Generation VII Level Up |
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
---|
Evolve | Gust |  |  | 40 | 100 | 35 | -- |
A gust of wind is whipped up by wings and launched at the target to inflict damage. |
— | Quiver Dance |  |  | -- | -- | 20 | -- |
The user lightly performs a beautiful, mystic dance. This boosts the user's Sp. Atk, Sp. Def, and Speed stats. |
— | Bug Buzz |  |  | 90 | 100 | 10 | 10 |
The user generates a damaging sound wave by vibration. This may also lower the target's Sp. Def stat. |
— | Silver Wind |  |  | 60 | 100 | 5 | 10 |
The target is attacked with powdery scales blown by the wind. This may also raise all the user's stats. |
— | Tackle |  |  | 40 | 100 | 35 | -- |
A physical attack in which the user charges and slams into the target with its whole body. |
— | Disable |  |  | -- | 100 | 20 | -- |
For four turns, this move prevents the target from using the move it last used. |
— | Foresight |  |  | -- | -- | 40 | -- |
Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit. |
— | Supersonic |  |  | -- | 55 | 20 | -- |
The user generates odd sound waves from its body that confuse the target. |
5 | Supersonic |  |  | -- | 55 | 20 | -- |
The user generates odd sound waves from its body that confuse the target. |
11 | Confusion |  |  | 50 | 100 | 25 | 10 |
The target is hit by a weak telekinetic force. This may also confuse the target. |
13 | Poison Powder |  |  | -- | 75 | 35 | -- |
The user scatters a cloud of poisonous dust that poisons the target. |
17 | Psybeam |  |  | 65 | 100 | 20 | 10 |
The target is attacked with a peculiar ray. This may also leave the target confused. |
23 | Stun Spore |  |  | -- | 75 | 30 | -- |
The user scatters a cloud of numbing powder that paralyzes the target. |
25 | Signal Beam |  |  | 75 | 100 | 15 | 10 |
The user attacks with a sinister beam of light. This may also confuse the target. |
29 | Sleep Powder |  |  | -- | 75 | 15 | -- |
The user scatters a big cloud of sleep-inducing dust around the target. |
37 | Leech Life |  |  | 80 | 100 | 10 | -- |
The user drains the target's blood. The user's HP is restored by half the damage taken by the target. |
41 | Zen Headbutt |  |  | 80 | 90 | 15 | 20 |
The user focuses its willpower to its head and attacks the target. This may also make the target flinch. |
47 | Poison Fang |  |  | 50 | 100 | 15 | 50 |
The user bites the target with toxic fangs. This may also leave the target badly poisoned. |
55 | Psychic |  |  | 90 | 100 | 10 | 10 |
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat. |
59 | Bug Buzz |  |  | 90 | 100 | 10 | 10 |
The user generates a damaging sound wave by vibration. This may also lower the target's Sp. Def stat. |
63 | Quiver Dance |  |  | -- | -- | 20 | -- |
The user lightly performs a beautiful, mystic dance. This boosts the user's Sp. Atk, Sp. Def, and Speed stats. |
TM & HM Attacks |
TM/HM # | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
---|
TM06 | Toxic |  |  | -- | 90 | 10 | -- |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM09 | Venoshock |  |  | 65 | 100 | 10 | -- |
The user drenches the target in a special poisonous liquid. This move's power is doubled if the target is poisoned. |
TM10 | Hidden Power |  |  | 60 | 100 | 15 | -- |
A unique attack that varies in type depending on the Pokémon using it. |
TM11 | Sunny Day |  |  | -- | -- | 5 | -- |
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. |
TM15 | Hyper Beam |  |  | 150 | 90 | 5 | -- |
The target is attacked with a powerful beam. The user can't move on the next turn. |
TM17 | Protect |  |  | -- | -- | 10 | -- |
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM19 | Roost |  |  | -- | -- | 10 | -- |
The user lands and rests its body. It restores the user's HP by up to half of its max HP. |
TM21 | Frustration |  |  | ?? | 100 | 20 | -- |
This full-power attack grows more powerful the less the user likes its Trainer. |
TM22 | Solar Beam |  |  | 120 | 100 | 10 | -- |
In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn. |
TM27 | Return |  |  | ?? | 100 | 20 | -- |
This full-power attack grows more powerful the more the user likes its Trainer. |
TM28 | Leech Life |  |  | 80 | 100 | 10 | -- |
The user drains the target's blood. The user's HP is restored by half the damage taken by the target. |
TM29 | Psychic |  |  | 90 | 100 | 10 | 10 |
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat. |
TM32 | Double Team |  |  | -- | -- | 15 | -- |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM36 | Sludge Bomb |  |  | 90 | 100 | 10 | 30 |
Unsanitary sludge is hurled at the target. This may also poison the target. |
TM40 | Aerial Ace |  |  | 60 | -- | 20 | -- |
The user confounds the target with speed, then slashes. This attack never misses. |
TM42 | Facade |  |  | 70 | 100 | 20 | -- |
This attack move doubles its power if the user is poisoned, burned, or paralyzed. |
TM44 | Rest |  |  | -- | -- | 10 | -- |
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
TM45 | Attract |  |  | -- | 100 | 15 | -- |
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
TM46 | Thief |  |  | 60 | 100 | 25 | -- |
The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. |
TM48 | Round |  |  | 60 | 100 | 15 | -- |
The user attacks the target with a song. Others can join in the Round to increase the power of the attack. |
TM53 | Energy Ball |  |  | 90 | 100 | 10 | 10 |
The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat. |
TM62 | Acrobatics |  |  | 55 | 100 | 15 | -- |
The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage. |
TM68 | Giga Impact |  |  | 150 | 90 | 5 | -- |
The user charges at the target using every bit of its power. The user can't move on the next turn. |
TM83 | Infestation |  |  | 20 | 100 | 20 | 100 |
The target is infested and attacked for four to five turns. The target can't flee during this time. |
TM87 | Swagger |  |  | -- | 85 | 15 | -- |
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. |
TM88 | Sleep Talk |  |  | -- | -- | 10 | -- |
While it is asleep, the user randomly uses one of the moves it knows. |
TM89 | U-turn |  |  | 70 | 100 | 20 | -- |
After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
TM90 | Substitute |  |  | -- | -- | 10 | -- |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM100 | Confide |  |  | -- | -- | 20 | 100 |
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |