. For 10 coins, the player can purchase an egg that will hatch into a Li'l Oink and move into the nearby pigpen.
The pen can hold a maximum of 10 animals. If an additional egg is bought while the pen is full, the oldest Li'l Oink will escape and leave behind an item correlating to its color. The player can use this to obtain various items, including ones that are hard to obtain otherwise.
Merlee's tent
Merlee is a wizard who set up her shop in the back alley ofDry Dry Outpost. For a fee of either 5, 20, or 50 coins she can cast a magic spell on Mario that has a variety of positive effects. The amount of coins paid determines how long the spell is going to last; The more coins were paid, the longer the spell remains.
From the moment it is cast until it runs out, the spell will randomly take effect before or after certain actions, mostly during battles.
- If it takes effect before Mario attacks, the damage of his attack will increase by three.
- If it takes effect during the enemies' turn, Mario's defense will increase by three.
- If it takes effect once all enemies have been defeated, it doubles the amount of Star Points received.
- If it takes effect right after a battle, it will increase the amount of coins dropped by the enemy.
Once the spell has ran out, the player has to return to Merlee and pay her again if they wish to keep the beneficial effects.
Chet Rippo
Chet Rippo is a pudgy bird-like creature located in the residential area of Toad Town. When talked to, he informs Mario that he is able to increase one of his stats for 39 coins. If the player decides to use Chet Rippo's services, the stat they selected will increase by two stages, while the two stats that weren't selected each drop by one stage. This service can be used to re-adjust Mario's stats in case the player does not feel content with their past level up choices.
Rip Cheato
Rip Cheato is a merchant living underneath the blue house next to Tayce T.'s. Initially the front door to his domicile is locked and thus it has to be accessed through Toad Town Tunnels by having Bombette destroy a wall. After Rip Cheato has been found, his house can be unlocked from the inside for easier access.
The merchant's services are similar to that of a regular item shop, offering wares in exchange for coins. However, Rip Cheato only sells one item at a time, all of his goods cost 64 coins, and the player does not know in advance what is being offered. Rip Cheato's offers follow a certain order and once his stock is exhausted after ten purchases, he only sells Dried Shrooms from then on.
Virtual Console differences
The Wii Virtual Console version has more framerate drops than the Nintendo 64 version, but also loads more quickly when moving between areas. Special effect attributes have been altered to reduce the risk of seizure or are different due to emulation issues: the brightness of light effects from Super Blocks have been reduced, the screen dims when an explosion occurs, fire/explosion effects are now solid colors, and magic/transformation wave effects no longer have flashing colors of white and yellow and are waves of purple and pink.
The Wii U Virtual Console version is darker throughout the whole game, but has a smoother framerate not unlike the Nintendo 64 version. Fire/explosion effects match that of the original version (albeit darker), but the magic/transformation wave effects are altered, but in a different way than in the Wii version. In addition, the light effects are malformed and have a black glow. Loading is as fast as the Wii version.
The Wii release requires 270 blocks (34.5 MB) to be installed, while the Wii U release requires 101 MB to be installed.
Wii Shop Channel Description
Paper Mario is a graphically innovative game that breaks the confines of the RPG genre. Now slimmed down, everyone's favorite plumber flips, spins, jumps, and hammers his way through scads of exotic worlds that teem with a huge and hugely entertaining supporting cast. Players control numerous characters, both old and new, in a complex, nonlinear story that follows different scenarios depending on player choices. A dizzying collection of spells, attacks, skills, and special items can be collected by players willing to thoroughly explore the lush 3-D environments!
Wii UeShop Description
After Bowser™ steals the Star Rod and kidnaps Princess Peach™, Mario™ plots to rescue the seven Star Spirits and free the Mushroom Kingdom from the Koopa's rule. As Mario travels from the tropical jungles of Lavalava Island to the frosty heights of Shiver Mountain, he'll need all the help he can get.
Master the abilities of the seven Star Spirits and the other allies joining the adventure to aid our hero on the battlefield. There are over 50 Badges to locate that, when equipped, will grant special abilities and powerful attacks. The turn-based battle system will make fighting Bowser's baddies equal parts strategy and timing. Discover over 100 items, mix them together, and cook up fantastic creations that will send your enemies' spinning and fleeing.
