TM & HM Attacks |
TM/HM # | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
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TM03 | Psyshock |  |  | 80 | 100 | 10 | -- |
The user materializes an odd psychic wave to attack the target. This attack does physical damage. |
TM04 | Calm Mind |  |  | -- | -- | 20 | -- |
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
TM06 | Toxic |  |  | -- | 90 | 10 | -- |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM10 | Hidden Power |  |  | 60 | 100 | 15 | -- |
A unique attack that varies in type depending on the Pokémon using it. |
TM15 | Hyper Beam |  |  | 150 | 90 | 5 | -- |
The target is attacked with a powerful beam. The user can't move on the next turn. |
TM16 | Light Screen |  |  | -- | -- | 30 | -- |
A wondrous wall of light is put up to reduce damage from special attacks for five turns. |
TM17 | Protect |  |  | -- | -- | 10 | -- |
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM18 | Rain Dance |  |  | -- | -- | 5 | -- |
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. |
TM20 | Safeguard |  |  | -- | -- | 25 | -- |
The user creates a protective field that prevents status conditions for five turns. |
TM21 | Frustration |  |  | ?? | 100 | 20 | -- |
This full-power attack grows more powerful the less the user likes its Trainer. |
TM27 | Return |  |  | ?? | 100 | 20 | -- |
This full-power attack grows more powerful the more the user likes its Trainer. |
TM29 | Psychic |  |  | 90 | 100 | 10 | 10 |
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat. |
TM30 | Shadow Ball |  |  | 80 | 100 | 15 | 20 |
The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat. |
TM32 | Double Team |  |  | -- | -- | 15 | -- |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM33 | Reflect |  |  | -- | -- | 20 | -- |
A wondrous wall of light is put up to reduce damage from physical attacks for five turns. |
TM39 | Rock Tomb |  |  | 60 | 95 | 15 | 100 |
Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement. |
TM41 | Torment |  |  | -- | 100 | 15 | -- |
The user torments and enrages the target, making it incapable of using the same move twice in a row. |
TM42 | Facade |  |  | 70 | 100 | 20 | -- |
This attack move doubles its power if the user is poisoned, burned, or paralyzed. |
TM44 | Rest |  |  | -- | -- | 10 | -- |
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
TM45 | Attract |  |  | -- | 100 | 15 | -- |
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
TM48 | Round |  |  | 60 | 100 | 15 | -- |
The user attacks the target with a song. Others can join in the Round to increase the power of the attack. |
TM53 | Energy Ball |  |  | 90 | 100 | 10 | 10 |
The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat. |
TM57 | Charge Beam |  |  | 50 | 90 | 10 | 70 |
The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat. |
TM68 | Giga Impact |  |  | 150 | 90 | 5 | -- |
The user charges at the target using every bit of its power. The user can't move on the next turn. |
TM73 | Thunder Wave |  |  | -- | 90 | 20 | -- |
The user launches a weak jolt of electricity that paralyzes the target. |
TM74 | Gyro Ball |  |  | ?? | 100 | 5 | -- |
The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move's power. |
TM77 | Psych Up |  |  | -- | -- | 10 | -- |
The user hypnotizes itself into copying any stat change made by the target. |
TM80 | Rock Slide |  |  | 75 | 90 | 10 | 30 |
Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. |
TM85 | Dream Eater |  |  | 100 | 100 | 15 | -- |
The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP. |
TM87 | Swagger |  |  | -- | 85 | 15 | -- |
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. |
TM88 | Sleep Talk |  |  | -- | -- | 10 | -- |
While it is asleep, the user randomly uses one of the moves it knows. |
TM90 | Substitute |  |  | -- | -- | 10 | -- |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM92 | Trick Room |  |  | -- | -- | 5 | -- |
The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
TM99 | Dazzling Gleam |  |  | 80 | 100 | 10 | -- |
The user damages opposing Pokémon by emitting a powerful flash. |
TM100 | Confide |  |  | -- | -- | 20 | 100 |
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |