
Summon Rhyme is a positivepsych exclusive to the pinRhyme, which is obtained after defeatingMitsuki Konishi on Week 3, Day 7. It is activated by tapping on an empty space or enemy. Rhyme will fly in from the top left corner and hit the target once, then fly off.
Rhyme is one of the only offensive pins classified under noclass, which means there is no limit to the number of Rhyme pins in a deck. Extra Rhyme pins may be obtained by defeating Konishi again (original game only) or by purchasing it at Shadow Ramen in the postgame.
Rhyme cannot hit enemies caught inSweeper, or flying enemies.
Analysis[]
This psych has anefficiency rating of 120%, third-highest in the game, making Rhyme an excellentpuck passing pin for postgame play, and will work on allPork City floors.
Summon Rhyme vs. high-efficiency positive psychs (Massive Hit/Vortex Saber/Grave Marker/Lance Lunge)[]
Rhyme is much more practical to use than Massive Hit pins. The other pins are slightly weaker than Rhyme but are still useful when comboed with a Sweeper pin.
Summon Rhyme vs.Burst Rounds[]
The postgame Burst Rounds pins,Kaleidoscope andOne Grain, Infinite Promise, deal significantly more damage than Rhyme, but cannot damage Brassbanfrog or Fifenfrog. However, if the player's partner is powerful enough to damage these two noise, it is acceptable to use Burst Rounds as the primary puck passer over Rhyme.
Icon | # | Name | Brand | Cls | Psych | Spec | Power | Eff | ATK200 | Lasts | Boot | Reboot | Info |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
![]() | 262 263 | Rhyme | Unbranded | - | ![]() ![]() | Attack | 95 | 120 | 354 | 5 uses | 0 | 4 | Touch empty space to summon Rhyme's squirrel Noise to that location, where she will attack any enemies present. |