Standard Level Up |
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
---|
Evolve | Dragon Darts |  |  | 50 | 100 | 10 | -- |
The user attacks twice using Dreepy. If there are two targets, this move hits each target once. |
— | Dragon Darts |  |  | 50 | 100 | 10 | -- |
The user attacks twice using Dreepy. If there are two targets, this move hits each target once. |
— | Dragon Breath |  |  | 60 | 100 | 20 | 30 |
The user exhales a mighty gust that inflicts damage. This may also leave the target with paralysis. |
— | Sucker Punch |  |  | 70 | 100 | 5 | -- |
This move enables the user to attack first. This move fails if the target is not readying an attack. |
— | Astonish |  |  | 30 | 100 | 15 | 30 |
The user attacks the target while shouting in a startling fashion. This may also make the target flinch. |
— | Infestation |  |  | 20 | 100 | 20 | 100 |
The target is infested and attacked for four to five turns. The target can't flee during this time. |
— | Quick Attack |  |  | 40 | 100 | 30 | -- |
The user lunges at the target at a speed that makes it almost invisible. This move always goes first. |
— | Bite |  |  | 60 | 100 | 25 | 30 |
The target is bitten with viciously sharp fangs. This may also make the target flinch. |
6 | Lock-On |  |  | -- | 101 | 5 | -- |
The user takes sure aim at the target. This ensures the next attack does not miss the target. |
12 | Assurance |  |  | 60 | 100 | 10 | -- |
If the target has already taken some damage in the same turn, this attack's power is doubled. |
18 | Hex |  |  | 65 | 100 | 10 | -- |
This relentless attack does massive damage to a target affected by status conditions. |
24 | Agility |  |  | -- | 101 | 30 | -- |
The user relaxes and lightens its body to move faster. This sharply raises the Speed stat. |
30 | Double Hit |  |  | 35 | 90 | 10 | -- |
The user slams the target with a long tail, vines, or a tentacle. The target is hit twice in a row. |
36 | U-turn |  |  | 70 | 100 | 20 | -- |
After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
42 | Dragon Dance |  |  | -- | 101 | 20 | -- |
The user vigorously performs a mystic, powerful dance that raises its Attack and Speed stats. |
48 | Phantom Force |  |  | 90 | 100 | 10 | -- |
The user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself. |
54 | Take Down |  |  | 90 | 85 | 20 | -- |
A reckless, full-body charge attack for slamming into the target. This also damages the user a little. |
63 | Dragon Rush |  |  | 100 | 75 | 10 | 20 |
The user tackles the target while exhibiting overwhelming menace. This may also make the target flinch. |
70 | Double-Edge |  |  | 120 | 100 | 15 | -- |
A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
78 | Last Resort |  |  | 140 | 100 | 5 | -- |
This move can be used only after the user has used all the other moves it knows in the battle. |
Technical Machine Attacks |
TM # | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
---|
TM06 | Fly |  |  | 90 | 95 | 15 | -- |
The user flies up into the sky and then strikes its target on the next turn. |
TM08 | Hyper Beam |  |  | 150 | 90 | 5 | -- |
The target is attacked with a powerful beam. The user can't move on the next turn. |
TM09 | Giga Impact |  |  | 150 | 90 | 5 | -- |
The user charges at the target using every bit of its power. The user can't move on the next turn. |
TM11 | Solar Beam |  |  | 120 | 100 | 10 | -- |
In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn. |
TM14 | Thunder Wave |  |  | -- | 90 | 20 | -- |
The user launches a weak jolt of electricity that paralyzes the target. |
TM17 | Light Screen |  |  | -- | 101 | 30 | -- |
A wondrous wall of light is put up to reduce damage from special attacks for five turns. |
TM18 | Reflect |  |  | -- | 101 | 20 | -- |
A wondrous wall of light is put up to reduce damage from physical attacks for five turns. |
TM21 | Rest |  |  | -- | 101 | 10 | -- |
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
TM23 | Thief |  |  | 60 | 100 | 25 | -- |
The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. |
TM24 | Snore |  |  | 50 | 100 | 15 | 30 |
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. |
TM25 | Protect |  |  | -- | 101 | 10 | -- |
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
TM30 | Steel Wing |  |  | 70 | 90 | 25 | 10 |
The target is hit with wings of steel. This may also raise the user's Defense stat. |
TM31 | Attract |  |  | -- | 100 | 15 | -- |
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
TM37 | Beat Up |  |  | ?? | 100 | 10 | -- |
