Generation II Level Up |
Level | Attack Name | Type | Att. | Acc. | PP | Effect % |
---|
— | Tackle |  | 35 | 95 | 35 | -- |
A NORMAL-type attack. Many Pokémon know this attack right from the start. |
— | Growl |  | -- | 100 | 40 | -- |
A move that lowers the target's ATTACK power. Can normally be used up to six times. |
— | Razor Leaf |  | 55 | 95 | 25 | -- |
A GRASS-type attack that uses sharp-edged leaves. Likely to get a critical hit. |
— | Reflect |  | -- | 100 | 20 | -- |
Reduces damage from physical attacks by about half. A special PSYCHIC-type move. |
8 | Razor Leaf |  | 55 | 95 | 25 | -- |
A GRASS-type attack that uses sharp-edged leaves. Likely to get a critical hit. |
12 | Reflect |  | -- | 100 | 20 | -- |
Reduces damage from physical attacks by about half. A special PSYCHIC-type move. |
15 | PoisonPowder |  | -- | 75 | 35 | -- |
A move that poisons the target. If poisoned, the victim loses HP steadily. |
23 | Synthesis |  | -- | 100 | 5 | -- |
Allows HP to be restored by the sunlight. In battle, half the user's max HP is restored. |
31 | Body Slam |  | 85 | 100 | 15 | 30 |
A NORMAL-type attack. Has a one-in-three chance of paralyzing the target if it hits. |
41 | Light Screen |  | -- | 100 | 30 | -- |
Reduces damage from special attacks by about half. A special PSYCHIC-type move. |
51 | Safeguard |  | -- | 100 | 25 | -- |
A mystic power that protects the user from status problems for five turns. |
61 | SolarBeam |  | 120 | 100 | 10 | -- |
Strongest GRASS-type attack. Energy is absorbed in the first turn, then fired on the next. |
TM & HM Attacks |
TM/HM # | Attack Name | Type | Att. | Acc. | PP | Effect % |
---|
TM02 | Headbutt |  | 70 | 100 | 15 | 30 |
A NORMAL-type attack. Has a one-in-three chance of making the target flinch if it hits. |
TM03 | Curse |  | -- | -- | 10 | -- |
Raises ATTACK and DEFENSE at the expense of SPEED. It works differently for the GHOST type. |
TM06 | Toxic |  | -- | 85 | 10 | -- |
A move that badly poisons the target. The amount of poison damage increases every turn. |
TM08 | Rock Smash |  | 20 | 100 | 15 | 50 |
A FIGHTING-type attack. In the field, it can be used to shatter rocks to open new paths. |
TM10 | Hidden Power |  | ?? | 100 | 15 | -- |
A peculiar move that changes type and power depending on the Pokémon using it. |
TM11 | Sunny Day |  | -- | 90 | 5 | -- |
Makes the weather sunny for five turns. When sunny, FIRE-type moves are more powerful. |
TM12 | Sweet Scent |  | -- | 100 | 20 | -- |
A pleasant aroma that distracts the target, making the opponent easier to hit. |
TM13 | Snore |  | 40 | 100 | 15 | 30 |
Has a one-in-three chance of making the target flinch. Can be used only by a sleeping Pokémon. |
TM15 | Hyper Beam |  | 150 | 90 | 5 | -- |
An extremely powerful attack. The attacker becomes so tired, it has to rest the next turn. |
TM17 | Protect |  | -- | 100 | 10 | -- |
Completely foils an opponent's attack. If used consecutively, its success rate decreases. |
TM19 | Giga Drain |  | 60 | 100 | 5 | -- |
Half of the HP drained from the target is added to the attacker's HP. |
TM20 | Endure |  | -- | 100 | 10 | -- |
Always leaves the user with at least one HP. Success rate decreases if used repeatedly. |
TM21 | Frustration |  | ?? | 100 | 20 | -- |
A NORMAL-type attack. The more the user dislikes its trainer, the more powerful the move. |
TM22 | SolarBeam |  | 120 | 100 | 10 | -- |
Strongest GRASS-type attack. Energy is absorbed in the first turn, then fired on the next. |
TM23 | Iron Tail |  | 100 | 75 | 15 | 30 |
Strikes the target with a stiff tail. Has a one-in-three shot at lowering the target's DEFENSE. |
TM26 | Earthquake |  | 100 | 100 | 10 | -- |
An attack that inflicts damage by shaking the ground. Useless against the FLYING type. |
TM27 | Return |  | ?? | 100 | 20 | -- |
A NORMAL-type attack. The tamer the user, the more powerful the move. |
TM31 | Mud-Slap |  | 20 | 100 | 10 | 100 |
An attack that fires dirt, inflicting damage and reducing the target's accuracy. |
TM32 | Double Team |  | -- | 100 | 15 | -- |
Creates illusionary copies of the user. They disorient the enemy, reducing its accuracy. |
TM34 | Swagger |  | -- | 90 | 15 | 100 |
A move that infuriates and confuses the opponent, but it increases the target's ATTACK. |
TM35 | Sleep Talk |  | -- | 100 | 10 | -- |
Randomly chooses one of the user's moves. Can be used only by a sleeping Pokémon. |
TM43 | Detect |  | -- | 100 | 5 | -- |
Allows user to completely evade attack. If used consecutively, its success rate decreases. |
TM44 | Rest |  | -- | 100 | 10 | -- |
The user takes a nap to fully restore its HP and recover from any status abnormalities. |
TM45 | Attract |  | -- | 100 | 15 | -- |
Infatuates targets, making it hard for them to attack foes of the opposite gender. |
TM49 | Fury Cutter |  | 10 | 95 | 20 | -- |
A BUG-type attack that grows more powerful with every hit. Returns to normal if it misses. |
HM01 | Cut |  | 50 | 95 | 30 | -- |
A NORMAL-type attack. Also used for cutting small bushes to open new paths. |
HM04 | Strength |  | 80 | 100 | 15 | -- |
A very powerful NORMAL-type attack. Also used for moving obstacles like boulders. |
HM05 | Flash |  | -- | 70 | 20 | -- |
Blinds the target with a bright flash of light, reducing the opponent's accuracy. |