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Edge Magazine





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Creating a new studio with former Forza and Codemasters devs is like "taking the best singers from the best boy bands"
ByPhil Iwaniukpublished
InterviewInterview | A trip through the Collected Works of simcade savant and Lighthouse Games studio head Gavin Raeburn, who has made a habit out of revolutionizing a genre

Kingdom Come: Deliverance devs considered Robin Hood's England or medieval Germany, but they "knew nothing" about them
ByAnthony McGlynnpublished
NewsHistoric realism was the priority

Maelle's most infamous attack in Clair Obscur sucked during development, and Sandfall made it super powerful by trying to fix it
ByAnthony McGlynnpublished
NewsThose superbosses could be cheesed hard for a minute there

A single map inspired Fallout 3's lead designer to create the RPG's entire story
ByKaan Serinpublished
NewsIt's all about water

The very first Fallout 3 art was the box art, but the most difficult bit to create was the iconic Vault suit
ByKaan Serinpublished
NewsOG developers say "that was the first thing, the first asset"

Clair Obscur: Expedition 33 director says the RPG's success was "completely unexpected from pretty much everybody"
ByKaan Serinpublished
News"This is one hundred times what we were expecting"

Split Fiction lead worries “AA games are taking over” after Clair Obscur's success: "You can't do GTA for $10 million"
ByAnthony McGlynnpublished
NewsThe industry should have Sandfall Entertainment and Rockstar Games

Clair Obscur: Expedition 33 is an indie game "at heart," even if it got a “lot of support” from its publisher
ByAnthony McGlynnpublished
NewsSandfall Entertainment enjoyed considerable backing from Kepler Interactive

Clair Obscur: Expedition 33's director was "surprised" that someone managed to beat the RPG's most infamous boss without cheesing
ByJordan Gerblickpublished
NewsEven the game's director was surprised someone bested Simon in a fair fight

Clair Obscur: Expedition 33 studio says it had to hire young because it had no money, but it all turned out ok
ByScott McCraepublished
News"It's almost impossible to hire any senior people if you don't have the money, which wasn't there at the beginning."

Clair Obscur: Expedition 33 devs "basically did twice the work" of a more experienced team to get the RPG out the door
ByKaan Serinpublished
News"[The younger staff] didn't have any expectations about how a studio should be run and how a game should be made"

Before winning TGA indie awards, Clair Obscur: Expedition 33 lead said "we'd rather this category went to a smaller studio"
ByScott McCraepublished
News"I don't think we really needed this [nomination], even if it's appreciated"

Clair Obscur: Expedition 33 dev blames Final Fantasy 10 for letting you nuke its final boss
ByAli Jonespublished
News"We think it's OK – more or less what we wanted"

Fallout 3's VATS system almost didn't make it into the RPG, and Bethesda worried no one would even want to use it
ByAli Jonespublished
News"We only just got that working by the time it shipped"

Clair Obscur Expedition 33 lead "underestimated" the popularity of side content, leading to his one regret with the RPG
ByCatherine Lewispublished
NewsHe wishes he made it clearer that "if you want the intended difficulty for the boss, you have to go beat it now"

Clair Obscur: Expedition 33 devs' next game will focus on "what we think is cool" rather than trying to please everyone
ByCatherine Lewispublished
News"In the process you end up losing the heart of what's there"

John Carpenter's Toxic Commando is the the Left 4 Dead-like horde shooter I've been waiting for since 2009
ByJeremy Peelpublished
PreviewHands-on | How Toxic Commando's incorporation of vehicular tech sets the zombie battlefield apart from competitors

"We never planned the game to be for everyone": How Escape from Tarkov pioneered a new era of FPS
ByEd Smithpublished
InterviewInterview | CEO and director Nikita Buyanov on the journey between inventing the extraction shooter and finally reaching 1.0




