Generation II Level Up |
Level | Attack Name | Type | Att. | Acc. | PP | Effect % |
---|
— | Tackle |  | 35 | 95 | 35 | -- |
A NORMAL-type attack. Many Pokémon know this attack right from the start. |
— | Screech |  | -- | 85 | 40 | -- |
A move that makes a horrible noise. It sharply reduces the target's DEFENSE. |
10 | Bind |  | 15 | 75 | 20 | -- |
Traps and squeezes the target over several turns. The target cannot move while under attack. |
14 | Rock Throw |  | 50 | 90 | 15 | -- |
A ROCK-type attack. As the name implies, a huge boulder is dropped on the target. |
23 | Harden |  | -- | 100 | 30 | -- |
Raises the user's DEFENSE. Useful when battling physically strong Pokémon. |
27 | Rage |  | 20 | 100 | 20 | -- |
A non-stop attack move. The user's ATTACK power increases every time it sustains damage. |
36 | Sandstorm |  | -- | 100 | 10 | -- |
An attack that creates a sandstorm. The effect causes damage to both combatants. |
40 | Slam |  | 80 | 75 | 20 | -- |
A NORMAL-type attack move. The attacker uses an appendage to slam the target hard. |
49 | Crunch |  | 80 | 100 | 15 | 20 |
A DARK-type attack. Has a one-in-five chance of reducing the target's SPCL.DEF. |
TM & HM Attacks |
TM/HM # | Attack Name | Type | Att. | Acc. | PP | Effect % |
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TM02 | Headbutt |  | 70 | 100 | 15 | 30 |
A NORMAL-type attack. Has a one-in-three chance of making the target flinch if it hits. |
TM03 | Curse |  | -- | -- | 10 | -- |
Raises ATTACK and DEFENSE at the expense of SPEED. It works differently for the GHOST type. |
TM04 | Rollout |  | 30 | 90 | 20 | -- |
Attacks for five turns, growing more powerful each time. Power returns to normal if it misses. |
TM05 | Roar |  | -- | 100 | 20 | -- |
A terrifying roar that drives the target away. The opposing trainer must use a new Pokémon. |
TM06 | Toxic |  | -- | 85 | 10 | -- |
A move that badly poisons the target. The amount of poison damage increases every turn. |
TM08 | Rock Smash |  | 20 | 100 | 15 | 50 |
A FIGHTING-type attack. In the field, it can be used to shatter rocks to open new paths. |
TM10 | Hidden Power |  | ?? | 100 | 15 | -- |
A peculiar move that changes type and power depending on the Pokémon using it. |
TM11 | Sunny Day |  | -- | 90 | 5 | -- |
Makes the weather sunny for five turns. When sunny, FIRE-type moves are more powerful. |
TM13 | Snore |  | 40 | 100 | 15 | 30 |
Has a one-in-three chance of making the target flinch. Can be used only by a sleeping Pokémon. |
TM15 | Hyper Beam |  | 150 | 90 | 5 | -- |
An extremely powerful attack. The attacker becomes so tired, it has to rest the next turn. |
TM17 | Protect |  | -- | 100 | 10 | -- |
Completely foils an opponent's attack. If used consecutively, its success rate decreases. |
TM20 | Endure |  | -- | 100 | 10 | -- |
Always leaves the user with at least one HP. Success rate decreases if used repeatedly. |
TM21 | Frustration |  | ?? | 100 | 20 | -- |
A NORMAL-type attack. The more the user dislikes its trainer, the more powerful the move. |
TM23 | Iron Tail |  | 100 | 75 | 15 | 30 |
Strikes the target with a stiff tail. Has a one-in-three shot at lowering the target's DEFENSE. |
TM24 | DragonBreath |  | 60 | 100 | 20 | 30 |
A DRAGON-type attack. Has a one-in-three chance of paralyzing the target. |
TM26 | Earthquake |  | 100 | 100 | 10 | -- |
An attack that inflicts damage by shaking the ground. Useless against the FLYING type. |
TM27 | Return |  | ?? | 100 | 20 | -- |
A NORMAL-type attack. The tamer the user, the more powerful the move. |
TM28 | Dig |  | 60 | 100 | 10 | -- |
The attacker digs underground in the first turn, then pops up in the next turn to attack. |
TM31 | Mud-Slap |  | 20 | 100 | 10 | 100 |
An attack that fires dirt, inflicting damage and reducing the target's accuracy. |
TM32 | Double Team |  | -- | 100 | 15 | -- |
Creates illusionary copies of the user. They disorient the enemy, reducing its accuracy. |
TM34 | Swagger |  | -- | 90 | 15 | 100 |
A move that infuriates and confuses the opponent, but it increases the target's ATTACK. |
TM35 | Sleep Talk |  | -- | 100 | 10 | -- |
Randomly chooses one of the user's moves. Can be used only by a sleeping Pokémon. |
TM37 | Sandstorm |  | -- | 100 | 10 | -- |
An attack that creates a sandstorm. The effect causes damage to both combatants. |
TM40 | Defense Curl |  | -- | 100 | 40 | -- |
Raises the user's DEFENSE. Can normally be used up to six times in a row. |
TM44 | Rest |  | -- | 100 | 10 | -- |
The user takes a nap to fully restore its HP and recover from any status abnormalities. |
TM45 | Attract |  | -- | 100 | 15 | -- |
Infatuates targets, making it hard for them to attack foes of the opposite gender. |
HM01 | Cut |  | 50 | 95 | 30 | -- |
A NORMAL-type attack. Also used for cutting small bushes to open new paths. |
HM04 | Strength |  | 80 | 100 | 15 | -- |
A very powerful NORMAL-type attack. Also used for moving obstacles like boulders. |