Standard Level Up |
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
---|
Evolve | Tri Attack |  |  | 80 | 100 | 10 | 20 |
The user strikes with a simultaneous three-beam attack. This may also burn, freeze, or paralyze the target. |
— | Thunder Wave |  |  | -- | 90 | 20 | -- |
The user launches a weak jolt of electricity that paralyzes the target. |
— | Electric Terrain |  |  | -- | 101 | 10 | -- |
The user turns the ground into Electric Terrain for five turns, powering up Electric-type moves. Pokémon on the ground can no longer fall asleep. |
— | Tackle |  |  | 40 | 100 | 35 | -- |
A physical attack in which the user charges and slams into the target with its whole body. |
— | Supersonic |  |  | -- | 55 | 20 | -- |
The user generates odd sound waves from its body that confuse the target. |
— | Thunder Shock |  |  | 40 | 100 | 30 | 10 |
The user attacks the target with a jolt of electricity. This may also leave the target with paralysis. |
12 | Electro Ball |  |  | ?? | 100 | 10 | -- |
The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power. |
16 | Gyro Ball |  |  | ?? | 100 | 5 | -- |
The user tackles the target with a high-speed spin. The slower the user is than the target, the greater the move's power. |
20 | Spark |  |  | 65 | 100 | 20 | 30 |
The user attacks the target with an electrically charged tackle. This may also leave the target with paralysis. |
24 | Screech |  |  | -- | 85 | 40 | -- |
An earsplitting screech harshly lowers the target's Defense stat. |
28 | Magnet Rise |  |  | -- | 101 | 10 | -- |
The user levitates using electrically generated magnetism for five turns. |
34 | Flash Cannon |  |  | 80 | 100 | 10 | 10 |
The user gathers all its light energy and releases it at once. This may also lower the target's Sp. Def stat. |
40 | Discharge |  |  | 80 | 100 | 15 | 30 |
The user strikes everything around it by letting loose a flare of electricity. This may also leave those hit by the attack with paralysis. |
46 | Metal Sound |  |  | -- | 85 | 40 | -- |
A horrible sound like scraping metal harshly lowers the target's Sp. Def stat. |
52 | Light Screen |  |  | -- | 101 | 30 | -- |
A wondrous wall of light is put up to reduce damage from special moves for five turns. |
58 | Lock-On |  |  | -- | 101 | 5 | -- |
The user takes sure aim at the target. This ensures the user's next move does not miss that target. |
64 | Zap Cannon |  |  | 120 | 50 | 5 | 100 |
The user attacks by firing an electric blast like a cannon. This also leaves the target with paralysis. |
Technical Machine Attacks |
TM # | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
---|
TM001 | Take Down |  |  | 90 | 85 | 20 | -- |
A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
TM007 | Protect |  |  | -- | 101 | 10 | -- |
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
TM017 | Confuse Ray |  |  | -- | 100 | 10 | -- |
The target is exposed to a sinister ray that causes confusion. |
TM023 | Charge Beam |  |  | 50 | 90 | 10 | 70 |
The user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat. |
TM025 | Facade |  |  | 70 | 100 | 20 | -- |
This move's power is doubled if the user is poisoned, burned, or paralyzed. |
TM032 | Swift |  |  | 60 | 101 | 20 | -- |
Star-shaped rays are shot at opposing Pokémon. This attack never misses. |
TM047 | Endure |  |  | -- | 101 | 10 | -- |
The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
TM048 | Volt Switch |  |  | 70 | 100 | 20 | -- |
After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
TM049 | Sunny Day |  |  | -- | 101 | 5 | -- |
The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. |
TM050 | Rain Dance |  |  | -- | 101 | 5 | -- |
The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
TM051 | Sandstorm |  |  | -- | 101 | 10 | -- |
A five-turn sandstorm is summoned to damage all Pokémon except Rock, Ground, and Steel types. The sandstorm also boosts the Sp. Def stats of Rock types. |
TM070 | Sleep Talk |  |  | -- | 101 | 10 | -- |
The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
TM072 | Electro Ball |  |  | ?? | 100 | 10 | -- |
The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power. |
TM074 | Reflect |  |  | -- | 101 | 20 | -- |
A wondrous wall of light is put up to reduce damage from physical moves for five turns. |
TM075 | Light Screen |  |  | -- | 101 | 30 | -- |
A wondrous wall of light is put up to reduce damage from special moves for five turns. |
TM082 | Thunder Wave |  |  | -- | 90 | 20 | -- |
The user launches a weak jolt of electricity that paralyzes the target. |
TM085 | Rest |  |  | -- | 101 | 5 | -- |
The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
TM093 | Flash Cannon |  |  | 80 | 100 | 10 | 10 |
The user gathers all its light energy and releases it at once. This may also lower the target's Sp. Def stat. |
TM096 | Eerie Impulse |  |  | -- | 100 | 15 | -- |
The user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat. |
TM099 | Iron Head |  |  | 80 | 100 | 15 | 30 |
The user slams the target with its steel-hard head. This may also make the target flinch. |
TM103 | Substitute |  |  | -- | 101 | 10 | -- |
The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
TM104 | Iron Defense |  |  | -- | 101 | 15 | -- |
The user hardens its body's surface like iron, sharply boosting its Defense stat. |
TM121 | Heavy Slam |  |  | ?? | 100 | 10 | -- |
The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power. |
TM126 | Thunderbolt |  |  | 90 | 100 | 15 | 10 |
The user attacks the target with a strong electric blast. This may also leave the target with paralysis. |
TM130 | Helping Hand |  |  | -- | 101 | 20 | -- |
The user assists an ally by boosting the power of that ally's attack. |
TM136 | Electric Terrain |  |  | -- | 101 | 10 | -- |
The user turns the ground into Electric Terrain for five turns, powering up Electric-type moves. Pokémon on the ground can no longer fall asleep. |
TM147 | Wild Charge |  |  | 90 | 100 | 15 | -- |
The user shrouds itself in electricity and smashes into the target. This also damages the user a little. |
TM163 | Hyper Beam |  |  | 150 | 90 | 5 | -- |
The target is attacked with a powerful beam. The user can't move on the next turn. |
TM166 | Thunder |  |  | 110 | 70 | 10 | 30 |
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. |
TM170 | Steel Beam |  |  | 140 | 95 | 5 | -- |
The user fires a beam of steel that it collected from its entire body. This also damages the user. |
TM171 | Tera Blast |  |  | 80 | 100 | 10 | -- |
If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat-whichever is higher for the user. Stellar: Inflicts damage with the user's Attack or Sp. Atk stat- whichever is higher. Super effective against Terastallized targets. This lowers the user's Attack and Sp. Atk stats. |
TM173 | Charge |  |  | -- | 101 | 20 | -- |
The user becomes charged, boosting the power of the next Electric-type move it uses. This also boosts the user's Sp. Def stat. |
TM178 | Gravity |  |  | -- | 101 | 5 | -- |
Enables Flying types or Pokémon with the Levitate Ability to be hit by Ground-type moves for five turns. Moves that involve flying can't be used. |
TM180 | Gyro Ball |  |  | ?? | 100 | 5 | -- |
The user tackles the target with a high-speed spin. The slower the user is than the target, the greater the move's power. |
TM211 | Electroweb |  |  | 55 | 95 | 15 | -- |
The user captures opposing Pokémon in an electric net to inflict damage. This also lowers their Speed stats. |
TM223 | Metal Sound |  |  | -- | 85 | 40 | -- |
A horrible sound like scraping metal harshly lowers the target's Sp. Def stat. |