Flavor Text |
 | Sword | It’s one of the legendary bird Pokémon. When Moltres flaps its flaming wings, they glimmer with a dazzling red glow. |
Shield | There are stories of this Pokémon using its radiant, flame-cloaked wings to light up paths for those lost in the mountains. |  | Sword | This Pokémon’s sinister, flame-like aura will consume the spirit of any creature it hits. Victims become burned-out shadows of themselves. |
Shield | The sinister aura that blazes like molten fire around this Pokémon is what inspired the name Moltres. | Brilliant Diamond | It is one of the legendary bird Pokémon. Its appearance is said to indicate the coming of spring. |
Shining Pearl |
Galarian Form Level Up |
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
---|
— | Gust |  |  | 40 | 100 | 35 | -- |
A gust of wind is whipped up by wings and launched at the target to inflict damage. |
— | Leer |  |  | -- | 100 | 30 | 100 |
The user gives opposing Pokémon an intimidating leer that lowers the Defense stat. |
5 | Payback |  |  | 50 | 100 | 10 | -- |
The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled. |
10 | Safeguard |  |  | -- | 101 | 25 | -- |
The user creates a protective field that prevents status conditions for five turns. |
15 | Wing Attack |  |  | 60 | 100 | 35 | -- |
The target is struck with large, imposing wings spread wide to inflict damage. |
20 | Agility |  |  | -- | 101 | 30 | -- |
The user relaxes and lightens its body to move faster. This sharply raises the Speed stat. |
25 | Ancient Power |  |  | 60 | 100 | 5 | 10 |
The user attacks with a prehistoric power. This may also raise all the user's stats at once. |
30 | Sucker Punch |  |  | 70 | 100 | 5 | -- |
This move enables the user to attack first. This move fails if the target is not readying an attack. |
35 | Air Slash |  |  | 75 | 95 | 15 | 30 |
The user attacks with a blade of air that slices even the sky. This may also make the target flinch. |
40 | After You |  |  | -- | 101 | 15 | -- |
The user helps the target and makes it use its move right after the user. |
45 | Fiery Wrath |  |  | 90 | 100 | 10 | 20 |
The user transforms its wrath into a fire-like aura to attack. This may also make opposing Pokémon flinch. |
50 | Nasty Plot |  |  | -- | 101 | 20 | -- |
The user stimulates its brain by thinking bad thoughts. This sharply raises the user's Sp. Atk stat. |
55 | Hurricane |  |  | 110 | 70 | 10 | 30 |
The user attacks by wrapping its opponent in a fierce wind that flies up into the sky. This may also confuse the target. |
60 | Endure |  |  | -- | 101 | 10 | -- |
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
65 | Memento |  |  | -- | 100 | 10 | -- |
The user faints when using this move. In return, this harshly lowers the target's Attack and Sp. Atk stats. |
70 | Sky Attack |  |  | 140 | 90 | 5 | 30 |
A second-turn attack move where critical hits land more easily. This may also make the target flinch. |
Standard Level Up |
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
---|
— | Gust |  |  | 40 | 100 | 35 | -- |
A gust of wind is whipped up by wings and launched at the target to inflict damage. |
— | Leer |  |  | -- | 100 | 30 | 100 |
The user gives opposing Pokémon an intimidating leer that lowers the Defense stat. |
5 | Ember |  |  | 40 | 100 | 25 | 10 |
The target is attacked with small flames. This may also leave the target with a burn. |
10 | Safeguard |  |  | -- | 101 | 25 | -- |
The user creates a protective field that prevents status conditions for five turns. |
15 | Wing Attack |  |  | 60 | 100 | 35 | -- |
The target is struck with large, imposing wings spread wide to inflict damage. |
20 | Agility |  |  | -- | 101 | 30 | -- |
The user relaxes and lightens its body to move faster. This sharply raises the Speed stat. |
