Sun/Moon Level Up |
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
---|
— | Razor Leaf |  |  | 55 | 95 | 25 | -- |
Sharp-edged leaves are launched to slash at the opposing Pokémon. Critical hits land more easily. |
— | Pound |  |  | 40 | 100 | 35 | -- |
The target is physically pounded with a long tail, a foreleg, or the like. |
3 | Harden |  |  | -- | -- | 30 | -- |
The user stiffens all the muscles in its body to raise its Defense stat. |
6 | Growth |  |  | -- | -- | 20 | -- |
The user's body grows all at once, raising the Attack and Sp. Atk stats. |
9 | Torment |  |  | -- | 100 | 15 | -- |
The user torments and enrages the target, making it incapable of using the same move twice in a row. |
12 | Fake Out |  |  | 40 | 100 | 10 | 100 |
This attack hits first and makes the target flinch. It only works the first turn the user is in battle. |
16 | Nature Power |  |  | -- | -- | 20 | -- |
This attack makes use of nature's power. Its effects vary depending on the user's environment. |
20 | Razor Wind |  |  | 80 | 100 | 10 | -- |
In this two-turn attack, blades of wind hit opposing Pokémon on the second turn. Critical hits land more easily. |
24 | Feint Attack |  |  | 60 | -- | 20 | -- |
The user approaches the target disarmingly, then throws a sucker punch. This attack never misses. |
28 | Leaf Blade |  |  | 90 | 100 | 15 | -- |
The user handles a sharp leaf like a sword and attacks by cutting its target. Critical hits land more easily. |
32 | Swagger |  |  | -- | 85 | 15 | -- |
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. |
36 | Extrasensory |  |  | 80 | 100 | 20 | 10 |
The user attacks with an odd, unseeable power. This may also make the target flinch. |
Ultra Sun/Ultra Moon Level Up |
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
---|
Evolve | Razor Leaf |  |  | 55 | 95 | 25 | -- |
Sharp-edged leaves are launched to slash at the opposing Pokémon. Critical hits land more easily. |
— | Pound |  |  | 40 | 100 | 35 | -- |
The target is physically pounded with a long tail, a foreleg, or the like. |
3 | Harden |  |  | -- | -- | 30 | -- |
The user stiffens all the muscles in its body to raise its Defense stat. |
6 | Growth |  |  | -- | -- | 20 | -- |
The user's body grows all at once, raising the Attack and Sp. Atk stats. |
9 | Torment |  |  | -- | 100 | 15 | -- |
The user torments and enrages the target, making it incapable of using the same move twice in a row. |
12 | Fake Out |  |  | 40 | 100 | 10 | 100 |
This attack hits first and makes the target flinch. It only works the first turn the user is in battle. |
16 | Nature Power |  |  | -- | -- | 20 | -- |
This attack makes use of nature's power. Its effects vary depending on the user's environment. |
20 | Razor Wind |  |  | 80 | 100 | 10 | -- |
In this two-turn attack, blades of wind hit opposing Pokémon on the second turn. Critical hits land more easily. |
24 | Feint Attack |  |  | 60 | -- | 20 | -- |
The user approaches the target disarmingly, then throws a sucker punch. This attack never misses. |
28 | Leaf Blade |  |  | 90 | 100 | 15 | -- |
The user handles a sharp leaf like a sword and attacks by cutting its target. Critical hits land more easily. |
32 | Swagger |  |  | -- | 85 | 15 | -- |
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. |
36 | Extrasensory |  |  | 80 | 100 | 20 | 10 |
The user attacks with an odd, unseeable power. This may also make the target flinch. |
TM & HM Attacks |
TM/HM # | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
---|
TM06 | Toxic |  |  | -- | 90 | 10 | -- |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM10 | Hidden Power |  |  | 60 | 100 | 15 | -- |
A unique attack that varies in type depending on the Pokémon using it. |
TM11 | Sunny Day |  |  | -- | -- | 5 | -- |
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. |
TM15 | Hyper Beam |  |  | 150 | 90 | 5 | -- |