Close the book on Bowser's story before his evil deeds turn the world upside down and only his wishes come true!
Relation to other games
Similarities withSuper Mario RPG: Legend of the Seven Stars
Paper Mario shares many elements with its spiritual predecessorSuper Mario RPG: Legend of the Seven Stars, seeing as it was initially intended to be a sequel. These similarities include:
- Paper Mario was originally going to be calledSuper Mario RPG 2, but was later renamed "Super Mario Adventure" (while still in development) due to legal reasons. Eventually, it received its finalized international title to emphasize the unique graphical style of the game.
- As withSuper Mario RPG, Bowser is the very first boss to be fought in the game.
- After the cutscene that takes place when Mario is defeated by Bowser, thePaper Mario logo is displayed similarly to how theSuper Mario RPG logo (sans subtitle) is displayed afterExor crashes intoBowser's Keep and destroys theStar Road.
- Revised versions ofStar Hill and theChancellor fromSuper Mario RPG reappear, although this is lost in translation in the international versions, with the former being renamed Shooting Star Summit and the latter the Toad Minister.
- TheShy Guy riot inToad Town is similar toMack and theShysters' takeover of the Mushroom Kingdom inSuper Mario RPG.
- BothPaper Mario andSuper Mario RPG contain dojos.
- The Master isPaper Mario's equivalent ofJinx, as they are both powerful senseis that are fought three times (with each battle getting harder), and are completely optional. The Master also shares the role of an optional boss harder than the final, main boss, likeCulex.
- Both games have plots that involve finding seven stars and have something to do with wishes not being granted due to what the games' main antagonists have done.
- The opening storylines of both games begin with the usual "Mario battling Bowser to save Peach" scenario when Mario suddenly becomes overpowered and sent hurtling a great distance away. InSuper Mario RPG, as Mario goes to free Peach after defeating Bowser, Smithy's gang sends Exor crashing into the castle, the impact sending Mario flying, landing back at his house. InPaper Mario, as Mario is fighting Bowser, Bowser makes himself invincible with the Star Rod, then dispatches Mario out a window, and he crash lands in a field just outside Goomba Village.
- In both games, Bowser's castle is unreachable throughout most of the story. InSuper Mario RPG, it cannot be reached because the bridge is down; inPaper Mario, the castle is up in the sky. Also, both games feature a special vehicle that is used to reach the castle (theroyal bus andStar Ship, respectively).
- Mario usesjump andhammer attacks, which in both games have regular, super, and ultra variations. Both have the three hammer variants, but the jump variants inSuper Mario RPG are special moves Mario learns, whereasPaper Mario has these variants as theboots Mario finds to improve his jumping ability.
- ThePower Bounce Badge is reminiscent of Mario's Super Jump ability inSuper Mario RPG.
- Mario's first party member in both games has a special move that identifies the enemy (Mallow's "Psychopath" and Goombario's "Tattle").
- Both games feature a special area where Mario can turn into 8-bit Mario, complete with 8-bit sounds and music.
- In both games, Mario can travel to an island whereYoshis live.
- During the second boss battle with Bowser, he can temporarily disable some of Mario's commands, similar to howBowyer disables certain button commands during his battle inSuper Mario RPG.
- WhenLava Piranha re-emerges from the lava after the first phase of the battle, it resemblesCzar Dragon's resurrection asZombone.
- Both games feature a volcano as a location where a star is hidden. Both areas have an escape sequence after locating the star, though the reason behind it is different (inSuper Mario RPG, the Axem Rangers are escaping with the Star; inPaper Mario, the volcano is erupting).
- The endings in both games feature a parade that is led by Luigi and ends with a fireworks display.
- BothSuper Mario RPG andPaper Mario feature aHammer Bro who hosts a quiz game.
- During the parade in the ending ofPaper Mario, Twink flies by with Mario and Peach waving at him on a starlit float, asGeno does inSuper Mario RPG.
