Generation II Level Up |
Level | Attack Name | Type | Att. | Acc. | PP | Effect % |
---|
— | Vine Whip |  | 35 | 100 | 10 | -- |
A GRASS-type attack. The Pokémon uses its cruel whips to strike the opponent. |
— | Growth |  | -- | 100 | 40 | -- |
A NORMAL-type move that raises SPCL.ATK. Normally used up to six times. |
— | Wrap |  | 15 | 85 | 20 | -- |
Traps and squeezes the target over two to five turns, making the target unable to move. |
6 | Growth |  | -- | 100 | 40 | -- |
A NORMAL-type move that raises SPCL.ATK. Normally used up to six times. |
11 | Wrap |  | 15 | 85 | 20 | -- |
Traps and squeezes the target over two to five turns, making the target unable to move. |
15 | Sleep Powder |  | -- | 75 | 15 | -- |
Induces sleep. A Pokémon will stay asleep for several turns if an item isn't used to wake it. |
17 | PoisonPowder |  | -- | 75 | 35 | -- |
A move that poisons the target. If poisoned, the victim loses HP steadily. |
19 | Stun Spore |  | -- | 75 | 30 | -- |
Special move that causes paralysis. The victim has a one-infour chance of immobility. |
24 | Acid |  | 40 | 100 | 30 | 10 |
A POISON-type attack. Has a one-in-ten chance of lowering the target's DEFENSE. |
33 | Sweet Scent |  | -- | 100 | 20 | -- |
A pleasant aroma that distracts the target, making the opponent easier to hit. |
42 | Razor Leaf |  | 55 | 95 | 25 | -- |
A GRASS-type attack that uses sharp-edged leaves. Likely to get a critical hit. |
54 | Slam |  | 80 | 75 | 20 | -- |
A NORMAL-type attack move. The attacker uses an appendage to slam the target hard. |
TM & HM Attacks |
TM/HM # | Attack Name | Type | Att. | Acc. | PP | Effect % |
---|
TM03 | Curse |  | -- | -- | 10 | -- |
Raises ATTACK and DEFENSE at the expense of SPEED. It works differently for the GHOST type. |
TM06 | Toxic |  | -- | 85 | 10 | -- |
A move that badly poisons the target. The amount of poison damage increases every turn. |
TM10 | Hidden Power |  | ?? | 100 | 15 | -- |
A peculiar move that changes type and power depending on the Pokémon using it. |
TM11 | Sunny Day |  | -- | 90 | 5 | -- |
Makes the weather sunny for five turns. When sunny, FIRE-type moves are more powerful. |
TM12 | Sweet Scent |  | -- | 100 | 20 | -- |
A pleasant aroma that distracts the target, making the opponent easier to hit. |
TM13 | Snore |  | 40 | 100 | 15 | 30 |
Has a one-in-three chance of making the target flinch. Can be used only by a sleeping Pokémon. |
TM17 | Protect |  | -- | 100 | 10 | -- |
Completely foils an opponent's attack. If used consecutively, its success rate decreases. |
TM19 | Giga Drain |  | 60 | 100 | 5 | -- |
Half of the HP drained from the target is added to the attacker's HP. |
TM20 | Endure |  | -- | 100 | 10 | -- |
Always leaves the user with at least one HP. Success rate decreases if used repeatedly. |
TM21 | Frustration |  | ?? | 100 | 20 | -- |
A NORMAL-type attack. The more the user dislikes its trainer, the more powerful the move. |
TM22 | SolarBeam |  | 120 | 100 | 10 | -- |
Strongest GRASS-type attack. Energy is absorbed in the first turn, then fired on the next. |
TM27 | Return |  | ?? | 100 | 20 | -- |
A NORMAL-type attack. The tamer the user, the more powerful the move. |
TM32 | Double Team |  | -- | 100 | 15 | -- |
Creates illusionary copies of the user. They disorient the enemy, reducing its accuracy. |
TM34 | Swagger |  | -- | 90 | 15 | 100 |
A move that infuriates and confuses the opponent, but it increases the target's ATTACK. |
TM35 | Sleep Talk |  | -- | 100 | 10 | -- |
Randomly chooses one of the user's moves. Can be used only by a sleeping Pokémon. |
TM36 | Sludge Bomb |  | 90 | 100 | 10 | 30 |
A POISON-type attack. Has a one-in-three chance of leaving the target poisoned. |
TM44 | Rest |  | -- | 100 | 10 | -- |
The user takes a nap to fully restore its HP and recover from any status abnormalities. |
TM45 | Attract |  | -- | 100 | 15 | -- |
Infatuates targets, making it hard for them to attack foes of the opposite gender. |
HM01 | Cut |  | 50 | 95 | 30 | -- |
A NORMAL-type attack. Also used for cutting small bushes to open new paths. |
HM05 | Flash |  | -- | 70 | 20 | -- |
Blinds the target with a bright flash of light, reducing the opponent's accuracy. |