Movatterモバイル変換


[0]ホーム

URL:


Wookieepedia

To improve your ad experience,create an account.
Join Wookieepedia today!

READ MORE

Wookieepedia
Don't have an account?
Register
Sign In
Skip to content
Wookieepedia
222,000
pages

Star Wars: The Force Unleashed

This article details a subject that falls under the Legends continuity.The subject of this article takes place in the Rise of the Empire era.The subject of this article exists in or is relevant to the real world.
This article is aboutthe video game.
You may be looking forthemultimedia project.
Leia holo

Help me,Obi-Wan Kenobi. You're my only hope.

This article is in need of referencing per Wookieepedia'ssourcing guidelines.

This article needs appropriate citations. Help usimprove this article by referencing valid resource material. Remove this notice when finished.

Z-95 Headhunter

Content approaching.

Parts of this article are no longer up to date.

Please update the article to include missing information, and remove this template when finished.

TFU cover art

Star Wars: The Force Unleashed

Production information

Developer(s)

Publisher(s)

Release date

Genre

Third-person Action

Modes

Single Player, Multi Player

Rating(s)

ESRB: T for Teen[4]

Attribution information

Director(s)

  • W. Haden Blackman (PC, PS3, and Xbox 360 Version)
  • Steven Stamatiadis (PS2 and Will Version)

Producer(s)

  • Isa Anne Stamos (Lead) (PC, PS3, and Xbox 360 Version)
  • Matthew J. Fillbrandt (PC, PS3, and Xbox 360 Version)
  • Julio Torres (PC, PS3, and Xbox 360 Version)
  • Franklin Alioto (PC, PS3, and Xbox 360 Version)
  • W. Haden Blackman (Lead) (PS2 and Wii Version)
  • David Knott (PS2 and Wii Version)
  • Mark Coombes (PS2 and Wii Version)
  • Dan Watson (PS2 and Wii Version)

Designer(s)

  • John Stafford (PC, PS3, and Xbox 360 Version)
  • Rich Davis (PC, PS3, and Xbox 360 Version)
  • James Baird (PS2 and Wii Version)
  • Kim Forrest (PS2 and Wii Version)
  • Jason Poots (PS2 and Wii Version)

Programmer(s)

  • Cédrick Collomb (PC, PS3, and Xbox 360 Version)
  • Timothy Ramsay (PC, PS3, and Xbox 360 Version)
  • Tim Probst (PC, PS3, and Xbox 360 Version)
  • Matthew Peers (PS2 and Wii Version)

Artist(s)

Matt Omernick (Art Director)

Writer(s)

  • W. Haden Blackman
  • Shawn Pitman
  • John Stafford
  • Cameron Suey
  • Matt Emery (PS2 and Wii Version)

Composer(s)

Chronological information

Timeline

"This game is about kicking ass with the Force."
Haden Blackman[12]

Star Wars: The Force Unleashed is aStar Wars video game that takes place between the filmsStar Wars: Episode IIIRevenge of the Sith andStar Wars: Episode IVA New Hope. Being the centerpiece of themultimedia project of the same name, the game was released on the Xbox 360, PlayStation 3 and Wii as well as the PlayStation 2, PlayStation Portable, Nintendo DS and the iPhone. Thus,LucasArts worked in conjunction withIndustrial Light & Magic,Pixelux Entertainment, andNaturalMotion to create a next-genStar Wars experience. The game showcases Digital Molecular Matter (DMM), an extremely detailed and realistic material physics engine developed by Pixelux, andeuphoria, a realistic bio-mechanical A.I. engine by NaturalMotion.The Force Unleashed was originally slated for release inNovember2007 but was delayed to thespring of2008 and later delayed again to that summer. The final version of the game was released onSeptember 16, 2008. A demo was made available on Xbox Live and PlayStation Network for download onAugust 21, 2008. New DLC was announced at Comic-Con International 2009, with the DLC released on Xbox Live Marketplace on August 28, 2009.[13][14]

Contents

Opening crawl[]

THE FORCE UNLEASHED
The galaxy is on the brinkof total darkness. The evilGALACTIC EMPIRE has overthrownthe Old Republic and nowholds countless worlds in thegrip of fear.The Jedi Knights have been allbut destroyed. Only a handfulhave escaped Imperial forces,disappearing into hiding acrossthe galaxy.The Emperor's spies havelocated a lone Jedi Knighton the Wookiee homeworld ofKashyyyk. The Sith Lord DARTHVADER has been sent todestroy him....

Plot summary[]

Attack on Kashyyyk[]

"Dark Lord! Whatever you want, you won't find it here. Turn back!"
"You cannot disguise yourself from me…Jedi."
―Kento Marek and Darth Vader[15]
Vader engaging Kento Marek on Kashyyyk.

Vader engaging Kento Marek on Kashyyyk.

Darth Vader accompanied the Imperial Fleet in invading theWookiee homeworld ofKashyyyk, because rumors abound that there is a rogue Jedi who is fighting in defense of the Wookiees. After battling his way through an army of vicious Wookiees, Vader eventually made his way to a small hut, home of the rogueJediKento Marek. Kento, in an attempt to protect the planet and his young son,Galen, from Vader's grasp, engaged theSith Lord. Kento, not surprisingly, lost the duel and is then killed by aForce choke by Vader. During the battle however, it became apparent that the young son was powerful in the ways of the Force. Powerful enough that, rather than allow his officers and stormtroopers to kill the young boy, Vader murdered them to protect the boy.

Now in Vader's hands, the young boy is taught in the ways of theSith, is raised as Vader's secret apprentice, sent on dangerous missions by his dark master in order to test his abilities, and given the codename of "Starkiller".

The Search for Kota[]

"Master Rahm Kota. He is attacking a critical Imperial shipyard. Destroy him and bring me his lightsaber."
―Darth Vader, giving a mission to Galen Marek[15]

For his first mission, Galen is sent out to theNar Shaddaa shipyard to locate and kill an ex-Jedi General namedRahm Kota. Before taking off for his mission, Galen is introduced to his new pilot of theRogue Shadow,Juno Eclipse. The two, along withPROXY, took off for the shipyard, and ran into a space battle immediately after dropping out of hyperspace. Galen is dropped off within theTIE Fighter Construction Facility where Kota is hiding, and fights his way throughKota's Troopers andStormtroopers alike. When Galen finally reached Kota, the two fought and Galen eventually emerged victorious, sending Kota hurtling towards the planet and leaving him for dead. Before returning to his master, Galen took Kota'slightsaber per Vader's orders.

Mission to Raxus Prime[]

"Kazdan Paratus is far more powerful than you. I do not expect you to survive. But, if you destroy him, you will be one step closer to fulfilling your destiny."
Darth Vader[15]
Starkiller dueling .

Starkiller duelingKazdan Paratus.

After defeatingKota, Galen's next mission was to the junk-world ofRaxus Prime where he was to find and kill the insane Jedi,Kazdan Paratus. He fights through the hoards ofRodian scavengers and junk droids before he reached the tower of the makeshiftJedi Temple Paratus constructed. The crazed Jedi Master, determined to protect the mannequins of fallen Jedi Masters, fights against Galen, who eventually defeats him.

The Last of the Jedi Masters[]

"You have defeated a tired old man and an outcast. You will not be ready to face the Emperor until you have faced a true Jedi Master."
―Darth Vader to Starkiller[16]

Before they could confront the Emperor, Vader tells Galen that he must defeat someone more powerful than the other Jedi,Shaak Ti. OnFelucia, she is training an army ofFelucian Force-users. When she spots theRogue Shadow, she tells herZabrakPadawanMaris Brood to hide while she lures the assassin to the place of sacrifice, the enormous sarlacc's nest. But even her strength and communion with the sarlacc are no match for Galen. Before she dies, Shaak Ti warns him that theSith always betray one another.

"Death"[]

Vader betrays Marek.

Vader betrays Marek.

Galen returns to theExecutor, where he learns that the Emperor's fleet had arrived. But Vader had not lured him - his spies had followed Galen fromFelucia. Without warning, Vader stabs Galen in the chest asPalpatine tells him to kill his apprentice. The Emperor, watching the former apprentice's supposed death through PROXY, enjoys seeing Galen getting beat up, saying, "Yes! Kill him,Lord Vader!" After thrashing the powerfulDark Jedi around, despite his pleas that they could defeat him together, Vader throws Galen out the window. Vader later dispatched a droid to recover his body.

Empirical[]

"You! You killed me!"
"No. The Emperor wanted you dead. I salvaged your body and brought you here to be rebuilt."
―Starkiller and Darth Vader[15]

Galen later wakes up on Vader's science vessel, theEmpirical, his wounds treated and healed. Through PROXY, Vader tells Galen to distract the Emperor's spies by gathering the Empire's enemies. After cutting his transmission, PROXY tells Galen that he had programmed theEmpirical to crash into the nearby sun. Despite the holodroid's pleas, Galen saves Juno, who was imprisoned and branded a traitor.

Tracking Kota[]

"We have the entire galaxy in front of us, and yet for the first time in my life, I don't know where to go. I hope you have a plan."
"We need to rally the Emperor's enemies, and I need to find someone who can teach me the things that Vader couldn't."
―Juno Eclipse and Starkiller[15]

Remembering that Kota said he'd be in his future, Galen tracks him from Nar Shaddaa to Ziost eventually finding him — blind, doubtful of the Empire's fall, and drunk in theVapor Room, an industrial cantina on aconstruction platform nearCloud City. Galen urges the former General to help him, as they escape the Imperials looking for them.

Contact on Kashyyyk[]

Captain Ozzik Sturn's personal AT-KT.

Captain Ozzik Sturn's personal AT-KT.

Kota said he had a contact who had been feeding him information on Imperial targets but he required that Galen find something on Kashyyyk. Galen goes down to the planet, where he finds an old hut which seems vaguely familiar. He encounters a vision, in which his father said he never wanted this for him. Galen then rescue PrincessLeia Organa, who was being kept prisoner byCaptainOzzik Sturn. She refuses to leave until theskyhook is destroyed. Galen goes on to destroy the skyhook and kills Ozzik Sturn who attempts to kill Galen in his personalAT-KT.

Mission to the Jedi Temple[]

Marek vs. the Sith Stalker.

Marek vs. the Sith Stalker.

After Marek's master, Darth Vader, killed and resurrected him, Starkiller felt compelled by the Force to visit the Jedi Temple on Coruscant. Winding through the temple to the High Council quarter's, the Sith apprentice made his way to the lobby of the High Council Tower. Here he blasted an ancient Jedi statue, using it as a bridge allowing him to reach the Council Chambers. Here Marek faced Jedi trials, tests designed to challenge the force users' abilities. After passing these, Starkiller gazed upon his next adversary; aSith Stalker. Using the Force and other techniques to subdue the Sith phantom, Marek eventually defeated the Sith. Before leaving, however, the Sith was revealed to be none other than Galen Marek himself.

