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Star Wars: Rebel Assault II: The Hidden Empire

This article details a subject that falls under the Legends brand.The subject of this article takes place in the Rebellion era.The subject of this article exists in or is relevant to the real world.
For other uses, seeRebel Assault andStar Wars: Hidden Empire.

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RAIIbox

Star Wars: Rebel Assault II:
The Hidden Empire

Production information

Developer(s)

Publisher(s)

LucasArts

Release date

Game engine

Genre

Rating(s)

Chronological information

Timeline

Star Wars: Rebel Assault II: The Hidden Empire is a1995 video game. It is the sequel toStar Wars: Rebel Assault.

Opening crawl[]

Episode II
THE HIDDEN EMPIRE
By destroying the Death Star, Rebel Forcesproved themselves a serious threat to theGALACTIC EMPIRE.Darth Vader, enraged by his defeat, becameobsessed with the Alliance's elimination.Toward this end, his forces have scoured theGalaxy for a new weapon; a weapon Vaderhopes can catch the Alliance off guard andgive the Empire undisputed rule of theGalaxy...

Plot summary[]

After the destruction of theDeath Star, Darth Vader has begun developing a new secret weapon for the Galactic Empire. Meanwhile, in theRebel Alliance, some rumors of "ghost ships" attacking Rebel patrols have spread among the ranks.

Rebel pilotKirby with his wingman,Rookie One, receive a distress call from aCorellian Transport, while attacked byTIE Fighters. The pilot had crucial information about theGalactic Empire's new project. After the first wave of TIEs, laser shots come from nowhere and shoot Kirby down. Rookie One is left alone and lands on the planetDreighton where he goes to rescue the captured transport and escape with it.

Back atPinnacle Base,AdmiralGial Ackbar helps the pilots understand the message from the freighter. In the Corellian Transport's records, the Alliance learn about a secret Imperial mining facility in the asteroidBelt of Arah and a squadron ofX-wings moves to destroy it. During that mission, the X-Wing squadron discovers that the Empire was not simply mining ore, but is instead supplying rare metals required to manufacture a stealth version of the TIE Fighter; the new V38 "Phantom" equipped with acloaking device invented by Grand Admiral Sarn, allowing them to move through space neither spotted on sensors nor by any pilot until they were ready to strike. After destroying the facility, Maarek is killed along with Rookie One's wingman. Rookie One narrowly escapes into hyperspace. Back at Pinnacle Base, Admiral Ackbar comes up with a plan for 2 people to infiltrate the facility building the Phantom P-38s at Imdaar Alpha.

Rookie One takes a crash course in TIE piloting from Admiral Krane. Then, they head out to the jump point.Rookie One teams up withRu Murleen on the planetImdaar. They fly to an Imperial Landing Platform on the far side of the swamp on Swoop Bikes. Disguised as stormtroopers, they infiltrate the Super Star DestroyerTerror. Stealing aTIE Phantom, they manage to destroy both theTerror and theTIE Phantom manufacturing plant.

Though they were able to return the stolen TIE Phantom to a nearby base, the Rebellion was unable to take advantage of the stealth technology, after a self-destruct destroyed their stolen ship.

Development[]

This part of the series contained mostly original filming with actors and stunts, while the scenery and the space scenes were 3D-rendered. According toLucasArts' magazineThe Adventurer, this game was the first media (apart fromCaravan of Courage) to incorporate live-action actors and footage in theStar Wars universe since theReturn of the Jedi.[4]

In what would foreshadow the filming style of theprequel trilogy, the actors were mainly shot against bluescreens. Most of the environment seen inRebel Assault II was computer generated; not even the cockpits of thestarfighters were constructed sets. Instead, the actors were placed on a bobbing seat-like construct and filmed, while the cockpit (including the proper ship movement) was added in post-production.[5]

Thestormtrooper armor, weapons, helmets and suits, andDarth Vader's costume worn by the actors were not made specifically for the game, but were the actual props seen in the original trilogy. They were taken from the archive storage ofLucasfilm, and worn for the first time in 18 years.[5]

Continuity[]

WhileStar Wars: Rebel Assault had one portion of gameplay (Rookie One's trench run) deemed as S-canon, its sequel avoided any such difficulties by having a completely original plot. Rookie One's recollections of some of the events of the first two levels of the game appeared in "Excerpts from the Journal of a Rebel Pilot," published inStar Wars Insider 27, while theTIE Phantom has been thence adopted to other sources, and described byStar Wars Insider 66.

