Standard Level Up |
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
---|
Evolve | Moongeist Beam |  |  | 100 | 100 | 5 | -- |
The user emits a sinister ray to attack the target. This move can be used on the target regardless of its Ability. |
— | Confusion |  |  | 50 | 100 | 25 | 10 |
The target is hit with a weak telekinetic force to inflict damage. This may also confuse the target. |
— | Hypnosis |  |  | -- | 60 | 20 | -- |
The user employs hypnotic suggestion to make the target fall asleep. |
— | Teleport |  |  | -- | 101 | 20 | -- |
The user switches places with a party Pokémon in waiting, if any. If a wild Pokémon uses this move, it flees. |
— | Cosmic Power |  |  | -- | 101 | 20 | -- |
The user absorbs a mystical power from space to boost its Defense and Sp. Def stats. |
7 | Night Shade |  |  | ?? | 100 | 15 | -- |
The user makes the target see a frightening mirage. It inflicts damage equal to the user's level. |
14 | Confuse Ray |  |  | -- | 100 | 10 | -- |
The target is exposed to a sinister ray that causes confusion. |
21 | Air Slash |  |  | 75 | 95 | 15 | 30 |
The user attacks with a blade of air that slices even the sky. This may also make the target flinch. |
28 | Shadow Ball |  |  | 80 | 100 | 15 | 20 |
The user attacks by hurling a shadowy blob at the target. This may also lower the target's Sp. Def stat. |
35 | Moonlight |  |  | -- | 101 | 5 | -- |
The user restores its own HP. The amount of HP regained varies with the weather. |
42 | Night Daze |  |  | 85 | 95 | 10 | 40 |
The user looses a pitch-black shock wave at the target to inflict damage. This may also lower the target's accuracy. |
49 | Psychic |  |  | 90 | 100 | 10 | 10 |
The target is hit with a strong telekinetic force to inflict damage. This may also lower the target's Sp. Def stat. |
56 | Moonblast |  |  | 95 | 100 | 15 | 30 |
Borrowing the power of the moon, the user attacks the target. This may also lower the target's Sp. Atk stat. |
63 | Phantom Force |  |  | 90 | 100 | 10 | -- |
The user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself. |
70 | Dream Eater |  |  | 100 | 100 | 15 | -- |
The user eats the dreams of a sleeping target. The user's HP is restored by up to half the damage taken by the target. |
77 | Wide Guard |  |  | -- | 101 | 10 | -- |
The user and its allies are protected from wide-ranging attacks for one turn. |
Technical Machine Attacks |
TM # | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
---|
TM004 | Agility |  |  | -- | 101 | 30 | -- |
The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat. |
TM006 | Scary Face |  |  | -- | 100 | 10 | -- |
The user frightens the target with a scary face to harshly lower its Speed stat. |
TM007 | Protect |  |  | -- | 101 | 10 | -- |
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
TM014 | Acrobatics |  |  | 55 | 100 | 15 | -- |
The user nimbly strikes the target. This attack does massive damage if the user isn't holding an item. |
TM017 | Confuse Ray |  |  | -- | 100 | 10 | -- |
The target is exposed to a sinister ray that causes confusion. |
TM023 | Charge Beam |  |  | 50 | 90 | 10 | 70 |
The user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat. |
TM025 | Facade |  |  | 70 | 100 | 20 | -- |
This move's power is doubled if the user is poisoned, burned, or paralyzed. |
TM027 | Aerial Ace |  |  | 60 | 101 | 20 | -- |
The user confounds the target with speed, then slashes. This attack never misses. |
TM029 | Hex |  |  | 65 | 100 | 10 | -- |
This relentless attack does massive damage to a target affected by status conditions. |
TM032 | Swift |  |  | 60 | 101 | 20 | -- |
Star-shaped rays are shot at opposing Pokémon. This attack never misses. |
TM034 | Icy Wind |  |  | 55 | 95 | 15 | -- |
The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats. |
TM042 | Night Shade |  |  | ?? | 100 | 15 | -- |
The user makes the target see a frightening mirage. It inflicts damage equal to the user's level. |
TM047 | Endure |  |  | -- | 101 | 10 | -- |
The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
TM049 | Sunny Day |  |  | -- | 101 | 5 | -- |
The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. |
TM050 | Rain Dance |  |  | -- | 101 | 5 | -- |
The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
TM054 | Psyshock |  |  | 80 | 100 | 10 | -- |
The user materializes an odd psychic wave to attack the target. This move deals physical damage. |
TM061 | Shadow Claw |  |  | 70 | 100 | 15 | -- |
The user attacks by slashing the target with a sharp claw made from shadows. This move has a heightened chance of landing a critical hit. |
TM065 | Air Slash |  |  | 75 | 95 | 15 | 30 |
