Locations -In-Depth Details |
X | Route 8, 12, Ambrette Town, Azure Bay, Cyllage City | Details |
Y | Route 8, 12, Ambrette Town, Azure Bay, Cyllage City | Details |
Omega Ruby | Route 103, Route 105, Route 106, Route 107, Route 108, Route 109, Route 110, Route 115, Route 118, Route 119, Route 122, Route 124 | Details |
Alpha Sapphire | Route 103, Route 105, Route 106, Route 107, Route 108, Route 109, Route 110, Route 115, Route 118, Route 119, Route 122, Route 124 | Details |
Trainer Locations | | Details |
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Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
---|
— | Poison Sting |  |  | 15 | 100 | 35 | 30 |
The user stabs the target with a poisonous stinger. This may also poison the target. |
5 | Supersonic |  |  | -- | 55 | 20 | -- |
The user generates odd sound waves from its body. It may confuse the target. |
8 | Constrict |  |  | 10 | 100 | 35 | 10 |
The target is attacked with long, creeping tentacles or vines. It may also lower the target's Speed stat. |
12 | Acid |  |  | 40 | 100 | 30 | 10 |
The opposing team is attacked with a spray of harsh acid. The acid may also lower the targets' Sp. Def stats. |
15 | Toxic Spikes |  |  | -- | -- | 20 | -- |
The user lays a trap of poison spikes at the opponent's feet. They poison opponents that switch into battle. |
19 | Bubble Beam |  |  | 65 | 100 | 20 | 10 |
A spray of bubbles is forcefully ejected at the opposing team. It may also lower their Speed stats. |
22 | Wrap |  |  | 15 | 90 | 20 | 100 |
A long body or vines are used to wrap and squeeze the target for four to five turns. |
26 | Acid Spray |  |  | 40 | 100 | 20 | 100 |
The user spits fluid that works to melt the target. This harshly reduces the target's Sp. Def stat. |
29 | Barrier |  |  | -- | -- | 20 | -- |
The user throws up a sturdy wall that sharply raises its Defense stat. |
33 | Water Pulse |  |  | 60 | 100 | 20 | 20 |
The user attacks the target with a pulsing blast of water. It may also confuse the target. |
36 | Poison Jab |  |  | 80 | 100 | 20 | 30 |
The target is stabbed with a tentacle or arm steeped in poison. It may also poison the target. |
40 | Screech |  |  | -- | 85 | 40 | -- |
An earsplitting screech harshly reduces the target's Defense stat. |
43 | Hex |  |  | 65 | 100 | 10 | -- |
This relentless attack does massive damage to a target affected by status problems. |
47 | Hydro Pump |  |  | 110 | 80 | 5 | -- |
The target is blasted by a huge volume of water launched under great pressure. |
50 | Sludge Wave |  |  | 95 | 100 | 10 | 10 |
It swamps the area around the user with a giant sludge wave. It may also poison those hit. |
54 | Wring Out |  |  | ?? | 100 | 5 | -- |
The user powerfully wrings the target. The more HP the target has, the greater this attack's power. |
|
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
---|
— | Poison Sting |  |  | 15 | 100 | 35 | 30 |
The user stabs the target with a poisonous stinger. This may also poison the target. |
4 | Supersonic |  |  | -- | 55 | 20 | -- |
The user generates odd sound waves from its body. It may confuse the target. |
7 | Constrict |  |  | 10 | 100 | 35 | 10 |
The target is attacked with long, creeping tentacles or vines. It may also lower the target's Speed stat. |
10 | Acid |  |  | 40 | 100 | 30 | 10 |
The opposing team is attacked with a spray of harsh acid. The acid may also lower the targets' Sp. Def stats. |
13 | Toxic Spikes |  |  | -- | -- | 20 | -- |
The user lays a trap of poison spikes at the opponent's feet. They poison opponents that switch into battle. |
16 | Water Pulse |  |  | 60 | 100 | 20 | 20 |
The user attacks the target with a pulsing blast of water. It may also confuse the target. |
19 | Wrap |  |  | 15 | 90 | 20 | 100 |
A long body or vines are used to wrap and squeeze the target for four to five turns. |
22 | Acid Spray |  |  | 40 | 100 | 20 | 100 |
The user spits fluid that works to melt the target. This harshly reduces the target's Sp. Def stat. |
25 | Bubble Beam |  |  | 65 | 100 | 20 | 10 |
A spray of bubbles is forcefully ejected at the opposing team. It may also lower their Speed stats. |
28 | Barrier |  |  | -- | -- | 20 | -- |
The user throws up a sturdy wall that sharply raises its Defense stat. |
31 | Poison Jab |  |  | 80 | 100 | 20 | 30 |
The target is stabbed with a tentacle or arm steeped in poison. It may also poison the target. |
34 | Brine |  |  | 65 | 100 | 10 | -- |
If the target's HP is down to about half, this attack will hit with double the power. |
37 | Screech |  |  | -- | 85 | 40 | -- |
An earsplitting screech harshly reduces the target's Defense stat. |
