Black/White Level Up |
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
---|
— | Dark Pulse |  |  | 80 | 100 | 15 | -- |
The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch. |
— | Quick Attack |  |  | 40 | 100 | 30 | -- |
The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first. |
— | Foresight |  |  | -- | -- | 40 | -- |
Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. It also enables an evasive target to be hit. |
— | Detect |  |  | -- | -- | 5 | -- |
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
— | Metal Claw |  |  | 50 | 95 | 35 | -- |
The target is raked with steel claws. It may also raise the user's Attack stat. |
6 | Counter |  |  | ?? | 100 | 20 | -- |
A retaliation move that counters any physical attack, inflicting double the damage taken. |
11 | Force Palm |  |  | 60 | 100 | 10 | 30 |
The target is attacked with a shock wave. It may also leave the target with paralysis. |
15 | Feint |  |  | 30 | 100 | 10 | -- |
An attack that hits a target using Protect or Detect. It also lifts the effects of those moves. |
19 | Bone Rush |  |  | 25 | 90 | 10 | -- |
The user strikes the target with a hard bone two to five times in a row. |
24 | Metal Sound |  |  | -- | 85 | 40 | -- |
A horrible sound like scraping metal harshly reduces the target's Sp. Def stat. |
29 | Me First |  |  | ?? | -- | 20 | -- |
The user tries to cut ahead of the target to steal and use the target's intended move with greater power. |
33 | Quick Guard |  |  | -- | -- | 15 | -- |
The user protects itself and its allies from priority moves. If used in succession, its chance of failing rises. |
37 | Swords Dance |  |  | -- | -- | 30 | -- |
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. |
42 | Heal Pulse |  |  | -- | -- | 10 | -- |
The user emits a healing pulse which restores the target's HP by up to half of its max HP. |
47 | Calm Mind |  |  | -- | -- | 20 | -- |
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
51 | Aura Sphere |  |  | 90 | -- | 20 | -- |
The user looses a blast of aura power from deep within its body at the target. This move is certain to hit. |
55 | Close Combat |  |  | 120 | 100 | 5 | -- |
The user fights the target up close without guarding itself. It also cuts the user's Defense and Sp. Def. |
60 | Dragon Pulse |  |  | 90 | 100 | 10 | -- |
The target is attacked with a shock wave generated by the user's gaping mouth. |
65 | Extremespeed |  |  | 80 | 100 | 5 | -- |
The user charges the target at blinding speed. This attack always goes before any other move. |
Black 2/White 2 Level Up |
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
---|
— | Dark Pulse |  |  | 80 | 100 | 15 | -- |
The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch. |
— | Foresight |  |  | -- | -- | 40 | -- |
Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. It also enables an evasive target to be hit. |
— | Quick Attack |  |  | 40 | 100 | 30 | -- |
The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first. |
— | Detect |  |  | -- | -- | 5 | -- |
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
— | Metal Claw |  |  | 50 | 95 | 35 | -- |
The target is raked with steel claws. It may also raise the user's Attack stat. |
6 | Counter |  |  | ?? | 100 | 20 | -- |
A retaliation move that counters any physical attack, inflicting double the damage taken. |
11 | Feint |  |  | 30 | 100 | 10 | -- |
An attack that hits a target using Protect or Detect. It also lifts the effects of those moves. |
15 | Force Palm |  |  | 60 | 100 | 10 | 30 |
The target is attacked with a shock wave. It may also leave the target with paralysis. |
19 | Me First |  |  | ?? | -- | 20 | -- |
The user tries to cut ahead of the target to steal and use the target's intended move with greater power. |
24 | Metal Sound |  |  | -- | 85 | 40 | -- |
A horrible sound like scraping metal harshly reduces the target's Sp. Def stat. |
29 | Bone Rush |  |  | 25 | 90 | 10 | -- |
The user strikes the target with a hard bone two to five times in a row. |
33 | Quick Guard |  |  | -- | -- | 15 | -- |
The user protects itself and its allies from priority moves. If used in succession, its chance of failing rises. |
37 | Swords Dance |  |  | -- | -- | 30 | -- |
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. |
42 | Heal Pulse |  |  | -- | -- | 10 | -- |
The user emits a healing pulse which restores the target's HP by up to half of its max HP. |
47 | Calm Mind |  |  | -- | -- | 20 | -- |
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
51 | Aura Sphere |  |  | 90 | -- | 20 | -- |
The user looses a blast of aura power from deep within its body at the target. This move is certain to hit. |
55 | Close Combat |  |  | 120 | 100 | 5 | -- |
The user fights the target up close without guarding itself. It also cuts the user's Defense and Sp. Def. |
60 | Dragon Pulse |  |  | 90 | 100 | 10 | -- |
The target is attacked with a shock wave generated by the user's gaping mouth. |
65 | Extremespeed |  |  | 80 | 100 | 5 | -- |