- Both games feature antagonist groups that are based on characters from TV series (the Koopa Bros. are based on theTeenage Mutant Ninja Turtles, while theAxem Rangers are based onSuper Sentai).
- In both games, the battle for the sixth star takes place in the sky (the Axem Rangers battle and the Huff N. Puff battle).
- Both games have a party member who fights against Mario first before joining him (Bowser and Lakilester).
- BothSuper Mario RPG andPaper Mario have three-headedPiranha Plant bosses (Smilax andLava Piranha).
- The battle systems of both games contain a feature where correctly timed player input makes the protagonists perform better overall.Super Mario RPG has "timed hits", whilePaper Mario has "action commands".
- Both games feature a sidequest involving helping an artist (Toadofsky inSuper Mario RPG and theMaster Poet inPaper Mario) complete a piece of music, though the specifics of how they are resolved is different.
References to other games
In addition to its many similarities toSuper Mario RPG,Paper Mario has many elements that reference other games:
- Mario's pixel form's colors is based on his colors from the game's artwork and sprite.
- By entering a vase in Boo's Mansion, Mario can assume his appearance from this game's sprites, albeit with the color scheme used for him in the game's artwork.
- The coloration ofLuigi's parade outfit during the credits matches his outfit from this game, including the gold-colored emblem on his cap.
- Bowser's Castle features a segment similar to the maze featured inWorld 7-4, where Mario must choose the correct path to continue or be sent back to its start.
- The ending theme for the64th Trivia Quiz-Off has the same beginning notes as the bonus theme from theAll-Stars version of this game.
- After saving Luigi from aShy Guy, he says "I'm a great jumper, but my running needs some work", referencing his higher jumps and lower speed from this game.
- When Mario finds a new hammer or pair of boots, an arrangement of the boss clear theme plays.
- When Mario rescues a Star Spirit, an arrangement of the theme when a king is saved is played. Another arrangement plays when Mario wins the Star Rod back from Bowser.
- When Mario defeatsFuzzipede, the whale exclaims that "they should call him Dr. Mario!"
- TheAttack FX E Badge makes the same sound that Yoshi makes when Mario jumps on his back.
- The sound effect heard when the player presses Start and brings up the file select is similar to the sound effect forMessage Blocks in this game.
- Dry Bones borrow their style and behavior from theirSuper Mario World iteration, including red shoes and the ability to throw bones at Mario.
- Bandits (the red kind, that only take coins),Spear Guys,Pyro Guys, aLantern Ghost, forward-facingPiranha Plants, andCrazee Dayzees appear as enemies.
- Goombas,Boos, andChain Chomps use their designs from this game, with the Boos and Chomps closely resemblingBigger Boo's artwork andChomp Sharks respectively.
- TheClubbas' face design resemble the Spikes' design from this game, with theWhite Clubbas closely resembling to them.
- Sushie's coloration and Squirt attack resemble the appearance and abilities of theSpray Fish.
- Spy Guys wear flowers on their heads likePetal Guys.
- Stone Chomps appear similar to the brownChomp Rocks.
- The music used for Yoshi's Village and when theFearsome 5 are missing is a cover of this game's title screen music, "Yoshi's Island".
- Little Mousers (being blue based on their in-game sprite and purple based on their artwork),Ravens (includingRaphael) andBumpties (simply called "penguins" in-game) make an appearance as NPCs.
- Lava Piranha andKent C. Koopa are similar in appearance toNaval Piranha andHookbill the Koopa.
- The final boss battle against Bowser has some similarities to the final boss fight inYoshi's Island, namely that his right-hand minion enchants Bowser to become larger in order to increase the odds of beating his nemesis (with the only notable difference being that Kamek cast the spell on Bowser directly, while Kammy Koopa merely activated thePower Platform to have Bowser become larger).
- Poochy, a blue-colored Bandit, and aNep-Enut appear in one ofthe game's early builds.
- The design of Peach's Castle is similar to that used in this game's box art and is near identical inside, but without the paintings.
- Both games begin with a letter from Peach.
- Mario jumps into a painting to access the third floor of Boo's Mansion similar to the way he accessed areas in this game.
- The Stone Cap is an item based on the powered-up caps and it functions similar to theMetal Cap.
