Black/White/Black 2/White 2 Level Up |
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
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— | Water Gun |  |  | 40 | 100 | 25 | -- |
The target is blasted with a forceful shot of water. |
— | Water Sport |  |  | -- | -- | 15 | -- |
The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle. |
— | Defog |  |  | -- | -- | 15 | -- |
A strong wind blows away the target's obstacles such as Reflect or Light Screen. It also lowers the target's evasiveness. |
— | Wing Attack |  |  | 60 | 100 | 35 | -- |
The target is struck with large, imposing wings spread wide to inflict damage. |
3 | Water Sport |  |  | -- | -- | 15 | -- |
The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle. |
6 | Defog |  |  | -- | -- | 15 | -- |
A strong wind blows away the target's obstacles such as Reflect or Light Screen. It also lowers the target's evasiveness. |
9 | Wing Attack |  |  | 60 | 100 | 35 | -- |
The target is struck with large, imposing wings spread wide to inflict damage. |
13 | Water Pulse |  |  | 60 | 100 | 20 | 20 |
The user attacks the target with a pulsing blast of water. It may also confuse the target. |
15 | Aerial Ace |  |  | 60 | -- | 20 | -- |
The user confounds the target with speed, then slashes. The attack lands without fail. |
19 | Bubblebeam |  |  | 65 | 100 | 20 | -- |
A spray of bubbles is forcefully ejected at the opposing team. It may also lower their Speed stats. |
21 | Featherdance |  |  | -- | 100 | 15 | -- |
The user covers the target's body with a mass of down that harshly lowers its Attack stat. |
24 | Aqua Ring |  |  | -- | -- | 20 | -- |
The user envelops itself in a veil made of water. It regains some HP on every turn. |
27 | Air Slash |  |  | 75 | 95 | 20 | -- |
The user attacks with a blade of air that slices even the sky. It may also make the target flinch. |
30 | Roost |  |  | -- | -- | 10 | -- |
The user lands and rests its body. It restores the user's HP by up to half of its max HP. |
34 | Rain Dance |  |  | -- | -- | 5 | -- |
The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
40 | Tailwind |  |  | -- | -- | 30 | -- |
The user whips up a turbulent whirlwind that ups the Speed of all party Pokémon for four turns. |
47 | Brave Bird |  |  | 120 | 100 | 15 | -- |
The user tucks in its wings and charges from a low altitude. The user also takes serious damage. |
55 | Hurricane |  |  | 120 | 70 | 10 | 30 |
The user attacks by wrapping its opponent in a fierce wind that flies up into the sky. It may also confuse the target. |
TM & HM Attacks |
TM/HM # | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
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TM06 | Toxic |  |  | -- | 90 | 10 | -- |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM07 | Hail |  |  | -- | -- | 10 | -- |
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
TM10 | Hidden Power |  |  | ?? | 100 | 15 | -- |
A unique attack that varies in type and intensity depending on the Pokémon using it. |
TM13 | Ice Beam |  |  | 95 | 100 | 10 | 10 |
The target is struck with an icy-cold beam of energy. It may also freeze the target solid. |
TM15 | Hyper Beam |  |  | 150 | 90 | 5 | -- |
The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
TM17 | Protect |  |  | -- | -- | 10 | -- |
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM18 | Rain Dance |  |  | -- | -- | 5 | -- |
The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
TM21 | Frustration |  |  | ?? | 100 | 20 | -- |
A full-power attack that grows more powerful the less the user likes its Trainer. |
TM27 | Return |  |  | ?? | 100 | 20 | -- |
A full-power attack that grows more powerful the more the user likes its Trainer. |
TM32 | Double Team |  |  | -- | -- | 15 | -- |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM40 | Aerial Ace |  |  | 60 | -- | 20 | -- |
The user confounds the target with speed, then slashes. The attack lands without fail. |
TM42 | Facade |  |  | 70 | 100 | 20 | -- |
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
TM44 | Rest |  |  | -- | -- | 10 | -- |
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
TM45 | Attract |  |  | -- | 100 | 15 | -- |
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
TM48 | Round |  |  | 60 | 100 | 15 | -- |
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
TM55 | Scald |  |  | 80 | 100 | 15 | 30 |
The user shoots boiling hot water at its target. It may also leave the target with a burn. |
TM68 | Giga Impact |  |  | 150 | 90 | 5 | -- |
The user charges at the target using every bit of its power. The user must rest on the next turn. |
TM87 | Swagger |  |  | -- | 90 | 15 | -- |
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. |
TM88 | Pluck |  |  | 60 | 100 | 20 | -- |
The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect. |
TM90 | Substitute |  |  | -- | -- | 10 | -- |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
HM02 | Fly |  |  | 90 | 95 | 15 | -- |
The user soars, then strikes its target on the second turn. It can also be used for flying to any familiar town. |
HM03 | Surf |  |  | 95 | 100 | 15 | -- |
It swamps the area around the user with a giant wave. It can also be used for crossing water. |
HM06 | Dive |  |  | 80 | 100 | 10 | -- |
Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean. |