Black/White/Black 2/White 2 Level Up |
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
---|
— | Icicle Spear |  |  | 25 | 100 | 30 | -- |
The user launches sharp icicles at the target. It strikes two to five times in a row. |
— | Harden |  |  | -- | -- | 30 | -- |
The user stiffens all the muscles in its body to raise its Defense stat. |
— | Astonish |  |  | 30 | 100 | 15 | -- |
The user attacks the target while shouting in a startling fashion. It may also make the target flinch. |
— | Uproar |  |  | 90 | 100 | 10 | -- |
The user attacks in an uproar for three turns. Over that time, no one can fall asleep. |
4 | Harden |  |  | -- | -- | 30 | -- |
The user stiffens all the muscles in its body to raise its Defense stat. |
7 | Astonish |  |  | 30 | 100 | 15 | -- |
The user attacks the target while shouting in a startling fashion. It may also make the target flinch. |
10 | Uproar |  |  | 90 | 100 | 10 | -- |
The user attacks in an uproar for three turns. Over that time, no one can fall asleep. |
13 | Icy Wind |  |  | 55 | 95 | 15 | -- |
The user attacks with a gust of chilled air. It also reduces the targets' Speed stat. |
16 | Mist |  |  | -- | -- | 30 | -- |
The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns. |
19 | Avalanche |  |  | 60 | 100 | 10 | -- |
An attack move that inflicts double the damage if the user has been hurt by the target in the same turn. |
22 | Taunt |  |  | -- | 100 | 20 | -- |
The target is taunted into a rage that allows it to use only attack moves for three turns. |
26 | Mirror Shot |  |  | 65 | 85 | 10 | -- |
The user looses a flash of energy at the target from its polished body. It may also lower the target's accuracy. |
31 | Acid Armor |  |  | -- | -- | 40 | -- |
The user alters its cellular structure to liquefy itself, sharply raising its Defense stat. |
36 | Ice Beam |  |  | 95 | 100 | 10 | 10 |
The target is struck with an icy-cold beam of energy. It may also freeze the target solid. |
42 | Hail |  |  | -- | -- | 10 | -- |
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
47 | Mirror Coat |  |  | ?? | 100 | 20 | -- |
A retaliation move that counters any special attack, inflicting double the damage taken. |
53 | Blizzard |  |  | 120 | 70 | 5 | 10 |
A howling blizzard is summoned to strike the opposing team. It may also freeze them solid. |
58 | Sheer Cold |  |  | ?? | 30 | 5 | -- |
The target is attacked with a blast of absolute-zero cold. The target instantly faints if it hits. |
TM & HM Attacks |
TM/HM # | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
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TM06 | Toxic |  |  | -- | 90 | 10 | -- |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM07 | Hail |  |  | -- | -- | 10 | -- |
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
TM10 | Hidden Power |  |  | ?? | 100 | 15 | -- |
A unique attack that varies in type and intensity depending on the Pokémon using it. |
TM12 | Taunt |  |  | -- | 100 | 20 | -- |
The target is taunted into a rage that allows it to use only attack moves for three turns. |
TM13 | Ice Beam |  |  | 95 | 100 | 10 | 10 |
The target is struck with an icy-cold beam of energy. It may also freeze the target solid. |
TM14 | Blizzard |  |  | 120 | 70 | 5 | 10 |
A howling blizzard is summoned to strike the opposing team. It may also freeze them solid. |
TM16 | Light Screen |  |  | -- | -- | 30 | -- |
A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
TM17 | Protect |  |  | -- | -- | 10 | -- |
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM18 | Rain Dance |  |  | -- | -- | 5 | -- |
The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
TM21 | Frustration |  |  | ?? | 100 | 20 | -- |
A full-power attack that grows more powerful the less the user likes its Trainer. |
TM27 | Return |  |  | ?? | 100 | 20 | -- |
A full-power attack that grows more powerful the more the user likes its Trainer. |
TM32 | Double Team |  |  | -- | -- | 15 | -- |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM42 | Facade |  |  | 70 | 100 | 20 | -- |
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
TM44 | Rest |  |  | -- | -- | 10 | -- |
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
TM45 | Attract |  |  | -- | 100 | 15 | -- |
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
TM48 | Round |  |  | 60 | 100 | 15 | -- |
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
TM64 | Explosion |  |  | 250 | 100 | 5 | -- |
The user explodes to inflict damage on those around it. The user faints upon using this move. |
TM79 | Frost Breath |  |  | 40 | 90 | 10 | 100 |
The user blows a cold breath on the target. This attack always results in a critical hit. |
TM87 | Swagger |  |  | -- | 90 | 15 | -- |
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. |
TM90 | Substitute |  |  | -- | -- | 10 | -- |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM91 | Flash Cannon |  |  | 80 | 100 | 10 | -- |
The user gathers all its light energy and releases it at once. It may also lower the target's Sp. Def stat. |