Bonus Challenge
- This article is about the minigames inSuper Mario World 2: Yoshi's Island. For the bonus areas inLuigi's Mansion: Dark Moon, seeBonus challenge (Luigi's Mansion: Dark Moon). For the bonus challenges inMario Kart Tour, seeMario Kart Tour § Bonus challenges.

Bonus Challenges areminigames inSuper Mario World 2: Yoshi's Island (andits reissue) andYoshi's Island DS. When aYoshi reaches thegoal roulette and the roulette lands on aflower, a Bonus Challenge can be instantly played. In the originalYoshi's Island, a specific Bonus Challenge can also be unlocked and played anytime after the player gets 800points in aworld; in thereissue andYoshi's Island DS, Bonus Challenges can be accessed after the player gets 700 points in a world.
The list of Bonus Challenges is below.
InYoshi's Island and its reissue, the Bonus Challenges available after the player gets a flower at the goal roulette depend on the world currently being played, as follows:
- World 1: Flip Cards / Scratch and Match
- World 2: Drawing Lots / Slot Machine
- World 3: Match Cards / Roulette
- World 4: Scratch and Match / Drawing Lots
- World 5: Flip Cards / Roulette
- World 6: Match Cards / Slot Machine
Drawing Lots was the only Bonus Challenge that did not appear inYoshi's Island DS, most likely due to the fact that the game has only five worlds as opposed to six and that the player could not use items in this game.
Logo gallery[edit]
Yoshi's Island DS (English)
Notes[edit]
- In the Japanese version ofSuper Mario World 2: Yoshi's Island, the Bonus Challenge panels on the Level Selection screen display their corresponding name instead of "Bonus 1," "Bonus 2," etc.
- InSuper Mario World 2: Yoshi's Island, as there are no goal roulettes infortress levels for Yellow Yoshis to passBaby Mario on to Purple Yoshis, the latter are the only color type not to participate in Bonus Challenges.
- InYoshi's Island DS, the background music shares some similarities with theUnderwater Theme from the originalSuper Mario Bros.