- Both theK64 andDry Dry Desert are directly inspired byKalimari Desert, with both locations sharing the same name in Japanese (カラカラさばく,Karakara Sabaku) but being translated differently. When riding the train, a cover of "Kalimari Desert" plays.
- On page 1 ofLuigi's Diary, it says,"I remember the carefree days when we played Golf and Tennis and had Parties." The capital letters specifically hint at their respective games.
- IfGoombario usestattle onSheek after he reveals his true identity, he will start his tattle with "da da da dum", a reference to the "item get" theme from this series. Also, Sheek himself is a reference toSheik fromThe Legend of Zelda: Ocarina of Time.
- Instead of transforming Mario,Fire Flowers emit fire, like in this game.
- On page 2 of Luigi's Diary, he talks about how much he is afraid of ghosts. On page 7, it says,"I want to play the lead in an adventure! Of course, my name would have to be in the title. That'd be sweet... But I know it'll never happen..." Less than a year afterPaper Mario,Luigi's Mansion was released for theNintendo GameCube, with Luigi as the main character tasked with fighting ghosts.
References in later games
- There is atrophy of Mario in hisPaper form.
- Peach's castle is seen on top of Bowser's castle just like inPaper Mario, located in the background of the courseRainbow Road.
- TheGoombas andHammer Bros. at the award ceremony use their designs fromPaper Mario.
- The Star Spirits return as hosts, but here are named the Star Guards instead.
- A block fromPaper Mario appears in Woohoo Hooniversity, along with blocks from other games. The name of the game is even mentioned in the block's description.
- Parakarry makes a brief cameo at the beginning of the game, and delivers a letter to Mario from Peach, just like the previous game. Lady Bow also makes a cameo appearance, and makes a direct reference to Boo's Mansion, as well as the adventure they had.
- There is also aToad at theExcess Express (after Chapter 6 is completed) that will ask Mario a quiz question, ("What did Bowser steal in the first Paper Mario?"), and the answer is, "Star Rod".
- The video game-obsessed Toad kid fromPetalburg mentions that he has been playing this game, describing Bow as the "cutest Boo of ALL TIME!!!"
- Jr. Troopa appears in the background in the picture thatZip Toad attached to his e-mail.
- Several parallels exist between bosses and other critical elements in the two games:
- The first chapter boss is known to terrorize the denizens of the nearby town in both games and resides in a fortress. The two bosses also have lore that explains a relationship to later, stronger bosses;Kent C. Koopa is said to have trained the Koopa Bros., whileGloomtail andBonetail are relatives of Hooktail.
- The second chapter's boss features an enemy hired by the main villain to occupy a historically significant, ancient location.
- The third chapter boss in both games is a member of theSpike species with an inferiority complex, stemming from an actualized lack of strength, that they "solve" through nefarious means.
- The fifth chapter involves Mario and friends traveling to a tropical island. The boss in both games has "parts" with their own attack patterns and HP, and is found inside the cave of a tropical island. Additionally, both bosses are fought in multiple "stages."
- The sixth chapter boss in both games is one entity consisting of multiple, smaller members of their species (and both explode when defeated, releasing the smaller units toward the screen).
- The seventh chapter involves traveling far away to an icy world which contains a town whose denizens at one point are distrustful of Mario and his friends, preventing him from accessing the chapter's "dungeon."
- In chapter eight,Palace of Shadow Tower has many of the same puzzles fromShiver Mountain andCrystal Palace, including walking through or blowing up seemingly solid walls, and thePalace of Shadow has puzzles and traps fromBowser's Castle, including an area wherein Mario only makes progress by following a pattern (though this is actually taken fromWorld 7-4 inSuper Mario Bros.) and rooms with stairs where Mario has to defeatBill Blasters to reach the next level.
- Koopatrols appear as enemies in Bowser's castle.
- The Goomba King returns in this game, now namedGoomboss.
- Koopatrols appear as statues inBowser's Villa.
- The boardPyramid Park has a Bowser Sphinx whose crown has the same colors and Chain Chomp ornament asTutankoopa's crown.