Return to Felucia[]

Kota said that because he was of no use to Bail Organa, he went looking for Shaak Ti. Galen then returns to Felucia, where the Empire had been battling its inhabitants, who have turned to thedark side, and studying the Sarlacc. Galen is able to locate Bail, who was being held prisoner by Maris, who plans to use him to buy leniency from the Empire. Galen defeats Maris and her petbull rancor, holding her at his mercy. She pleads with him to let her go, promising to turn her back on the dark side. Galen lets her go; when Bail challenges his mercy, Galen replies that Maris will have to live with her choices for the rest of her life.

Back to Raxus[]

The Imperial shipyard above Raxus Prime.

The Imperial shipyard above Raxus Prime.

Organa says that to rally other dissidents, they need to show that the Empire is weak. Vader suggests destroying the Star Destroyer construction yard over Raxus Prime. Upon trying to make contact with the planet's sentient computer core, PROXY's mind is immediately taken over and finally attempts to fulfill his programming by killing Galen, but the apprentice defeats him. But after using the ore cannon to destroy the construction yard, one of the Destroyers came crashing down through the atmosphere. Kota tells Galen to use the Force to bring the Destroyer crashing down. After he does so, PROXY is found, his mind restored, and regretfully informs Galen that he no longer recalls his primary function.

The Corellian Treaty[]

Organa: "We agree that the time for diplomacy and politics has passed. It is now time for action. If you are willing to lead us, then we'll join your alliance."
Kota: "As will I."
Starkiller: "I thought you were passed out in the cargo hold."
Kota: "I finally came to."
Organa: "It is settled then. My wealth will fund the Rebellion, while Garm provides our fleet and Mon Mothma our soldiers. And with you leading us, we have the power of The Force on our side. Therefore let this be an official declaration of rebellion! Today, we all vow to change the galaxy, and one day the galaxy will indeed be free!"
―Bail Organa, Rahm Kota and Starkiller discussing the formation of the Rebel Alliance[15]

On Corellia, Bail,Mon Mothma andGarm Bel Iblis gather to form a Rebellion to take down the Empire. But as soon as the Alliance is declared, the Empire strikes, capturing the Senators and Kota. Vader then reveals to Galen that he had been using him and that he had never intended to kill Palpatine with him. He attempts to kill his apprentice but PROXY, disguised as Obi-Wan Kenobi, saves him, at the cost of his own life. Galen, whom Vader presumed dead, was picked up by Juno. He realizes that Vader only wanted to draw out the Empire's enemies.

Rescuing the Rebels[]

Marek confronts Vader on the Death Star I.

Marek confronts Vader on the Death Star I.

Through the Force and his knowledge that the Rebels were going to be executed by Palpatine, Galen and Juno go to the incompleteDeath Star to rescue Kota, Mon Mothma, Garm Bel Iblis, and Bail Organa. After being discovered by Palpatine, Vader is sent to take care of Galen. They duel, leaving Vader injured and with damaged armor. Kota, after a failed attempt to attack the Emperor, is struck withForce lightning, and Galen intervenes. He defeats Palpatine in a duel, but decides not to kill him; Palpatine, as in his duel with Windu, is feigning defeat. To save the Alliance from Palpatine as they escape, Galen sacrifices himself. Later, the Alliance is formed formally, and they decide to use Galen's family crest as their symbol.

Death Star I (Dark Side Ending)[]

"Lord Vader was a broken shadow of his former self. I knew that one day, you would replace him."
―Darth Sidious[15]
Starkiller rising

Starkiller rising

Galen Marek andJuno Eclipse went to the Death Star I in order to rescueRahm Kota and the Rebel leaders, who had been captured by the Emperor for execution. Marek and Eclipse professed their love for each other before the apprentice left theRogue Shadow. Fighting his way through the battle station, Marek made his way to the throne room, where he encounteredDarth Vader, and the two of them dueled. Marek crushed Vader with several metal girders, before throwing him into the throne room. AsDarth Vader lay clinging to life before him, Palpatine attempted to influence Marek to murder Vader and become Palpatine's new apprentice.Rahm Kota, sensing the mind trick, attempted to distract theSith Lord. It was not enough, however, to distract Marek from his bloodlust, and Marek struck down Darth Vader in anger.

Returning to Palpatine, he found Kota lying at the feet of the Dark Lord, charred from Sith lightning. Palpatine decreed that Marek's final test was to kill Rahm Kota, thus severing all his ties to the Jedi. Instead, Marek turned to attack the Emperor. Palpatine deflected the attack easily, and said he had foreseen the attack. He threw Marek through the observation window. Marek saw the bodies ofBail Organa and the other rebel leaders.Juno Eclipse attempted to save Marek with theRogue Shadow. Palpatine gripped the ship with the Force, and with Juno Eclipse still inside the ship, he threw it on top of Marek. The last thing Marek saw was darkness. The next thing Starkiller saw as he woke up was the Emperor, standing over him. He was on an operating table. Starkiller looked down at his hands. To his horror, they matched the vision he had at the Jedi Temple. He had been clad in his own suit oflife supportarmor. And so, Lord Starkiller was born.

PS2, Wii, and PSP versions[]

These versions are slightly different as they include some additional levels in the Jedi Temple and on Cloud City. The biggest difference is the location ofRahm Kota, who is found onNar Shaddaa instead ofBespin.

First Mission to the Jedi Temple[]

After Starkiller defeated Rahm Kota at the TIE fighter construction facility, Darth Vader sent his apprentice to the ruins of the Jedi Temple in order to prepare for his next mission. Within it, his presence activated the Holocron of the long-dead Sith Lord,Darth Desolous. Leeching off of Marek's fear, Desolous began his attack, wielding a cortosis shield and a red lightsaber. Starkiller successfully fended off the Sith's lightsaber blows and used Force lightning to send the Sith reeling. Near defeat, Desolous made a final attempt at destroying Marek, and failed. Starkiller then used the Force to hurl Desolous' Sith Holocron towards the main statue at the top of the hall, and up along the statue's surface. The Holocron was then cast down from the statue's face and hurled into the stone floor. With a final pull of the Force, the giant statue of Palpatine came crumbling down on the hologram of the ancient Sith Lord, defeating him and ending the Trials program.

Second Mission to the Jedi Temple[]

After Starkiller assassinated the deranged Jedi masterKazdan Paratus on Raxus Prime, Darth Vader sent his apprentice to the Jedi Temple once more. While Darth Sidious had ordered the library's protection duringOperation: Knightfall, the Jedi protecting the four main wings of the Archives brought down the ceiling in the central atrium and a few of the archive's wings. It was within one of the damaged wings that Starkiller encountered an incarnation of the ancient Sith Lady,Darth Phobos. Engaging each other in lightsaber combat, Phobos often changed her appearance to that of one of the few people Starkiller cared for, Captain Juno Eclipse, believing that would hold him back. However, the young Sith apprentice was unrestrained by the illusion, and savagely battled the Sith apparition. Hurling busts and holobooks around towards his opponent, Starkiller eventually pushed the Sith illusionist through four bookcases. Wounded, Phobos once again attempted her disguise in order to spare her defeat. Not fooled by the image before him, Starkiller stabbed Phobos through her back.

Third Mission to the Jedi Temple[]

After Marek's master, Darth Vader, killed and resurrected him, Starkiller felt compelled by the Force to return to the Temple a final time to finish the Trials. Winding through the High Council quarter, the Sith apprentice made his way to the lobby of theHigh Council Tower and entered the ancient turbolift that would transport him to the summit chamber. When the turbolift stopped and emptied into the Council Chambers, Starkiller gazed upon his next adversary; a robed Jedi, yet another opponent selected from the Trials program's memory bank. Using the Force and other techniques to subdue the Jedi phantom, Marek eventually pulled the Trials' ghost down and impaled him with his saber. Before the program cut out, the Jedi revealed itself to beKento Marek, Galen's father.

Rescue of Garm Bel Iblis[]

After destroying the shipyard aboveRaxus Prime, Marek traveled to Cloud City to find Senator Bel Iblis. With hisresistance movement along withBail Organa's, there would be enough people to help in the creation of a rebel alliance against theGalactic Empire's rule. Upon reaching Cloud City, Marek encountered chief administrative aideLobot. He informed the cyborg that master Rahm Kota had sent him to meet with the senator. However, Lobot informed him that the senator was unavailable, as he attempted to negotiate with a criminal gang led byChop'aa Notimo, who's mercenaries were assaulting the city. Mounting theBasilisk war droid, Chop'aa fought Marek and after a long battle the droid was defeated when Galen used the Force to send it crashing into the ground. From the flames, Notimo's helmet rolled out and he came charging at Starkiller ready to kill him. After a lengthy battle, Galen slashed his lightsaber across Chop'aa, thus killing him. Now that Chop'aa was dead, Starkiller came before Bel Iblis and told him that he was safe. Galen attempted to inform Garm that Rahm Kota sent him, but Bel Iblis was already aware of this and knew of his plans for a rebellion. When Starkiller asked the senator if he was with them, Garm replied by stating that he had spoke out against the Emperor too many times, which resulted in Palpatine issuing death warrants against him and his family. He then said that he was of course going to join Marek and told him to meet him with Bail Organa in order to discuss their next move.

Nintendo DS and cellphone versions[]

The Nintendo DS version, developed byN-space, follows the plot of the PlayStation 3's and Xbox 360's versions very closely. However, the opening crawl and some parts of the plot are different from the other console versions. It also doesn't includeGarm Bel Iblis andMon Mothma. Other differences include the use of the Feel the Force events in some of the missions like on Kashyyyk where Darth Vader encounters Kento Marek, the cutscenes using the text and boxes underneath character icons when they speak instead of the cinematic cutscenes in the console versions,Captain Ozzik Sturn piloting anAT-RT instead of anAT-KT andTrandoshans protecting him, etc.

Opening Crawl (DS Version)[]

THE FORCE UNLEASHED
The galaxy is on the brinkof total darkness. The evilGALACTIC EMPIRE has overthrownthe Old Republic and nowholds countless worlds in thegrip of fear.The Jedi Knights have beenall but destroyed. Only ahandful of Jedi have escapedImperial forces, disappearinginto hiding across the galaxy.The Emperor's spies havelocated a Jedi Knight on theWookiee homeworld of Kashyyyk.The Sith Lord DARTH VADERhas been dispatched todestroy him....

