Features

Feature
Have we already played the Severance video game?
The work is mysterious and important.
Robert Purchese

Feature
Digital Foundry | Doom: The Dark Ages hands-on tech preview - idTech 8 impresses hugely on PC
This looks like the best modern Doom yet.
John Linneman


Feature
Amidst Pokémon Go's $3.5bn sale, fans flock to Italy's first major meetup with mix of emotions over game's future
Inter the unknown.
Tom Phillips

Feature
Hands-on with Doom: The Dark Ages reveals another reinvention, but one that feels less cleanly defined
But that shield is glorious.
Robert Purchese

Feature
On consoles, thirty years after its release, there's still no escape from I Have No Mouth, and I Must Scream's horrors
To Harlan back.
Christian Donlan

Interview
"What would Uematsu do?": Final Fantasy 14 composer Masayoshi Soken on following series legend
The humble composer reflects on his work.
Ed Nightingale

Feature
Digital Foundry | Confirmed: PlayStation 5 and PS5 Pro have VRR stuttering problems
Sony and third-party games affected, Xbox works fine.
Oliver Mackenzie

Feature
What we've been playing - Unicorns, metaphors, and the bony remains of a giant beast
A few of the things that have us hooked this week.
Robert Purchese

Feature
MindsEye, from former Rockstar developers, wants to revive the tight, linear, cinematic blockbuster game
"You can stick a camera anywhere, but then it has this whacky quality to it."
Chris Tapsell

Feature
The wind in Assassin's Creed: Shadows offers more than graphical bluster
Draught includer.
Lewis Gordon

Feature
Everything announced in today’s Nintendo Direct
Metroid Prime 4! Pokémon! Tomodachi Life!
Dion Dassanayake

Feature
Steam hit REPO hides real class and an understanding of gaming greats behind its chummy chaos and crude emojis
Gnome way out.
Christian Donlan

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Feature
Sunderfolk, from former World of Warcraft boss, is streamlined tabletop D&D by way of Final Fantasy Crystal Chronicles and some is hidden on your mobile
Your next cosy night in.
Ed Nightingale

Feature
With Assassin's Creed: Shadows, Ubisoft remains the undisputed king of snackable open worlds
Naoe to stop 'em.
Chris Tapsell

Interview
Digital Foundry | Assassin's Creed Shadows: inside the technologically revamped Anvil Engine
The developers explain key decisions behind Shadows' technical makeup.
Alex Battaglia

Feature
Retrospective | Remembering Assassin's Creed Origins, the game which opened out the mysteries of the Great Pyramid
From all the apples coming before.
Christian Donlan

Feature
What we've been playing - vegetarian games, unignorable ghosting, and an impromptu sales pitch
A few of the things that have us hooked this week.
Robert Purchese

Feature
Digital Foundry | Too big for Steam Deck? Many triple-A games are unplayable on Valve's handheld
But what about the Asus ROG Ally?
Oliver Mackenzie

Feature
Now Playing | After 25 years of The Sims, could InZoi be about to steal its crown?
Plumbob compare bants.
Matt Wales

Feature
Assassin's Creed Shadows' Animus hub is threadbare at launch, but that's fine
Isu-spected as much.
Tom Phillips

Feature
The story behind the Oblivion mod Terry Pratchett worked on
We revisit one of our favourite stories as 10 years without Terry go by.
Cian Maher

Feature
What we've been playing - Hell and unrelated lumberjack fantasies
A few of the things that have us hooked this week.
Robert Purchese
Feature
Now Playing | Fragpunk could be brilliant, if it wasn't so obsessed with being a hyper-rewarding slot machine
Cashbang.
Chris Tapsell
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