- Goomboss appears in this game'sMission mode.
- Star Hill appears once again and is north of the castle just like in this game.
- Every party member returns as aCatch Card in this game. At the beginning of this game, all of Mario's party members are also seen together in a photo.
- Francis has posters of Lady Bow and Bootler in his castle.
- Tubba Blubba is mentioned, and has his own TV show called, "The Blubbening".
- The "chapter parallels" return, though to a lesser extent. For Chapter 3 in both games, Mario travels through a castle with chambers/rooms similar to those of real-world large homes and castles, and both contain security entities that will remove Mario from the area if he is caught. For Chapter 5 in both games, the bosses once again have "cognizant limbs", and both happen to be plant-based.
- Three of the Chance Cards feature screenshots fromPaper Mario.
- Kooper, Lady Bow, General Guy, and Kammy Koopa appear asStickers. Three of the Star Spirits - Eldstar, Muskular, and Misstar - are also represented by Stickers, but use theirMario Party 5 artwork.
- In thePaper Mario stage, thewhale from Chapter 5 appears under theS.S. Flavion variation of the stage lifting the ship up above the water.
- When Mario collects aBig Paint Star, an arrangement of the first few notes of "Main Title" is played.
- The Star Spirits appear as a collectible representingMario Party 5, this time using their original name from this game. Star Haven is also mentioned in their profile.
- Piranha Plant turns into aPutrid Piranha during its Poison Breath move, and spits poisonous gas to damage other fighters. It is also mentioned briefly by Viridi during Palutena's Guidance dialogue for Piranha Plant. Frost Piranha is also mentioned in Piranha Plant's Palutena's Guidance.
- Peach's Castle is once again lifted into the sky, this time placed on top of a volcano.
- A picture of Peach's sprite from this game can be seen on the bridge ofThe Princess Peach.
- The map on the wall in theMario Bros.' House has been changed to resemble the world map from this game.
- An arranged version of "Main Title" plays when Parakarry delivers the Magical Map to the Mario Bros.' House, and when talking toLady Bow inPoshley Heights.
- Kooper is an incorrect answer in one ofThe Creepy Steeple Boo’s quizzes.
- While the Riverside Station premises featured no background music in the GameCube version, it now plays blues rock music that heavily resembles the themes ofLakilester andHuff N. Puff.
Development
Paper Mario started development as a sequel toSuper Mario RPG: Legend of the Seven Stars and production was initially handled by staff that worked on the game, along with directorRyota Kawade who joined in an advisor position,[16] andShigeru Miyamoto who returned as a co-producer. Early in development, it was decided to divorce the project fromSuper Mario RPG and the developers took a year and a half to experiment with character and graphical style ideas, including pre-rendered sprites akin toSuper Mario RPG. Although development was initially done withSilicon Graphics workstations as with most first-party Nintendo 64 games, the final game's graphics were done with internalSuper Famicom tools. According to Nintendo producer Hiroyasu Sasano, the series' distinct paper-like style for character graphics came about from the belief that players "might be getting tired" of the computer-generated 3D graphics seen on consoles like thePlayStation as it was difficult for polygons to bring out the characters' "cuteness".[17]
The original characters introduced inSuper Mario RPG were not featured as the developers felt it was better to stick to "the main road" of theSuper Mario franchise.[16] The story was conceived early in development and the developers decided to focus on making other aspects of the game appealing to all players in the long run rather than making it "about some grand enticing story", especially as it was felt serious and dramatic themes would be at odd with the lighthearted feel of the franchise.[16] Originally the main story was developed byHAL Laboratory, which is best known for theKirby series, before development was handed over to Intelligent Systems.[18]
The development ofPaper Mario took four years, a very long development cycle for the time.[16] Particular focus was placed on the battle system, its designing taking up about half of the game's production time.[16] As the developers were aware the game would be primarily played by a young audience, the game was balanced around the idea that combat would not be so easy as to be mindless but not so difficult that it would discourage players. TheAction Commands were included to appeal to more seasoned players and theBadge system was put in place to simulate the traditional RPG feeling of growing stronger as the game progresses without featuring equipable weapons or a large amount of stats.[16]
Soundtrack
The main soundtrack was composed byYuka Tsujiyoko, with event jingles and music-based sound effects written by Taishi Senda, whileKoji Kondo was credited as the original composer of themes arranged from previousSuper Mario andYoshi games. Tsujiyoko stated that she used pieces of music that originated from games likeSuper Mario Bros.,Super Mario Bros. 3, andSuper Mario World, and expanded them to make the theme music fit in the game.[19]A soundtrack forPaper Mario was issued in 2001 by Nintendo of America in limited quantities as a bonus gift for subscribers toNintendo Power. 78 of the game's 167 music cues appear here, stored across two discs. Before that, another soundtrack for the game had been released in Japan only byEnterbrain, which offered it to subscribers of its magazineFamitsu.
