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:50%
Female :50%
Abilities:Telepathy -Synchronize -Analytic(Hidden Ability)
Telepathy: Prevents damage from team-mates during Double and Triple battles
Synchronize: When this Pokémon becomes POISON, PARALYZE, or BURN, so does the opponent. However, Fire-type and Water Veil ability Pokémon cannot be BURNed, Poison-type and Steel-type and Immunity ability Pokémon cannot be POISONed, and Limber ability Pokémon cannot be PARALYZEd.
Hidden Ability(Available):
Analytic: Attack power increases by 30% if the Pokémon is the last Pokémon to attack this turn
ClassificationHeightWeightCapture RateBase Egg Steps
Cerebral Pokémon3’03”
1m
76.1lbs
34.5kg
905,120
Experience GrowthBase HappinessEffort Values EarnedFlee Flag
1,000,000 Points
Medium Fast
702 Sp. Attack Point(s)
148
Damage Taken
*1*1*1*1*1*1*0.5*1*1*1*0.5*2*1*2*1*2*1
Wild Hold ItemEgg Groups
Human-like
Evolutionary Chain
Locations -In-Depth Details
BlackRoute 14Details
WhiteRoute 14Details
Black 2Evolve Elgyem
White 2Evolve Elgyem
Trainer Locations Details

Flavor Text
BlackIt can manipulate an opponent's memory. Apparently, it communicates by flashing its three different-colored fingers.
WhiteIt uses psychic power to control an opponent's brain and tamper with its memories.
Black 2Apparently, it communicates by flashing its three fingers, but those patterns haven't been decoded.
White 2

Black/White/Black 2/White 2 Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Confusion501002510
The target is hit by a weak telekinetic force. It may also leave the target confused.
Growl--10040--
The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered.
Heal Block--10015--
For five turns, the user prevents the opposing team from using any moves, Abilities, or held items that recover HP.
Miracle Eye----40--
Enables a Dark-type target to be hit by Psychic-type attacks. It also enables an evasive target to be hit.
4Growl--10040--
The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered.
8Heal Block--10015--
For five turns, the user prevents the opposing team from using any moves, Abilities, or held items that recover HP.
11Miracle Eye----40--
Enables a Dark-type target to be hit by Psychic-type attacks. It also enables an evasive target to be hit.
15Psybeam651002010
The target is attacked with a peculiar ray. It may also cause confusion.
18Headbutt7010015--
The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch.
22Hidden Power??10015--
A unique attack that varies in type and intensity depending on the Pokémon using it.
25Imprison----10--
If the opponents know any move also known by the user, the opponents are prevented from using it.
29Simple Beam--10015--
The user's mysterious psychic wave changes the target's Ability to Simple.
32Zen Headbutt809015--
The user focuses its willpower to its head and attacks the target. It may also make the target flinch.
36Psych Up----10--
The user hypnotizes itself into copying any stat change made by the target.
39Psychic9010010--
The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat.
45Calm Mind----20--
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
50Recover----10--
Restoring its own cells, the user restores its own HP by half of its max HP.
56Guard Split----10--
The user employs its psychic power to average its Defense and Sp. Def stats with those of its target's.
58Power Split----10--
The user employs its psychic power to average its Attack and Sp. Atk stats with those of the target's.
63Synchronoise7010015--
Using an odd shock wave, the user inflicts damage on any Pokémon of the same type in the area around it.
68Wonder Room----10--
The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns.
TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM03Psyshock8010010--
The user materializes an odd psychic wave to attack the target. This attack does physical damage.
TM04Calm Mind----20--
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
TM06Toxic--9010--
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10Hidden Power??10015--
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM15Hyper Beam150905--
The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM16Light Screen----30--
A wondrous wall of light is put up to suppress damage from special attacks for five turns.
TM17Protect----10--
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18Rain Dance----5--
The user summons a heavy rain that falls for five turns, powering up Water-type moves.
TM19Telekinesis----15--
The user makes the target float with its psychic power. The target is easier to hit for three turns.
TM20Safeguard----25--
The user creates a protective field that prevents status problems for five turns.
TM21Frustration??10020--
A full-power attack that grows more powerful the less the user likes its Trainer.
TM24Thunderbolt951001510
A strong electric blast is loosed at the target. It may also leave the target with paralysis.
TM27Return??10020--
A full-power attack that grows more powerful the more the user likes its Trainer.
TM29Psychic9010010--
The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat.
TM30Shadow Ball8010015--
The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat.
TM32Double Team----15--
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM33Reflect----20--
A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
TM39Rock Tomb508010--
Boulders are hurled at the target. It also lowers the target's Speed by preventing its movement.
TM42Facade7010020--
An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
TM44Rest----10--
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45Attract--10015--
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM46Thief4010010--
The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item.
TM48Round6010015--
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
TM49Echoed Voice4010015--
The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage.
TM51Ally Switch----15--
The user teleports using a strange power and switches its place with one of its allies.
TM53Energy Ball8010010--
The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def.
TM57Charge Beam509010--
The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
TM63Embargo--10015--
It prevents the target from using its held item. Its Trainer is also prevented from using items on it.
TM68Giga Impact150905--
The user charges at the target using every bit of its power. The user must rest on the next turn.
TM70Flash--10020--
The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves.
TM73Thunder Wave--10020--
A weak electric charge is launched at the target. It causes paralysis if it hits.
TM77Psych Up----10--
The user hypnotizes itself into copying any stat change made by the target.
TM80Rock Slide759010--
Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch.
TM85Dream Eater10010015--
The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user's HP.
TM87Swagger--9015--
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
TM90Substitute----10--
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM92Trick Room----5--
The user creates a bizarre area in which slower Pokémon get to move first for five turns.
Egg Moves:50%
 :50%
Classification
Cerebral Pokémon
HeightWeight
3’03”
1.0m
76.1lbs
34.5kg

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