The cellphone version,The Force Unleashed Mobile, developed byTHQ Wireless, does not allow the player to control Starkiller's movements. Instead, he must weave the patterns of numbers appearing above the enemies' heads to make them disappear. Starkiller can also useForce push,Force drain,Mind trick, telekinesis andForce lightning by weaving certain patterns. The plot loosely follows that of the PlayStation 3 and Xbox 360 versions with some major differences. Rahm Kota is completely absent from the plot after his first encounter with Starkiller. Instead, after Starkiller is resurrected, Vader immediately dispatches him to Kashyyyk to liberate Organa. Having been rescued, the Princess sends Starkiller to liberate several Wookiees, one of whom is a local leader. After he completes his objective, Organa dispatches Starkiller to infiltrate an Imperial prison and set free more Wookiees. Inside the prison, Starkiller faces off against an Imperial commander equipped with alightwhip and kills him. Later, instead of sending Starkiller to Raxus Prime in order to show the Empire's weakness, Vader sends him to destroy the TIE fighter construction facility above Nar Shaddaa where he confronted Kota.

THQ developed two more versions of the game; one for theN-Gage service for Nokia smartphones and another for the Apple iPhone and iPod touch. Both versions utilize the same combat system as the mobile game, but have 3-D graphics. In these versions, Starkiller rescues Organa from a group of escorting stormtroopers in the forest of Kashyyyk. Not willing to leave while the planet's population is enslaved, Organa sends Starkiller to liberate Wookiees from a nearby prison compound. After he has set the slaves free, Starkiller faces off against an electrostaff-wielding Sturn inside the prison. The captain is also assisted by two AT-STs. Starkiller, however, manages to push the AT-STs out of the prison building and closes the doors through which they have come. When Sturn charges him with the electrostaff, Starkiller kills him with a discharge of Force lightning.

Additionally, in these versions, Starkiller's initiation to the status of Vader's apprentice takes place on the Death Star instead of theExecutor, and the duel with Maris Brood occurs inside the wreckage of a starship. Like in the cell phone version, Starkiller goes to the TIE fighter construction site instead of Raxus Prime. There, after destroying the core, he duels a Shadow Guard. Also, Vader does not kill Starkiller aboard the Executor; instead, when the Rebels have been rallied, he tells him to go to the Death Star to confront the Emperor. There, Starkiller discovers that Vader has betrayed him and duels his master. They fight through the Death Star, eventually reaching the Emperor's throne room. There, Marek uses the Force to collapse a nearby Star Destroyer into the Death Star, thus creating a distraction for the Imperial troops stationed inside and allowing Bail Organa and the other Rebels—who are unidentified in these versions—to reach theRogue Shadow and escape. After their escape, Starkiller tells Vader that without him he will never be free and deactivates his lightsaber, and Vader deals a mortal blow.

Marek, as Palpatine's apprentice in the Ultimate Sith Edition.

Marek, as Palpatine's apprentice in theUltimate Sith Edition.

Ultimate Sith Edition[]

"Lord Vader was a broken shadow of his former self. I knew that one day you would replace him."
Emperor Palpatine tohis new apprentice —20?cb=20250116042720Link▶️(file info)[17]

At the 2009 San Diego Comic-Con, LucasArts announced anUltimate Sith Edition expansion forThe Force Unleashed, available only to the 360, PS3, PC, and Mac platforms. It includes all of the missions from the original game, plus three bonus missions. Of those three missions, all can be downloaded to the PS3 and Xbox 360 versions of the original game.[17]

One of the three bonus missions included in this edition occurs in the Jedi Temple. The other two continue the events surrounding Galen Marek after he became Palpatine's apprentice in the Dark Side ending of the game. Instead of saving Kota, Galen defeats Vader, fatally skewering him with two lightsabers, to replace him at Palpatine's side. His final test is to strike down the incapacitated Kota, but Galen instead attempts to kill the Emperor, who has anticipated his attack and blocks it. Palpatine defeats Galen easily and brings theRogue Shadow down on top of everyone in the room, killing all but Galen and the Emperor himself. The final scene shows Galen, resting on a table, in a mechanical suit, parallelingAnakin Skywalker's transformation inRevenge of the Sith. In thisnon-canon form, Marek is often referred to by fans as "Darth Stalker" due to his position as Sidious' newSith Apprentice and the name of his armor, but in game, he is referred to a "Lord Starkiller".[17]

The first mission in this new setting consists of Marek being sent to Tatooine to find information regarding the stolen Death Star plans. Carving his way through numerous Jawas and Tusken Raiders, Marek breaks into Jabba's palace and cuts down numerous thugs in an effort to gain a meeting with the crime lord. His destructive spree impresses Jabba, and he agrees to meet with Marek. Marek inquires about two droids; aprotocol droid and anastromech droid; who are thought to hold the plans. Jabba initially denies any knowledge of these droids, but a foolish blunder on the part of his current translator droid gives away his deception.[17]

Enraged by this latest development, Jabba drops Marek into the Rancor pit. However, Marek kills the Rancor and escapes through the palace incinerator, encountering a salvaged and hobbled PROXY along the way. PROXY helps Marek bypass the garbage disposal security, allowing him to escape to the Palace hangar, where he is confronted byBoba Fett, who is looking to collect on the bounty on Marek's head. The two engage in a lengthy battle, but Marek ultimately prevails when he telekinetically throws one of Fett's rockets back at him, apparently killing the bounty hunter. Following the information inadvertently revealed by Jabba's translator, Marek travels to Mos Eisley and storms in on Docking Bay 94 just as the droids, accompanied by Luke Skywalker and Obi-Wan Kenobi are boarding theMillennium Falcon. Kenobi remains in the bay to confront Marek, who is gleeful at the thought of finally destroying the "real Obi-Wan Kenobi", having spent a great deal of his training under Vader battling PROXY's combat module of the Jedi.[17]

Marek confronting Obi-Wan Kenobi in Docking Bay 94.

Marek confronting Obi-Wan Kenobi in Docking Bay 94.

After a lengthy lightsaber duel with Kenobi, Marek finally cuts down the Jedi. However, before he can board theFalcon, he is suddenly attacked by Kenobi'sForce ghost. After another lengthy duel, Marek manages to vanquish the spirit, just as theMillennium Falcon is taking off. Leaping onto the hull, he manages to plant a tracking node before falling off.[17]

Although Marek was successful in planting the homing device on the hull of theMillennium Falcon, the Death Star was still destroyed by the Rebels. After the battle, the ghost ofObi-Wan began tutoringLuke in the ways of the Force. Years later Marek tracked downLuke Skywalker and the rest of the Rebels toHoth. After dispatching a snowspeeder with his lightsaber and exiting his AT-AT, Marek began his attack onEcho Base.CaptainKeenah - who was to act as Marek's attack group liaison - planned an infiltration route for the dark lord to enterEcho Base via ice caverns adjacent to the base. The caverns were infested withwampas, who Marek dispatched with ease. As ice columns theSith had been jumping across started to collapse, CaptainKeenah contacted Marek on his comlink to inform him of the cavern's instability and admitted that the most likely cause was the walker invasion force. Although the captain claimed the mistake to be unintentional and Marek was unharmed from the experience, the dark lord reached out withthe Force to strangle the captain for his failure. LieutenantMarsen was next in line as Starkiller's liaison and attempted to aid theSith throughout the rest of the invasion.

The ice caverns adjoined to the Rebel base and presumably to preventWampas and other attacks from the cave, the Rebels had set up a sentry auto turret defense. The defense was inadequate to Marek. After Marek destroyed a generator, shutting down the door shield, Rebel troops came to investigate the disturbance, but were utterly outclassed. Marek continued to push his way into the base violently slaughtering all Rebels as well as many wampas which entered the base during the battle. LieutenantMarsen contacted Starkiller about the presence of a group of Rebels ahead of his location that likely had an officer with them - he was not incorrect, and Marek had finally found the young force-user he was after. Upon confronting Luke alone, Starkiller revealed the truth about Luke's father in an attempt to infuriate and confuse him, although he denied it. Despite the surrounding turmoil of the invasion, Luke kept his cool in the lightsaber and force duel that followed. Luke even tried to turn Marek away from the dark side by telling him he could sense the good in him, but his attempts in all respects failed and Luke was forced to let three wampas out of containment to cover his escape. This did not distract Marek for long, and Starkiller continued to make his way through the base to trap Skywalker.

Lord Starkiller engaging Luke Skywalker in Echo Base.

Lord Starkiller engaging Luke Skywalker in Echo Base.

When Marek disabled the force field generator protecting theMillennium Falcon in theEcho Base hangar, the blast doors were closed to protect the ship as well as PrincessLeia. Starkiller attempted to force open the doors with the Force, but Skywalker was waiting for him and Force pushed him away, stepped through, and resealed the doors behind him. Luke claimed he would not run away from Starkiller or his own destiny. Another duel ensued, this time as the hangar was engulfed in fighting between Rebel and Imperial soldiers. Starkiller overpowered and continued to humiliate Luke, drawing Luke toward the Dark Side. Assnowtroopers ran up to capture Skywalker, he tapped into the passionate forces of the Dark Side to defeat them and was reinvigorated for battle against Starkiller. Skywalker began using red Force lightning, wild lightsaber attacks, and boasting that even though Obi-Wan could not defeat Marek, he could. Although Luke's powers were very aggressive and damaging, Starkiller absorbed his opponent's powerful lightning into his lightsaber and launched it back at him throughout the battle and bested him in lightsaber combat. Marek threw Luke into the path of an outboundsnowspeeder. Luke then charged at him and after a series of strikes, Marek stripped Luke of his lightsaber and used it to cut the bearer's right hand. As Marek readied for a final stab, the blast doors protecting theMillennium Falcon opened behind him and the ship shot off through the hangar, ready to escape the planet. Starkiller reacted quickly and withdrew from his attack to catch the ship with the Force. Marek told Luke that he could only save his friends with the power of the Dark Side of the Force and the now-fallen Jedi quickly obliged by shooting force lightning out again. Marek then blocked it with his lightsaber and pushed back the lightning to him. Although Luke had succeeded in distracting Marek with the attack, allowing theMillennium Falcon to escape, he was beaten and had embraced the power of the dark side. Marek then congratulated Luke and addressed him as his new apprentice. Luke angrily then looked up to his new master, his eyes and teeth yellow as a result of using the Dark Side.

The Force Unleashed Databank entries[]

The game also has an in-game encyclopedia. As players advance through the game, entries on various objects and characters become unlocked. It is similar in function to theencyclopedia found in the video gameStar Wars: Rebellion.

