Standard Level Up |
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
---|
— | Fake Out |  |  | 40 | 100 | 10 | 100 |
This attack hits first and makes the target flinch. It only works the first turn each time the user enters battle. |
5 | Scratch |  |  | 40 | 100 | 35 | -- |
Hard, pointed, sharp claws rake the target to inflict damage. |
8 | Growl |  |  | -- | 100 | 40 | -- |
The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats. |
13 | Hypnosis |  |  | -- | 60 | 20 | -- |
The user employs hypnotic suggestion to make the target fall into a deep sleep. |
17 | Aerial Ace |  |  | 60 | 101 | 20 | -- |
The user confounds the target with speed, then slashes. This attack never misses. |
20 | Fury Swipes |  |  | 18 | 80 | 15 | -- |
The target is raked with sharp claws or scythes quickly two to five times in a row. |
25 | Charm |  |  | -- | 100 | 20 | -- |
The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat. |
29 | Taunt |  |  | -- | 100 | 20 | -- |
The target is taunted into a rage that allows it to use only attack moves for three turns. |
32 | Retaliate |  |  | 70 | 100 | 5 | -- |
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move's power is increased. |
37 | Slash |  |  | 70 | 100 | 20 | -- |
The target is attacked with a slash of claws or blades. Critical hits land more easily. |
41 | Sucker Punch |  |  | 70 | 100 | 5 | -- |
This move enables the user to attack first. This move fails if the target is not readying an attack. |
44 | Attract |  |  | -- | 100 | 15 | -- |
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
48 | Hone Claws |  |  | -- | 101 | 15 | -- |
The user sharpens its claws to boost its Attack stat and accuracy. |
50 | Play Rough |  |  | 90 | 90 | 10 | 10 |
The user plays rough with the target and attacks it. This may also lower the target's Attack stat. |
BDSP Technical Machine Attacks |
TM # | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
---|
TM03 | Water Pulse |  |  | 60 | 100 | 20 | 20 |
The user attacks the target with a pulsing blast of water. This may also confuse the target. |
TM10 | Work Up |  |  | -- | 101 | 30 | -- |
The user is roused, and its Attack and Sp. Atk stats increase. |
TM11 | Sunny Day |  |  | -- | 101 | 5 | -- |
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. |
TM12 | Taunt |  |  | -- | 100 | 20 | -- |
The target is taunted into a rage that allows it to use only attack moves for three turns. |
TM17 | Protect |  |  | -- | 101 | 10 | -- |
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
TM18 | Rain Dance |  |  | -- | 101 | 5 | -- |
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. |
TM23 | Iron Tail |  |  | 100 | 75 | 15 | 30 |
The target is slammed with a steel-hard tail. This may also lower the target's Defense stat. |
TM24 | Thunderbolt |  |  | 90 | 100 | 15 | 10 |
A strong electric blast crashes down on the target. This may also leave the target with paralysis. |
TM25 | Thunder |  |  | 110 | 70 | 10 | 30 |
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. |
TM28 | Dig |  |  | 80 | 100 | 10 | -- |
The user burrows into the ground, then attacks on the next turn. |
TM30 | Shadow Ball |  |  | 80 | 100 | 15 | 20 |
The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat. |
TM32 | Double Team |  |  | -- | 101 | 15 | -- |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM34 | Shock Wave |  |  | 60 | 101 | 20 | -- |
The user strikes the target with a quick jolt of electricity. This attack never misses. |
TM40 | Aerial Ace |  |  | 60 | 101 | 20 | -- |
The user confounds the target with speed, then slashes. This attack never misses. |
TM41 | Torment |  |  | -- | 100 | 15 | -- |
The user torments and enrages the target, making it incapable of using the same move twice in a row. |
TM42 | Facade |  |  | 70 | 100 | 20 | -- |
This attack move doubles its power if the user is poisoned, burned, or paralyzed. |
TM44 | Rest |  |  | -- | 101 | 10 | -- |
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
TM45 | Attract |  |  | -- | 100 | 15 | -- |
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
TM46 | Thief |  |  | 60 | 100 | 25 | -- |
The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. |
TM58 | Endure |  |  | -- | 101 | 10 | -- |
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
TM65 | Shadow Claw |  |  | 70 | 100 | 15 | -- |
The user slashes with a sharp claw made from shadows. Critical hits land more easily. |
TM66 | Payback |  |  | 50 | 100 | 10 | -- |
The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled. |
TM70 | Flash |  |  | -- | 100 | 20 | -- |
The user flashes a light that lowers the target's accuracy. It can also be used to illuminate caves. |
TM77 | Psych Up |  |  | -- | 101 | 10 | -- |
The user hypnotizes itself into copying any stat change made by the target. |
TM82 | Sleep Talk |  |  | -- | 101 | 10 | -- |
While it is asleep, the user randomly uses one of the moves it knows. |
TM85 | Dream Eater |  |  | 100 | 100 | 15 | -- |
The user eats the dreams of a sleeping target. The user's HP is restored by half the damage taken by the target. |
TM87 | Swagger |  |  | -- | 85 | 15 | -- |
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. |
TM89 | U-turn |  |  | 70 | 100 | 20 | -- |
After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
TM90 | Substitute |  |  | -- | 101 | 10 | -- |
The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. |
TM93 | Cut |  |  | 50 | 95 | 30 | -- |
The target is cut with a scythe or claw. |