Generation II Level Up |
Level | Attack Name | Type | Att. | Acc. | PP | Effect % |
---|
— | Poison Gas |  | -- | 55 | 40 | -- |
A poisonous cloud of gas is forcefully expelled to poison the target. |
— | Pound |  | 40 | 100 | 35 | -- |
A NORMAL-type attack. Slightly stronger than TACKLE. Many Pokémon know this move. |
5 | Harden |  | -- | 100 | 30 | -- |
Raises the user's DEFENSE. Useful when battling physically strong Pokémon. |
10 | Disable |  | -- | 55 | 20 | -- |
A move that disables one of the target's moves. That move can't be used until it wears off. |
16 | Sludge |  | 65 | 100 | 20 | 30 |
A POISON-type attack. Has a one-in-three chance of poisoning the target. |
23 | Minimize |  | -- | 100 | 20 | -- |
Reduces the user's size and makes it harder to hit. Can normally be used up to six times. |
31 | Screech |  | -- | 85 | 40 | -- |
A move that makes a horrible noise. It sharply reduces the target's DEFENSE. |
40 | Acid Armor |  | -- | 100 | 40 | -- |
Melts the user's body for protection. A move that sharply raises DEFENSE. |
50 | Sludge Bomb |  | 90 | 100 | 10 | 30 |
A POISON-type attack. Has a one-in-three chance of leaving the target poisoned. |
TM & HM Attacks |
TM/HM # | Attack Name | Type | Att. | Acc. | PP | Effect % |
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TM01 | DynamicPunch |  | 100 | 50 | 5 | 100 |
A FIGHTING-type attack. Inaccurate but guaranteed to confuse the opponent if it hits. |
TM03 | Curse |  | -- | -- | 10 | -- |
Raises ATTACK and DEFENSE at the expense of SPEED. It works differently for the GHOST type. |
TM06 | Toxic |  | -- | 85 | 10 | -- |
A move that badly poisons the target. The amount of poison damage increases every turn. |
TM07 | Zap Cannon |  | 100 | 50 | 5 | 100 |
An ELECTRIC-type attack. Inaccurate but is guaranteed to cause paralysis if it hits. |
TM10 | Hidden Power |  | ?? | 100 | 15 | -- |
A peculiar move that changes type and power depending on the Pokémon using it. |
TM11 | Sunny Day |  | -- | 90 | 5 | -- |
Makes the weather sunny for five turns. When sunny, FIRE-type moves are more powerful. |
TM13 | Snore |  | 40 | 100 | 15 | 30 |
Has a one-in-three chance of making the target flinch. Can be used only by a sleeping Pokémon. |
TM17 | Protect |  | -- | 100 | 10 | -- |
Completely foils an opponent's attack. If used consecutively, its success rate decreases. |
TM19 | Giga Drain |  | 60 | 100 | 5 | -- |
Half of the HP drained from the target is added to the attacker's HP. |
TM20 | Endure |  | -- | 100 | 10 | -- |
Always leaves the user with at least one HP. Success rate decreases if used repeatedly. |
TM21 | Frustration |  | ?? | 100 | 20 | -- |
A NORMAL-type attack. The more the user dislikes its trainer, the more powerful the move. |
TM25 | Thunder |  | 120 | 70 | 10 | 30 |
Strongest of all ELECTRIC-type attacks. Has a one-in-ten shot at paralyzing the target. |
TM27 | Return |  | ?? | 100 | 20 | -- |
A NORMAL-type attack. The tamer the user, the more powerful the move. |
TM31 | Mud-Slap |  | 20 | 100 | 10 | 100 |
An attack that fires dirt, inflicting damage and reducing the target's accuracy. |
TM32 | Double Team |  | -- | 100 | 15 | -- |
Creates illusionary copies of the user. They disorient the enemy, reducing its accuracy. |
TM33 | Ice Punch |  | 75 | 100 | 15 | 10 |
A special ICE-type attack. Has a one-in-ten chance of freezing the target. |
TM34 | Swagger |  | -- | 90 | 15 | 100 |
A move that infuriates and confuses the opponent, but it increases the target's ATTACK. |
TM35 | Sleep Talk |  | -- | 100 | 10 | -- |
Randomly chooses one of the user's moves. Can be used only by a sleeping Pokémon. |
TM36 | Sludge Bomb |  | 90 | 100 | 10 | 30 |
A POISON-type attack. Has a one-in-three chance of leaving the target poisoned. |
TM38 | Fire Blast |  | 120 | 85 | 5 | 10 |
Strongest FIRE-type attack. Has a one-in-ten chance of inflicting a burn on the target. |
TM41 | ThunderPunch |  | 75 | 100 | 15 | 10 |
A special ELECTRIC-type attack. Has a one-in-ten shot at paralyzing the target. |
TM44 | Rest |  | -- | 100 | 10 | -- |
The user takes a nap to fully restore its HP and recover from any status abnormalities. |
TM45 | Attract |  | -- | 100 | 15 | -- |
Infatuates targets, making it hard for them to attack foes of the opposite gender. |
TM46 | Thief |  | 40 | 100 | 10 | 100 |
A DARK-type attack. The attacking Pokémon may steal an item held by the target. |
TM48 | Fire Punch |  | 75 | 100 | 15 | 10 |
A special FIRE-type attack. Has a one-in-ten chance of inflicting a burn on the target. |