Development[]

Conception and writing[]

The development team of the video game was tasked around the August of2004 to create a new major part of theStar Wars mythology. In inception, several ideas were proposed, such as stories taking place centuries before thefilms, open-world game focusing onsmugglers, a game featuringDarth Maul or aWookiee protagonist, or "the first Rebel". Some concepts focused on game mechanics such as anopen world, highly customizedweapons orships, or newly discovered exotic Force powers and Force-imbued weapons.[18]

WhileGeorge Lucas was not involved in the development of video games,The Force Unleashed had this privilege, in the capacity of being the next major chapter of the saga. The developers had a meeting with him in spring of2005 inSkywalker Ranch,[19] providing pitch boards and concept art. Lucas emphasized the elements of comedy, drama and the concept of redemption as core themes ofStar Wars, and shared reservations and enthusiasm for the same ideas as the team. He showed interest for the "Underworld" and "Rise of the Rebellion" concepts, giving them freedom to invent the birth of the Alliance; he also approved a new vision of Force powers, from another concept.[18]

Rebel Jedi stage[]

After the meeting, the team decided to focus on the "Rise of the Rebellion" concept; taking into account the preference of the gaming audience on Jedi characters, they decided to make the main protagonist a Jedi resulting to the "Rebel Jedi" concept. The protagonist was envisioned as an archetype inspired from spy fiction and Westerns: a former Imperial soldier betrayed when his Jedi heritage is revealed. Operating out from a secret lair, theForce-sensitive vigilante uses his expertise on customizable weapons, gadgets and exotic vehicles—and loyal contacts—against the Empire and its bounty hunters. His personal quest for vengeance inspire Bail and Leia Organa to form the Alliance.[18]

Despite the lack of a clear view about the game's future gameplay features, storyline and protagonist, development tools and technologies had been developed by the team. A concept animation showed the Rebel Jedi igniting a Stormtrooper and using the Force to set ablaze others, or freezing one with acarbonite gun before destroying him with the Force.[18]

The LucasArts executive team rejected the disparate elements of the "Rebel Jedi" and the team decided to strip the concept off them: they focused on the Jedi protagonist's villain beginnings, reliance on lightsaber and Force powers, which would do things never seen in a game before. Starting as an evil Force-sensitive would make him anEmperor's Hand, or even Darth Sidious's secret Sith apprentice. Eventually it was decided that the Emperor would not be such an intimidating figure to serve, and the Apprentice was instead transferred to Darth Vader: a Dark Jedi secretly trained to overthrow the Emperor. The secret nature of the Apprentice (and his eventual redemption) would require him to kill both Empire's enemies and Imperials alike, ensuring full action.[18]

Re-envisioning the Force[]

An early concept artwork, demonstrating the use of the Force in the game

An early concept artwork, demonstrating the use of the Force in the game

An exploration of new Force powers rejected most exotic proposals (such as summoning Jedi/Sith warrior spirits, teleportation, shape-shifting or wall-crawling) but instead re-imagined the staple Force powers. A piece of concept art showed a Stormtrooper Force-pushed with extreme power, hurled against columns; this provided the idea of unleashed Force powers: While the Jedi are trained to control their emotions and constrain their power, the Apprentice would be free of such limitations; instead he would be encouraged to use his powers in primitive and uncontrollable ways that would seem "amped up". By fall 2005 the protagonist and the vision of the Force were established.[18]

Haden Blackman thought that the protagonist's powers would be so unleashed thathe could pull a Star Destroyer from the sky. A concept artwork depicted a Star Destroyer crushing in front of the protagonist, an iconic vision that captured the spirit of the subsequent inspiration. Other concept art explored known Force powers in their extreme form, and their extension into new powers, such as "Force repulse".[18]

To pitch their concept, Blackman and Omernick met with animator Patrick Przybula and effects artist Eric Antanavich to create a pre-rendered pre-visualization animation, dubbed "Force Power Pre-Vis". The animation showed a character using staple powers pushing, hurling, slamming Stormtroopers, even cannonballing one to destroy an incoming TIE fighter. In the pre-rendered Pre-Vis, objects bent and shattered, and the Stormtroopers tried to hold on to nearby objects, or each other, covering themselves or dodging impact.[18][20]

First draft and second meeting with Lucas[]

During the first draft of the story, which was presented to George Lucas, there was a different scenario that triggered the Apprentice's redemption, and concerned his ultimate enemy: the Apprentice kills Shaak Ti on Alderaan, who is the guardian of the Royal Family; although young Princess Leia witnessed it, the Apprentice is unable to kill her. Then Vader, and a mysterious Dark Jedi, attack the Apprentice. It is revealed that Vader secretly operated two different apprentices simultaneously in order to choose the best, and use him to kill the other should he fail. The Apprentice is saved by his droid and is in comatose stasis where he meets the spirit ofQui-Gon Jinn. He wakes up ten years later as a cyborg, and under the guidance of Qui-Gon's spirit, he seeks revenge against the Empire.[18]

His quest brings him to the early Rebel leaders, and close to the Organa family (who doesn't recognize him). He takes the place of Shaak Ti in protecting Leia, to atone for her murder, and kills the Dark Apprentice. He is involved in theBattle of Toprawa and lets Leia escape on theTantive IV with theDeath Star plans, killing his rival. Vader then attempts to corrupt him once more, explaining that he betrayed him to help him feed on his hatred and lust for revenge, inviting the Apprentice to return to him. The player's choice would affect the fate of the Rebellion.[18]

The second meeting with Lucas took place in late 2005, who was positive with the Pre-Vis animations and elements of the story. He gave some ideas about the dynamics between Vader and his Apprentice, being both cruel to him and also promising him to impeach the Emperor in the future; he dismissed the role of Leia as a known Rebel, and relationship with the Apprentice, and the specific timeframe of the story. Furthermore he was skeptical about the rival Apprentice, and preferred the duo of Emperor and Vader as the main villains: the Emperor did not rely on fear, but on greed; and the Apprentice didn't have to kill either of them to create a climatic battle to save the Alliance. Lucas suggested the Emperor learning about the Apprentice and betraying him, a vague timeframe, and new characters, including aliving Jedi mentor, anew love interest, and acomic relief sidekick. Lucas also agreed that Bail Organa could had been one of the founders of the Alliance.[18]

In one early stage of writing,Obi-Wan Kenobi would be the protagonist's mentor, and the spirit ofQui-Gon Jinn would lead him to Tatooine to meet him.[18]

The plot twist[]

Once the main concept started to be developed, the team had the more difficult challenge of determining the target platforms, the required assets, the team size; technology plans was a determining but also fluid factor. Around that time the team relocated from Skywalker Ranch to theLetterman Digital Arts Center where they were joined by a few members. In Presidio, they shared space with employees of ILM and exchanged techniques and knowledge in order to develop a game editor and a graphics renderer.[18]

Blackman also decided that the story needed a significant plot twist that wouldrewrite the known timeline. Vader's motivations were explored, including a possible plan to resurrectPadmé; the appearance ofPlagueis was considered in some capacity, like Plagueis controlling Vader, or being reborn as the Apprentice, or being the Apprentice's mentor. Lucas also gave some insights about Vader in the period between the trilogies: a tragic, broken individual, forever transformed, always under Emperor's heel. As Vader should still be loyal to the Emperor, his "conspiracy" with his Apprentice to overthrow him would be only part a bigger plan masterminded by the Emperor himself: while the Apprentice lives and hones his skills to overthrow him in the future, his actual role is to hunt down the Emperor's enemies, and consolidate the Empire's hold. Vader's "betrayal" that would enable the Apprentice to secretly form the Alliance, was part of the Emperor's plan to concentrate all his enemies, and destroy them.[18]

As the final story was being developed, so did the archetypical characters--Kota as the mentor, Eclipse as the love interest, and PROXY as the comic relief--and on February 102006 the team submitted a memo to Lucas with the story outline, the cast of characters, and several submitted questions. Those pertained to the Organa's visibility within the Rebellion and Emperor/Vader's knowledge about them; and the latter's role in the creation of the Alliance. Lucas replied over a fax, approving all the ideas, and replying affirmatively to the questions, providing also some ideas, like the existence of other Rebel leaders besides Organa.[18]

Setting[]

The story ofThe Force Unleashed would evolve in several sceneries that would be recognizable and different from each other, but all would give the familiarStar Wars feeling, using planets from both trilogies, but also new ones. The planets chosen would allow for Imperial presence in order to advance the plot concerning the Empire's hold on the galaxy afterStar Wars: Episode IIIRevenge of the Sith. The specific sceneries of the action were designed in order to provide several natural hazards and rich in destructible objects.[18]

In drafts and early stages of writing,Tatooine was considered as one of the settings, as one of the most iconic planets of the saga. Guided by Qui-Gon's spirit, the apprentice would have to pass through abantha graveyard, aJawa fortress andChalmun's Cantina, in order to find Obi-Wan; this part was abandoned when Lucas suggested an original character as a mentor.Alderaan was also an important location for early versions of the story: the place where the apprentice would confront Shaak Ti, meet young Leia, and his redemption would begin. TheAldera Royal Palace would feature prominently, envisioned to house a massive natural history museum.Haroon was an original location considered as the source of the crystals that power the Dearth Star superlaser, and where the Apprentice would liberate the slaveGial Ackbar; this concept was abandoned as Ackbar's liberation was established already in earlier sources.[18] Despite this, Haroon made its way to continuity by later publications.[21][22]

Kashyyyk was a favorable location from the start, being a familiar location, with the popular Wookiees; its natural scenery would show the devolution in the timeline under the Empire, from a lush colorful world to a charred dystopia. The foliage and fur of Wookiees would demonstrate the mechanics of the game engine. Another location proposed from the start wasRaxus Prime, that had appeared inThe Clone Wars video game; rich in objects and props with which the player could manipulate with the Force, but also in "natural" hazards such as acid streams and avalanches. The landscape was designed so as not to be an overwhelming maze, but the playable area was defined by huge objects, like turbines and derelict spaceships. The strata of junk created geological-like formations such as canyons and hills.Felucia, a colorful planet seen briefly inRevenge of the Sith, was a popular choice to be included, and extrapolated from what was seen in the film.[18]

TheCloud City made an appearance in a premature stage, still under construction. This new but familiar setting was based onStar Wars: Episode VThe Empire Strikes Back concept art byRalph McQuarrie. Originally it was envisioned as a pirate stronghold underMaris Brood, until she was made the apprentice of Shaak Ti. A new role was sought for the location, such as a Jedi survivor sanctuary, an Imperial stronghold, or the birthplace of the Alliance.[18]

Corellia was chosen as the location for the declaration of the Rebellion, according to the established canon that named it "Corellian Treaty" since1990.[23] A remote abandoned watchtower was chosen for the site of the Treaty.[18]

