Standard Level Up |
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
---|
— | Tackle |  |  | 40 | 100 | 35 | -- |
A physical attack in which the user charges and slams into the target with its whole body. |
— | Water Gun |  |  | 40 | 100 | 25 | -- |
The target is blasted with a forceful shot of water. |
4 | Supersonic |  |  | -- | 55 | 20 | -- |
The user generates odd sound waves from its body that confuse the target. |
8 | Wing Attack |  |  | 60 | 100 | 35 | -- |
The target is struck with large, imposing wings spread wide to inflict damage. |
12 | Water Pulse |  |  | 60 | 100 | 20 | 20 |
The user attacks the target with a pulsing blast of water. This may also confuse the target. |
16 | Wide Guard |  |  | -- | 101 | 10 | -- |
The user and its allies are protected from wide-ranging attacks for one turn. |
20 | Agility |  |  | -- | 101 | 30 | -- |
The user relaxes and lightens its body to move faster. This sharply raises the Speed stat. |
24 | Bubble Beam |  |  | 65 | 100 | 20 | 10 |
A spray of bubbles is forcefully ejected at the target. This may also lower the target's Speed stat. |
28 | Headbutt |  |  | 70 | 100 | 15 | 30 |
The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. |
32 | Air Slash |  |  | 75 | 95 | 15 | 30 |
The user attacks with a blade of air that slices even the sky. This may also make the target flinch. |
36 | Aqua Ring |  |  | -- | 101 | 20 | -- |
The user envelops itself in a veil made of water. It regains some HP every turn. |
40 | Bounce |  |  | 85 | 85 | 5 | 30 |
The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis. |
44 | Take Down |  |  | 90 | 85 | 20 | -- |
A reckless, full-body charge attack for slamming into the target. This also damages the user a little. |
48 | Hydro Pump |  |  | 110 | 80 | 5 | -- |
The target is blasted by a huge volume of water launched under great pressure. |
Sword & Shield Technical Machine Attacks |
TM # | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
---|
TM21 | Rest |  |  | -- | 101 | 10 | -- |
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
TM22 | Rock Slide |  |  | 75 | 90 | 10 | 30 |
Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. |
TM24 | Snore |  |  | 50 | 100 | 15 | 30 |
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. |
TM25 | Protect |  |  | -- | 101 | 10 | -- |
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
TM27 | Icy Wind |  |  | 55 | 95 | 15 | 100 |
The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats. |
TM31 | Attract |  |  | -- | 100 | 15 | -- |
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
TM33 | Rain Dance |  |  | -- | 101 | 5 | -- |
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. |
TM35 | Hail |  |  | -- | 101 | 10 | -- |
The user summons a hailstorm lasting five turns. It damages all Pokémon except Ice types. |
TM36 | Whirlpool |  |  | 35 | 85 | 15 | 100 |
The user traps the target in a violent swirling whirlpool for four to five turns. |
TM39 | Facade |  |  | 70 | 100 | 20 | -- |
This attack move doubles its power if the user is poisoned, burned, or paralyzed. |
TM40 | Swift |  |  | 60 | 101 | 20 | -- |
Star-shaped rays are shot at opposing Pokémon. This attack never misses. |
TM41 | Helping Hand |  |  | -- | 101 | 20 | -- |
The user assists an ally by boosting the power of that ally's attack. |
TM45 | Dive |  |  | 80 | 100 | 10 | -- |
Diving on the first turn, the user floats up and attacks on the next turn. |
TM52 | Bounce |  |  | 85 | 85 | 5 | 30 |
The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis. |
TM76 | Round |  |  | 60 | 100 | 15 | -- |
The user attacks the target with a song. Others can join in the Round to increase the power of the attack. |
TM78 | Acrobatics |  |  | 55 | 100 | 15 | -- |
The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage. |
TM81 | Bulldoze |  |  | 60 | 100 | 20 | 100 |
The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit. |
TM95 | Air Slash |  |  | 75 | 95 | 15 | 30 |
The user attacks with a blade of air that slices even the sky. This may also make the target flinch. |
