
Howdy, just wanted to introduce myself, say hi, and offer a big THANK YOU to those that made Pico-8.
I am late to the game but just purchased the $14.99 Pico and exploring this on my Mac Pro 2013 Workstation.
I hope to one day do the same from my Sinclair ZX Spectrum Next as a rumored Pico-8 Core is being worked on.
Yeah!!
Here is a video about me and my hopes and dreams about Pico-8 here at my Retro Home.
TJ
Mini-ramp test game, made with AssIstance.


Hey everyone! It's that time again - we're accepting submissions for our Pico-8 arcade residency! The Winter residency runs from December 1 - March 1 on our custom 2P arcade cabinet. Application deadline is November 23rd at 11:59pm.
Send your game here:
https://www.wonderville.nyc/pico8-cabinet-application
See a list of previous residencies here:
https://wondervilleprojects.org/programs/residencies
Wonderville is an arcade/bar/event space in Brooklyn NY. We love playing all of the submitted games! If we don't select your game this time you can always submit again in the future!
首款 Pico-8 游戏 DLC 来咯!操作四步走:


I took the retro space game aspect in a different direction by looking towards space invaders but simplified the concept to having the enemies coming at you, like Galaga. The game uses a few states, the title, the game, and the game over state. It will cycle through all three, with the game over state triggering if the player reaches zero health, and the title retriggering after the game over state while also showing your high score so far. I tried to emulate the drift-esque movement of a space ship, by having the values of one direction go up as you push one direction and then go down as time goes on or goes faster if the opposite direction is pushed. It didn’t quite work the way I wanted and is the thing that I think needs the most revision.
If anyone else is reading this and is getting started with Pico 8, I would definitely try something like this or any simple top down game first. Platformers have a lot more physics elements to balance when making them, and something like pong will have some intimidating math for the ball bouncing (as silly as that sounds). I also would say to not use rectfill for your sprites, I was coming off p5js and that was the easier option for me there. It was also easier to focus on the game that way, but it actually strains the engine more and can cause flickering. I would definitely just make super simple sprites to start off with, or just get some online as there are a lot of free packs to choose from.

WIP from my entry tohttps://itch.io/jam/picostevemo-3



You wake in a shifting maze that should not exist. Endless corridors, a low hum that follows you.

Each turn leads deeper into something that feels alive. Notes left by those who came before hint at a presence they could never describe.

Find the heart of the labyrinth and learn what has been waiting there all along.

This is my submission toHORRORJAM 2025.

Very barebones cartridge unpacker (p64 to real folder)
If interested, stuff like gfx > png, map > something idk, sfx > something idk could be setup (with people's help likely, idk much </3)
Box sprite in icon from @forgeworksdev
Hi im new in PICO 8 and in game dev, I have the basic of C++, and python, but I know PICO 8 uses LUA does any one recommend a proyect to start learning the basis
Thanks


The ultimate bovine space program. Tired of being reduced to a nursery rhyme punchline, one cow is determined to make the jump, even if it means building a rocket from barnyard scraps.
Inspired by classic launcher games like Learn to Fly; launch, earn, and upgrade your rocket in a bid to jump the moon.



Over The Moon was written and designed byRoss McCormick.

You are a penguin with a jetpack. Your mission is to save some baby penguins that are falling from the frozen ceiling. Catch them and bring them back home. Don't touch the falling spikes or the spikes on the edges of the screen. And: DON'T MAKE HER ANGRY!

Use left and right to go left and right. Use X to activate the jetpack. After you caught a baby, fly to the ladder. Repeat.
If you beat the normal mode you unlock two endless modes.





A death gif fromZaag: Reblastered
It's a simple clone of arcade cabinets like Sea Devil and Torpedo Launcher. You are the captain of a submarine, and your goal is to sink enemy ships.

Objective: Destroy 8 ships and 1 submarine.
Ammo: You have 10 torpedoes.
Second chance: You can miss once — there is 1 spare torpedo for that!
←/→ — move the periscope, X — fire.
Thanks for checking it out!


