Standard Level Up |
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
---|
— | Confusion |  |  | 50 | 100 | 25 | 10 |
The target is hit with a weak telekinetic force to inflict damage. This may also confuse the target. |
— | Recover |  |  | -- | 101 | 5 | -- |
The user regenerates its cells, restoring its own HP by up to half its max HP. |
— | Protect |  |  | -- | 101 | 10 | -- |
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
— | Endeavor |  |  | ?? | 100 | 5 | -- |
The user inflicts damage by cutting down the target's HP to roughly equal the user's HP. |
12 | Psybeam |  |  | 65 | 100 | 20 | 10 |
The target is attacked with a peculiar ray. This may also confuse the target. |
16 | Charm |  |  | -- | 100 | 20 | -- |
The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat. |
20 | Psyshock |  |  | 80 | 100 | 10 | -- |
The user materializes an odd psychic wave to attack the target. This move deals physical damage. |
24 | Light Screen |  |  | -- | 101 | 30 | -- |
A wondrous wall of light is put up to reduce damage from special moves for five turns. |
24 | Reflect |  |  | -- | 101 | 20 | -- |
A wondrous wall of light is put up to reduce damage from physical moves for five turns. |
28 | Ally Switch |  |  | -- | 101 | 15 | -- |
The user teleports using a strange power and switches places with one of its allies. This move's chance of failing rises if it is used in succession. |
35 | Pain Split |  |  | -- | 101 | 20 | -- |
The user adds its HP to the target's HP, then equally splits the combined HP between the target and itself. |
40 | Psychic |  |  | 90 | 100 | 10 | 10 |
The target is hit with a strong telekinetic force to inflict damage. This may also lower the target's Sp. Def stat. |
46 | Skill Swap |  |  | -- | 101 | 10 | -- |
The user employs its psychic power to exchange Abilities with the target. |
52 | Future Sight |  |  | 120 | 100 | 10 | -- |
Two turns after this move is used, a hunk of psychic energy attacks the target. |
58 | Wonder Room |  |  | -- | 101 | 10 | -- |
The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns. |
Technical Machine Attacks |
TM # | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
---|
TM002 | Charm |  |  | -- | 100 | 20 | -- |
The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat. |
TM007 | Protect |  |  | -- | 101 | 10 | -- |
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
TM016 | Psybeam |  |  | 65 | 100 | 20 | 10 |
The target is attacked with a peculiar ray. This may also confuse the target. |
TM017 | Confuse Ray |  |  | -- | 100 | 10 | -- |
The target is exposed to a sinister ray that causes confusion. |
TM025 | Facade |  |  | 70 | 100 | 20 | -- |
This move's power is doubled if the user is poisoned, burned, or paralyzed. |
TM032 | Swift |  |  | 60 | 101 | 20 | -- |
Star-shaped rays are shot at opposing Pokémon. This attack never misses. |
TM036 | Rock Tomb |  |  | 60 | 95 | 15 | -- |
The user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement. |
TM041 | Stored Power |  |  | 20 | 100 | 10 | -- |
The user attacks the target with stored power. The more the user's stats are boosted, the greater the move's power. |
TM042 | Night Shade |  |  | ?? | 100 | 15 | -- |
The user makes the target see a frightening mirage. It inflicts damage equal to the user's level. |
TM047 | Endure |  |  | -- | 101 | 10 | -- |
The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
TM049 | Sunny Day |  |  | -- | 101 | 5 | -- |
The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. |
TM050 | Rain Dance |  |  | -- | 101 | 5 | -- |
The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
TM054 | Psyshock |  |  | 80 | 100 | 10 | -- |
The user materializes an odd psychic wave to attack the target. This move deals physical damage. |
TM059 | Zen Headbutt |  |  | 80 | 90 | 15 | 20 |
The user focuses its willpower to its head and attacks the target. This may also make the target flinch. |
TM070 | Sleep Talk |  |  | -- | 101 | 10 | -- |
