Movatterモバイル変換


[0]ホーム

URL:


Serebii.net Header
 #482 Azelf
GeneralLocationAttacksStatsEgg MovesSpinOff Dex
Gen IX DexGen VIII DexGen VII DexGen VI DexGen V Dex
Gen IV Dex

Images
Normal SpriteShiny Sprite
NameOther NamesNo.Gender RatioType
Azelf
Japan:Agunomuu
アグノム
French:Créfadet
German:Tobutz
Korean:아그놈
National:#482
BW Unova:#---
B2W2 Unova:#---
Azelf is Genderless
Abilities:Levitate
Levitate: Damage dealing Ground-type moves have no effect on this Pokémon. Cannot be trapped by Arena Trap ability. Takes no damage from Spikes.
ClassificationHeightWeightCapture RateBase Egg Steps
Willpower Pokémon1’00”
0.3m
0.7lbs
0.3kg
320,480
Experience GrowthBase HappinessEffort Values EarnedFlee FlagEntree Forest Level
1,250,000 Points
Slow
1402 Attack Point(s)
1 Sp. Attack Point(s)
0Level 50
Damage Taken
*1*1*1*1*1*1*0.5*1*1*1*0.5*2*1*2*1*2*1
Wild Hold ItemEgg Groups
Azelf cannot breed
Evolutionary Chain
Locations
BlackNone. PokéTransfer or Dream World
WhiteNone. PokéTransfer or Dream World
Black 2Route 23Details
White 2Route 23Details

Flavor Text
BlackWhen Azelf flew, people gained the determination to do things. It was the birth of willpower.
White
Black 2
White 2