The ruins of theJedi Temple were considered in early stages as a location for the Apprentice to explore, interact withForce ghosts of former Jedi, and unlock more knowledge and stronger powers. In the final game, the powers are unlocked automatically between levels. However, missions to the Jedi Templestill appear in some versions.[18]

TheDeath Star appears in its yet-unfinished form. From early on, Blackman wished to use thesuperlaser and its shaft as an environment for gameplay mechanics, where the player would throw adversaries to their death; as such, the firing tube was one of the first sceneries for that level produced, consulting scenes and production stills fromA New Hope. the inner workings of the superlaser creation was also extrapolated and new areas were designed for the otherwise familiar Death Star. New sceneries include a "laser convergence room" where one of theTributary beams is formed. Another important new location is theImperial throne room.[18]

Implementation[]

The project was divided into milestones; after each milestone was reached, a week was spent to refine the internal processes according to their objective vision in relation to new discoveries in technology and crew capabilities.[18]

By April of 2006 the twenty-person team focused on developing tools and a production pipeline; an early version of the Ronin engine was ready, the next-generation renderer, DMM, euphoria, the Havok physics system, and basic A.I. and character animation. Except of rough combat mechanics there were no environments. The team started considering a presentation for theEntertainment Electronics Expo 2006. As there was no playable environment to show, the team focused on demonstrating the mechanics of the upcoming game, thanks to the new technology. The demo consisted of a wooden panel, programmed to break in a specific way along the same line when an object (a model of R2-D2) was hurled at it.[18]

The first milestone was the "Greenlight Milestone" (GLM) which consisted of a short playable demo using the game engine and real-time renderer. A player character traversed an interactive Felucian landscape, fighting several enemies, including realistically motioned Felucians (using Euphoria) and a gigantic Rancor using basic lightsaber attacks and core Force powers. Stone columns could break and mushrooms displayed rubbery motion thanks to DMM tehcnology. There were some Holocrons that rewarded the player when he explored.[18]

Delivered in December 2006, this short gameplay with limited interactivity showed that the concept could really be implemented into such a game, and how the available technology could come up to the challenges. Also in late 2006 it was decided that the leaders should not wait too much time to catch up the progress; instead, every morning, team representatives had 90-minute "dailies" (per ILM culture) evaluating the recent developments on art, mechanics, setups and other elements, identified issues and shared new content.[18]

This was followed 6 weeks later (February2007) by theFirst Playable Milestone, another demo that showed the first areas of theTIE Fighter Construction Facility, displaying much richer gameplay, with many lightsaber movements and Force Powers which could manipulate the environment such as barrels, catwalks, metal doors and TIE fighters by tossing them around and causing explosions. The mechanics included a reward of "Force Points" when the enemies were defeated with more spectacular ways.[18]

While the core gameplay mechanics continued to evolve, along with mechanics concerning the visuals of Jedi duels, aiming for more climatic battles, the nextLooking Next-Gen milestone focused on artistic solutions. Work focused on the lighting effects of an infuser room aboard the TIE Factory and the Death Star Pulsarium, involving work on Ronin. The resulting locations that featured this NG look were used for promotional shots and materials.[18]

The following weeks the team worked on connecting the levels, interface, the gameplay currency of Force Points which unlocked upgrades, unlockable customs, with several individual systems becoming unstable. On the way to summer, they set thePlayable Act I milestone; its objective was to create a complete playable and stable early version of the game up to the point of the fight with Shaak Ti, by bringing together all the individual systems and gameplay pieces. The Playable Act I forced the team to address hardware crashes, establish the general flow, level layouts, and conceptual devisions such as storyboards and cutscenes. It was also decided to make Jedi duels more epic, with the environment playing a role; Kota was given a massive Force repulse ability.[18]

The following week, the team playtested the Playable Act I and gave feedback. Character control and environment navigation were reported as problematic, while the gameplay was too easy and repetitive. The criticisms were addressed with redesigning some environments and gameplay features.[18]

The Playable Act I continued to be improved, while they proceeded with Act II, the Prologue, and Act III, thus completing a playthrough from the beginning to end. New content was incorporated with focus on stability. In order to make the game as entertaining and exciting as possible, some areas were improved or even removed, then enriched with more dialogue and story, and "wow moments". ThePrologue seemed out of place and some work was done over several months to integrate it with the rest of the story.[18]

TheSystems and Art Complete milestone required the integration of the art and gameplay systems in the game. During the course of some weeks, many placeholder “gray box” areas acquired all details; it was the last chance for some artists to have their art integrated. Interactive objects were added by 200%, including the Sarlacc teeth (able to be ripped and thrown at enemies). Interface mechanics also were added, such as the save/load system, mini-map. Improvements included A.I., Force powers and automatic blocking. The milestone was completed in late September 2007. It provided the designers a final foundation to build the gameplay setups and encounters.[18]

After this phase, the team strove to make a (according to LucasArts's policy) totally stable and bug-freeAlpha version of the game. While the designers arranged the characters and encounters in the levels, coders fixed bugs and optimized the code. Test teams gave daily reports to prioritize bugs, and other gameplay issues such as unbeatable enemies or unclear paths.[18]

From the Alpha stage, the team worked hard to reach the publishing deadline. All engineering team concentrated to fixing bugs, while the artists continued to polish graphics, lighting and effects. Designers fine-tuned game events, mechanics and other details that would make a compelling difficulty curve and rewarding experience. Sound effects and music were being integrated. Cinematics were complete by late2007.[18]

Characterization[]

Darth Vader was a character that had an important part in all drafts, and had to be developed in the period between the trilogies that was not much explored in theExpanded Universe. His motivations and stances towards the Emperor changed, until Lucas gave his insights: although submitted to the Emperor, his loyalties are tested when he suffers from his master.[18]

Concept art was what defined the appearance and characterization of the new characters. In some drafts the presence of Darth Plagueis was explored, as would be the first ever appearance of the character in any work. Concept art explored who he was, envisioned him as a human, sometimes reminiscent of undead, vintage or occult figures, even mechanically clinging to life.[18]

Characters from the original trilogy, other than the Emperor and Vader, would bridge the continuity of the game and the movies, such as a young Princess Leia andMon Mothma. Leia and Bail Organa (one of Hayden Blackman's favorite characters) almost always featured in the most prominent drafts, with Bail always opposing the Emperor and Vader. Young Leia's role in an early draft would trigger the Apprentice's redemption, as explained above. In another abandoned concept, Leia would lead a small rebel group of Mandalorians on Alderaan, ultimately against the Empire. Leia was intended to serve as the Apprentice's love interest, but her young age in the timeframe, her known fate with Solo, and Lucas's preference for new characters, created Juno Eclipse. With Leia's role diminished, Bail's became larger and more important. Blackman solidified him as a brave, passionate and strong-willed, yet rational idealist of freedom.[18]

Another reused character wasGarm Bel Iblis from theExpanded Universe. Garm and Mon Mothma were already established in the EU as being two of the founding members of the Rebel Alliance. Lucas had personally agreed with the developers that Bail Organa was also present in that event.[18]

Characters and sprites, such as Wookiees and Stormtroopers, were based on the movies; the Wookiee warriors were based on those seen in Episode III, whereas the Imperials represent an intermediate stage between theClone troopers of the prequels to the Stormtroopers of the old trilogy with visual elements from both. Except the familiarImperial Gunners, new types of Stormtrooper were introduces sich asEVO,Incinerator andShadow Troopers that offered richer gameplay. Giant roboticDark troopers were also considered.[18]

Casting[]

As the game was to use high-resolution motion capture and likeness of actors, these were chosen in relation to how the characters were envisioned in concept art, matching their roles' age and gender. The casting process took almost four months: talent agencies, based on information and concept art, provided photoshoots to Blackman andDarragh O'Farrell, the Senior Manager of Sound and Audio of LucasArts, to choose among hundreds of candidates. Darragh O'Farrell, sound designerDavid Collins and their voice team, auditioned the candidates in a Los Angeles studio.Sam Witwer, a friend of Collins's, expressed his wish to participate, and filled the role for The Apprentice.Adrienne Wilkinson also was chosen for Maris Brood from the initial audition.[18]

An actress with British accent was needed to fill the role of Juno Eclipse, consistent with the speech of the Imperial characters of theoriginal trilogy. The team travelled to London, where casting directorKate Saxson helped in selecting a number of candidates before choosing Nathalie Cox.[18]

With its CloneCam technology, ILM took the actors's likenesses to create digital photorealistic doubles. The process involved the posing actor making different facial expressions, which are captured with 6 synchronized cameras, along with beauty-lit textures. The different views and lighting are triangulated to produce a 3d mesh of the actor's head and facial structure, able to do biomechanically accurate movements.[18]

Filming[]

Of the sixty minutes of cutscenes, many would focus on the characters and their relationships and maintain aStar Wars feeling. Acting performances and body language would minimize the need for lengthy dialogues for the exposition.

Scenes began as storyboards of every shot, made by a storyboard artist with director Martin Stoltz. The storyboards then were made into rough 3d animations with the character models, the final dialogue lines by the actors (or recorded on the spot by a crew member), determining the layouts, camera angles, movement and timing. This stage underwent most of the revising and tweaking, as they experimented on details such as line delivery and cuts. At that point big changes were determined, such as rewriting of dialogues, to improve the pacing, or the size of the virtual sets, the lights and the amount of effects.[18]

The layouts formed the basis for the final animations in the next phase, which focused on the refined performances of the main characters, such as body language, expressions, and subtle movements (eyes, tics etc). In a next stage, simultaneously with the sound team, artists finalized the ambient lighting and visual effects.[18]

The actors performed with ILM's motion capture technology. Each actor wore over 100 reflective markers and was filmed by over a dozen infrared cameras from various angles and locations. The movements were mapped to the already existing library of captured faces.[18]

Sound[]

David Collins's sound crew dressed the finished animated scenes with a rough soundtrack, ensuring consistent volume with each line, ambient and other sound effects. During that phase, some lines required to be recorded again in order to fit better the finished aesthetic or dramatic result, with the actors watching the animatics while delivering the lines.[18]

After a final review, approved renders passed again by a sound polish and the final music tracks.[18]

Music consisted mostly ofJohn Williams's classical score;Mark Griskey composed over an hour’s worth of original music.[18]

Game technology[]

"In Star Wars: The Force Unleashed, the team is striving to raise the bar to deliver movie-quality effects. As much as possible, we want gamers to feel as if they are living the adventure unfolding before their controller, and with the added processing power of the next-gen platforms it is now possible to bring movie-quality effects and lighting to games. One of the advantages that we have at LucasArts is that we're a part of the same company, Lucasfilm, which owns Industrial Light and Magic (just in case you didn't already know). And for the first time in the histories of the two companies, LucasArts and ILM are teaming up to co-develop tools that will enable Star Wars: The Force Unleashed to feature polished effects, the likes of which have only been hinted at in previous games."
―Brett Rector[24]