The musical score was entirely sequenced using instrumentation from theRoland Sound Canvas SC-88 module.[20]
Multimedia
- For the complete list of media files for this subject, seeMultimedia:Paper Mario.
File infoMedia:PM Prologue.ogv 0:30 |
File infoMedia:PM-Title Screen Theme.oga 0:30 |
File infoMedia:KoopaBrosAttack.oga 0:30 |
File infoMedia:KoopaBrosKeepCool.oga |
Reception
Paper Mario received critical acclaim, with praise directed at its battle system, graphics, and soundtrack. Numerous critics comparedPaper Mario toSuper Mario RPG: Legend of the Seven Stars, owing to their similar RPG mechanics.
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Release | Reviewer, Publication | Score | Comment |
N64 | Adam Riley,Cubed3 | 9/10 | "It really is a difficult task for a team of game makers to follow on from what was already a brilliant game, but Intelligent Systems did just that. Taking their vast amount of previous experience, it built upon the Nintendo-Squaresoft foundation and made tweaks to the gameplay and length that move the series from entry-level role-playing to out-and-out RPG heaven, but still without the heavy statistics. Want a fun, but not too brief RPG adventure? Get this, get it now!" |
N64 | Marcel van Duyn,Nintendo Life | 10/10 | "Paper Mario was, much like Super Mario RPG was to theSNES, the swansong of the N64. It was followed by a sequel, Paper Mario: The Thousand-Year Door, in 2004. It's still a frequent debate which of the two is better, though I would have to go with the sequel. Still, the original Paper Mario is also brilliant! Since the Wii can play GameCube games, you can just buy Paper Mario on VC and hunt down a copy of the sequel if you don't already own it. Any self-respecting Nintendo fan should play at least one of them." |
N64 | Ben Stahl,GameSpot | 9.5/10 | "With stunning graphics, excellent sound, and extremely solid gameplay, Paper Mario is a quality game on all fronts. The sprite-based graphics combined with classic Mario gameplay make this a must-own for any Mario lover, and the simplified RPG system makes this a compelling game for both RPG fans and non-fans alike. Games of this caliber are few and far between, and it's too bad that Paper Mario might be the last great 2D Mario game." |
Aggregators | |||
Compiler | Platform / Score | ||
Metacritic | 93 | ||
GameRankings | 88.81% |
Staff
- Main article:List of Paper Mario staff
Paper Mario was developed byIntelligent Systems, an affiliate studio of Nintendo.Shigeru Miyamoto was the game's co-producer, alongsideKenji Miki.Ryota Kawade was the chief director and game designer, with sub-directors including Toshitaka Muramatsu, Takahiro Ōgi, and Hironobu Suzuki. Kumiko Takeda and Kaori Aoki wrote the game's script, whileNaohiko Aoyama was the art director and character designer. The programming team was led by Kenji Nakajima and Kaoru Kita.
