Black/White/Black 2/White 2 Level Up |
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
---|
— | U-turn |  |  | 70 | 100 | 20 | -- |
After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
— | Scratch |  |  | 40 | 100 | 35 | -- |
Hard, pointed, and sharp claws rake the target to inflict damage. |
— | Leer |  |  | -- | 100 | 30 | -- |
The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced. |
— | Pursuit |  |  | 40 | 100 | 20 | -- |
An attack move that inflicts double damage if used on a target that is switching out of battle. |
— | Hone Claws |  |  | -- | -- | 15 | -- |
The user sharpens its claws to boost its Attack stat and accuracy. |
5 | Pursuit |  |  | 40 | 100 | 20 | -- |
An attack move that inflicts double damage if used on a target that is switching out of battle. |
9 | Hone Claws |  |  | -- | -- | 15 | -- |
The user sharpens its claws to boost its Attack stat and accuracy. |
13 | Fury Swipes |  |  | 18 | 80 | 15 | -- |
The target is raked with sharp claws or scythes for two to five times in quick succession. |
17 | Faint Attack |  |  | 60 | -- | 20 | -- |
The user approaches the target disarmingly, then throws a sucker punch. It hits without fail. |
21 | Scary Face |  |  | -- | 100 | 10 | -- |
The user frightens the target with a scary face to harshly reduce its Speed stat. |
25 | Taunt |  |  | -- | 100 | 20 | -- |
The target is taunted into a rage that allows it to use only attack moves for three turns. |
29 | Foul Play |  |  | 95 | 100 | 15 | -- |
The user turns the target's power against it. The higher the target's Attack stat, the greater the damage. |
30 | Night Slash |  |  | 70 | 100 | 15 | -- |
The user slashes the target the instant an opportunity arises. Critical hits land more easily. |
34 | Torment |  |  | -- | 100 | 15 | -- |
The user torments and enrages the target, making it incapable of using the same move twice in a row. |
39 | Agility |  |  | -- | -- | 30 | -- |
The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat. |
44 | Embargo |  |  | -- | 100 | 15 | -- |
It prevents the target from using its held item. Its Trainer is also prevented from using items on it. |
49 | Punishment |  |  | ?? | 100 | 5 | -- |
This attack's power increases the more the target has powered up with stat changes. |
54 | Nasty Plot |  |  | -- | -- | 20 | -- |
The user stimulates its brain by thinking bad thoughts. It sharply raises the user's Sp. Atk. |
59 | Imprison |  |  | -- | -- | 10 | -- |
If the opponents know any move also known by the user, the opponents are prevented from using it. |
64 | Night Daze |  |  | 85 | 95 | 10 | 40 |
The user lets loose a pitch-black shock wave at its target. It may also lower the target's accuracy. |
TM & HM Attacks |
TM/HM # | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
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TM01 | Hone Claws |  |  | -- | -- | 15 | -- |
The user sharpens its claws to boost its Attack stat and accuracy. |
TM04 | Calm Mind |  |  | -- | -- | 20 | -- |
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
TM05 | Roar |  |  | -- | 100 | 20 | -- |
The target is scared off and replaced by another Pokémon in its party. In the wild, the battle ends. |
TM06 | Toxic |  |  | -- | 90 | 10 | -- |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM10 | Hidden Power |  |  | ?? | 100 | 15 | -- |
A unique attack that varies in type and intensity depending on the Pokémon using it. |
TM11 | Sunny Day |  |  | -- | -- | 5 | -- |
The user intensifies the sun for five turns, powering up Fire-type moves. |
TM12 | Taunt |  |  | -- | 100 | 20 | -- |
The target is taunted into a rage that allows it to use only attack moves for three turns. |
TM15 | Hyper Beam |  |  | 150 | 90 | 5 | -- |
The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
TM17 | Protect |  |  | -- | -- | 10 | -- |
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM18 | Rain Dance |  |  | -- | -- | 5 | -- |
The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
TM21 | Frustration |  |  | ?? | 100 | 20 | -- |
A full-power attack that grows more powerful the less the user likes its Trainer. |
TM27 | Return |  |  | ?? | 100 | 20 | -- |
A full-power attack that grows more powerful the more the user likes its Trainer. |
TM28 | Dig |  |  | 80 | 100 | 10 | -- |
The user burrows, then attacks on the second turn. It can also be used to exit dungeons. |
TM30 | Shadow Ball |  |  | 80 | 100 | 15 | -- |
The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat. |
TM32 | Double Team |  |  | -- | -- | 15 | -- |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM35 | Flamethrower |  |  | 95 | 100 | 15 | 10 |
The target is scorched with an intense blast of fire. It may also leave the target with a burn. |
TM40 | Aerial Ace |  |  | 60 | -- | 20 | -- |
The user confounds the target with speed, then slashes. The attack lands without fail. |
TM41 | Torment |  |  | -- | 100 | 15 | -- |
The user torments and enrages the target, making it incapable of using the same move twice in a row. |
TM42 | Facade |  |  | 70 | 100 | 20 | -- |
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
TM44 | Rest |  |  | -- | -- | 10 | -- |
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
TM45 | Attract |  |  | -- | 100 | 15 | -- |
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
TM46 | Thief |  |  | 40 | 100 | 10 | -- |
The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item. |
TM47 | Low Sweep |  |  | 60 | 100 | 20 | -- |
The user attacks the target's legs swiftly, reducing the target's Speed stat. |
TM48 | Round |  |  | 60 | 100 | 15 | -- |
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
TM52 | Focus Blast |  |  | 120 | 70 | 5 | -- |
The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def. |
TM56 | Fling |  |  | ?? | 100 | 10 | -- |
The user flings its held item at the target to attack. Its power and effects depend on the item. |
TM59 | Incinerate |  |  | 30 | 100 | 15 | -- |
The user attacks the target with fire. If the target is holding a Berry, the Berry becomes burnt up and unusable. |
TM63 | Embargo |  |  | -- | 100 | 15 | -- |
It prevents the target from using its held item. Its Trainer is also prevented from using items on it. |
TM65 | Shadow Claw |  |  | 70 | 100 | 15 | -- |
The user slashes with a sharp claw made from shadows. Critical hits land more easily. |
TM66 | Payback |  |  | 50 | 100 | 10 | -- |
If the user moves after the target, this attack's power will be doubled. |
TM67 | Retaliate |  |  | 70 | 100 | 5 | -- |
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases. |
TM68 | Giga Impact |  |  | 150 | 90 | 5 | -- |
The user charges at the target using every bit of its power. The user must rest on the next turn. |
TM75 | Swords Dance |  |  | -- | -- | 30 | -- |
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. |
TM77 | Psych Up |  |  | -- | -- | 10 | -- |
The user hypnotizes itself into copying any stat change made by the target. |
TM86 | Grass Knot |  |  | ?? | 100 | 20 | -- |
The user snares the target with grass and trips it. The heavier the target, the greater the damage. |
TM87 | Swagger |  |  | -- | 90 | 15 | -- |
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. |
TM89 | U-turn |  |  | 70 | 100 | 20 | -- |
After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
TM90 | Substitute |  |  | -- | -- | 10 | -- |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM94 | Rock Smash |  |  | 40 | 100 | 15 | -- |
The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat. |
TM95 | Snarl |  |  | 55 | 95 | 15 | -- |
The user yells as if it is ranting about something, making the target's Sp. Atk stat decrease. |
HM01 | Cut |  |  | 50 | 95 | 30 | -- |
The target is cut with a scythe or a claw. It can also be used to cut down thin trees. |