Location |
Game | Location |
Ruby | Obtain from Special Event, Colosseum Bonus Disk or Pokémon Channel |
Sapphire | Obtain from Special Event, Colosseum Bonus Disk or Pokémon Channel |
Emerald | Obtain from Special Event, Colosseum Bonus Disk or Pokémon Channel |
FireRed | Obtain from Special Event |
LeafGreen | Obtain from Special Event |
Colosseum | Trade from Ruby/Sapphire/Emerald/FireRed/LeafGreen |
XD | Trade from Ruby/Sapphire/Emerald/FireRed/LeafGreen |
Diamond | Transfer from GBA via Pal Park |
Pearl | Transfer from GBA via Pal Park |
Platinum | None - Pal Park from 3rd Gen |
HeartGold | Trade from DPt |
SoulSilver | Trade from DPt |
TM & HM Attacks |
TM/HM # | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
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TM03 | Water Pulse |  |  | 60 | 100 | 20 | 20 |
The user attacks the foe with a pulsing blast of water. It may also confuse the foe. |
TM04 | Calm Mind |  |  | -- | -- | 20 | -- |
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
TM06 | Toxic |  |  | -- | 85 | 10 | -- |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM10 | Hidden Power |  |  | ?? | 100 | 15 | -- |
A unique attack that varies in type and intensity depending on the Pokémon using it. |
TM11 | Sunny Day |  |  | -- | -- | 5 | -- |
The user intensifies the sun for five turns, powering up Fire-type moves. |
TM15 | Hyper Beam |  |  | 150 | 90 | 5 | -- |
The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
TM16 | Light Screen |  |  | -- | -- | 30 | -- |
A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
TM17 | Protect |  |  | -- | -- | 10 | -- |
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM18 | Rain Dance |  |  | -- | -- | 5 | -- |
The user summons a heavy rain that falls for five turns, powering up Water- type moves. |
TM20 | Safeguard |  |  | -- | -- | 25 | -- |
The user creates a protective field that prevents status problems for five turns. |
TM21 | Frustration |  |  | ?? | 100 | 20 | -- |
A full-power attack that grows more powerful the less the user likes its Trainer. |
TM24 | Thunderbolt |  |  | 95 | 100 | 15 | 10 |
A strong electric blast is loosed at the foe. It may also leave the foe paralyzed. |
TM25 | Thunder |  |  | 120 | 70 | 10 | 30 |
A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed. |
TM27 | Return |  |  | ?? | 100 | 20 | -- |
A full-power attack that grows more powerful the more the user likes its Trainer. |
TM29 | Psychic |  |  | 90 | 100 | 10 | 10 |
The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat. |
TM30 | Shadow Ball |  |  | 80 | 100 | 15 | 20 |
The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat. |
TM32 | Double Team |  |  | -- | -- | 15 | -- |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM33 | Reflect |  |  | -- | -- | 20 | -- |
A wondrous wall of light is put up to suppress damage from physical attacks for five turns. |
TM34 | Shock Wave |  |  | 60 | -- | 20 | -- |
The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded. |
TM37 | Sandstorm |  |  | -- | -- | 10 | -- |
A five-turn sand- storm is summoned to hurt all combatant types except Rock, Ground, and Steel. |
TM40 | Aerial Ace |  |  | 60 | -- | 20 | -- |
The user confounds the foe with speed, then slashes. The attack lands without fail. |
TM42 | Facade |  |  | 70 | 100 | 20 | -- |
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
TM43 | Secret Power |  |  | 70 | 100 | 20 | 30 |
The user attacks with a secret power. Its added effects vary depending on the user's environment. |
TM44 | Rest |  |  | -- | -- | 10 | -- |
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
TM48 | Skill Swap |  |  | -- | -- | 10 | -- |
The user employs its psychic power to exchange abilities with the foe. |
TM53 | Energy Ball |  |  | 80 | 100 | 10 | 10 |
The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def. |
TM56 | Fling |  |  | ?? | 100 | 10 | -- |
The user flings its held item at the foe to attack. Its power and effects depend on the item. |
TM57 | Charge Beam |  |  | 50 | 90 | 10 | 70 |
The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat. |
TM58 | Endure |  |  | -- | -- | 10 | -- |
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
TM60 | Drain Punch |  |  | 60 | 100 | 5 | -- |
An energy-draining punch. The user's HP is restored by half the damage taken by the target. |
TM67 | Recycle |  |  | -- | -- | 10 | -- |
The user recycles a held item that has been used in battle so it can be used again. |
TM68 | Giga Impact |  |  | 150 | 90 | 5 | -- |
The user charges at the foe using every bit of its power. The user must rest on the next turn. |
TM70 | Flash |  |  | -- | 100 | 20 | -- |
The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves. |
TM73 | Thunder Wave |  |  | -- | 100 | 20 | -- |
A weak electric charge is launched at the foe. It causes paralysis if it hits. |
TM76 | Stealth Rock |  |  | -- | -- | 20 | -- |
The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle. |
TM77 | Psych Up |  |  | -- | -- | 10 | -- |
The user hypnotizes itself into copying any stat change made by the foe. |
TM82 | Sleep Talk |  |  | -- | -- | 10 | -- |
While it is asleep, the user randomly uses one of the moves it knows. |
TM83 | Natural Gift |  |  | ?? | 100 | 15 | -- |
The user draws power to attack by using its held Berry. The Berry determines its type and power. |
TM85 | Dream Eater |  |  | 100 | 100 | 15 | -- |
An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP. |
TM86 | Grass Knot |  |  | ?? | 100 | 20 | -- |
The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. |
TM87 | Swagger |  |  | -- | 90 | 15 | -- |
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
TM89 | U-turn |  |  | 70 | 100 | 20 | -- |
After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
TM90 | Substitute |  |  | -- | -- | 10 | -- |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM91 | Flash Cannon |  |  | 80 | 100 | 10 | 10 |
The user gathers all its light energy and releases it at once. It may also lower the foe's Sp. Def stat. |
TM92 | Trick Room |  |  | -- | -- | 5 | -- |
The user creates a bizarre area in which slower Pokémon get to move first for five turns. |