The user gets all party Pokémon to attack the target. The more party Pokémon, the greater the number of attacks. |
TM38 | Will-O-Wisp |  |  | -- | 85 | 15 | -- |
The user shoots a sinister flame at the target to inflict a burn. |
TM39 | Facade |  |  | 70 | 100 | 20 | -- |
This attack move doubles its power if the user is poisoned, burned, or paralyzed. |
TM40 | Swift |  |  | 60 | 101 | 20 | -- |
Star-shaped rays are shot at opposing Pokémon. This attack never misses. |
TM41 | Helping Hand |  |  | -- | 101 | 20 | -- |
The user assists an ally by boosting the power of that ally's attack. |
TM45 | Dive |  |  | 80 | 100 | 10 | -- |
Diving on the first turn, the user floats up and attacks on the next turn. |
TM55 | Brine |  |  | 65 | 100 | 10 | -- |
If the target's HP is half or less, this attack will hit with double the power. |
TM56 | U-turn |  |  | 70 | 100 | 20 | -- |
After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
TM58 | Assurance |  |  | 60 | 100 | 10 | -- |
If the target has already taken some damage in the same turn, this attack's power is doubled. |
TM76 | Round |  |  | 60 | 100 | 15 | -- |
The user attacks the target with a song. Others can join in the Round to increase the power of the attack. |
TM77 | Hex |  |  | 65 | 100 | 10 | -- |
This relentless attack does massive damage to a target affected by status conditions. |
TM78 | Acrobatics |  |  | 55 | 100 | 15 | -- |
The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage. |
TM86 | Phantom Force |  |  | 90 | 100 | 10 | -- |
The user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself. |
TM99 | Breaking Swipe |  |  | 60 | 100 | 15 | 100 |
The user swings its tough tail wildly and attacks opposing Pokémon. This also lowers their Attack stats. |
Technical Record Attacks |
TR # | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
---|
TR01 | Body Slam |  |  | 85 | 100 | 15 | 30 |
The user drops onto the target with its full body weight. This may also leave the target with paralysis. |
TR02 | Flamethrower |  |  | 90 | 100 | 15 | 10 |
The target is scorched with an intense blast of fire. This may also leave the target with a burn. |
TR03 | Hydro Pump |  |  | 110 | 80 | 5 | -- |
The target is blasted by a huge volume of water launched under great pressure. |
TR04 | Surf |  |  | 90 | 100 | 15 | -- |
The user attacks everything around it by swamping its surroundings with a giant wave. |
TR08 | Thunderbolt |  |  | 90 | 100 | 15 | 10 |
A strong electric blast crashes down on the target. This may also leave the target with paralysis. |
TR09 | Thunder |  |  | 110 | 70 | 10 | 30 |
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. |
TR12 | Agility |  |  | -- | 101 | 30 | -- |
The user relaxes and lightens its body to move faster. This sharply raises the Speed stat. |
TR15 | Fire Blast |  |  | 110 | 85 | 5 | 10 |
The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn. |
TR19 | Tri Attack |  |  | 80 | 100 | 10 | 20 |
The user strikes with a simultaneous three-beam attack. This may also burn, freeze, or paralyze the target. |
TR20 | Substitute |  |  | -- | 101 | 10 | -- |
The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. |
TR24 | Outrage |  |  | 120 | 100 | 10 | -- |
The user rampages and attacks for two to three turns. The user then becomes confused. |
TR26 | Endure |  |  | -- | 101 | 10 | -- |
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
TR27 | Sleep Talk |  |  | -- | 101 | 10 | -- |
While it is asleep, the user randomly uses one of the moves it knows. |
TR29 | Baton Pass |  |  | -- | 101 | 40 | -- |
The user switches places with a party Pokémon in waiting and passes along any stat changes. |
TR33 | Shadow Ball |  |  | 80 | 100 | 15 | 20 |
The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat. |
TR47 | Dragon Claw |  |  | 80 | 100 | 15 | -- |
The user slashes the target with huge sharp claws. |
TR51 | Dragon Dance |  |  | -- | 101 | 20 | -- |
The user vigorously performs a mystic, powerful dance that raises its Attack and Speed stats. |
TR62 | Dragon Pulse |  |  | 85 | 100 | 10 | -- |
The target is attacked with a shock wave generated by the user's gaping mouth. |
TR83 | Ally Switch |  |  | -- | 101 | 15 | -- |
The user teleports using a strange power and switches places with one of its allies. |
TR84 | Scald |  |  | 80 | 100 | 15 | 30 |
The user shoots boiling hot water at its target. This may also leave the target with a burn. |
TR97 | Psychic Fangs |  |  | 85 | 100 | 10 | -- |
The user bites the target with its psychic capabilities. This can also destroy Light Screen and Reflect. |