The game also established the playerRookie One as a male, something its predecessor had left open. He commands ships not appearing in the previous game, like aYT-1300 light freighter, aB-wing starfighter and aBTL Y-wing starfighter, and encounters new opponents, likeTIE/IN interceptors.

Media[]

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Cover gallery[]

Cover
Cover
Special Playstation Edition cover
Special Playstation Edition cover

Credits[]

By type
CastUncredited castCrewUncredited crewSpecial thanks

Cast

RookieOne5

Jamison Jones as Rookie One

Crew

  • Project Leader/ Programmer/Designer -Vince Lee
  • Visual Design/Lead Artist -Richard Green
  • Art and Animation -Ron K. Lussier,Daniel Colon, Jr.,Garry M. Gaber,Eric Ingerson,Craig Rundels,Clint Young,Seth Piezas,Jon Knoles,Bill Stoneham,Alan Iglesias
  • Additional 3D Art provided by Mechadeus -Noah Kennedy,Goose,Thom Bishop,Marco Bertoldo,Bill Neimeyer,Cody Chancellor,Eric Chadwick
  • Lead Video Effects Compositor -Mark Christiansen
  • Lead Art Technician -Aaron Muszalski
  • Video Effects Compositor -Chris Weakley
  • Art Technician -Doug Shannon
  • Storyboard Artist -Paul Topolos
  • Director of Live Video -Hal Barwood
  • Additional Video Production Support -Laurie Blavin, George Young,Joyce Quan,Rick Wise,Jim Rolin,Patrick Sirk,Mike Dondero,Lisa Ginsburg,Blake Tucker,Nelson Hall
  • Sound Designer -Larry the O
  • Sound Quality Control -Peter McConnell
  • Composer and Conductor of Music -John Williams
  • Voice Producer/Director/Casting -Tamlynn Barra
  • Voice Editor -Khris Brown
  • Assistant Voice Editors -Coya Elliott,Julian Kwasneski
  • Voice Production Assistance -Peggy Bartlett
  • Additional Programming - Windows Programming byMatthew Russell, Macintosh Programming byAaron Giles, Bootmaker Programming byPaul Lefevre
  • Director of Production -Steve Dauterman
  • Production Coordinator -Lleslle Aclaro
  • Quality Assurance Manager -Mark Cartwright
  • Quality Assurance Supervisor -Dan Connors
  • Lead Tester -Brian Kemp
  • Game Testing -Matt Azeveda,Chris Snyder,Brad Grantham,Sean Matheis,Janene Gunning,Albert Chen
  • Lead Compatibility Tester - Chip Hinnenberg
  • Compatibility Testing -Amy Coffman,Doyle Gilstrap,Jim Davison,Anthony Burquez,Scott Douglas
  • Quality Assurance Archivist -Wendy Kaplan
  • Product Marketing Manager -Barbara Gleason
  • Public Relations Manager -Sue Seserman
  • Public Relations Specialist -Tom Sarris
  • Cover Art -Bill Eaken
  • Package Design - Soo Hoo Design,Richard Green
  • Manual Design - Shepard Associates
  • Documentation -Brian Bonet,Jonathan Jackson

Special thanks

Appearances[]

By type
CharactersOrganismsDroid modelsEventsLocations
Organizations and titlesSentient speciesVehicles and vesselsWeapons and technologyMiscellanea

Characters

Organisms

Droid models

Events

Locations

Organizations and titles

Sentient species

Vehicles and vessels

Weapons and technology

Miscellanea

Sources[]

Notes and references[]

External links[]

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