Quotes
- Main article:List of Paper Mario quotes
- "I came from Star Haven to grant your wish! It's our job to grant wishes, you know." –Twink
- "Welcome to Boo's Shop. How can I scare you today?" –Igor
- "Hm! You have great hidden strength for one clothed like a plumber." –The Master
- "I'm actually a really sensitive guy, trapped in a huge body. I don't wanna be invincible anymore if I have to fight guys like you!" –Tubba Blubba
- "You!! You ignored all those very scary warnings! Don't you have the common sense to get scared and run away? What's wrong with you!?" –Tutankoopa
- "Oh no! I can't believe I left my secret diary lying out! It would be totally embarrassing if someone were to read that thing." –Bowser
- "Kaaaa-wiiiizzz! It's everyone's favorite quizmaster, Chuck Quizmo!" –Chuck Quizmo
- "Shucks! First I think I get away from that ol' fishin' man... and then I get all swallowed up by some huge fish... and then this fella with the mustache goes upside my head." –Fuzzipede
- "Nyeah heh heh heh!!! Ooh, I can't wait until Mario gets here! He's gonna get beaten so bad! He'll probably start crying!" –Kammy Koopa
- "Old man, you are simply the cat's meow!" –Kolorado
- "I see. Great, just great. You're on an exciting adventure with Mario. Talk about unfair." –Luigi
Pre-release and unused content
- Main article:List of Paper Mario pre-release and unused content
Early screenshots ofPaper Mario showed thatPoochy was originally intended to play some sort of role in the game. Another screenshot showed thatNep-Enuts were going to be in the game (indicating thatLavalava Island was going to be more like Yoshi's Island). Also, a pre-release screenshot of Forever Forest showed that it would have originally been much smaller than it is in the final game, and that all of the forest's trees would have had sinister faces.
ANep-Enut as seen in an early screenshot of the game.
Glitches
- Main article:List of Paper Mario glitches
Herringway glitch
Herringway can be morphed into a normalBumpty or become invisible if the player pauses the game right after Mario and Herringway go into the Mayor's room and right before initiating the conversation with the detective during Chapter 7. If invisible, he will reappear when the room is left. If Herringway becomes a normal Bumpty, the game will freeze when the Mayor gives him the present. Upon freezing, a debug screen will appear.
Herringway as a normalBumpty.
Gallery
- For this subject's image gallery, seeGallery:Paper Mario.
General Guy and twoShy Guys
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | マリオストーリー[?] Mario Sutōrī | Mario Story | |
Chinese (simplified) | 纸片马力欧[?] Zhǐpiàn Mǎlì'ōu | Paper Mario | |
Chinese (traditional) | Mario Story[21] | Same as Japanese | |
紙片瑪利歐[?] Zhǐpiàn Mǎlì'ōu | Paper Mario | ||
German | Paper Mario[?] | - | |
Italian | Paper Mario[?] | - | |
Korean | 마리오 스토리[?] Mario Seutori | Mario Story |
Notes
- The name "Paper Mario" appears in transcribed form in certain Japanese materials related to this game, including on the back of that region's packaging, despite it not being the title of the game itself there. It is also said aloud in Japanese advertisements for the game.[22]
- Paper Mario was released in China on the iQue Player just one month beforePaper Mario: The Thousand-Year Door was released in Japan.
- Paper Mario was the finalSuper Mario game released for the Nintendo 64 inAustralia, while in the rest of the world,Mario Party 3 was the lastSuper Mario game to be released for said console.
- Several tracks were adjusted between the Japanese and American releases. The theme for Mt. Rugged uses slightly different instruments, and the themes for Bowser's Castle and the final Bowser fight after gaining the Peach Beam have been pitch-corrected. The music played when a party member joins Mario has also been changed, although the credits theme was not adjusted to match.
- ALodgeNet version ofPaper Mario was made, which added a note in the splash screens that pressing the LodgeNet controller's Reset button (A black button closest to the cord) would delete all save data.[23]
References
- ^マリオストーリー.Nintendo Co., Ltd. (Japanese). Retrieved September 15, 2016.
- ^Nintendo: Paper Mario.Nintendo of America (American English). Archived January 9, 2001, 10:52:00 UTC from the original via Wayback Machine. Retrieved September 15, 2016.
- ^Paper Mario | Nintendo 64 | Games | Nintendo UK.Nintendo UK (British English). Retrieved October 8, 2021.
- ^Paper Mario | Nintendo 64 | Games | Nintendo.Nintendo UK (British English). Retrieved June 22, 2024.