25 | Ancient Power |  |  | 60 | 100 | 5 | 10 |
The user attacks with a prehistoric power. This may also raise all the user's stats at once. |
30 | Incinerate |  |  | 60 | 100 | 15 | -- |
The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable. |
35 | Air Slash |  |  | 75 | 95 | 15 | 30 |
The user attacks with a blade of air that slices even the sky. This may also make the target flinch. |
40 | Roost |  |  | -- | 101 | 10 | -- |
The user lands and rests its body. This move restores the user's HP by up to half of its max HP. |
45 | Heat Wave |  |  | 95 | 90 | 10 | 10 |
The user attacks by exhaling hot breath on opposing Pokémon. This may also leave those Pokémon with a burn. |
50 | Sunny Day |  |  | -- | 101 | 5 | -- |
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. |
55 | Hurricane |  |  | 110 | 70 | 10 | 30 |
The user attacks by wrapping its opponent in a fierce wind that flies up into the sky. This may also confuse the target. |
60 | Endure |  |  | -- | 101 | 10 | -- |
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
65 | Burn Up |  |  | 130 | 100 | 5 | -- |
To inflict massive damage, the user burns itself out. After using this move, the user will no longer be Fire type. |
70 | Sky Attack |  |  | 140 | 90 | 5 | 30 |
A second-turn attack move where critical hits land more easily. This may also make the target flinch. |
Sword & Shield Technical Machine Attacks |
TM # | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | Form |
---|
TM06 | Fly |  |  | 90 | 95 | 15 | -- | |
The user flies up into the sky and then strikes its target on the next turn. |
TM08 | Hyper Beam |  |  | 150 | 90 | 5 | -- | |
The target is attacked with a powerful beam. The user can't move on the next turn. |
TM09 | Giga Impact |  |  | 150 | 90 | 5 | -- | |
The user charges at the target using every bit of its power. The user can't move on the next turn. |
TM11 | Solar Beam |  |  | 120 | 100 | 10 | -- | |
In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn. |
TM13 | Fire Spin |  |  | 35 | 85 | 15 | 100 | |
The target becomes trapped within a fierce vortex of fire that rages for four to five turns. |
TM19 | Safeguard |  |  | -- | 101 | 25 | -- | |
The user creates a protective field that prevents status conditions for five turns. |
TM21 | Rest |  |  | -- | 101 | 10 | -- | |
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
TM24 | Snore |  |  | 50 | 100 | 15 | 30 | |
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. |
TM25 | Protect |  |  | -- | 101 | 10 | -- | |
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
TM26 | Scary Face |  |  | -- | 100 | 10 | -- | |
The user frightens the target with a scary face to harshly lower its Speed stat. |
TM30 | Steel Wing |  |  | 70 | 90 | 25 | 10 | |
The target is hit with wings of steel. This may also raise the user's Defense stat. |
TM32 | Sandstorm |  |  | -- | 101 | 10 | -- | |
A five-turn sandstorm is summoned to hurt all combatants except Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types. |
TM33 | Rain Dance |  |  | -- | 101 | 5 | -- | |
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. |
TM34 | Sunny Day |  |  | -- | 101 | 5 | -- | |
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. |
TM38 | Will-O-Wisp |  |  | -- | 85 | 15 | -- | |
The user shoots a sinister flame at the target to inflict a burn. |
TM39 | Facade |  |  | 70 | 100 | 20 | -- | |
This attack move doubles its power if the user is poisoned, burned, or paralyzed. |
TM40 | Swift |  |  | 60 | 101 | 20 | -- | |
Star-shaped rays are shot at opposing Pokémon. This attack never misses. |
TM44 | Imprison |  |  | -- | 101 | 10 | -- | |
If opposing Pokémon know any move also known by the user, they are prevented from using it. |
