Locations -In-Depth Details |
Gold | Route 34, Route 35, Route 36, Route 37, Route 38, Route 39, Azalea Town, Ilex Forest, Lake of Rage, Route 26, Route 27 | Details |
Silver | Route 34, Route 35, Route 36, Route 37, Route 38, Route 39, Azalea Town, Ilex Forest, Lake of Rage, Route 26, Route 27 | Details |
Crystal | Route 33, Route 42, Route 43, Route 44, Azalea Town, Lake of Rage | Details |
Generation II Level Up |
Level | Attack Name | Type | Att. | Acc. | PP | Effect % |
---|
— | Barrage |  | 15 | 85 | 20 | -- |
Several spheres are thrown consecutively at the target to inflict damage. |
— | Hypnosis |  | -- | 60 | 20 | -- |
A special PSYCHIC-type move. The target is hypnotized into a deep sleep. |
7 | Reflect |  | -- | 100 | 20 | -- |
Reduces damage from physical attacks by about half. A special PSYCHIC-type move. |
13 | Leech Seed |  | -- | 90 | 10 | -- |
Plants a seed on the target Pokémon. It slowly drains the target's HP for the attacker. |
19 | Confusion |  | 50 | 100 | 25 | 10 |
A PSYCHIC-type attack. Has a one-in-ten chance of leaving the target confused. |
25 | Stun Spore |  | -- | 75 | 30 | -- |
Special move that causes paralysis. The victim has a one-infour chance of immobility. |
31 | PoisonPowder |  | -- | 75 | 35 | -- |
A move that poisons the target. If poisoned, the victim loses HP steadily. |
37 | Sleep Powder |  | -- | 75 | 15 | -- |
Induces sleep. A Pokémon will stay asleep for several turns if an item isn't used to wake it. |
43 | SolarBeam |  | 120 | 100 | 10 | -- |
Strongest GRASS-type attack. Energy is absorbed in the first turn, then fired on the next. |
TM & HM Attacks |
TM/HM # | Attack Name | Type | Att. | Acc. | PP | Effect % |
---|
TM03 | Curse |  | -- | -- | 10 | -- |
Raises ATTACK and DEFENSE at the expense of SPEED. It works differently for the GHOST type. |
TM04 | Rollout |  | 30 | 90 | 20 | -- |
Attacks for five turns, growing more powerful each time. Power returns to normal if it misses. |
TM06 | Toxic |  | -- | 85 | 10 | -- |
A move that badly poisons the target. The amount of poison damage increases every turn. |
TM09 | Psych Up |  | -- | 100 | 10 | -- |
Self-hypnosis move that copies the foe's stats changes, then applies them to the user. |
TM10 | Hidden Power |  | ?? | 100 | 15 | -- |
A peculiar move that changes type and power depending on the Pokémon using it. |
TM11 | Sunny Day |  | -- | 90 | 5 | -- |
Makes the weather sunny for five turns. When sunny, FIRE-type moves are more powerful. |
TM13 | Snore |  | 40 | 100 | 15 | 30 |
Has a one-in-three chance of making the target flinch. Can be used only by a sleeping Pokémon. |
TM17 | Protect |  | -- | 100 | 10 | -- |
Completely foils an opponent's attack. If used consecutively, its success rate decreases. |
TM19 | Giga Drain |  | 60 | 100 | 5 | -- |
Half of the HP drained from the target is added to the attacker's HP. |
TM20 | Endure |  | -- | 100 | 10 | -- |
Always leaves the user with at least one HP. Success rate decreases if used repeatedly. |
TM21 | Frustration |  | ?? | 100 | 20 | -- |
A NORMAL-type attack. The more the user dislikes its trainer, the more powerful the move. |
TM22 | SolarBeam |  | 120 | 100 | 10 | -- |
Strongest GRASS-type attack. Energy is absorbed in the first turn, then fired on the next. |
TM27 | Return |  | ?? | 100 | 20 | -- |
A NORMAL-type attack. The tamer the user, the more powerful the move. |
TM29 | Psychic |  | 90 | 100 | 10 | 10 |
A PSYCHIC-type attack. Has a one-in-ten chance of lowering the target's SPCL.DEF rating. |
TM32 | Double Team |  | -- | 100 | 15 | -- |
Creates illusionary copies of the user. They disorient the enemy, reducing its accuracy. |
TM34 | Swagger |  | -- | 90 | 15 | 100 |
A move that infuriates and confuses the opponent, but it increases the target's ATTACK. |
TM35 | Sleep Talk |  | -- | 100 | 10 | -- |
Randomly chooses one of the user's moves. Can be used only by a sleeping Pokémon. |
TM36 | Sludge Bomb |  | 90 | 100 | 10 | 30 |
A POISON-type attack. Has a one-in-three chance of leaving the target poisoned. |
TM42 | Dream Eater |  | 100 | 100 | 15 | -- |
Works only on sleeping Pokémon. Steals the target's HP and adds 50%% of it to the user's HP. |
TM44 | Rest |  | -- | 100 | 10 | -- |
The user takes a nap to fully restore its HP and recover from any status abnormalities. |
TM45 | Attract |  | -- | 100 | 15 | -- |
Infatuates targets, making it hard for them to attack foes of the opposite gender. |
TM46 | Thief |  | 40 | 100 | 10 | 100 |
A DARK-type attack. The attacking Pokémon may steal an item held by the target. |
TM50 | Nightmare |  | -- | 100 | 15 | -- |
A move that makes a sleeping target have bad dreams. The victim will steadily lose HP. |
HM04 | Strength |  | 80 | 100 | 15 | -- |
A very powerful NORMAL-type attack. Also used for moving obstacles like boulders. |
HM05 | Flash |  | -- | 70 | 20 | -- |
Blinds the target with a bright flash of light, reducing the opponent's accuracy. |