Black/White/Black 2/White 2 Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Rest----10--
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
Confusion501002510
The target is hit by a weak telekinetic force. It may also leave the target confused.
6Imprison----10--
If the opponents know any move also known by the user, the opponents are prevented from using it.
16Detect----5--
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
21Swift60--20--
Star-shaped rays are shot at the opposing team. This attack never misses.
31Uproar9010010--
The user attacks in an uproar for three turns. Over that time, no one can fall asleep.
36Future Sight10010010--
Two turns after this move is used, a hunk of psychic energy attacks the target.
46Nasty Plot----20--
The user stimulates its brain by thinking bad thoughts. It sharply raises the user's Sp. Atk.
51Extrasensory8010030--
The user attacks with an odd, unseeable power. It may also make the target flinch.
61Last Resort1401005--
This move can be used only after the user has used all the other moves it knows in the battle.
66Natural Gift??10015--
The user draws power to attack by using its held Berry. The Berry determines its type and power.
76Explosion2501005--
The user explodes to inflict damage on those around it. The user faints upon using this move.
TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM03Psyshock8010010--
The user materializes an odd psychic wave to attack the target. This attack does physical damage.
TM04Calm Mind----20--
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
TM06Toxic--9010--
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10Hidden Power??10015--
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11Sunny Day----5--
The user intensifies the sun for five turns, powering up Fire-type moves.
TM12Taunt--10020--
The target is taunted into a rage that allows it to use only attack moves for three turns.
TM15Hyper Beam150905--
The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM16Light Screen----30--
A wondrous wall of light is put up to suppress damage from special attacks for five turns.
TM17Protect----10--
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18Rain Dance----5--
The user summons a heavy rain that falls for five turns, powering up Water-type moves.
TM19Telekinesis----15--
The user makes the target float with its psychic power. The target is easier to hit for three turns.
TM20Safeguard----25--
The user creates a protective field that prevents status problems for five turns.
TM21Frustration??10020--
A full-power attack that grows more powerful the less the user likes its Trainer.
TM24Thunderbolt951001510
A strong electric blast is loosed at the target. It may also leave the target with paralysis.
TM25Thunder120701030
A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis.
TM27Return??10020--
A full-power attack that grows more powerful the more the user likes its Trainer.
TM29Psychic9010010--
The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat.
TM30Shadow Ball8010015--
The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat.
TM32Double Team----15--
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM33Reflect----20--
A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
TM35Flamethrower951001510
The target is scorched with an intense blast of fire. It may also leave the target with a burn.
TM37Sandstorm----10--
A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types.
TM38Fire Blast12085510
The target is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.
TM41Torment--10015--
The user torments and enrages the target, making it incapable of using the same move twice in a row.
TM42Facade7010020--
An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
TM44Rest----10--
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM48Round6010015--
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
TM53Energy Ball8010010--
The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def.
TM56Fling??10010--
The user flings its held item at the target to attack. Its power and effects depend on the item.
TM57Charge Beam509010--
The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
TM59Incinerate3010015--
The user attacks the target with fire. If the target is holding a Berry, the Berry becomes burnt up and unusable.
TM62Acrobatics5510015--
The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage.
TM64Explosion2501005--
The user explodes to inflict damage on those around it. The user faints upon using this move.
TM66Payback5010010--
If the user moves after the target, this attack's power will be doubled.
TM68Giga Impact150905--
The user charges at the target using every bit of its power. The user must rest on the next turn.
TM70Flash--10020--
The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves.
TM73Thunder Wave--10020--
A weak electric charge is launched at the target. It causes paralysis if it hits.
TM77Psych Up----10--
The user hypnotizes itself into copying any stat change made by the target.
TM85Dream Eater10010015--
The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user's HP.
TM86Grass Knot??10020--
The user snares the target with grass and trips it. The heavier the target, the greater the damage.
TM87Swagger--9015--
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
TM89U-turn7010020--
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
TM90Substitute----10--
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM92Trick Room----5--
The user creates a bizarre area in which slower Pokémon get to move first for five turns.
Black 2/White 2 Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Fire Punch751001510
The target is punched with a fiery fist. It may also leave the target with a burn.
Helping Hand----20--
The user assists an ally by boosting the power of its attack.
Ice Punch751001510
The target is punched with an icy fist. It may also leave the target frozen.
Iron Tail1007515--
The target is slammed with a steel-hard tail. It may also lower the target's Defense stat.
Knock Off2010020--
The user slaps down the target's held item, preventing that item from being used in the battle.
Last Resort1401005--
This move can be used only after the user has used all the other moves it knows in the battle.
Magic Coat----15--
A barrier reflects back to the target moves like Leech Seed and moves that damage status.
Magic Room----10--
The user creates a bizarre area in which Pokémon's held items lose their effects for five turns.
Recycle----10--
The user recycles a held item that has been used in battle so it can be used again.
Role Play----10--
The user mimics the target completely, copying the target's natural Ability.
Signal Beam751001510
The user attacks with a sinister beam of light. It may also confuse the target.
Skill Swap----10--
The user employs its psychic power to exchange Abilities with the target.
Sleep Talk----10--
While it is asleep, the user randomly uses one of the moves it knows.
Snore4010015--
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
Stealth Rock----20--
The user lays a trap of levitating stones around the opponent's team. The trap hurts opponents that switch into battle.
Thunderpunch751001510
The target is punched with an electrified fist. It may also leave the target with paralysis.
Trick--10010--
The user catches the target off guard and swaps its held item with its own.
Uproar9010010--
The user attacks in an uproar for three turns. Over that time, no one can fall asleep.
Wonder Room----10--
The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns.
Zen Headbutt809015--
The user focuses its willpower to its head and attacks the target. It may also make the target flinch.
Gen III & IV Only Moves(Details)
Attack NameTypeCat.Att.Acc.PPEffect %Method
Water Pulse601002020Gen IV TM03
The user attacks the target with a pulsing blast of water. It may also confuse the target.
Shock Wave60--20--Gen IV TM34
The user strikes the target with a quick jolt of electricity. This attack cannot be evaded.
Secret Power701002030Gen IV TM43
The user attacks the target with a secret power. Its added effects vary depending on the user's environment.
Endure----10--Gen IV TM58
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Mud-slap2010010--Move Tutor - PtHGSS
The user hurls mud in the target's face to inflict damage and lower its accuracy.
Headbutt7010015--Move Tutor - HGSS
The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch.
Stats
 HPAttackDefenseSp. AttackSp. DefenseSpeed
Base Stats751257012570115
Max Stats
Hindering Nature
Lv. 50135 - 182117 - 15967 - 109117 - 15967 - 109108 - 150
Lv. 100260 - 354229 - 314130 - 215229 - 314130 - 215211 - 296
Max Stats
Neutral Nature
Lv. 50135 - 182130 - 17775 - 122130 - 17775 - 122120 - 167
Lv. 100260 - 354255 - 349145 - 239255 - 349145 - 239235 - 329
Max Stats
Beneficial Nature
Lv. 50135 - 182143 - 19482 - 134143 - 19482 - 134132 - 183
Lv. 100260 - 354280 - 383159 - 262280 - 383159 - 262258 - 361

<---#481
Mesprit
#483
Dialga
--->
Picture

NameJp. Name
AzelfAgunomuu
アグノム
GenderType
Azelf is Genderless
Classification
Willpower Pokémon
HeightWeight
1’00”
0.3m
0.7lbs
0.3kg


Pokédex

Events

Anime Appearances

Cards

Manga Appearances
Prev. Next
 

[8]ページ先頭

©2009-2025 Movatter.jp