TM46 | Weather Ball |  |  | 50 | 100 | 10 | -- | |
This attack move varies in power and type depending on the weather. |
TM56 | U-turn |  |  | 70 | 100 | 20 | -- | |
After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
TM57 | Payback |  |  | 50 | 100 | 10 | -- | |
The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled. |
TM58 | Assurance |  |  | 60 | 100 | 10 | -- | |
If the target has already taken some damage in the same turn, this attack's power is doubled. |
TM76 | Round |  |  | 60 | 100 | 15 | -- | |
The user attacks the target with a song. Others can join in the Round to increase the power of the attack. |
TM77 | Hex |  |  | 65 | 100 | 10 | -- | |
This relentless attack does massive damage to a target affected by status conditions. |
TM85 | Snarl |  |  | 55 | 95 | 15 | 100 | |
The user yells as if it's ranting about something, which lowers the Sp. Atk stats of opposing Pokémon. |
TM92 | Mystical Fire |  |  | 75 | 100 | 10 | 100 | |
The user attacks by breathing a special, hot fire. This also lowers the target's Sp. Atk stat. |
TM95 | Air Slash |  |  | 75 | 95 | 15 | 30 | |
The user attacks with a blade of air that slices even the sky. This may also make the target flinch. |
Technical Record Attacks |
TR # | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | Form |
---|
TR02 | Flamethrower |  |  | 90 | 100 | 15 | 10 | |
The target is scorched with an intense blast of fire. This may also leave the target with a burn. |
TR12 | Agility |  |  | -- | 101 | 30 | -- | |
The user relaxes and lightens its body to move faster. This sharply raises the Speed stat. |
TR15 | Fire Blast |  |  | 110 | 85 | 5 | 10 | |
The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn. |
TR20 | Substitute |  |  | -- | 101 | 10 | -- | |
The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. |
TR26 | Endure |  |  | -- | 101 | 10 | -- | |
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
TR27 | Sleep Talk |  |  | -- | 101 | 10 | -- | |
While it is asleep, the user randomly uses one of the moves it knows. |
TR33 | Shadow Ball |  |  | 80 | 100 | 15 | 20 | |
The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat. |
TR36 | Heat Wave |  |  | 95 | 90 | 10 | 10 | |
The user attacks by exhaling hot breath on opposing Pokémon. This may also leave those Pokémon with a burn. |
TR37 | Taunt |  |  | -- | 100 | 20 | -- | |
The target is taunted into a rage that allows it to use only attack moves for three turns. |
TR42 | Hyper Voice |  |  | 90 | 100 | 10 | -- | |
The user lets loose a horribly echoing shout with the power to inflict damage. |
TR43 | Overheat |  |  | 130 | 90 | 5 | 100 | |
The user attacks the target at full power. The attack's recoil harshly lowers the user's Sp. Atk stat. |
TR55 | Flare Blitz |  |  | 120 | 100 | 15 | 10 | |
The user cloaks itself in fire and charges the target. This also damages the user quite a lot. This attack may leave the target with a burn. |
TR58 | Dark Pulse |  |  | 80 | 100 | 15 | 20 | |
The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch. |
TR66 | Brave Bird |  |  | 120 | 100 | 15 | -- | |
The user tucks in its wings and charges from a low altitude. This also damages the user quite a lot. |
TR68 | Nasty Plot |  |  | -- | 101 | 20 | -- | |
The user stimulates its brain by thinking bad thoughts. This sharply raises the user's Sp. Atk stat. |
TR81 | Foul Play |  |  | 95 | 100 | 15 | -- | |
The user turns the target's power against it. The higher the target's Attack stat, the greater the damage it deals. |
TR89 | Hurricane |  |  | 110 | 70 | 10 | 30 | |
The user attacks by wrapping its opponent in a fierce wind that flies up into the sky. This may also confuse the target. |
BDSP Technical Machine Attacks |
TM # | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
---|
