Generation II Level Up |
Level | Attack Name | Type | Att. | Acc. | PP | Effect % |
---|
— | Double Kick |  | 30 | 100 | 30 | -- |
A FIGHTING-type attack. As the name implies, it is actually two quick kicks in succession. |
6 | Meditate |  | -- | 100 | 40 | -- |
A special move that boosts the user's ATTACK power. Can normally be used up to six times. |
11 | Rolling Kick |  | 60 | 85 | 15 | 30 |
A sharp FIGHTING-type attack. Has a one-in-three shot at making the target flinch. |
16 | Jump Kick |  | 70 | 95 | 25 | -- |
A forceful FIGHTING-type attack. If it misses, however, the attacker gets hurt. |
21 | Focus Energy |  | -- | 100 | 30 | -- |
Raises the likelihood of nailing the opponent's weak spot for a critical hit. |
26 | Hi Jump Kick |  | 85 | 90 | 20 | -- |
Stronger than JUMP KICK. If it misses, the attacker takes 1/8 the damage it would've caused. |
31 | Mind Reader |  | -- | 100 | 5 | -- |
It predicts the opponent's movement. The user's next attack will never miss. |
36 | Foresight |  | -- | 100 | 40 | -- |
Neutralizes the foe's evasiveness. Also makes the GHOST type vulnerable to physical attacks. |
41 | Endure |  | -- | 100 | 10 | -- |
Always leaves the user with at least one HP. Success rate decreases if used repeatedly. |
46 | Mega Kick |  | 120 | 75 | 5 | -- |
A NORMAL-type attack. Out of all the Pokémon kicking attacks, this is the strongest. |
51 | Reversal |  | ?? | 100 | 15 | -- |
An attack that increases in power if the user's HP is low. It could turn the tide in battle. |
TM & HM Attacks |
TM/HM # | Attack Name | Type | Att. | Acc. | PP | Effect % |
---|
TM01 | DynamicPunch |  | 100 | 50 | 5 | 100 |
A FIGHTING-type attack. Inaccurate but guaranteed to confuse the opponent if it hits. |
TM02 | Headbutt |  | 70 | 100 | 15 | 30 |
A NORMAL-type attack. Has a one-in-three chance of making the target flinch if it hits. |
TM03 | Curse |  | -- | -- | 10 | -- |
Raises ATTACK and DEFENSE at the expense of SPEED. It works differently for the GHOST type. |
TM06 | Toxic |  | -- | 85 | 10 | -- |
A move that badly poisons the target. The amount of poison damage increases every turn. |
TM08 | Rock Smash |  | 20 | 100 | 15 | 50 |
A FIGHTING-type attack. In the field, it can be used to shatter rocks to open new paths. |
TM10 | Hidden Power |  | ?? | 100 | 15 | -- |
A peculiar move that changes type and power depending on the Pokémon using it. |
TM11 | Sunny Day |  | -- | 90 | 5 | -- |
Makes the weather sunny for five turns. When sunny, FIRE-type moves are more powerful. |
TM13 | Snore |  | 40 | 100 | 15 | 30 |
Has a one-in-three chance of making the target flinch. Can be used only by a sleeping Pokémon. |
TM17 | Protect |  | -- | 100 | 10 | -- |
Completely foils an opponent's attack. If used consecutively, its success rate decreases. |
TM20 | Endure |  | -- | 100 | 10 | -- |
Always leaves the user with at least one HP. Success rate decreases if used repeatedly. |
TM31 | Mud-Slap |  | 20 | 100 | 10 | 100 |
An attack that fires dirt, inflicting damage and reducing the target's accuracy. |
TM32 | Double Team |  | -- | 100 | 15 | -- |
Creates illusionary copies of the user. They disorient the enemy, reducing its accuracy. |
TM34 | Swagger |  | -- | 90 | 15 | 100 |
A move that infuriates and confuses the opponent, but it increases the target's ATTACK. |
TM35 | Sleep Talk |  | -- | 100 | 10 | -- |
Randomly chooses one of the user's moves. Can be used only by a sleeping Pokémon. |
TM39 | Swift |  | 60 | 100 | 20 | -- |
A NORMAL-type attack. It is highly accurate, so it can be counted on to inflict damage. |
TM43 | Detect |  | -- | 100 | 5 | -- |
Allows user to completely evade attack. If used consecutively, its success rate decreases. |
TM44 | Rest |  | -- | 100 | 10 | -- |
The user takes a nap to fully restore its HP and recover from any status abnormalities. |
TM45 | Attract |  | -- | 100 | 15 | -- |
Infatuates targets, making it hard for them to attack foes of the opposite gender. |
TM46 | Thief |  | 40 | 100 | 10 | 100 |
A DARK-type attack. The attacking Pokémon may steal an item held by the target. |
HM04 | Strength |  | 80 | 100 | 15 | -- |
A very powerful NORMAL-type attack. Also used for moving obstacles like boulders. |