Bombarded by Bob-ombs
- Not to be confused withBombard King Bob-omb.
Level | |||
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Bombarded by Bob-ombs | |||
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Level code | 5 (World-e) | ||
Game | Super Mario Advance 4: Super Mario Bros. 3 | ||
Time limit | 300 | ||
Boss | Boom Boom (jumping) | ||
Music track | Airship Theme Underground Theme | ||
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<<Directory of levels>> |
Bombarded by Bob-ombs is ane-Reader level forSuper Mario Advance 4: Super Mario Bros. 3. The level contains fiveAdvance Coins. Its official difficulty rating is ★★★★☆. This card was released as part of series one in Japan[1][dead link] and series two in North America[2][dead link]. The former depictsRoy Koopa on the key art, while the latter depicts aBob-omb.
Synopsis
The level takes place in what appears to beDark Land. After passing over various tank fortifications,Mario orLuigi enter what appears to be the inside of one of the tanks with an abundance ofBob-ombs. At the end of this area, the player has to defeatBoom Boom. If Mario or Luigi collect 110coins in this level, they receive threeextra lives.
New level elements include aMushroom Coin and a? Block-styledCoin Block.
Enemies
Image | Name | Count |
---|---|---|
![]() | Bob-ombs | 5 (regular) Spawned by cannons |
![]() | Cannon | 4 (←) 6 (↗ Bob-omb) 5 (↖ Bob-omb) |
![]() | Giant cannon | 1 (←) |
![]() | Cannonballs | Spawned from cannons |
![]() | Giant cannonballs | Spawned from giant cannons |
![]() | Rocky Wrench | 1 |
![]() | Boom Boom | 1 (mini-boss) |
Course map
Flavor text
- English:
Can you weather the storm of bomb blasts and collect all the Coins? - Other languages:
- Japanese:
おまえたち 今日(きょう)のえものは マリオはんやで 派手(はで)におむかえするんや!
(Romanization:Omae-tachi kyō no emono wa Mario-han ya de hade ni omukae surun ya!)
(Translation:"You lot, today's prey is Mr. Mario, give him a nice, flashy welcome!")
- Japanese:
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | ボムへいのたいぐん![?] Bomuhei no Taigun! | Big Army of Bob-ombs! |
Notes
- The pipe background in the second half of this level is missing the leaking animation, instead showing a glitched airship tile. This is because the airship tileset overwrites the space in memory normally reserved for the pipe background's animation. The same also happens in the interior area ofBowser's Airship 1.