TM05 | Roar |  |  | -- | 101 | 20 | -- |
The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. |
TM11 | Sunny Day |  |  | -- | 101 | 5 | -- |
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. |
TM15 | Hyper Beam |  |  | 150 | 90 | 5 | -- |
The target is attacked with a powerful beam. The user can't move on the next turn. |
TM17 | Protect |  |  | -- | 101 | 10 | -- |
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
TM18 | Rain Dance |  |  | -- | 101 | 5 | -- |
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. |
TM20 | Safeguard |  |  | -- | 101 | 25 | -- |
The user creates a protective field that prevents status conditions for five turns. |
TM22 | Solar Beam |  |  | 120 | 100 | 10 | -- |
In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn. |
TM32 | Double Team |  |  | -- | 101 | 15 | -- |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM35 | Flamethrower |  |  | 90 | 100 | 15 | 10 |
The target is scorched with an intense blast of fire. This may also leave the target with a burn. |
TM37 | Sandstorm |  |  | -- | 101 | 10 | -- |
A five-turn sandstorm is summoned to hurt all combatants except Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types. |
TM38 | Fire Blast |  |  | 110 | 85 | 5 | 10 |
The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn. |
TM40 | Aerial Ace |  |  | 60 | 101 | 20 | -- |
The user confounds the target with speed, then slashes. This attack never misses. |
TM42 | Facade |  |  | 70 | 100 | 20 | -- |
This attack move doubles its power if the user is poisoned, burned, or paralyzed. |
TM44 | Rest |  |  | -- | 101 | 10 | -- |
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
TM47 | Steel Wing |  |  | 70 | 90 | 25 | 10 |
The target is hit with wings of steel. This may also raise the user's Defense stat. |
TM50 | Overheat |  |  | 130 | 90 | 5 | 100 |
The user attacks the target at full power. The attack's recoil harshly lowers the user's Sp. Atk stat. |
TM51 | Roost |  |  | -- | 101 | 10 | -- |
The user lands and rests its body. This move restores the user's HP by up to half of its max HP. |
TM58 | Endure |  |  | -- | 101 | 10 | -- |
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
TM61 | Will-O-Wisp |  |  | -- | 85 | 15 | -- |
The user shoots a sinister flame at the target to inflict a burn. |
TM68 | Giga Impact |  |  | 150 | 90 | 5 | -- |
The user charges at the target using every bit of its power. The user can't move on the next turn. |
TM82 | Sleep Talk |  |  | -- | 101 | 10 | -- |
While it is asleep, the user randomly uses one of the moves it knows. |
TM87 | Swagger |  |  | -- | 85 | 15 | -- |
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. |
TM88 | Pluck |  |  | 60 | 100 | 20 | -- |
The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect. |
TM89 | U-turn |  |  | 70 | 100 | 20 | -- |
After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
TM90 | Substitute |  |  | -- | 101 | 10 | -- |
The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. |
TM94 | Fly |  |  | 90 | 95 | 15 | -- |
The user flies up into the sky and then strikes its target on the next turn. |
TM97 | Defog |  |  | -- | 101 | 15 | -- |
A strong wind blows away the target's barriers such as Reflect or Light Screen. This also lowers the target's evasiveness. |
TM98 | Rock Smash |  |  | 40 | 100 | 15 | 50 |
The user attacks with a punch. This may also lower the target's Defense stat. |
Usable Max Moves |
Attack Name | Type | Cat. | Max Att. | Acc. | PP | Effect % | Form |
---|
Max Flare |  |   | 140(Phy)/140(Spe) | 101 | 10 | -- | |
This is a Fire-type attack Dynamax Pokémon use. The user intensifies the sun for five turns. |
Max Flutterby |  | 
 | 120 120 | 101 | 10 | -- | |
This is a Bug-type attack Dynamax Pokémon use. This lowers the target's Sp. Atk stat. |