The user attacks with a blade of air that slices even the sky. This may also make the target flinch. |
TM070 | Sleep Talk |  |  | -- | 101 | 10 | -- |
The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
TM074 | Reflect |  |  | -- | 101 | 20 | -- |
A wondrous wall of light is put up to reduce damage from physical moves for five turns. |
TM075 | Light Screen |  |  | -- | 101 | 30 | -- |
A wondrous wall of light is put up to reduce damage from special moves for five turns. |
TM079 | Dazzling Gleam |  |  | 80 | 100 | 10 | -- |
The user damages opposing Pokémon by emitting a powerful flash. |
TM085 | Rest |  |  | -- | 101 | 5 | -- |
The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
TM097 | Fly |  |  | 90 | 95 | 15 | -- |
The user flies up into the sky on the first turn, then attacks on the next turn. |
TM103 | Substitute |  |  | -- | 101 | 10 | -- |
The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
TM107 | Will-O-Wisp |  |  | -- | 85 | 15 | -- |
The user shoots a sinister flame at the target to inflict a burn. |
TM109 | Trick |  |  | -- | 100 | 10 | -- |
The user catches the target off guard and swaps the target's held item with its own. |
TM113 | Tailwind |  |  | -- | 101 | 15 | -- |
The user whips up a turbulent whirlwind that boosts the Speed stats of itself and its allies for four turns. |
TM114 | Shadow Ball |  |  | 80 | 100 | 15 | 20 |
The user attacks by hurling a shadowy blob at the target. This may also lower the target's Sp. Def stat. |
TM118 | Heat Wave |  |  | 95 | 90 | 10 | 10 |
The user attacks by exhaling hot breath on opposing Pokémon. This may also leave them with a burn. |
TM120 | Psychic |  |  | 90 | 100 | 10 | 10 |
The target is hit with a strong telekinetic force to inflict damage. This may also lower the target's Sp. Def stat. |
TM126 | Thunderbolt |  |  | 90 | 100 | 15 | 10 |
The user attacks the target with a strong electric blast. This may also leave the target with paralysis. |
TM129 | Calm Mind |  |  | -- | 101 | 20 | -- |
The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats. |
TM130 | Helping Hand |  |  | -- | 101 | 20 | -- |
The user assists an ally by boosting the power of that ally's attack. |
TM135 | Ice Beam |  |  | 90 | 100 | 10 | 10 |
The target is struck with an icy-cold beam of energy. This may also leave the target frozen. |
TM143 | Blizzard |  |  | 110 | 70 | 5 | 10 |
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. |
TM151 | Phantom Force |  |  | 90 | 100 | 10 | -- |
The user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself. |
TM152 | Giga Impact |  |  | 150 | 90 | 5 | -- |
The user charges at the target using every bit of its power. The user can't move on the next turn. |
TM158 | Focus Blast |  |  | 120 | 70 | 5 | 10 |
The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat. |
TM161 | Trick Room |  |  | -- | 101 | 5 | -- |
The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
TM163 | Hyper Beam |  |  | 150 | 90 | 5 | -- |
The target is attacked with a powerful beam. The user can't move on the next turn. |
TM166 | Thunder |  |  | 110 | 70 | 10 | 30 |
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. |
TM168 | Solar Beam |  |  | 120 | 100 | 10 | -- |
The user gathers light on the first turn, then blasts a bundled beam on the next turn. |
TM171 | Tera Blast |  |  | 80 | 100 | 10 | -- |
If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat-whichever is higher for the user. Stellar: Inflicts damage with the user's Attack or Sp. Atk stat- whichever is higher. Super effective against Terastallized targets. This lowers the user's Attack and Sp. Atk stats. |
TM177 | Spite |  |  | -- | 100 | 10 | -- |
The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. |
TM197 | Dual Wingbeat |  |  | 40 | 90 | 10 | -- |
The user slams the target with its wings to inflict damage. The target is hit twice in a row. |
TM198 | Poltergeist |  |  | 110 | 90 | 5 | -- |
The user attacks by controlling the target's item. This move fails if the target isn't holding an item. |
TM203 | Psych Up |  |  | -- | 101 | 10 | -- |
The user hypnotizes itself into copying any stat change made by the target. |
TM217 | Future Sight |  |  | 120 | 100 | 10 | -- |
Two turns after this move is used, a hunk of psychic energy attacks the target. |
TM218 | Expanding Force |  |  | 80 | 100 | 10 | -- |
The user attacks the target with its psychic power. When the ground is Psychic Terrain, this move's power is boosted and it damages all opposing Pokémon. |
TM220 | Meteor Beam |  |  | 120 | 90 | 10 | 100 |
The user gathers energy from space and boosts its Sp. Atk stat on the first turn, then attacks on the next turn. |