Technical Record Attacks |
TR # | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
---|
TR03 | Hydro Pump |  |  | 110 | 80 | 5 | -- |
The target is blasted by a huge volume of water launched under great pressure. |
TR04 | Surf |  |  | 90 | 100 | 15 | -- |
The user attacks everything around it by swamping its surroundings with a giant wave. |
TR05 | Ice Beam |  |  | 90 | 100 | 10 | 10 |
The target is struck with an icy-cold beam of energy. This may also leave the target frozen. |
TR06 | Blizzard |  |  | 110 | 70 | 5 | 10 |
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. |
TR10 | Earthquake |  |  | 100 | 100 | 10 | -- |
The user sets off an earthquake that strikes every Pokémon around it. |
TR12 | Agility |  |  | -- | 101 | 30 | -- |
The user relaxes and lightens its body to move faster. This sharply raises the Speed stat. |
TR16 | Waterfall |  |  | 80 | 100 | 15 | 20 |
The user charges at the target and may make it flinch. |
TR17 | Amnesia |  |  | -- | 101 | 20 | -- |
The user temporarily empties its mind to forget its concerns. This sharply raises the user's Sp. Def stat. |
TR20 | Substitute |  |  | -- | 101 | 10 | -- |
The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. |
TR26 | Endure |  |  | -- | 101 | 10 | -- |
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
TR27 | Sleep Talk |  |  | -- | 101 | 10 | -- |
While it is asleep, the user randomly uses one of the moves it knows. |
TR84 | Scald |  |  | 80 | 100 | 15 | 30 |
The user shoots boiling hot water at its target. This may also leave the target with a burn. |
BDSP Technical Machine Attacks |
TM # | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
---|
TM03 | Water Pulse |  |  | 60 | 100 | 20 | 20 |
The user attacks the target with a pulsing blast of water. This may also confuse the target. |
TM07 | Hail |  |  | -- | 101 | 10 | -- |
The user summons a hailstorm lasting five turns. It damages all Pokémon except Ice types. |
TM13 | Ice Beam |  |  | 90 | 100 | 10 | 10 |
The target is struck with an icy-cold beam of energy. This may also leave the target frozen. |
TM14 | Blizzard |  |  | 110 | 70 | 5 | 10 |
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. |
TM17 | Protect |  |  | -- | 101 | 10 | -- |
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
TM18 | Rain Dance |  |  | -- | 101 | 5 | -- |
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. |
TM26 | Earthquake |  |  | 100 | 100 | 10 | -- |
The user sets off an earthquake that strikes every Pokémon around it. |
TM32 | Double Team |  |  | -- | 101 | 15 | -- |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM40 | Aerial Ace |  |  | 60 | 101 | 20 | -- |
The user confounds the target with speed, then slashes. This attack never misses. |
TM42 | Facade |  |  | 70 | 100 | 20 | -- |
This attack move doubles its power if the user is poisoned, burned, or paralyzed. |
TM44 | Rest |  |  | -- | 101 | 10 | -- |
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
TM45 | Attract |  |  | -- | 100 | 15 | -- |
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
TM49 | Scald |  |  | 80 | 100 | 15 | 30 |
The user shoots boiling hot water at its target. This may also leave the target with a burn. |
TM58 | Endure |  |  | -- | 101 | 10 | -- |
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
TM80 | Rock Slide |  |  | 75 | 90 | 10 | 30 |
Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. |
TM82 | Sleep Talk |  |  | -- | 101 | 10 | -- |
While it is asleep, the user randomly uses one of the moves it knows. |
TM83 | Bulldoze |  |  | 60 | 100 | 20 | 100 |
The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit. |
TM87 | Swagger |  |  | -- | 85 | 15 | -- |
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. |
TM90 | Substitute |  |  | -- | 101 | 10 | -- |
The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. |
TM95 | Surf |  |  | 90 | 100 | 15 | -- |
The user attacks everything around it by swamping its surroundings with a giant wave. |
TM99 | Waterfall |  |  | 80 | 100 | 15 | 20 |
The user charges at the target and may make it flinch. |