ILM partnered with LucasArts to deliver movie-quality special effects in real-time for the game.[25]The Force Unleashed marked the first full collaboration between the two subsidiaries. This partnership started with the visit of some LucasArts employees to ILM's2003 Research and Development open-house event, a fair of visual effects (notably, the previous year saw the release ofStar Wars: Bounty Hunter, whose cinematics were the result of collaboration between LucasArts, ILM andSkywalker Sound). The exhibited Zeno toolset caught the attention of LucasArts's senior engineer Nick Porcino, who envisioned it as the next step for cutting-edge video games; that year he started discussing with ILM's R&D director Steve Sullivan, about technologies that could be shared between the two companies, and the integration of technologies into a single tool pipeline.[18]

One point or reference was the Pre-Viz video shown to Lucas, whose elements were accepted by him. Although the events in that animation (the realistic behavior of characters and objects under the Force powers) were pre-rendered, new technology would be required to display all these with A.I. in real-time.[18]

For the game engine, leading engineers inspected both previous LucasArts code, and third-party technologies, but weren't deemed adequate to accomplish their plans, neither externally developed software would allow close collaboration with ILM technology. The company decided to proceed with the development ofRonin, a brand new engine by late2004. Meanwhile, discussions for the new game development pipeline was made between engineers of LucasArts and ILM.[18]

Thenext year both companies relocated to Letterman Digital Arts Center and collaboration became more focused.[18] LucasArts worked with ILM's Zeno tool framework and helped ILM build its Zed game editor.[26] Lucas said having the two companies working together in the same building was "a great collaboration".[27]

A large team of ILM animators created the sixty minutes of cutscenes, which introduce locations, bosses, progress the story and the character's relation, and give context.[18] ILM's face- and motion-capture "CloneCam" technology (previously used for thePirates of the Caribbean movies[28]) recorded actors' voice and physical performances.[29][28]

Visual effects played an important part in the aesthetics of the game, made to have a necessary impact and also fit in the environment. Some were used to guide the player e.g. to object interactions, away from dangers, or just blaster shots; more elaborate effects had to visualize the Force energies, giving the "unleashed" feeling while staying inside the established aesthetics ofStar Wars. Some effects, such as Force Push, underwent many iterations before finalization. Zed was used to give motion to the effects, and designers worked a lot on creating their textures. During development, more motion tools and advanced shading techniques were used.[18]

Havok[]

Havok is a system also used in the famousHalo series; it allows the game to know the dimensions of objects and how they would work against each other.

Euphoria[]

"Well, you probably Force pushed a stormtrooper or two as Kyle Katarn in a Jedi Knight game, right? Imagine if that stormtrooper was able to stop his progress by grabbing onto a railing and then proceeded to grab a gun beside him and fire back at Kyle—all this because his biomechanical AI simply knew that that's the best thing for him to do. That'seuphoria in action."
―Haden Blackman[30]

The use ofeuphoria, developed byNaturalMotion, gives characters advanced bio-mechanical A.I. (DMS Behaviors), allowing characters to realistically respond to changes in the environment without having to be scripted by the designers.[18]

In late2004, Lead Engineer Nick Pavis searched about NaturalMotion's "Endorphin" technology to create CGI stuntmen for movies. "Euphoria" was an early run-time development of the same concept. Pavis and Steve Dykes ofLucasArts worked with NaturalMotion to integrate "Euphoria" in the game engine.[18]

Digital Molecular Matter[]

"Now, imagine that Kyle pushes another stormtrooper into a building with so much force that you'd expect the stormtrooper to make a permanent dent in the wall. That happens with DMM, and no matter how many times you throw that stormtrooper into that wall, it will look different every single time, and still always look authentic. In fact, if you hit him hard enough and the building is dilapidated enough, the whole thing might collapse on the stormtrooper, because DMM also takes into account the actual physical mass of an object and the ways in which objects are constructed. Even witheuphoria in place, there's no getting up from that!"
―Haden Blackman[30]
Snapshot from the Force pre-visualization video.

Snapshot from the Force pre-visualization video.

DMM was developed byPixelux Entertainment. It aims to create truly interactive environments that behave as they do in real life, and avoid the necessity of an artist to animate the behavior or destruction of an object; especially in video games, the destruction of interactive objects uses a pre-determined, repetitive animation.[18]

By taking into account the physics of an object's material, mass and density, the technology simulates real-time the way they would break, shatter, cut, snap, splinter, squeeze or ruffle, according to an external force, in unique ways, as in the real world.[18]

Since the concept ofThe Force Unleashed revolved around the idea of destructive, over-the-top Force powers against an interactive environment, Pavis and other senior engineers discovered Pixelux when DMM was still in prototype stage. The two companies worked jointly to develop tools for the creation and editing of DMM objects and integrate the technology into the Ronin engine.[18]

The team prepared a presentation for theEntertainment Electronics Expo 2006. The demo consisted of a wooden panel, programmed to break in a specific way along the same line when an object (a model of R2-D2) was hurled at it. This "traditional" method was contrasted with a DMM wooden panel, as would break in the Ronin engine; the panel would react differently each time, depending on the distance, angle and speed of the object impacting it. This was also shown against a Rancor skeleton, whose pieces and bones broke and fell, and even hit other objects around. Finally, a demonstration inspired from Felucia showed the reaction of soft objects, like plants, that could bend and sway depending on their geometry and density.[18][31]

Across platforms[]

  • The PC, Xbox 360 and PS3 versions were developed by LucasArts and are essentially the same. They all featureRonin, the game engine developed by LucasArts. It integrates the physics enginesHavok,euphoria, andDigital Molecular Matter.
  • The Switch version is a port of the Wii version, with an option to use button controls instead of motion controls.
  • The DS version was developed byn-Space and features a touch-screen combo system and a four-player death match mode.
  • The iPhone version was developed by THQ Wireless. This version is controlled by pre-determined movements on the touch screen that must match what is shown for successful attacks with the Force. The playable character moves to areas on his own while the player simply has to destroy the obstacles in the way, enemies and non-organic alike.

Music[]

The music was composed byMark Griskey, who also scoredStar Wars: Knights of the Old Republic II: The Sith Lords. The 90-minute soundtrack was recorded by the Skywalker Symphony Orchestra and was both mixed and recorded atSkywalker Sound onSeptember 23 and24 trough October 2007,[32] and was released as a promotional album available for listeninghere.

When asked in an interview about whether or not he thought the soundtrack would be released for sales, Griskey replied, "I can always be hopeful! I don't have much control there. That's really up to the legal and PR folks to decide."[33]

During some of the action sequences and boss battles, stock music byJohn Williams was used.

Release and reception[]

The game was the feature of a full multimedia campaign, with accompanying novel and comic.

Advertisement for the game included the smartphone appLightsaber Unleashed, which allowed owners to view the lightsabers for the characters.[34]

Platform differences[]

  • The Wii, PS2, and PSP versions were developed by Australian developers atKrome Studios, but each version is slightly different. They all have characters and locations not featured on the other consoles, such as abar onNar Shaddaa and the ruins of theJedi Temple.
  • The Wii's control scheme allows players to "wield" alightsaber with the Wii Remote and use Force powers by moving the Nunchuk. The game also features a two-player duel mode with nine arenas and 27 characters to choose from.
  • The PSP version features three quick play modes – Order 66, Force Duel, and Historic Missions – and three multiplayer modes – Force Frenzy, Rule the Galaxy, and Force Out; which can be played by two-four players in Ad Hoc mode.
  • In the first mission (TIE Fighter Construction Facility) the LucasArts developed versions (PC, Xbox 360 and PS3) haveGalen Marek fighting anAT-CT. In the Krome Studios developed versions (PSP, PS2 and Wii) this is anAT-ST which is captured by a soldier ofKota's Militia.
  • Some story elements for the various versions also had various differences. For example, in the opening level, the Imperial commander who greets Vader, depending on the version, is either a fully-armored stormtrooper commander, or an Imperial officer, and Vader's treatment on him in the opening is also slightly different: in the Xbox 360 and PS3 versions, the officer was explicitly shown to have been spared of Vader's wrath for his incompetence (though only because Vader didn't care about the outcome for the battle anyway due to his own personal mission), while in the PS2, Wii, and PSP versions, his fate was handled a bit more ambiguously because the scene immediately cut to behind Vader when releasing him from his grip.
  • The skin for Kento Marek in the PSP version refers to him as "Kento Nion".

Sequel[]

On December 12 at the 2009 Spike Video Game Awards, LucasArts revealedThe Force Unleashed II with a teaser trailer showing Galen Marek, battling a huge creature in some sort of arena. From the voice over on the trailer, Vader and Yoda can be heard.

Media[]

Explore all of Wookieepedia's media for this article subject:
Audio from · Images from

Cover gallery[]

Cover art
Cover art
Front cover
Front cover

Credits[]

Wiki-shrinkable This media's Credits list is incomplete. You can help Wookieepedia byexpanding it.
By type
CastUncredited castCrewUncredited crewSpecial thanks

Cast

French Cast

  • Cyrille Monge – Galen Marek[36]
  • Denis Boileau – Darth Vader and Rahm Kota[36]
  • Yves-Marie Maurin – Emperor Palpatine[36]
  • Pierre Tessier – PROXY[36]
  • Françoise Cadol – Juno Ecilpse[36]
  • Nathalie Homs – Leia Organa and Shaak Ti[36]
  • Pascal Germain – Kento Marek[36]
  • Patrice Baudrier – Oxxik Sturn[36]
  • Florence Dumortier – Marvis Brood[36]
  • Jacques Albaret – Kazdan Paratus[36]
  • Serge Thiriet – Luke Skywalker[36]

Italian Cast

  • Ruggero Andreozzi – Galen Marek[36]
  • Marco Balbi – Darth Vader[36]
  • Gianni Quillico – Emperor Palpatine[36]
  • Luca Sandri – PROXY[36]
  • Donatella Fanfani – Juno Ecilpse[36]
  • Gianni Gaude – Rahm Kota[36]
  • Alessandro Zurla &ndash Bail Organa[36]
  • Lorella De Luca – Leia Organa and Marvis Brood[36]
  • Elda Olivieri – Shaak Ti[36]
  • Alberto Olivero – Oxxik Sturn[36]
  • Diego Sabre – Kazdan Paratus[36]

