Standard Level Up |
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
---|
— | Peck |  |  | 35 | 100 | 35 | -- |
The target is jabbed with a sharply pointed beak or horn. |
— | Leer |  |  | -- | 100 | 30 | 100 |
The user gives opposing Pokémon an intimidating leer that lowers the Defense stat. |
— | Power Trip |  |  | 20 | 100 | 10 | -- |
The user boasts its strength and attacks the target. The more the user's stats are raised, the greater the move's power. |
— | Hone Claws |  |  | -- | 101 | 15 | -- |
The user sharpens its claws to boost its Attack stat and accuracy. |
12 | Fury Attack |  |  | 15 | 85 | 20 | -- |
The target is jabbed repeatedly with a horn or beak two to five times in a row. |
16 | Pluck |  |  | 60 | 100 | 20 | -- |
The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect. |
22 | Taunt |  |  | -- | 100 | 20 | -- |
The target is taunted into a rage that allows it to use only attack moves for three turns. |
28 | Scary Face |  |  | -- | 100 | 10 | -- |
The user frightens the target with a scary face to harshly lower its Speed stat. |
34 | Drill Peck |  |  | 80 | 100 | 20 | -- |
A corkscrewing attack that strikes the target with a sharp beak acting as a drill. |
40 | Swagger |  |  | -- | 85 | 15 | -- |
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. |
46 | Brave Bird |  |  | 120 | 100 | 15 | -- |
The user tucks in its wings and charges from a low altitude. This also damages the user quite a lot. |
Technical Machine Attacks |
TM # | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
---|
TM06 | Fly |  |  | 90 | 95 | 15 | -- |
The user flies up into the sky and then strikes its target on the next turn. |
TM21 | Rest |  |  | -- | 101 | 10 | -- |
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
TM23 | Thief |  |  | 60 | 100 | 25 | -- |
The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. |
TM24 | Snore |  |  | 50 | 100 | 15 | 30 |
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. |
TM25 | Protect |  |  | -- | 101 | 10 | -- |
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
TM26 | Scary Face |  |  | -- | 100 | 10 | -- |
The user frightens the target with a scary face to harshly lower its Speed stat. |
TM31 | Attract |  |  | -- | 100 | 15 | -- |
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
TM39 | Facade |  |  | 70 | 100 | 20 | -- |
This attack move doubles its power if the user is poisoned, burned, or paralyzed. |
TM40 | Swift |  |  | 60 | 101 | 20 | -- |
Star-shaped rays are shot at opposing Pokémon. This attack never misses. |
TM42 | Revenge |  |  | 60 | 100 | 10 | -- |
This attack move's power is doubled if the user has been hurt by the opponent in the same turn. |
TM47 | Fake Tears |  |  | -- | 100 | 20 | -- |
The user feigns crying to fluster the target, harshly lowering its Sp. Def stat. |
TM56 | U-turn |  |  | 70 | 100 | 20 | -- |
After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
TM57 | Payback |  |  | 50 | 100 | 10 | -- |
The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled. |
TM58 | Assurance |  |  | 60 | 100 | 10 | -- |
If the target has already taken some damage in the same turn, this attack's power is doubled. |
TM76 | Round |  |  | 60 | 100 | 15 | -- |
The user attacks the target with a song. Others can join in the Round to increase the power of the attack. |
TM79 | Retaliate |  |  | 70 | 100 | 5 | -- |
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move's power is increased. |
TM95 | Air Slash |  |  | 75 | 95 | 15 | 30 |
The user attacks with a blade of air that slices even the sky. This may also make the target flinch. |
Technical Record Attacks |
TR # | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
---|
TR12 | Agility |  |  | -- | 101 | 30 | -- |
The user relaxes and lightens its body to move faster. This sharply raises the Speed stat. |
TR13 | Focus Energy |  |  | -- | 101 | 30 | -- |
The user takes a deep breath and focuses so that critical hits land more easily. |
TR20 | Substitute |  |  | -- | 101 | 10 | -- |
The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. |
TR21 | Reversal |  |  | ?? | 100 | 15 | -- |
An all-out attack that becomes more powerful the less HP the user has. |
TR26 | Endure |  |  | -- | 101 | 10 | -- |
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
TR27 | Sleep Talk |  |  | -- | 101 | 10 | -- |
While it is asleep, the user randomly uses one of the moves it knows. |
TR37 | Taunt |  |  | -- | 100 | 20 | -- |
The target is taunted into a rage that allows it to use only attack moves for three turns. |
TR66 | Brave Bird |  |  | 120 | 100 | 15 | -- |
The user tucks in its wings and charges from a low altitude. This also damages the user quite a lot. |
TR68 | Nasty Plot |  |  | -- | 101 | 20 | -- |
The user stimulates its brain by thinking bad thoughts. This sharply raises the user's Sp. Atk stat. |
TR85 | Work Up |  |  | -- | 101 | 30 | -- |
The user is roused, and its Attack and Sp. Atk stats increase. |