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:50%
Female :50%
Abilities:Levitate
Levitate: Damage dealing Ground-type moves have no effect on this Pokémon. Cannot be trapped by Arena Trap ability. Takes no damage from Spikes.
ClassificationHeightWeightCapture RateBase Egg Steps
Magical Pokémon2’11”
0.9m
9.7lbs
4.4kg
456,400
Experience GrowthBase HappinessEffort Values EarnedFlee FlagEntree Forest Level
800,000 Points
Fast
351 Sp. Attack Point(s)
1 Sp. Defense Point(s)
0Level 10
Damage Taken
*0*1*1*1*1*1*0*0.5*1*1*1*0.5*1*2*1*2*1
Wild Hold ItemEgg Groups
Amorphous
Evolutionary Chain
Locations -In-Depth Details
BlackTrade from White
WhiteAbundant ShrineDetails
Black 2Trade Required
White 2Trade Required
Trainer Locations Details

Flavor Text
BlackIts cry sounds like an incantation. It is said the cry may rarely be imbued with happiness-giving power.
White
Black 2
White 2

Black/White/Black 2/White 2 Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Lucky Chant----30--
The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits.
Magical Leaf60--20--
The user scatters curious leaves that chase the target. This attack will not miss.
Growl--10040--
The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered.
Psywave??8015--
The target is attacked with an odd psychic wave. The attack varies in intensity.
Spite--10010--
The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.
Astonish3010015--
The user attacks the target while shouting in a startling fashion. It may also make the target flinch.
TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM04Calm Mind----20--
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
TM06Toxic--9010--
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10Hidden Power??10015--
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11Sunny Day----5--
The user intensifies the sun for five turns, powering up Fire-type moves.
TM12Taunt--10020--
The target is taunted into a rage that allows it to use only attack moves for three turns.
TM15Hyper Beam150905--
The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM17Protect----10--
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18Rain Dance----5--
The user summons a heavy rain that falls for five turns, powering up Water-type moves.
TM19Telekinesis----15--
The user makes the target float with its psychic power. The target is easier to hit for three turns.
TM21Frustration??10020--
A full-power attack that grows more powerful the less the user likes its Trainer.
TM24Thunderbolt951001510
A strong electric blast is loosed at the target. It may also leave the target with paralysis.
TM25Thunder120701030
A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis.
TM27Return??10020--
A full-power attack that grows more powerful the more the user likes its Trainer.
TM29Psychic9010010--
The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat.
TM30Shadow Ball8010015--
The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat.
TM32Double Team----15--
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM40Aerial Ace60--20--
The user confounds the target with speed, then slashes. The attack lands without fail.
TM41Torment--10015--
The user torments and enrages the target, making it incapable of using the same move twice in a row.
TM42Facade7010020--
An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
TM44Rest----10--
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45Attract--10015--
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM46Thief4010010--
The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item.
TM48Round6010015--
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
TM49Echoed Voice4010015--
The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage.
TM53Energy Ball8010010--
The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def.
TM57Charge Beam509010--
The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
TM61Will-o-wisp--7515--
The user shoots a sinister, bluish-white flame at the target to inflict a burn.
TM63Embargo--10015--
It prevents the target from using its held item. Its Trainer is also prevented from using items on it.
TM66Payback5010010--
If the user moves after the target, this attack's power will be doubled.
TM68Giga Impact150905--
The user charges at the target using every bit of its power. The user must rest on the next turn.
TM70Flash--10020--
The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves.
TM73Thunder Wave--10020--
A weak electric charge is launched at the target. It causes paralysis if it hits.
TM77Psych Up----10--
The user hypnotizes itself into copying any stat change made by the target.
TM85Dream Eater10010015--
The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user's HP.
TM87Swagger--9015--
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
TM90Substitute----10--
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM92Trick Room----5--
The user creates a bizarre area in which slower Pokémon get to move first for five turns.
Egg Moves:50%
 :50%
Classification
Magical Pokémon
HeightWeight
2’11”
0.9m
9.7lbs
4.4kg

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