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    Key features of Maya

    From fantastic creatures and sweeping landscapes to explosive battle sequences, the Academy Award-winning Maya toolset is a top choice for creating believable characters and worlds.

    Cast of Barbie dancing disco

    Modeling

    Create 3D props, environments, and characters with powerful polygon and NURBS modeling tools.

    Rigging and animation

    Bring characters to life with features like keyframe, nonlinear, and motion capture animation.

    Simulations and effects (Bifrost)

    Create physically accurate simulations and effects like explosions and ocean surfaces with Bifrost.

    Look development

    Build procedural materials across multiple tools with LookdevX, a material authoring plug-in.

    Rendering

    View real-time scene changes, including lighting and materials, with the Arnold renderer integration.

    OpenUSD workflows

    Improve collaboration with integrated open standards like OpenUSD (Universal Scene Description).

    Pipeline

    Supercharge your tools with scripting and plug-ins like Unreal Live Link.

    More features of Maya

    Modeling

    Smart Extrude

    Extrude faces on a mesh in a flexible and predictable way, minimizing manual cleanup of resulting geometry.

    Smart Extrude tool in Maya

    Polygonal modeling

    Create 3D models using geometry based on vertices, edges, and faces.


    NURBS modeling

    Construct 3D models from geometric primitives and drawn curves.


    UV editing and toolkit

    View and edit the UV texture coordinates for polygon, NURBS, and subdivision surfaces in a 2D view.


    Sculpting toolset

    Sculpt and shape models more artistically and intuitively.


    Rigging and animation

    NEW

    Machine Learning Deformer

    Approximate complex character deformation to speed up animating, blocking, or crowd scenes.

    ML Deformer being used in Maya on a walrus character

    Keyframe animation

    Animate objects or skeletons by setting markers (keys) to indicate timing and position.

    Dope Sheet Editor used on a dragon model

    Deformers

    Add deformation effects to your characters and objects to tweak their appearance and enhance their animation.

    Woman with bat inside Maya with Attribute Editor open

    Motion capture animation

    Create animation in Maya using motion capture (or “mocap”) systems.

    Woman looking at monitors as motion is being captured in studio

    Skeletons

    Pose and animate models with hierarchical, articulated structures known as skeletons.


    Skinning

    Bind a modeled surface to a skeleton with smooth, rigid, and indirect skinning.


    Retargeting

    Easily retarget animation between characters of differing size, proportions, and skeletal hierarchy with HumanIK.


    Time Editor

    Create and edit animation sequences with any keyframeable object or attribute in Maya.


    Nonlinear animation

    Assemble animation in sequences that you can rearrange and edit, like film clips in a nonlinear editor.


    Graph Editor

    See a graphical representation of interpolation between animation keys that you can modify.


    Cached playback

    See changes made to your animation without needing to create a playblast.


    Simulation and effects (Bifrost)

    Simulation and effects

    Deliver natural looking effects like snow, particles, or waves with Aero, MPM, Particles, and BOSS systems. (video: 5 sec.)

    Video: Colorful powder explosion in the sky

    Scattering and instancing

    Create large-scale complexity for world building or set dressing with expressive scattering and instancing tools.

    Trees with leaves of different autumn colors

    Ready-to-use templates

    Access a variety of pre-built compounds and graphs to use as a starting point for creating your own effects.

    Bifrost Browser inside Maya

    Geometry nodes

    Work at the lowest level of mesh creation, organize with component tags, and create geometry inside the Bifrost Graph.

    Geometry nodes in Bifrost

    Procedural USD

    Assemble, organize, and edit USD assets non-destructively with the flexibility of the Bifrost Graph.

    One big blue blob character surrounded by pink ones

    Look development

    LookdevX

    Build materials that work across multiple renderers with LookdevX, Autodesk’s agnostic material authoring plug-in for Maya, supported by OpenUSD.

    Toy dinosaur in LookdevX in Maya

    LookdevX Graph Editor

    View, author, and edit materials on Maya geometry in a single node-based visual programming environment.


    Native USD and MaterialX material authoring

    Use native USD and MaterialX shading graphs simultaneously within the same Maya session.


    MaterialX data structures

    Automatic MaterialX Stack and Document data structures ensure you can use MaterialX comfortably in your daily tasks.


    Color management

    Trust color accuracy with color management data precisely embedded in USD files, controlled by Maya's Color Management Preferences.


    Arnold integration

    Dive into more advanced graphing using the integrated Arnold shading graphs.


    Rendering

    Integrated Arnold renderer

    Use Arnold Render View to view scene changes in real time, including lighting, materials, and cameras.

    Two characters from the animated series Oni: Thunder God’s Tale, sitting on a hill at sunset

    Shaders

    Create and apply a wide range of materials with Arnold shaders in Maya like the standard_surface, distance, or toon shader.

    Many penguins on ice

    GPU and CPU rendering

    Use Arnold for production rendering on both the GPU and CPU.


    Cameras

    Simulate the effect of exposure, focus distance, aperture size, and more with cameras including the cylindrical and fisheye camera.


    Lights

    Pick from multiple light settings to simulate illumination in a scene with efficient techniques like global light sampling.


    Denoising

    Quickly reduce noise while preserving details in rendered images with denoising options like the OptiX Denoiser.


    Color management

    See accurate previews of final colors in the viewport and Render View with OpenColorIO v2.


    Arnold USD

    Leverage Arnold within USD-based workflows in production scenarios for efficient flow of 3D data.


    OpenUSD workflows

    Lightning speed

    Load and edit massive data sets in a matter of seconds using OpenUSD in Maya.


    Seamless import and export

    Import USD data as native Maya data and export native Maya data as USD data.


    Lightweight previews

    See quick previews of USD scene structure using the Hierarchy View window.


    Native OpenUSD support

    Work with USD data directly in common Maya editors, such as the Outliner, Attribute Editor, and Channel Box.


    OpenUSD in the viewport

    See USD natively alongside Maya data in the viewport.


    Open source and fully customizable

    The Maya USD plug-in is available as an open-source project for studios to customize as needed.


    Pipeline

    NEW

    Flow Animating in Context

    View surrounding shots directly in the timeline to animate with the full context of the cut.

    Snow-covered house edited in Autodesk Maya

    Unreal Live Link

    Stream animation data from Maya to Unreal Engine in real time, which lets you work on character assets in Maya while seeing a preview inside Unreal.

    Scene of a robot inside Maya and Unreal Engine

    Scripting

    Create Maya scripts and write plug-ins using Python 3.


    Scene assembly

    Create large, complex worlds without slowing down your workflow.


    Customization

    Customize the interface, hotkeys, search, and more to tailor Maya to your preferences and workflow.


    Plug-In Manager

    Easily identify and manage which plug-ins are loaded into Maya.


    Adobe Live Link

    View and update scenes in Maya and Adobe After Effects simultaneously.


    Flow Production Tracking integration

    Access production management tools directly in Maya with a Flow Production Tracking (formerly ShotGrid) subscription.



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