Splash Damage begins studio-wide consultation ahead of layoffs
The UK studio has warned that all roles are at risk of being made redundant.

Splash Damage has commenced a studio-wide consultation process that will result in layoffs.
The UK company, known for working onGears Tactics andHalo: The Master Chief Collection, was recently acquired by a group of unnamed private equity investors (thanks, GI.biz). It had previously been under the ownership of Chinese conglomerate, Tencent.
In a post on LinkedIn, the studio confirmed the consultation process will affect all roles.
"This was a difficult step for us to take, but we believe it is necessary so Splash Damage can remain agile and adaptable in what has been a very challenging market," reads the post.
"We know this kind of change is emotionally tough, and we will do what we can to guide our people through the process with honesty and care. We're committed to exploring every option to retain talent and making sure those affected have meaningful support throughout."
As noted on the UK government website, employees in the country and entitled to a consultation with their employer if they are at risk of being made redundant. The process allows impacted workers to ask why they are being laid off and whether there is an alternative course of action.
"If your employer is making up to 19 redundancies, there are no rules about how they should carry out the consultation. If they’re making 20 or more redundancies at the same time, the collective redundancy rules apply,"reads the explainer.
Splash Damagescaled down at the beginning of the year after cancellingTransformers: Reactivate.
In July 2024, it confirmed a "small number of employees" could be laid off to help the studio adapt its structure to "better suit the needs of our current and future games."
About the Author
Senior Editor, News, GameDeveloper.com
Game Developer news editor Chris Kerr is an award-winning reporter with over a decade of experience in the game industry. His byline has appeared in notable print and digital publications including Edge, Stuff, Wireframe, International Business Times, and PocketGamer.biz. Throughout his career, Chris has covered major industry events including GDC, PAX Australia, Gamescom, Paris Games Week, and Develop Brighton.
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