German Cast

  • Tobias Schmitz – Galen Marek[36]
  • Ben Hecker – Darth Vader[36]
  • Friedhelm Ptok – Emperor Palpatine[36]
  • Stefan Brönneke – PROXY[36]
  • Svenja Pages – Juno Ecilpse[36]
  • Eberhard Haar – Rahm Kota[36]
  • Tom Vogt – Bail Organa[36]
  • Christine Pappert – Leia Organa[36]
  • Jürgen Holdorf – Kento Marek[36]
  • Holger Mahlich – Oxxik Sturn[36]
  • Joey Cordevin – Marvis Brood[36]
  • Katharina von Keller – Shaak Ti[36]
  • Michael Grimm – Kazdan Paratus[36]
  • Christian Stark – Luke Skywalker[36]

European Spanish Cast

  • Héctor Garay – Galen Marek[36]
  • Salvador Serrano – Darth Vader[36]
  • Carlos Salamanca – Emperor Palpatine[36]
  • Alfredo Martínez – PROXY[36]
  • Ana San Millán – Juno Ecilpse[36]
  • Angel Amorós – Rahm Kota[36]
  • Enrique Lles – Bail Organa[36]
  • Inma Gallego – Leia Organa and Marvis Brood[36]
  • Roberto Cuadrado – Kento Marek[36]
  • Carlos López Benedí – Oxxik Sturn[36]
  • Gemma Martín – Shaak Ti[36]
  • Arturo López – Kazdan Paratus[36]

Crew

  • Project Lead—W. Haden Blackman
  • Lead Producer—Isa Anne Stamos
  • Art Director—Matt Omernick
  • Lead Engineer—Cédrick Collomb
  • Lead Content Designer—John Stafford
  • Lead Systems Designer—Rich Davis
  • Producers—Matthew J. Fillbrandt,Julio Torres,Franklin Alioto
  • Lead Rendering Engineer—Timothy Ramsay
  • Lead AI / Gameplay Engineer—Tara Teich
  • Lead Gameplay Engineer—Tim Probst
  • Lead Environment Artist—Michael Kawas
  • Lead Character Artist—Dave Smith
  • Lead Character TD—Charles Brahmawong
  • Audio Lead—David Wayne Collins
  • Cinematics Director—Martin Stoltz
  • Senior Core Engineer—Eric Johnston
  • Senior Designer—Matthew Tateishi
  • Senior Concept Artist—Amy Beth Christenson
  • Associate Producers—Kristina Academia,Patricia S. Kallusch,Justin McLeod,Marianne Monaghan,Jon Sieker

Production

  • Assistant Producers—Bertrand Reyes Estrellado,Devin Hitch,Brett Rector,Christine Roberto,Cameron Suey
  • Production Assistant—Neilie Johnson
  • Administrative Assistant—Jessica Galloway
  • Production Intern—Jett Lucas

External Production

  • External Producer—Dan Wasson
  • External Associate Producers—Edward Tucker,Matthew Vella
  • External Assistant Producer—David Jimenez

Design

  • Content Designers—Kevin Au Young,Steven Chen,Ian Dominguez,Nick Eberle,Clark Hockabout,Mike Hurst,Reid Kimball,Christopher W. McGee,Shawn Pitman,Adam Piper,Tony A. Rowe
  • Systems Designers—Steve Braman,Cecil Carthen Jr.,Grace Morales Lingad,Christopher Porter,Erik Yeo
  • Writers—W. Haden Blackman,Shawn Pitman,John Stafford,Cameron Suey

Art

  • Concept Artists—Stephen Chang,Chin Ko,Chris Voy
  • Environment Artists—Armando Calpena,Kelvin Chan,Gary Choo,James J. Ho,TJ Jung,Stephen Kody,Choon Wee Keh,Asier Hernáez Lavina,Brian Nestor,Mirena Rhee,Musa Sayyed,Shawn Schmitt,Christopher Smart,Shaun Stephenson,Carl Wattenberg,YaoFeng Zeng
  • Character Artists—Matt D. Aldridge,Joy Chung,Manuel Llamas,Craig Matchett,Jisung Roh,Yoon-Bae Kim
  • Visual Effects—Siddharth Achrekar,Timothy A. Nice
  • Animation—Noah Bordner,Kento Kojima,David Lam,Jax Lee,YuehChih Eric Lin,Ann Mikulka,Matt Ornstein,Christine Phelan,Patrick Przybyla,Tristan Sacramento
  • Additional Animation—Bailey Brent,Jeff Brown,Patrick Bonneau,Chris Chua,Jacqueline Joanne Corley,Michael Easton,Matthew Garward,Jean-Denis Haas,Tim Harrington,Keith Johnson,Shawn Kelley,Jonathan Lyons,Glen McIntosh,Chris Mitchell,Erik Morgensen,Kevin Quaid,Jay Rennie,Matt Strangio,Tim Waddy,Chris Walsh
  • Art Technical Directors—Brian Keane,Matthew Parrott,Jonathan Tilden,James Van Allen
  • Character Technical Directors—Michael Abahazy,Brian Huffman,Ian Jones,David Rhodes
  • User Interface Design—Gary R. Boodhoo,Brian Lui
  • Additional Art—Suzana Kilic,Dann Yap Yeau Choong,Wai Ming Liew,Pick Chean Chong,Shui Fong Ng,Virtuous

Cinematics

  • Video Editor/TD/Sr. Lighting and VFX Artist—Eric Antanavich
  • Stroyboard Artist—Steve Lee
  • Layout Artists—Mohammad Zaini Bin,Mohamed Jalani,Yongzhen Tan,Adam Schnitzer (Layout Advisor)
  • Cinematic Lighting and Visual Effects—Mark Bergo,Brian Goldberg,Seth Hall,Gilberto Martinez,Brian Recktenwald
  • Cinematics Tools—Yung Kao,Jason Yao

Engineering

  • Audio Engineering—Aaron Yonas,Regaip Sen,Daniel Deptford,Samuel Dicker
  • Core Engineering—Steve Dykes,Jonathan R. Hoof,Joseph Kubiak,Sergey Parilov,Jérôme Scholler,Jeffrey Reitman,Leslie Von Pischke,Axel Wefers,James York
  • User Interface Engineering—Stephen Schlueter,Jeffrey Pyacek
  • Gameplay Engineering—Brian Baird,Mark Brown,Chris Miles,Ben Nickson,Alexander Orozco,Matt Puls,Jackson Koh,Joshua Koh,Hong Yap Tan,Jern-Kuan Leong
  • AI Engineering—Matt Grounds,Nils Jonas Norberg,Ben Morse,Norman Wang,Oren Weizman
  • Rendering Engineering—Cory Bloyd,Bernie Freidin,Kevin Meinert,Olaf Piesche,Todd Powers,Marco Salvi,Szymon Swistun,Adam Wagner
  • Additional Programming—Dmitry Andreev,Per Ohlsson,Devin Kelly-Sneed,Adrian Tan
  • Shared Tools and Technology—Nick Porcino,Brett Allen,David William Bullock,Benjamin Cooley,David Galles,Rick Hankins,Neil Hariharan,Kerry Hill,John Horn,Jason Johnson,Lucas Kovar,John LeGrande,David Lenihan,Noah Lockwood,Andre Mazzone,An Nguyen,Fred Pighin,Abhik Pramanik,Ben Schleimer,Ari Shapiro,Jeff Smith
  • Production—Ryan Darcey,Charlie Hite,Kim Jardin,Mike Orenich
  • QA—Eric Brummel,Sarah Cherlin,Marissa Martinez,Ian P. Riutta
  • Lucasfilm R&D—Steve Sullivan

Sound and Music

Quality Assurance

  • QA Leads—Julian James,Troy Sims
  • QA Assistant Leads—Adam Goodwin,Gabriel Roland,Henry Hall
  • Testers—Alex Markhovskiy,Lana McCarthy,Gregory Lee,Josh Richardson,Mark Friesen,Matt Miller,Scott Stokes
  • QA Senior Lead—Jesse Woodward,Mark Montuya,Gary Chew
  • QA Manager—Toby Mast

Additional Testing by Babel Media Ltd.

  • QA Manager—Paul Magor
  • QA Coordinators—Naila Hadjas,Shawn Langlois,Steve Beauchamp
  • Lead Testers—Rodney R. Dickson,Martin Pelletier,Guillaume Duval,Kevin Pasztor
  • Testers—Adrienne Edwards-Daugherty,Aidan Stewart,Alexander Nestorowich,Antony Vannapho,Chris Hagemeyer,Dominic Lavigne,Doug Morris,Jean-Marc Comeau,Leslie Kha,Marc-André Legault,Matthew Johns,Max Delisle,Nicolas Montagné,Patrice Brunet,Serge Hebert-Boudreau,Steve Brassard,Timothy Lloyd,Yannick Benoit,Linda Komšić,Gabriel Marquis,Phillip Conte,Brian Abramson,Jeffrey Langsner,Martin Thibault,Lauren Filiatreault,Kevin Nowrang,Zarabeth-Anne Wilson,Damien Garland,Dennis Lai,Samuel Therlonge,Geneviève Desaulniers,Michael Enes,Marie-Eve Ouimette,Joseph Shenouda,Ney Pimenta,Jonathan Murphy,Stéphane Rainville

International Production

  • International Executive Producer—Joey MacArthur
  • Senior Localization Producer—Hiromi Okamoto
  • International Production Assistants—Gabriel Bootz,John Stratford

Compliance

  • Compliance Lead—Kamel Dupuis-Perez
  • Compliance Assistant Lead—Wil Dimas,Donald Berger
  • Compliance Testers—Travis Fillmore,Michael Castillo,Jesse Tavizón,Sean Haeberman,Emmy Bautista,Chris Navarro
  • Compliance Senior Lead—Matt Tomczek
  • Compliance Manager—David Chapman

Production Services

  • Senior Mastering Lab Technicians—John Carsey,Scott Taylor
  • Mastering Lab Technician—Jonathan Layton
  • Product Support Senior Lead—Jason Smith
  • Devtrack Administrator—Erwin Ocampo
  • Console Resource Coordinator—Eric Knudson
  • Production Services Operations Manager—Jay Geraci
  • Production Services Director—Deborah Kirkham

Production Operations

  • Director of Project Management—Toby Northcote-Smith
  • Project Manager—Larry Nilsen
  • Master Scheduler—Chris Machiran
  • Director Studio Operations—Mark Kyle
  • Vice President of Production Operations—Atsuko Matsumoto
  • Studio Assistant—Elyse Regan
  • Studio Operations Coordinator—Eva Holman

Marketing

  • Product Marketing Manager—Kevin Kurtz
  • Director of Global Marketing—Kevin Kurtz
  • Senior International Marketing Manager—Sharon Cook
  • Marketing Assistant—Melanie McHugh

