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Edge Magazine





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Assassin's Creed Hexe director and Far Cry 2 veteran says he "would not, and could not" work as hard as he did on Splinter Cell ever again
ByAli Jonespublished
NewsClint Hocking has a much better work-life balance now

Hideo Kojima doesn't want more than 150 people working on games like Death Stranding 2 thanks to a sheep herding tip from Mad Max director George Miller
ByScott McCraepublished
News"I had to admit I went a little over 150, and we laughed about it"

Why is Death Stranding 2 more combat-heavy? Kojima has the most Kojima explanation possible: an obscure gameplay theory he cooked up 8 years ago
ByScott McCraepublished
NewsNo word on if the dookie grenades will have a larger role this time around

Death Stranding 2 technical director says that the jump from PS4 to PS5 "isn't so great," it's just "more efficient"
ByIain Harrispublished
News"It’s more a case that on PS5 there are more efficient ways of arriving at similar goals"

Hideo Kojima doesn't really listen to feedback when it comes to Death Stranding or Metal Gear Solid's stories: "I'm not interested in making something that appeals to everyone"
ByScott McCraepublished
NewsIf the naked Norman Reedus didn't already give it away

Hideo Kojima says the "loss of my father was a major theme in the Metal Gear series," but Death Stranding "looks in the other direction"
ByDustin Baileypublished
News"You assume the parent’s perspective, looking toward the child"

Death Stranding 2 feels a bit like Metal Gear Solid 5, Hideo Kojima says: "When you return to your bed on the Magellan, it's the same feeling as returning to the plant"
ByCatherine Lewispublished
NewsAnd that's apparently not the only thing that feels familiar

Hideo Kojima once considered he might only "have 10 years" left to create new things, and he's given his assistant "a USB stick with all my ideas" as a kind of "will"
ByCatherine Lewispublished
News"This is a fear for me – what happens to Kojima Productions after I'm gone"

Hideo Kojima wanted Death Stranding 2 to have "a clearer focus on combat," giving players a "range of approaches" including Metal Gear Solid-style stealth
ByCatherine Lewispublished
NewsLead level designer Hiroaki Yoshiike explains players will have more freedom in how they approach Death Stranding 2

Legendary Metal Gear Solid artist Yoji Shinkawa pens exclusive Death Stranding 2 art for the latest issue of Edge Magazine
ByAli Joneslast updated
NewsBespoke artwork kicks off Edge's Death Stranding 2 coverage

Death Stranding 2 isn't weird enough: Hideo Kojima has an idea for a game where your character forgets everything if you stop playing
ByScott McCraepublished
NEwsThat's still pretty tame considering he once wanted the stench of blood to come from a disk

GTA veteran's new open-world game uses a camera trick while you drive "to make you feel like you're on the edge of control, almost like you're in a Fast & Furious film"
ByNathan Walterspublished
NewsIt sounds like MindsEye has all the racing and care action we love from Grand Theft Auto

Vampire Survivors kicked off a game development gold rush, but has a legitimately new genre emerged between the cash-ins?
ByJulian Bensonpublished
Feature"The first thing I noticed was the literal ripoffs": Luca Galante reflects on Vampire Survivors' landmark launch, and developers talk the birth of a new genre

Edge 410 goes hands-on with Cronos: The New Dawn, the new survival horror from Silent Hill 2 studio Bloober Team
ByAlex Spencerpublished
NewsCover reveal | Hands-on with Cronos: The New Dawn, Bloober Team's not-so-silent survival horror

Oscars 2025 live coverage: All the winners, red carpet, and the 97th Academy Awards' biggest moments – as it happens
ByBradley Russelllast updated
NewsJoin us live for the biggest movie night of the year

The Witcher 3 performance director can't see AI fully replacing actors, especially not for games wanting to focus on a "strong story" as "It can’t replace that human spark"
ByNathan Walterspublished
News"There's too much missing which defines the nebulous 'something' that elevates an 'ok' performance to a brilliant one"

"I believe in experiencing life and art through human expression, not software": Baldur's Gate 3 Astarion actor calls for proper AI regulation
ByScott McCraelast updated
News

"There are so many games": Legendary dev behind GTA 3, GTA 4, GTA 5 and many more says the industry needs to "get smarter" about what players want
ByScott McCraelast updated
News"These days, you have to look at your analytics. You've got to see what people want to play"