The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
TM074 | Reflect |  |  | -- | 101 | 20 | -- |
A wondrous wall of light is put up to reduce damage from physical moves for five turns. |
TM075 | Light Screen |  |  | -- | 101 | 30 | -- |
A wondrous wall of light is put up to reduce damage from special moves for five turns. |
TM082 | Thunder Wave |  |  | -- | 90 | 20 | -- |
The user launches a weak jolt of electricity that paralyzes the target. |
TM085 | Rest |  |  | -- | 101 | 5 | -- |
The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
TM086 | Rock Slide |  |  | 75 | 90 | 10 | 30 |
Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. |
TM092 | Imprison |  |  | -- | 101 | 10 | -- |
If opposing Pokémon know any move also known by the user, they are prevented from using it. |
TM093 | Flash Cannon |  |  | 80 | 100 | 10 | 10 |
The user gathers all its light energy and releases it at once. This may also lower the target's Sp. Def stat. |
TM098 | Skill Swap |  |  | -- | 101 | 10 | -- |
The user employs its psychic power to exchange Abilities with the target. |
TM103 | Substitute |  |  | -- | 101 | 10 | -- |
The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
TM104 | Iron Defense |  |  | -- | 101 | 15 | -- |
The user hardens its body's surface like iron, sharply boosting its Defense stat. |
TM109 | Trick |  |  | -- | 100 | 10 | -- |
The user catches the target off guard and swaps the target's held item with its own. |
TM114 | Shadow Ball |  |  | 80 | 100 | 15 | 20 |
The user attacks by hurling a shadowy blob at the target. This may also lower the target's Sp. Def stat. |
TM119 | Energy Ball |  |  | 90 | 100 | 10 | 10 |
The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat. |
TM120 | Psychic |  |  | 90 | 100 | 10 | 10 |
The target is hit with a strong telekinetic force to inflict damage. This may also lower the target's Sp. Def stat. |
TM122 | Encore |  |  | -- | 100 | 5 | -- |
The user compels the target to keep using the move it encored for three turns. |
TM129 | Calm Mind |  |  | -- | 101 | 20 | -- |
The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats. |
TM130 | Helping Hand |  |  | -- | 101 | 20 | -- |
The user assists an ally by boosting the power of that ally's attack. |
TM138 | Psychic Terrain |  |  | -- | 101 | 10 | -- |
This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns. |
TM161 | Trick Room |  |  | -- | 101 | 5 | -- |
The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
TM166 | Thunder |  |  | 110 | 70 | 10 | 30 |
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. |
TM171 | Tera Blast |  |  | 80 | 100 | 10 | -- |
If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat-whichever is higher for the user. Stellar: Inflicts damage with the user's Attack or Sp. Atk stat- whichever is higher. Super effective against Terastallized targets. This lowers the user's Attack and Sp. Atk stats. |
TM178 | Gravity |  |  | -- | 101 | 5 | -- |
Enables Flying types or Pokémon with the Levitate Ability to be hit by Ground-type moves for five turns. Moves that involve flying can't be used. |
TM180 | Gyro Ball |  |  | ?? | 100 | 5 | -- |
The user tackles the target with a high-speed spin. The slower the user is than the target, the greater the move's power. |
TM202 | Pain Split |  |  | -- | 101 | 20 | -- |
The user adds its HP to the target's HP, then equally splits the combined HP between the target and itself. |
TM203 | Psych Up |  |  | -- | 101 | 10 | -- |
The user hypnotizes itself into copying any stat change made by the target. |
TM205 | Endeavor |  |  | ?? | 100 | 5 | -- |
The user inflicts damage by cutting down the target's HP to roughly equal the user's HP. |
TM217 | Future Sight |  |  | 120 | 100 | 10 | -- |
Two turns after this move is used, a hunk of psychic energy attacks the target. |
TM218 | Expanding Force |  |  | 80 | 100 | 10 | -- |
The user attacks the target with its psychic power. When the ground is Psychic Terrain, this move's power is boosted and it damages all opposing Pokémon. |