Sales

  • International Sales Manager—Chris D'Avanzo
  • Channel Marketing Manager—Sandee Ferrara
  • Global Sales Planning MAnager—Arnold Lee
  • Sales Account Coordinator—Arielle McKee

Finance

  • Studio Analysts—Genevieve Buckmiller,Doc Jackson
  • Controller—Nahyion Kim
  • Assistant Controller—Lise Bauer
  • Accounting Manager—Lori Ann Tretasco
  • Accounting Supervisor—Kelly Garretson
  • International Accounting Supervisor—Cristina Sava
  • Payroll Supervisor—Michelle Lessley
  • Royalty Accountant—Jason Vincenti
  • G/L accountant—Mabel Vista
  • Accounts Payable Clerk—Russell Anderson
  • Director Business Development—Ada Duan
  • Director of Financial Planning and Analysis—Bill Liu
  • VP of Finance & Operations—Kevin Parker
  • Asst. to the VP of Finance/Finance Administrator—Kim Reininger

Operations

  • Materials PLanners—Myra Villadolid,John Abinsay
  • Inventory Specialist—Carlos Bustillo
  • Sales Operations Manager—Jason Periera
  • Sales Operations Specialist—Helen Dear,Trisha Young
  • Billing A/R Support—Phillip He
  • Credit Analysts—Raul Varguez,Edgardo Bitonio
  • Director of Credit & Sales Operations—Cynthia del Rosario
  • Global Materials & Manufacturing Manager—Evelyne Bolling

LucasArts Business Affairs

  • Business Affaird—Anne-Marie Hawkins,Carole Vandermeyde,Douglas Reilly
  • Associate General Counsel—Nell O'Donnell

Lucas Online

  • Internet Production Manager—Nicole Love
  • Internet Marketing Manager—Staci Baird
  • Internet Content Manager—Pablo Hidalgo
  • Internet Design and Programming—Craig Drake
  • Director of Lucas Online—Bill Gannon

LECL IT Services

LucasArts

  • President—Darrell Rodriguez
  • Executive Assistant to the President—Erin Haver
  • Vice President of Product Development—Peter Hirschmann
  • Executive Assistant to the V.P. of Product Development—Lynda Benoit
  • Director of Game Technology—Nick Pavis
  • Special Thanks—Jim Ward,Howard Roffman,Jan Van der Voort,Jerry Bowerman,John Singh,Mia Kelly (Shaak Ti likeness),Mich Chau,Michael Leras (Jedi Knight likeness),Richard Kerris,Skywalker Sound,Steve Condiotti,Tara Shayne (Princess Leia likeness),Zeb Drees (Young Apprentice likeness)

Pixelux DMM

  • DMM Middleware—Eric Parker,Eric Larsen,Karl Hillesland
  • DMM Tools—Mitchell Bunnell,Dave McCooey,Marco Falsitta,Olivier Basille
  • DMM Game Analysis—Vik Sohal
  • DMM Artist—Esteban Monti
  • Swiss Administration—Raphael Arrigoni
  • Accounting—Mona Sohal
  • Executive Assistant—Amber White
  • Consultant—Ken Kozman

Natural Motion - Euphoria

  • Team lead / Senior Behaviour Engineer—Kieran Donaldson
  • Senior Behaviour Engineer—Bob Dowland,Mic Hoe
  • Behaviour Engineer—John Popadic,Andrew MacLusky (credited as Andrew Maclusky),Robert Gledhill
  • Head of Technology—Simon Mack
  • Head of R&D—Mat Best
  • Producer—Kevin Allington

Voice and Motion Capture Performance

Marketing Services

  • Director of Marketing Services—Ken Epstein
  • Integrated Marketing Manager—Roger Evoy
  • Creative Services Manager—Steve Ervin
  • Marketing Services Coordinatro—Rebecca Aghakhan Shepard
  • Manual Design—Hamagami/Carroll Inc.
  • Manual Writer—Gregory S. Off

Public Relations

  • Senior Public Relations Managers—Adam Kahn
  • PR Specialist—Christopher Cook
  • International Public Relations Manager—Barbara Gamlen
  • Director of Public Relatations—Margaret Grohne
  • Public relations Coordinator—Hildie Murray

Consumer Insights

  • Consumer Insights Managers—Glenn Chin,Elina Shcop
  • Director of Consumer Insights—Cory Pierce

Human Resources

Appearances[]

Wiki-shrinkable This Appearances list is incomplete. You can help Wookieepedia byexpanding it.
By type
CharactersOrganismsDroid modelsEventsLocations
Organizations and titlesSentient speciesVehicles and vesselsWeapons and technologyMiscellanea

Characters

Organisms

Droid models

Events

Locations

Organizations and titles

Sentient species

Vehicles and vessels

Weapons and technology

Executor video game concept art.

Executor video game concept art.

Miscellanea

Sources[]

Notes and references[]

  1. 1.01.11.21.3YouTube STAR WARS: The Force Unleashed - Announcement Trailer - Nintendo Switch on the official NintendoYouTube channel(backup link)
  2. 2.02.12.2StarWars.com The Force Will Be Unleashed on September 16 onStarWars.com(original site is defunct)
  3. Amazon-Favicon Star Wars: The Force Unleashed – PlayStation 2 onAmazon.com(backup link)
  4. Premium-Era-real Star Wars: The Force Unleashed onIGN (backup link archived onAugust 13,2020)
  5. 5.05.1Premium-Era-real Star Wars: The Force Unleashed: Coming to PC and Mac this Fall onIGN (backup link archived onJuly 15,2019)
  6. GameSpot Star Wars: The Force Unleashed for Xbox 360 onGameSpot.com(backup link)
  7. GameSpot Star Wars: The Force Unleashed for PS3 onGameSpot.com(backup link)
  8. GameSpot Star Wars: The Force Unleashed for Wii onGameSpot.com(backup link)
  9. 9.09.19.2LucasArtsIcon Games by Platform onLucasArts'sofficial website(original site is defunct)
  10. Premium-Era-real Star Wars: Force Unleashed Announced for iPhone on 1up (backup link archived onOctober 10,2015)
  11. The Essential Reader's Companion
  12. Game Informer, Issue 167,GameStop,March2008.
  13. TwitterLogo LucasArts (@lucasartsgames) onTwitter (post)(backup link not available)
  14. Premium-Era-real The Force Unleashed "Ultimate Sith Edition" Expansion Announced by Stewart, Kemuel on GamerCenterOnline (July 24,2008) (backup link archived onJuly 27,2009)
  15. 15.015.115.215.315.415.515.6Star Wars: The Force Unleashed
  16. Star Wars: The Force Unleashed novelization
  17. 17.017.117.217.317.417.5Star Wars: The Force Unleashed: Ultimate Sith Edition
  18. 18.0018.0118.0218.0318.0418.0518.0618.0718.0818.0918.1018.1118.1218.1318.1418.1518.1618.1718.1818.1918.2018.2118.2218.2318.2418.2518.2618.2718.2818.2918.3018.3118.3218.3318.3418.3518.3618.3718.3818.3918.4018.4118.4218.4318.4418.4518.4618.4718.4818.4918.5018.5118.5218.5318.5418.5518.5618.5718.5818.59The Art and Making of Star Wars: The Force Unleashed
  19. Star Wars: The Force Unleashed graphic novel
  20. YouTube Star Wars The Force Unleashed - Force Powers Pre-Visualisation on theStar Wars HoloNetYouTube channel(backup link)
  21. The Force Unleashed Campaign Guide
  22. The Essential Atlas
  23. The Rebel Alliance Sourcebook
  24. LucasArtsIcon Effecting The Force onLucasArts'sofficial website(original site is defunct)
  25. StarWars.com Production Diary: Effecting the Force byBrett Rector onStarWars.com (April 30,2007)(original site is defunct)
  26. LucasArtsIcon Brett's Production Diary #13 onLucasArts'sofficial website(original site is defunct) - accessible via Game Info -> Production Diaries
  27. GameSpot Star Wars: The Force Unleashed Launch Event Visit 1 onGameSpot.com(original link is obsolete)
  28. 28.028.1StarWars.com Casting and Capturing Captivating Performances by W. Haden Blackman onStarWars.com (September 17,2007)(original site is defunct)
  29. Premium-Era-real The technology of The Force Unleashed on tech & gadgets (August 1,2008) (backup link archived onAugust 26,2008)
  30. 30.030.1Premium-Era-real Inside the Star Wars Pre-Vis by Jeremy Dunham onIGN (July 27,2006) (backup link archived onMay 8,2022)
  31. YouTube Star wars the force unleashed DMM trailer on theupdatedstarwarsfreakYouTube channel(backup link)
  32. Premium-Era-real Music 4 Games onwww.music4games.net (backup link archived onApril 22,2008)
  33. Premium-Era-real Interview with composer Mark Griskey ontracksounds.com (backup link archived onJanuary 22,2019)
  34. Premium-Era-real Lightsaber Unleashed onlightsaber-unleashed.en.softonic.com (backup link archived onFebruary 17,2019)
  35. 35.035.1StarWars.com The Force Unleashed at Celebration IV onStarWars.com(original site is defunct)
  36. 36.0036.0136.0236.0336.0436.0536.0636.0736.0836.0936.1036.1136.1236.1336.1436.1536.1636.1736.1836.1936.2036.2136.2236.2336.2436.2536.2636.2736.2836.2936.3036.3136.3236.3336.3436.3536.3636.3736.3836.3936.4036.4136.4236.4336.4436.4536.4636.4736.4836.4936.5036.5136.5236.5336.5436.5536.5636.5736.5836.5936.6036.6136.6236.63Star Wars: The Force Unleashed credits
  37. Premium-Era-real The Game Has Changed by DiGiacomo, Frank onVanity Fair (backup link archived onFebruary 9,2008)
  38. Premium-Era-real Yahoo! Games: Star Wars: The Force Unleashed Preview onvideogames.yahoo.com (backup link archived onJune 5,2007)
  39. Premium-Era-real Jimmy Smitts InThe Force Unleashed! onTheForce.net (May 20,2008) (backup link archived onApril 14,2016)
  40. Premium-Era-real Kari Wahlgren: News onwww.kariwahlgren.net (backup link archived onMarch 19,2009)

External links[]

The Force Unleashed series
Video games
The Force Unleashed ·Ultimate Sith Edition ·The Force Unleashed II
Novels
The Force Unleashed(abridged audiobook ·unabridged audiobook)
The Force Unleashed II(unabridged audiobook)
Novels
Art and Making Of ·Campaign Guide ·Game Guide ·Game Guide II
Comics
Comic ·Webstrip ·Comic II
Other
Miniatures
[edit]
Community content is available underCC-BY-SA unless otherwise noted.
More Fandoms

[8]ページ先頭

©2009-2025 Movatter.jp