40 | Hex |  |  | 65 | 100 | 10 | -- |
This relentless attack does massive damage to a target affected by status problems. |
43 | Sludge Wave |  |  | 95 | 100 | 10 | 10 |
It swamps the area around the user with a giant sludge wave. It may also poison those hit. |
46 | Hydro Pump |  |  | 110 | 80 | 5 | -- |
The target is blasted by a huge volume of water launched under great pressure. |
49 | Wring Out |  |  | ?? | 100 | 5 | -- |
The user powerfully wrings the target. The more HP the target has, the greater this attack's power. |
TM & HM Attacks |
TM/HM # | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
---|
TM06 | Toxic |  |  | -- | 90 | 10 | -- |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM07 | Hail |  |  | -- | -- | 10 | -- |
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
TM09 | Venoshock |  |  | 65 | 100 | 10 | -- |
The user drenches the target in a special poisonous liquid. Its power is doubled if the target is poisoned. |
TM10 | Hidden Power |  |  | 60 | 100 | 15 | -- |
A unique attack that varies in type depending on the Pokémon using it. |
TM13 | Ice Beam |  |  | 90 | 100 | 10 | 10 |
The target is struck with an icy-cold beam of energy. It may also freeze the target solid. |
TM14 | Blizzard |  |  | 110 | 70 | 5 | 10 |
A howling blizzard is summoned to strike the opposing team. It may also freeze them solid. |
TM17 | Protect |  |  | -- | -- | 10 | -- |
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM18 | Rain Dance |  |  | -- | -- | 5 | -- |
The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
TM20 | Safeguard |  |  | -- | -- | 25 | -- |
The user creates a protective field that prevents status problems for five turns. |
TM21 | Frustration |  |  | ?? | 100 | 20 | -- |
A full-power attack that grows more powerful the less the user likes its Trainer. |
TM27 | Return |  |  | ?? | 100 | 20 | -- |
A full-power attack that grows more powerful the more the user likes its Trainer. |
TM32 | Double Team |  |  | -- | -- | 15 | -- |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM34 | Sludge Wave |  |  | 95 | 100 | 10 | 10 |
It swamps the area around the user with a giant sludge wave. It may also poison those hit. |
TM36 | Sludge Bomb |  |  | 90 | 100 | 10 | 30 |
Unsanitary sludge is hurled at the target. It may also poison the target. |
TM42 | Facade |  |  | 70 | 100 | 20 | -- |
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
TM44 | Rest |  |  | -- | -- | 10 | -- |
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
TM45 | Attract |  |  | -- | 100 | 15 | -- |
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
TM46 | Thief |  |  | 60 | 100 | 25 | -- |
The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item. |
TM48 | Round |  |  | 60 | 100 | 15 | -- |
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
TM55 | Scald |  |  | 80 | 100 | 15 | 30 |
The user shoots boiling hot water at its target. It may also leave the target with a burn. |
TM66 | Payback |  |  | 50 | 100 | 10 | -- |
If the user moves after the target, this attack's power will be doubled. |
TM75 | Swords Dance |  |  | -- | -- | 20 | -- |
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. |
TM83 | Infestation |  |  | 20 | 100 | 20 | 100 |
The target is infested and attacked for four to five turns. The target can't flee during this time. |
TM84 | Poison Jab |  |  | 80 | 100 | 20 | 30 |
The target is stabbed with a tentacle or arm steeped in poison. It may also poison the target. |
TM87 | Swagger |  |  | -- | 90 | 15 | -- |
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. |
TM88 | Sleep Talk |  |  | -- | -- | 10 | -- |
While it is asleep, the user randomly uses one of the moves it knows. |
TM90 | Substitute |  |  | -- | -- | 10 | -- |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM94 (ORAS) | Secret Power |  |  | 70 | 100 | 20 | 30 |
The user attacks the target with a secret power. Its added effects vary depending on the user's environment. |
TM99 | Dazzling Gleam |  |  | 80 | 100 | 10 | -- |
The user damages opposing Pokémon by emitting a powerful flash. |
TM100 | Confide |  |  | -- | -- | 20 | 100 |
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
HM01 | Cut |  |  | 50 | 95 | 30 | -- |
The target is cut with a scythe or a claw. It can also be used to cut down thin trees. |
HM03 | Surf |  |  | 90 | 100 | 15 | -- |
It swamps the area around the user with a giant wave. It can also be used for crossing water. |
HM05 | Waterfall |  |  | 80 | 100 | 15 | 20 |
The user charges at the target and may make it flinch. It can also be used to climb a waterfall. |
HM07 (ORAS) | Dive |  |  | 80 | 100 | 10 | -- |
Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean. |