The user charges the target at blinding speed. This attack always goes before any other move. |
TM & HM Attacks |
TM/HM # | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
---|
TM01 | Hone Claws |  |  | -- | -- | 15 | -- |
The user sharpens its claws to boost its Attack stat and accuracy. |
TM04 | Calm Mind |  |  | -- | -- | 20 | -- |
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
TM05 | Roar |  |  | -- | 100 | 20 | -- |
The target is scared off and replaced by another Pokémon in its party. In the wild, the battle ends. |
TM06 | Toxic |  |  | -- | 90 | 10 | -- |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM08 | Bulk Up |  |  | -- | -- | 20 | -- |
The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats. |
TM10 | Hidden Power |  |  | ?? | 100 | 15 | -- |
A unique attack that varies in type and intensity depending on the Pokémon using it. |
TM11 | Sunny Day |  |  | -- | -- | 5 | -- |
The user intensifies the sun for five turns, powering up Fire-type moves. |
TM15 | Hyper Beam |  |  | 150 | 90 | 5 | -- |
The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
TM17 | Protect |  |  | -- | -- | 10 | -- |
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM18 | Rain Dance |  |  | -- | -- | 5 | -- |
The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
TM21 | Frustration |  |  | ?? | 100 | 20 | -- |
A full-power attack that grows more powerful the less the user likes its Trainer. |
TM26 | Earthquake |  |  | 100 | 100 | 10 | -- |
The user sets off an earthquake that strikes those around it. |
TM27 | Return |  |  | ?? | 100 | 20 | -- |
A full-power attack that grows more powerful the more the user likes its Trainer. |
TM28 | Dig |  |  | 80 | 100 | 10 | -- |
The user burrows, then attacks on the second turn. It can also be used to exit dungeons. |
TM29 | Psychic |  |  | 90 | 100 | 10 | -- |
The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat. |
TM30 | Shadow Ball |  |  | 80 | 100 | 15 | -- |
The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat. |
TM31 | Brick Break |  |  | 75 | 100 | 15 | -- |
The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect. |
TM32 | Double Team |  |  | -- | -- | 15 | -- |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM39 | Rock Tomb |  |  | 50 | 80 | 10 | -- |
Boulders are hurled at the target. It also lowers the target's Speed by preventing its movement. |
TM42 | Facade |  |  | 70 | 100 | 20 | -- |
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
TM44 | Rest |  |  | -- | -- | 10 | -- |
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
TM45 | Attract |  |  | -- | 100 | 15 | -- |
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
TM47 | Low Sweep |  |  | 60 | 100 | 20 | -- |
The user attacks the target's legs swiftly, reducing the target's Speed stat. |
TM48 | Round |  |  | 60 | 100 | 15 | -- |
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
TM52 | Focus Blast |  |  | 120 | 70 | 5 | -- |
The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def. |
TM56 | Fling |  |  | ?? | 100 | 10 | -- |
The user flings its held item at the target to attack. Its power and effects depend on the item. |
TM65 | Shadow Claw |  |  | 70 | 100 | 15 | -- |
The user slashes with a sharp claw made from shadows. Critical hits land more easily. |
TM66 | Payback |  |  | 50 | 100 | 10 | -- |
If the user moves after the target, this attack's power will be doubled. |
TM67 | Retaliate |  |  | 70 | 100 | 5 | -- |
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases. |
TM68 | Giga Impact |  |  | 150 | 90 | 5 | -- |
The user charges at the target using every bit of its power. The user must rest on the next turn. |
TM71 | Stone Edge |  |  | 100 | 80 | 5 | -- |
The user stabs the foe with sharpened stones from below. It has a high critical-hit ratio. |
TM75 | Swords Dance |  |  | -- | -- | 30 | -- |
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. |
TM78 | Bulldoze |  |  | 60 | 100 | 20 | -- |
The user stomps down on the ground and attacks everything in the area. Hit Pokémon's Speed stat is reduced. |
TM80 | Rock Slide |  |  | 75 | 90 | 10 | -- |
Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch. |
TM83 | Work Up |  |  | -- | -- | 30 | -- |
The user is roused, and its Attack and Sp. Atk stats increase. |
TM84 | Poison Jab |  |  | 80 | 100 | 20 | 30 |
The target is stabbed with a tentacle or arm steeped in poison. It may also poison the target. |
TM87 | Swagger |  |  | -- | 90 | 15 | -- |
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. |
TM90 | Substitute |  |  | -- | -- | 10 | -- |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM91 | Flash Cannon |  |  | 80 | 100 | 10 | -- |
The user gathers all its light energy and releases it at once. It may also lower the target's Sp. Def stat. |
TM94 | Rock Smash |  |  | 40 | 100 | 15 | -- |
The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat. |
HM04 | Strength |  |  | 80 | 100 | 15 | -- |
The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders. |