TM & HM Attacks |
TM/HM # | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
---|
TM01 | Work Up |  |  | -- | -- | 30 | -- |
The user is roused, and its Attack and Sp. Atk stats increase. |
TM05 | Roar |  |  | -- | -- | 20 | -- |
The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. |
TM06 | Toxic |  |  | -- | 90 | 10 | -- |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM10 | Hidden Power |  |  | 60 | 100 | 15 | -- |
A unique attack that varies in type depending on the Pokémon using it. |
TM11 | Sunny Day |  |  | -- | -- | 5 | -- |
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. |
TM12 | Taunt |  |  | -- | 100 | 20 | -- |
The target is taunted into a rage that allows it to use only attack moves for three turns. |
TM13 | Ice Beam |  |  | 90 | 100 | 10 | 10 |
The target is struck with an icy-cold beam of energy. This may also leave the target frozen. |
TM14 | Blizzard |  |  | 110 | 70 | 5 | 10 |
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. |
TM17 | Protect |  |  | -- | -- | 10 | -- |
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM18 | Rain Dance |  |  | -- | -- | 5 | -- |
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. |
TM21 | Frustration |  |  | ?? | 100 | 20 | -- |
This full-power attack grows more powerful the less the user likes its Trainer. |
TM22 | Solar Beam |  |  | 120 | 100 | 10 | -- |
In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn. |
TM24 | Thunderbolt |  |  | 90 | 100 | 15 | 10 |
A strong electric blast crashes down on the target. This may also leave the target with paralysis. |
TM25 | Thunder |  |  | 110 | 70 | 10 | 30 |
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. |
TM27 | Return |  |  | ?? | 100 | 20 | -- |
This full-power attack grows more powerful the more the user likes its Trainer. |
TM30 | Shadow Ball |  |  | 80 | 100 | 15 | 20 |
The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat. |
TM31 | Brick Break |  |  | 75 | 100 | 15 | -- |
The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect. |
TM32 | Double Team |  |  | -- | -- | 15 | -- |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM35 | Flamethrower |  |  | 90 | 100 | 15 | 10 |
The target is scorched with an intense blast of fire. This may also leave the target with a burn. |
TM38 | Fire Blast |  |  | 110 | 85 | 5 | 10 |
The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn. |
TM39 | Rock Tomb |  |  | 60 | 95 | 15 | 100 |
Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement. |
TM40 | Aerial Ace |  |  | 60 | -- | 20 | -- |
The user confounds the target with speed, then slashes. This attack never misses. |
TM42 | Facade |  |  | 70 | 100 | 20 | -- |
This attack move doubles its power if the user is poisoned, burned, or paralyzed. |
TM44 | Rest |  |  | -- | -- | 10 | -- |
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
TM45 | Attract |  |  | -- | 100 | 15 | -- |
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
TM46 | Thief |  |  | 60 | 100 | 25 | -- |
The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. |
TM48 | Round |  |  | 60 | 100 | 15 | -- |
The user attacks the target with a song. Others can join in the Round to increase the power of the attack. |
TM52 | Focus Blast |  |  | 120 | 70 | 5 | 10 |
The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat. |
TM54 | False Swipe |  |  | 40 | 100 | 40 | -- |
A restrained attack that prevents the target from fainting. The target is left with at least 1 HP. |
TM56 | Fling |  |  | ?? | 100 | 10 | -- |
The user flings its held item at the target to attack. This move's power and effects depend on the item. |
TM63 | Embargo |  |  | -- | 100 | 15 | -- |
This move prevents the target from using its held item for five turns. Its Trainer is also prevented from using items on it. |
TM65 | Shadow Claw |  |  | 70 | 100 | 15 | -- |
The user slashes with a sharp claw made from shadows. Critical hits land more easily. |
TM66 | Payback |  |  | 50 | 100 | 10 | -- |
The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled. |
TM75 | Swords Dance |  |  | -- | -- | 20 | -- |
A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat. |
TM80 | Rock Slide |  |  | 75 | 90 | 10 | 30 |
Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. |
TM81 | X-Scissor |  |  | 80 | 100 | 15 | -- |
The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors. |
TM84 | Poison Jab |  |  | 80 | 100 | 20 | 30 |
The target is stabbed with a tentacle or arm steeped in poison. This may also poison the target. |
TM87 | Swagger |  |  | -- | 85 | 15 | -- |
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. |
TM88 | Sleep Talk |  |  | -- | -- | 10 | -- |
While it is asleep, the user randomly uses one of the moves it knows. |
TM90 | Substitute |  |  | -- | -- | 10 | -- |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM100 | Confide |  |  | -- | -- | 20 | 100 |
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |