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Patch Notes

General 

  • Attempting to summon another mount while already mounted will no longer cause an unintended animation. 
  • The top Guild Contributor leaderboard has been restored to the Guild Invasions tab. 
  • Cinematic trailers now play at the volume that are applied in settings. 

Character Customization 

  • Corrected an issue where players opening the Character Customization window would have a random skin tone selected in rare circumstances. 
  • Fixed an issue that changed the fur colors of existing Cathar NPCs. 
  • Corrected the skin color issues that were present on characters displaying Dark Side corruption.
    • There may be some cases where players will still see this issue present. We are continuing to investigate these edge cases.  

Dynamic Encounters

General 

  • Completing Dynamic Encounters on Dromund Kaas and Coruscant now track progress toward the Dynamic Encounter Pinnacle objective. 
  • Note that Dynamic Encounters on the starter planets do not count toward Conquest. 

Dromund Kaas 

  • [General] Several boss enemies in Dynamic Encounters have been given the correct immunity buffs.  
  • [Shocking Developments] Enemy waves now spawn correctly allowing players to complete the encounter. 
  • [Shocking Developments] Updated the mapnotes to ensure they do not overlap on the map. 
  • [Powder Keg] The failure state has been removed from the encounter to reduce mission step confusion and allow players more time to disable the air support beacons. 
  • [Ritual Killing] Updated the missions steps to include “Defeat Ritual Master” alongside the disruption mission step to allow players to complete the encounter even if another player has defeated the Ritual Master. 
  • [Ritual Killing] Balanced the Ritual Master by lowering damage output. 
  • [Dark Temple] The Sith Spirits now have shared tagging. 
  • [Venerated Relics] Players can now complete the encounter even after Nil Venerous has been previously defeated. 
  • [Venerated Relics] The Mark of Power buff from the Symbol of Power item now correctly increases a player’s health and damage by 3% per stack. 
  • [Lord Grathan’s Assault] Visual issues with the Grathan Sith Commander’s model have been corrected. 
  • [Sith Affairs] The voice dialogues for Lords Apago and Cyone now trigger during the correct mission step. 
  • [Hard Target] Balanced the bosses by lowering their levels and health. 
  • [Rogue Droid Uprising] The description and mission steps now refer to the correct name of the encounter. 
  • [Rogue Droid Uprising] The Speedy Systems Specialist Achievement Achievement now correctly refers to the correct name of the encounter. 
  • [Rogue Droid Uprising] The Achievement for completing this encounter now refers to the correct name of the encounter. 
  • [Kaas City Expansion] The name of the encounter is now consistent in the Mission Tracker and Legacy Window. 
  • [Spire Consequences] Updated the mapnotes to clearly represent the objectives. 

Coruscant 

  • [General] Several boss enemies in Dynamic Encounters have been given the correct immunity buffs.  
  • [Blot Out the Sun] This Achievement has been moved to the correct category in the Achievements Window. 
  • [They’re Listening! and Vandals at the Gate] The encounters no longer overlap when they are active. 
  • [Detention Is Over and Vandals at the Gate] The companion is now resummoned automatically when the player is no longer polymorphed. 
  • [Understaffed] The mapnotes for these encounters now appear on the map as intended. 
  • [Achievement] The name of the Jedi Temple Boss Achievement has been updated from its placeholder name. 

Ilum

  • [Deflecting Their Blows] The Republic Saboreur NPCs are no longer missing their idle animations. 
  • [Troubled Tauns] Players can no longer use the Cleaning Solvent on a Tauntaun that has already been cleansed. 
  • [Clear the Crystals] Fixed an issue that caused a delay between the mortar ammunition impact with the ground and the corresponding visual effects. 
  • [Shivering Stand] Fixed animation issues that were present on the Damaged Assault Droids. 
  • [Shivering Stand] The Damaged Assault Droid is now visible. 
  • [Frozen Front] The correct animation now triggers when the Rocket Stockpiles are destroyed.  

Hutta

  • [Jiguuna Cleanup] Players that log out then back in during the encounter while they are controlling a droid can now interact with the terminal to complete the mission.
  • [Jiguuna Cleanup] Fixed an issue that caused the visual effects of the Ion Beam and Twin-linked Railgun abilities to not appear when they are cast. 

Ord Mantell

  • [General] Corrected many instances of mission names and step progress not appearing in tooltips when hovering over relevant objects or NPCs. 
  • [Good Mantellian] The Separatist Defector NPCs now have idle animations. 
  • [Boss Remak] Updated the respawner timer for Ethan Remak so that he respawns more often.  

Hoth

  • [Ice Fishing] Fixed the skin texture on the ice fisherman NPC. 
  • [Pirate Problem] Players can now progress through the encounter regardless if other players have completed all the mission steps. 

Missions

  • [Quesh Inoculation] The Inoculations missions icons now appear as purple on the map. 
  • [Iokath: Lost Arsenal] The player’s companion is now desummoned when the player is polymorphed as a Factory Remote. 
  • [Iokath: Mounted Turret] Corrected an issue that prevented the player’s companion from being resummoned after the player exited a mounted turret. 
  • [Whispers in the Force] Players will now receive the mail “I’ll return soon” from Arcann after completing Whispers in the Force. 
  • [Whispers in the Force] Players will no longer receive identical mail messages from Arcann when making a specific decision after completing Whispers in the Force. 
  • [Balmorra: A Question of Motivation] All players who are in a group will now be able to loot the schematic fragments.  
  • [Makeb: Shelter From the Storm] Added a mapnote for Shalim Avesta when the player is inside the phase.  
  • [Old Wounds: Meet with Dr. Oggurobb] Darth Rivix/Tau Adair are now granted as guest companions during this mission step. 
  • [Manaan: Retaliation] The conversation with Captain Jhanil no longer triggers when the player is outside the building. 
  • [The Wretch King] A mapnote has been added for the last step in the mission. 

Items

  • Players can no longer get stuck if they jump on the Empty Fireworks Launcher decoration. 
  • The Propagator Core XR-53 Trophy Decoration now correctly appears in the Preview Window. 
  • The Conspiracy Console, Ancient Kaas Sarcophagus, and the Training Bay decorations now cite Achievements as their source. 
  • Fixed an issue that prevented the Republic Kolto Tank decoration from dropping during its respective Dynamic Encounter on Ilum.  
  • Fixed an issue that sometimes prevented the Harbinger of Fear, Martinique Desler, and Commandant Jenarian from correctly dropping their rare loot.

UI

  • Fixed an issue that caused the magnifying button to lose its functionality when a custom interface is created. 

Abilities 

  • When polymorphed as Tyth, the Intensify Rage ability now generates 2 stacks of Rage as intended. 
  • When polymorphed as Tyth, the Rage Overload ability can now be used at 10 stacks of Rage as intended.
  • Corrected an issue causing some abilities, such as Swiftness on Sentinels and Marauders, to give more movement speed than intended. 

Combat Updates

All Assassin/Shadow Disciplines

  • Level 73 ability tree option Avoidance/Celerity now reduces the cooldown of Jolt/Mind Snap by 3s, Unbreakable Will/Force of Will by 45s and Force Speed by 5s.

Deception Assassin/Infiltration Shadow

  • Level 51 passive Duplicity/Infiltration Tactics now grants 25% bonus maul/shadow strike damage up from 20%. Can now occur every 8 seconds down from 10 seconds.
  • Level 23 passive Dark Embrace/Shadow's Respite now grants 20% damage reduction up from 15%.

All Sorcerer/Sage Disciplines

  • Resurgence/Rejuvenate base force cost up from 50 to 60
  • Static Barrier/Force Armor base force cost up from 45 to 55
  • Dark Heal/Benevolence base force cost up from 70 to 85
  • Unnatural Preservation/Force Mend cooldown up from 30 seconds to 40

Lightning Sorcerer/Telekinetics Sage

  • Convection/Clamoring Force bonus crit damage up from 12% per stack to 15% per stack
  • Forked Lightning/Telekinetic Momentum have a 30% chance up from 25% (60% while Polarity Shift/Mental Alacrity is active up from 50%) to produce a second damage instance to the same targets for 25% damage.

Madness Sorcerer/Balance Sage

  • Force Leech/Force Serenity heals the caster for 40% of damage dealt down from 50%

Corruption Sorcerer/Seer Sage

  • Dark Infusion/Deliverance base force cost down from 50 to 45
  • Efficacious Currents/Preservation reduces the force consumed by Static Barrier/Force Armor by 25 up from 15

Innovative Ordinance Mercenary/Assault Specialist Commando

  • Volatile Warhead/Hyper Assault Rounds internal cooldown down from 15s to 12s
  • Superheated Shot/Scorching Bolts armor penetration up from 30% to 35%

Arsenal Mercenary/Gunnery Commando

  • Riddle/Rotary Cannon critical hit chance up from 10% to 15%
  • Target Tracking/Deadly Cannon critical damage bonus up from 30 to 35%

Medicine Operative/Sawbones Scoundrel

  • Surgical Probe/Emergency Medpac heal power moderately increased. Surgical Probe/Emergency Medpac minimum heal amount moderately raised.
  • Kolto Injection/Underworld Medicine base cast time reduced from 2 seconds to 1.7 seconds
  • Toxic Scan/Triage cooldown from 12s to 10s

Galactic Seasons

  • [French and German clients] The Galactic Season 7 “Dangerous Game” unlock now refers to the correct season name in the description. 

Basilisk Prototype Venture

  • Corrected an issue where the Ruhnuk daily mission Unconventional Methods couldn't be completed if B3-S1 was available as a temporary companion.
  • The Grant B3-S1 button is now available to alt characters who enter Lane’s lab and who do not have the companion unlocked. 
  • [Attune the Disruptor to Probe Droids] Added mapnotes for the elevator’s window and map. 

Daily Area

  • [Black Hole: Asset Liquidation] The Communications Tower now respawns in a more timely manner.


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