Black/White/Black 2/White 2 Level Up |
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
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— | Pound |  |  | 40 | 100 | 35 | -- |
The target is physically pounded with a long tail or a foreleg, etc. |
5 | Meditate |  |  | -- | -- | 40 | -- |
The user meditates to awaken the power deep within its body and raise its Attack stat. |
9 | Detect |  |  | -- | -- | 5 | -- |
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
13 | Fake Out |  |  | 40 | 100 | 10 | -- |
An attack that hits first and makes the target flinch. It only works the first turn the user is in battle. |
17 | Doubleslap |  |  | 15 | 85 | 10 | -- |
The target is slapped repeatedly, back and forth, two to five times in a row. |
21 | Swift |  |  | 60 | -- | 20 | -- |
Star-shaped rays are shot at the opposing team. This attack never misses. |
25 | Calm Mind |  |  | -- | -- | 20 | -- |
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
29 | Force Palm |  |  | 60 | 100 | 10 | 30 |
The target is attacked with a shock wave. It may also leave the target with paralysis. |
33 | Drain Punch |  |  | 75 | 100 | 10 | -- |
An energy-draining punch. The user's HP is restored by half the damage taken by the target. |
37 | Jump Kick |  |  | 100 | 95 | 10 | -- |
The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself. |
41 | U-turn |  |  | 70 | 100 | 20 | -- |
After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
45 | Quick Guard |  |  | -- | -- | 15 | -- |
The user protects itself and its allies from priority moves. If used in succession, its chance of failing rises. |
49 | Bounce |  |  | 85 | 85 | 5 | 30 |
The user bounces up high, then drops on the target on the second turn. It may also leave the target with paralysis. |
53 | Hi Jump Kick |  |  | 130 | 90 | 10 | -- |
The target is attacked with a knee kick from a jump. If it misses, the user is hurt instead. |
57 | Reversal |  |  | ?? | 100 | 15 | -- |
An all-out attack that becomes more powerful the less HP the user has. |
61 | Aura Sphere |  |  | 90 | -- | 20 | -- |
The user looses a blast of aura power from deep within its body at the target. This move is certain to hit. |
TM & HM Attacks |
TM/HM # | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
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TM04 | Calm Mind |  |  | -- | -- | 20 | -- |
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
TM06 | Toxic |  |  | -- | 90 | 10 | -- |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM08 | Bulk Up |  |  | -- | -- | 20 | -- |
The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats. |
TM10 | Hidden Power |  |  | ?? | 100 | 15 | -- |
A unique attack that varies in type and intensity depending on the Pokémon using it. |
TM11 | Sunny Day |  |  | -- | -- | 5 | -- |
The user intensifies the sun for five turns, powering up Fire-type moves. |
TM12 | Taunt |  |  | -- | 100 | 20 | -- |
The target is taunted into a rage that allows it to use only attack moves for three turns. |
TM17 | Protect |  |  | -- | -- | 10 | -- |
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM18 | Rain Dance |  |  | -- | -- | 5 | -- |
The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
TM21 | Frustration |  |  | ?? | 100 | 20 | -- |
A full-power attack that grows more powerful the less the user likes its Trainer. |
TM27 | Return |  |  | ?? | 100 | 20 | -- |
A full-power attack that grows more powerful the more the user likes its Trainer. |
TM28 | Dig |  |  | 80 | 100 | 10 | -- |
The user burrows, then attacks on the second turn. It can also be used to exit dungeons. |
TM31 | Brick Break |  |  | 75 | 100 | 15 | -- |
The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect. |
TM32 | Double Team |  |  | -- | -- | 15 | -- |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM33 | Reflect |  |  | -- | -- | 20 | -- |
A wondrous wall of light is put up to suppress damage from physical attacks for five turns. |
TM39 | Rock Tomb |  |  | 50 | 80 | 10 | -- |
Boulders are hurled at the target. It also lowers the target's Speed by preventing its movement. |
TM40 | Aerial Ace |  |  | 60 | -- | 20 | -- |
The user confounds the target with speed, then slashes. The attack lands without fail. |
TM42 | Facade |  |  | 70 | 100 | 20 | -- |
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
TM44 | Rest |  |  | -- | -- | 10 | -- |
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
TM45 | Attract |  |  | -- | 100 | 15 | -- |
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
TM47 | Low Sweep |  |  | 60 | 100 | 20 | -- |
The user attacks the target's legs swiftly, reducing the target's Speed stat. |
TM48 | Round |  |  | 60 | 100 | 15 | -- |
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
TM52 | Focus Blast |  |  | 120 | 70 | 5 | -- |
The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def. |
TM56 | Fling |  |  | ?? | 100 | 10 | -- |
The user flings its held item at the target to attack. Its power and effects depend on the item. |
TM62 | Acrobatics |  |  | 55 | 100 | 15 | -- |
The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage. |
TM66 | Payback |  |  | 50 | 100 | 10 | -- |
If the user moves after the target, this attack's power will be doubled. |
TM67 | Retaliate |  |  | 70 | 100 | 5 | -- |
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases. |
TM71 | Stone Edge |  |  | 100 | 80 | 5 | -- |
The user stabs the foe with sharpened stones from below. It has a high critical-hit ratio. |
TM75 | Swords Dance |  |  | -- | -- | 30 | -- |
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. |
TM77 | Psych Up |  |  | -- | -- | 10 | -- |
The user hypnotizes itself into copying any stat change made by the target. |
TM80 | Rock Slide |  |  | 75 | 90 | 10 | -- |
Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch. |
TM83 | Work Up |  |  | -- | -- | 30 | -- |
The user is roused, and its Attack and Sp. Atk stats increase. |
TM84 | Poison Jab |  |  | 80 | 100 | 20 | 30 |
The target is stabbed with a tentacle or arm steeped in poison. It may also poison the target. |
TM86 | Grass Knot |  |  | ?? | 100 | 20 | -- |
The user snares the target with grass and trips it. The heavier the target, the greater the damage. |
TM87 | Swagger |  |  | -- | 90 | 15 | -- |
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. |
TM89 | U-turn |  |  | 70 | 100 | 20 | -- |
After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
TM90 | Substitute |  |  | -- | -- | 10 | -- |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM94 | Rock Smash |  |  | 40 | 100 | 15 | -- |
The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat. |
HM04 | Strength |  |  | 80 | 100 | 15 | -- |
The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders. |