Max Strike |  |  
  | 150(Phy)/150(Spe) 150(Phy)/150(Spe) | 101 | 10 | -- | |
This is a Normal-type attack Dynamax Pokémon use. This lowers the target's Speed stat. |
Max Phantasm |  |  | 130 | 101 | 10 | -- | |
This is a Ghost-type attack Dynamax Pokémon use. This lowers the target's Defense stat. |
Max Airstream |  |  
  | 140(Phy)/140(Spe) 140(Phy)/140(Spe) | 101 | 10 | -- | |
This is a Flying-type attack Dynamax Pokémon use. This raises ally Pokémon's Speed stats. |
Max Rockfall |  | 
 | 110 110 | 101 | 10 | -- | |
This is a Rock-type attack Dynamax Pokémon use. The user summons a sandstorm lasting five turns. |
Max Quake |  |  | 120 | 101 | 10 | -- | |
This is a Ground-type attack Dynamax Pokémon use. This raises ally Pokémon's Sp. Def stats. |
Max Darkness |  |   | 130(Phy)/130(Spe) | 101 | 10 | -- | |
This is a Dark-type attack Dynamax Pokémon use. This lowers the target's Sp. Def stat. |
Max Overgrowth |  |  | 140 | 101 | 10 | -- | |
This is a Grass-type attack Dynamax Pokémon use. The user turns the ground into Grassy Terrain for five turns. |
Max Steelspike |  | 
 | 120 120 | 101 | 10 | -- | |
This is a Steel-type attack Dynamax Pokémon use. This raises ally Pokémon's Defense stats. |
Max Guard |  |
|
| 101 | 10 | -- | |
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
Transfer Only Moves(Details) |
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | Method |
---|
Toxic |  |  | -- | 90 | 10 | -- | Gen VII TM06 |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
Flame Charge |  |  | 50 | 100 | 20 | 100 | Gen VII TM43 |
Cloaking itself in flame, the user attacks the target. Then, building up more power, the user raises its Speed stat. |
Confide |  |  | -- | 101 | 20 | 100 | Gen VII TM100 |
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
Headbutt |  |  | 70 | 100 | 15 | 30 | Let's Go TM01 |
The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. |
Reflect |  |  | -- | 101 | 20 | -- | Let's Go TM09 |
A wondrous wall of light is put up to reduce damage from physical attacks for five turns. |
Tailwind |  |  | -- | 101 | 15 | -- | Move Tutor - USM |
The user whips up a turbulent whirlwind that ups the Speed stats of the user and its allies for four turns. |
Laser Focus |  |  | -- | 101 | 30 | -- | Move Tutor - USM |
The user concentrates intensely. The attack on the next turn always results in a critical hit. |
Air Cutter |  |  | 60 | 95 | 25 | -- | Move Tutor - PtHGSS |
The user launches razor-like wind to slash opposing Pokémon. Critical hits land more easily. |
Mud-slap |  |  | 20 | 100 | 10 | 100 | Move Tutor - PtHGSS |
The user hurls mud in the target's face to inflict damage and lower its accuracy. |
Twister |  |  | 40 | 100 | 20 | 20 | Move Tutor - PtHGSS |
The user whips up a vicious tornado to tear at opposing Pokémon. This may also make them flinch. |
Double-edge |  |  | 120 | 100 | 15 | -- | Move Tutor - FRLG |
A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
Mimic |  |  | -- | 101 | 10 | -- | Move Tutor - FRLG |
The user copies the target's last move. The move can be used during battle until the Pokémon is switched out. |
Curse |  |  | -- | 101 | 10 | -- | Gen II TM03 |
A move that works differently for the Ghost type than for all other types. |
Detect |  |  | -- | 101 | 5 | -- | Gen II TM43 |
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
Peck |  |  | 35 | 100 | 35 | -- | RB Lv. 1 | Y Lv. 1 |
The target is jabbed with a sharply pointed beak or horn. |
Whirlwind |  |  | -- | 101 | 20 | -- | Gen I TM04 |
The target is blown away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. |
Take Down |  |  | 90 | 85 | 20 | -- | Gen I TM09 |
A reckless, full-body charge attack for slamming into the target. This also damages the user a little. |