Standard Level Up |
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
---|
— | Tail Whip |  |  | -- | 100 | 30 | -- |
The user wags its tail cutely, making opposing Pokémon less wary. This lowers their Defense stats. |
— | Nuzzle |  |  | 20 | 100 | 20 | 100 |
The user attacks by nuzzling its electrified cheeks against the target. This also leaves the target with paralysis. |
5 | Tackle |  |  | 40 | 100 | 35 | -- |
A physical attack in which the user charges and slams into the target with its whole body. |
10 | Charge |  |  | -- | 101 | 20 | -- |
The user becomes charged, boosting the power of the next Electric-type move it uses. This also boosts the user's Sp. Def stat. |
15 | Thunder Shock |  |  | 40 | 100 | 30 | 10 |
The user attacks the target with a jolt of electricity. This may also leave the target with paralysis. |
20 | Charm |  |  | -- | 100 | 20 | -- |
The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat. |
25 | Parabolic Charge |  |  | 65 | 100 | 20 | -- |
The user attacks everything around it. The user's HP is restored by half the damage taken by those hit. |
30 | Volt Switch |  |  | 70 | 100 | 20 | -- |
After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
35 | Rest |  |  | -- | 101 | 5 | -- |
The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
35 | Snore |  |  | 50 | 100 | 15 | 30 |
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. |
40 | Discharge |  |  | 80 | 100 | 15 | 30 |
The user strikes everything around it by letting loose a flare of electricity. This may also leave those hit by the attack with paralysis. |
45 | Play Rough |  |  | 90 | 90 | 10 | 10 |
The user attacks by playing rough with the target. This may also lower the target's Attack stat. |
50 | Super Fang |  |  | ?? | 90 | 10 | -- |
The user chomps hard on the target with its sharp front fangs. This cuts the target's HP in half. |
55 | Entrainment |  |  | -- | 100 | 15 | -- |
The user dances with an odd rhythm that compels the target to mimic it, making the target's Ability the same as the user's. |
60 | Thunder |  |  | 110 | 70 | 10 | 30 |
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. |
Technical Machine Attacks |
TM # | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
---|
TM001 | Take Down |  |  | 90 | 85 | 20 | -- |
A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
TM002 | Charm |  |  | -- | 100 | 20 | -- |
The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat. |
TM004 | Agility |  |  | -- | 101 | 30 | -- |
The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat. |
TM007 | Protect |  |  | -- | 101 | 10 | -- |
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
TM018 | Thief |  |  | 60 | 100 | 25 | -- |
The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. |
TM020 | Trailblaze |  |  | 50 | 100 | 20 | -- |
The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat. |
TM023 | Charge Beam |  |  | 50 | 90 | 10 | 70 |
The user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat. |
TM025 | Facade |  |  | 70 | 100 | 20 | -- |
This move's power is doubled if the user is poisoned, burned, or paralyzed. |
TM032 | Swift |  |  | 60 | 101 | 20 | -- |
Star-shaped rays are shot at opposing Pokémon. This attack never misses. |
TM037 | Draining Kiss |  |  | 50 | 100 | 10 | -- |
The user steals the target's HP with a kiss. The user's HP is restored by over half the damage taken by the target. |
TM043 | Fling |  |  | ?? | 100 | 10 | -- |
The user flings its held item at the target to attack. This move's power and effects depend on the item. |
TM047 | Endure |  |  | -- | 101 | 10 | -- |
The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
TM048 | Volt Switch |  |  | 70 | 100 | 20 | -- |
After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
TM049 | Sunny Day |  |  | -- | 101 | 5 | -- |
The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. |
TM050 | Rain Dance |  |  | -- | 101 | 5 | -- |
The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
TM055 | Dig |  |  | 80 | 100 | 10 | -- |
The user burrows into the ground on the first turn, then attacks on the next turn. |
TM060 | U-turn |  |  | 70 | 100 | 20 | -- |
After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
TM068 | Thunder Punch |  |  | 75 | 100 | 15 | 10 |
The target is attacked with an electrified punch. This may also leave the target with paralysis. |
TM070 | Sleep Talk |  |  | -- | 101 | 10 | -- |
The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
TM071 | Seed Bomb |  |  | 80 | 100 | 15 | -- |
The user attacks by slamming a barrage of hard-shelled seeds down on the target from above. |
TM072 | Electro Ball |  |  | ?? | 100 | 10 | -- |
The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power. |
TM075 | Light Screen |  |  | -- | 101 | 30 | -- |
A wondrous wall of light is put up to reduce damage from special moves for five turns. |
TM079 | Dazzling Gleam |  |  | 80 | 100 | 10 | -- |
The user damages opposing Pokémon by emitting a powerful flash. |
TM081 | Grass Knot |  |  | ?? | 100 | 20 | -- |
The user snares the target with grass and trips it. The heavier the target, the greater the move's power. |
TM082 | Thunder Wave |  |  | -- | 90 | 20 | -- |
The user launches a weak jolt of electricity that paralyzes the target. |
TM085 | Rest |  |  | -- | 101 | 5 | -- |
The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
TM096 | Eerie Impulse |  |  | -- | 100 | 15 | -- |
The user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat. |
TM103 | Substitute |  |  | -- | 101 | 10 | -- |
The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
TM126 | Thunderbolt |  |  | 90 | 100 | 15 | 10 |
The user attacks the target with a strong electric blast. This may also leave the target with paralysis. |
TM127 | Play Rough |  |  | 90 | 90 | 10 | 10 |
The user attacks by playing rough with the target. This may also lower the target's Attack stat. |
TM130 | Helping Hand |  |  | -- | 101 | 20 | -- |
The user assists an ally by boosting the power of that ally's attack. |
TM136 | Electric Terrain |  |  | -- | 101 | 10 | -- |
The user turns the ground into Electric Terrain for five turns, powering up Electric-type moves. Pokémon on the ground can no longer fall asleep. |
TM139 | Misty Terrain |  |  | -- | 101 | 10 | -- |
This protects Pokémon on the ground from status conditions and halves damage from Dragon-type moves for five turns. |
TM147 | Wild Charge |  |  | 90 | 100 | 15 | -- |
The user shrouds itself in electricity and smashes into the target. This also damages the user a little. |
TM152 | Giga Impact |  |  | 150 | 90 | 5 | -- |
The user charges at the target using every bit of its power. The user can't move on the next turn. |
TM163 | Hyper Beam |  |  | 150 | 90 | 5 | -- |
The target is attacked with a powerful beam. The user can't move on the next turn. |
TM166 | Thunder |  |  | 110 | 70 | 10 | 30 |
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. |
TM171 | Tera Blast |  |  | 80 | 100 | 10 | -- |
If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat-whichever is higher for the user. Stellar: Inflicts damage with the user's Attack or Sp. Atk stat- whichever is higher. Super effective against Terastallized targets. This lowers the user's Attack and Sp. Atk stats. |
TM173 | Charge |  |  | -- | 101 | 20 | -- |
The user becomes charged, boosting the power of the next Electric-type move it uses. This also boosts the user's Sp. Def stat. |
TM183 | Super Fang |  |  | ?? | 90 | 10 | -- |
The user chomps hard on the target with its sharp front fangs. This cuts the target's HP in half. |
TM205 | Endeavor |  |  | ?? | 100 | 5 | -- |
The user inflicts damage by cutting down the target's HP to roughly equal the user's HP. |
TM211 | Electroweb |  |  | 55 | 95 | 15 | -- |
The user captures opposing Pokémon in an electric net to inflict damage. This also lowers their Speed stats. |