Black/White/Black 2/White 2 Level Up |
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
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— | Rock Climb |  |  | 90 | 85 | 20 | 20 |
The user attacks the target by smashing into it with incredible force. It may also confuse the target. |
— | Tackle |  |  | 50 | 100 | 35 | -- |
A physical attack in which the user charges and slams into the target with its whole body. |
— | Harden |  |  | -- | -- | 30 | -- |
The user stiffens all the muscles in its body to raise its Defense stat. |
— | Rollout |  |  | 30 | 90 | 20 | -- |
The user continually rolls into the target over five turns. It becomes stronger each time it hits. |
— | Curse |  |  | -- | -- | 10 | -- |
A move that works differently for the Ghost type than for all other types. |
6 | Rollout |  |  | 30 | 90 | 20 | -- |
The user continually rolls into the target over five turns. It becomes stronger each time it hits. |
9 | Curse |  |  | -- | -- | 10 | -- |
A move that works differently for the Ghost type than for all other types. |
14 | Metal Claw |  |  | 50 | 95 | 35 | -- |
The target is raked with steel claws. It may also raise the user's Attack stat. |
18 | Pin Missile |  |  | 14 | 85 | 20 | -- |
Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row. |
21 | Gyro Ball |  |  | ?? | 100 | 5 | -- |
The user tackles the target with a high-speed spin. The slower the user, the greater the damage. |
26 | Iron Defense |  |  | -- | -- | 15 | -- |
The user hardens its body's surface like iron, sharply raising its Defense stat. |
30 | Mirror Shot |  |  | 65 | 85 | 10 | -- |
The user looses a flash of energy at the target from its polished body. It may also lower the target's accuracy. |
35 | Ingrain |  |  | -- | -- | 20 | -- |
The user lays roots that restore its HP on every turn. Because it is rooted, it can't switch out. |
38 | Selfdestruct |  |  | 200 | 100 | 5 | -- |
The user attacks everything around it by causing an explosion. The user faints upon using this move. |
40 | Power Whip |  |  | 120 | 85 | 10 | -- |
The user violently whirls its vines or tentacles to harshly lash the target. |
46 | Iron Head |  |  | 80 | 100 | 15 | -- |
The user slams the target with its steel-hard head. It may also make the target flinch. |
53 | Payback |  |  | 50 | 100 | 10 | -- |
If the user moves after the target, this attack's power will be doubled. |
61 | Flash Cannon |  |  | 80 | 100 | 10 | -- |
The user gathers all its light energy and releases it at once. It may also lower the target's Sp. Def stat. |
67 | Explosion |  |  | 250 | 100 | 5 | -- |
The user explodes to inflict damage on those around it. The user faints upon using this move. |
TM & HM Attacks |
TM/HM # | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
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TM01 | Hone Claws |  |  | -- | -- | 15 | -- |
The user sharpens its claws to boost its Attack stat and accuracy. |
TM06 | Toxic |  |  | -- | 90 | 10 | -- |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM10 | Hidden Power |  |  | ?? | 100 | 15 | -- |
A unique attack that varies in type and intensity depending on the Pokémon using it. |
TM11 | Sunny Day |  |  | -- | -- | 5 | -- |
The user intensifies the sun for five turns, powering up Fire-type moves. |
TM15 | Hyper Beam |  |  | 150 | 90 | 5 | -- |
The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
TM17 | Protect |  |  | -- | -- | 10 | -- |
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM21 | Frustration |  |  | ?? | 100 | 20 | -- |
A full-power attack that grows more powerful the less the user likes its Trainer. |
TM22 | Solarbeam |  |  | 120 | 100 | 10 | -- |
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. |
TM24 | Thunderbolt |  |  | 95 | 100 | 15 | 10 |
A strong electric blast is loosed at the target. It may also leave the target with paralysis. |
TM25 | Thunder |  |  | 120 | 70 | 10 | 30 |
A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis. |
TM27 | Return |  |  | ?? | 100 | 20 | -- |
A full-power attack that grows more powerful the more the user likes its Trainer. |
TM32 | Double Team |  |  | -- | -- | 15 | -- |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM37 | Sandstorm |  |  | -- | -- | 10 | -- |
A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. |
TM40 | Aerial Ace |  |  | 60 | -- | 20 | -- |
The user confounds the target with speed, then slashes. The attack lands without fail. |
TM42 | Facade |  |  | 70 | 100 | 20 | -- |
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
TM44 | Rest |  |  | -- | -- | 10 | -- |
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
TM48 | Round |  |  | 60 | 100 | 15 | -- |
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
TM53 | Energy Ball |  |  | 80 | 100 | 10 | -- |
The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def. |
TM64 | Explosion |  |  | 250 | 100 | 5 | -- |
The user explodes to inflict damage on those around it. The user faints upon using this move. |
TM65 | Shadow Claw |  |  | 70 | 100 | 15 | -- |
The user slashes with a sharp claw made from shadows. Critical hits land more easily. |
TM66 | Payback |  |  | 50 | 100 | 10 | -- |
If the user moves after the target, this attack's power will be doubled. |
TM68 | Giga Impact |  |  | 150 | 90 | 5 | -- |
The user charges at the target using every bit of its power. The user must rest on the next turn. |
TM69 | Rock Polish |  |  | -- | -- | 20 | -- |
The user polishes its body to reduce drag. It can sharply raise the Speed stat. |
TM70 | Flash |  |  | -- | 100 | 20 | -- |
The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves. |
TM73 | Thunder Wave |  |  | -- | 100 | 20 | -- |
A weak electric charge is launched at the target. It causes paralysis if it hits. |
TM74 | Gyro Ball |  |  | ?? | 100 | 5 | -- |
The user tackles the target with a high-speed spin. The slower the user, the greater the damage. |
TM75 | Swords Dance |  |  | -- | -- | 30 | -- |
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. |
TM78 | Bulldoze |  |  | 60 | 100 | 20 | -- |
The user stomps down on the ground and attacks everything in the area. Hit Pokémon's Speed stat is reduced. |
TM84 | Poison Jab |  |  | 80 | 100 | 20 | 30 |
The target is stabbed with a tentacle or arm steeped in poison. It may also poison the target. |
TM86 | Grass Knot |  |  | ?? | 100 | 20 | -- |
The user snares the target with grass and trips it. The heavier the target, the greater the damage. |
TM87 | Swagger |  |  | -- | 90 | 15 | -- |
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. |
TM90 | Substitute |  |  | -- | -- | 10 | -- |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM91 | Flash Cannon |  |  | 80 | 100 | 10 | -- |
The user gathers all its light energy and releases it at once. It may also lower the target's Sp. Def stat. |
TM94 | Rock Smash |  |  | 40 | 100 | 15 | -- |
The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat. |
HM01 | Cut |  |  | 50 | 95 | 30 | -- |
The target is cut with a scythe or a claw. It can also be used to cut down thin trees. |
HM04 | Strength |  |  | 80 | 100 | 15 | -- |
The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders. |