- ^Nintendo 公式チャンネル (December 3, 2021).『マリオストーリー』 3つのポイント [12月10日配信] [Nintendo 64 Nintendo Switch Online 追加タイトル].YouTube (Japanese). Retrieved June 22, 2024.
- ^Nintendo of America (December 2, 2021).Paper Mario Trailer - Nintendo 64 - Nintendo Switch Online.YouTube (American English). Retrieved June 22, 2024.
- ^@NintendoEurope (December 2, 2021).Unfold a hilarious role-playing quest when Paper Mario joins the growing library of #Nintendo64 games available to #NintendoSwitchOnline + Expansion Pack members on 10/12..Twitter (British English). Retrieved June 22, 2024.
- ^abEuropean back cover
- ^Official Website
- ^Owsen, Dan (January 1998).Nintendo Power Volume 104 (Insider Collector's Edition"). Page16Media:Nintendo Power NSider Collector's Edition Volume 104 Page 16.png.
- ^IGN Staff (July 29, 1997).Miyamoto Reveals Secrets: Fire Emblem, Mario Paint 64.IGN (English). Retrieved June 22, 2024.
- ^Paper Mario: Sticker Star: "Going All Out with Stickers".Nintendo of America (American English). Retrieved June 22, 2024.
- ^File:SMRPG2 Concept Artwork 1.jpgMedia:SMRPG2 Concept Artwork 1.jpg
- ^Fatguy703 (October 29, 2019).The Sweet Lies of Paper Mario 64.YouTube. Retrieved October 29, 2024.
- ^Fatguy703 (October 29, 2019).The Sweet Lies of Paper Mario 64.YouTube. Retrieved June 22, 2024.
- ^abcdefPaper Mario – 2000 Developer Interview" (GSLA) (translated).Shmuplations (English). Retrieved June 22, 2024.
- ^Thor Jenson, K. (August 11, 2020).20 Years Ago, Nintendo Transformed the RPG Genre WithPaper Mario.PCMag. Retrieved June 22, 2024.
- ^Super Mario RPG 2.Nintendo.com (American English). Archived April 20, 1999, 17:45:13 UTC from the original via Wayback Machine. Retrieved June 22, 2024.
- ^Kohler, Chris (July 26, 2007).Paper Mario: Then and Now. English. Retrieved June 22, 2024.
- ^https://docs.google.com/spreadsheets/d/1JJBlHHDc65fhZmKUGLrDTLCm6rfUU83-kbuD8Y0zU0o/edit?pli=1#gid=717751203
- ^瑪利歐歷史|超級瑪利歐兄弟 35週年|任天堂.Nintendo HK (Traditional Chinese). Retrieved June 22, 2024.
- ^MrJonathanJoester (November 24, 2011).CM 任天堂 マリオストーリー (N64) [ Paper Mario ].YouTube (Japanese). Retrieved June 22, 2024.
- ^"If Reset button on Controller is pressed during game, all previously saved data will be lost. Press
to continue." – birby100 (June 19, 2023).Paper Mario (LodgeNet 64 version).YouTube. Retrieved July 9, 2024.
External links
![]() | The Cutting Room Floor has an article onPaper Mario. |
- Official Japanese website
- Official North American website
- British English website
- Official mainland Chinese website
- Japanese instruction booklet
- American English instruction booklet
- European English instruction booklet
[Edit] Nintendo 64games | |
---|---|
Super Mario franchise | Super Mario 64 (1996) •Mario Kart 64 (1996) •Mario no Photopi (1998) •Mario Party (1998) •Mario Golf (1999) •Mario Artist: Paint Studio* (1999) •Mario Party 2 (1999) •Mario Artist: Talent Studio* (2000) •Mario Artist: Communication Kit* (2000) •Mario Tennis (2000) •Paper Mario (2000) •Mario Artist: Polygon Studio* (2000) •Mario Party 3 (2000) •Dr. Mario 64 (2001) |
Donkey Kong franchise | Diddy Kong Racing (1997) •Donkey Kong 64 (1999) |
Yoshi franchise | Yoshi's Story (1997) |
Crossovers | Super Smash Bros. (1999) |
* ForNintendo 64DD |