The target is attacked with a powerful beam. The user can't move on the next turn. |
TM17 | Protect |  |  | -- | -- | 10 | -- |
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM21 | Frustration |  |  | ?? | 100 | 20 | -- |
This full-power attack grows more powerful the less the user likes its Trainer. |
TM22 | Solar Beam |  |  | 120 | 100 | 10 | -- |
In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn. |
TM27 | Return |  |  | ?? | 100 | 20 | -- |
This full-power attack grows more powerful the more the user likes its Trainer. |
TM30 | Shadow Ball |  |  | 80 | 100 | 15 | 20 |
The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat. |
TM31 | Brick Break |  |  | 75 | 100 | 15 | -- |
The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect. |
TM32 | Double Team |  |  | -- | -- | 15 | -- |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM39 | Rock Tomb |  |  | 60 | 95 | 15 | 100 |
Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement. |
TM41 | Torment |  |  | -- | 100 | 15 | -- |
The user torments and enrages the target, making it incapable of using the same move twice in a row. |
TM42 | Facade |  |  | 70 | 100 | 20 | -- |
This attack move doubles its power if the user is poisoned, burned, or paralyzed. |
TM44 | Rest |  |  | -- | -- | 10 | -- |
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
TM45 | Attract |  |  | -- | 100 | 15 | -- |
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
TM46 | Thief |  |  | 60 | 100 | 25 | -- |
The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. |
TM47 | Low Sweep |  |  | 65 | 100 | 20 | 100 |
The user makes a swift attack on the target's legs, which lowers the target's Speed stat. |
TM48 | Round |  |  | 60 | 100 | 15 | -- |
The user attacks the target with a song. Others can join in the Round to increase the power of the attack. |
TM53 | Energy Ball |  |  | 90 | 100 | 10 | 10 |
The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat. |
TM54 | False Swipe |  |  | 40 | 100 | 40 | -- |
A restrained attack that prevents the target from fainting. The target is left with at least 1 HP. |
TM56 | Fling |  |  | ?? | 100 | 10 | -- |
The user flings its held item at the target to attack. This move's power and effects depend on the item. |
TM63 | Embargo |  |  | -- | 100 | 15 | -- |
This move prevents the target from using its held item for five turns. Its Trainer is also prevented from using items on it. |
TM64 | Explosion |  |  | 250 | 100 | 5 | -- |
The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move. |
TM66 | Payback |  |  | 50 | 100 | 10 | -- |
The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled. |
TM75 | Swords Dance |  |  | -- | -- | 20 | -- |
A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat. |
TM77 | Psych Up |  |  | -- | -- | 10 | -- |
The user hypnotizes itself into copying any stat change made by the target. |
TM80 | Rock Slide |  |  | 75 | 90 | 10 | 30 |
Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. |
TM86 | Grass Knot |  |  | ?? | 100 | 20 | -- |
The user snares the target with grass and trips it. The heavier the target, the greater the move's power. |
TM87 | Swagger |  |  | -- | 85 | 15 | -- |
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. |
TM88 | Sleep Talk |  |  | -- | -- | 10 | -- |
While it is asleep, the user randomly uses one of the moves it knows. |
TM90 | Substitute |  |  | -- | -- | 10 | -- |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM95 | Snarl |  |  | 55 | 95 | 15 | 100 |
The user yells as if it's ranting about something, which lowers the Sp. Atk stat of opposing Pokémon. |
TM96 | Nature Power |  |  | -- | -- | 20 | -- |
This attack makes use of nature's power. Its effects vary depending on the user's environment. |
TM97 | Dark Pulse |  |  | 80 | 100 | 15 | 20 |
The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch. |
TM100 | Confide |  |  | -- | -- | 20 | 100 |
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |