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Abilities:Aftermath -Unburden -Flare Boost(Hidden Ability) | ||||||
Aftermath: The foe that dealt the final hit loses 1/4 of its maximum HP if the move made physical contact. Unburden: Speed is doubled once the held item is consumed. Hidden Ability(Available): Flare Boost: Special Attack stat increased by 50% when burned | ||||||
Classification | Height | Weight | Capture Rate | Base Egg Steps | ||
Balloon Pokémon | 104 0.4m | 2.6lbs 1.2kg | 125 | 7,680 | ||
Experience Growth | Base Happiness | Effort Values Earned | Flee Flag | Entree Forest Level | ||
1,640,000 Points Fluctuating | 70 | 1 HP Point(s) | 138 | Level 10 |
Damage Taken | ||||||||||||||||
![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() |
*0 | *1 | *1 | *2 | *0.5 | *2 | *0 | *0.5 | *0 | *1 | *1 | *0.25 | *2 | *2 | *1 | *2 | *1 |
Wild Hold Item | Egg Groups | ||
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Evolutionary Chain | |||
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Locations | ||
Black | Breed Drifblim | |
White | Breed Drifblim | |
Black 2 | Hidden Grotto - Route 13 | Details |
White 2 | Hidden Grotto - Route 13 | Details |
Dream World | Windswept Sky -Beginning | Details |
Dream Radar | From Beginning | Details |
Trainer Locations | Details |
Flavor Text | ||
Black | Because of the way it floats aimlessly, an old folktale calls it a Signpost for Wandering Spirits." | |
White | ||
Black 2 | These Pokémon are called the "Signpost for Wandering Spirits." Children holding them sometimes vanish. | |
White 2 |
Black/White Level Up | |||||||||
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|---|
— | Constrict | ![]() | ![]() | 10 | 100 | 35 | -- | ||
The target is attacked with long, creeping tentacles or vines. It may also lower the target's Speed stat. | |||||||||
— | Minimize | ![]() | ![]() | -- | -- | 20 | -- | ||
The user compresses its body to make itself look smaller, which sharply raises its evasiveness. | |||||||||
6 | Astonish | ![]() | ![]() | 30 | 100 | 15 | -- | ||
The user attacks the target while shouting in a startling fashion. It may also make the target flinch. | |||||||||
11 | Gust | ![]() | ![]() | 40 | 100 | 35 | -- | ||
A gust of wind is whipped up by wings and launched at the target to inflict damage. | |||||||||
14 | Focus Energy | ![]() | ![]() | -- | -- | 30 | -- | ||
The user takes a deep breath and focuses so that critical hits land more easily. | |||||||||
17 | Payback | ![]() | ![]() | 50 | 100 | 10 | -- | ||
If the user moves after the target, this attack's power will be doubled. | |||||||||
22 | Hex | ![]() | ![]() | 50 | 100 | 10 | -- | ||
This relentless attack does massive damage to a target affected by status problems. | |||||||||
27 | Stockpile | ![]() | ![]() | -- | -- | 20 | -- | ||
The user charges up power and raises both its Defense and Sp. Def. The move can be used three times. | |||||||||
30 | Swallow | ![]() | ![]() | -- | -- | 10 | -- | ||
The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP. | |||||||||
30 | Spit Up | ![]() | ![]() | ?? | 100 | 10 | -- | ||
The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the damage. | |||||||||
33 | Ominous Wind | ![]() | ![]() | 60 | 100 | 5 | 10 | ||
The user blasts the target with a gust of repulsive wind. It may also raise all the user's stats at once. | |||||||||
38 | Baton Pass | ![]() | ![]() | -- | -- | 40 | -- | ||
The user switches places with a party Pokémon in waiting, passing along any stat changes. | |||||||||
43 | Shadow Ball | ![]() | ![]() | 80 | 100 | 15 | -- | ||
The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat. | |||||||||
46 | Explosion | ![]() | ![]() | 250 | 100 | 5 | -- | ||
The user explodes to inflict damage on those around it. The user faints upon using this move. |
Black 2/White 2 Level Up | |||||||||
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|---|
— | Constrict | ![]() | ![]() | 10 | 100 | 35 | -- | ||
The target is attacked with long, creeping tentacles or vines. It may also lower the target's Speed stat. | |||||||||
— | Minimize | ![]() | ![]() | -- | -- | 20 | -- | ||
The user compresses its body to make itself look smaller, which sharply raises its evasiveness. | |||||||||
4 | Astonish | ![]() | ![]() | 30 | 100 | 15 | -- | ||
The user attacks the target while shouting in a startling fashion. It may also make the target flinch. | |||||||||
8 | Gust | ![]() | ![]() | 40 | 100 | 35 | -- | ||
A gust of wind is whipped up by wings and launched at the target to inflict damage. | |||||||||
13 | Focus Energy | ![]() | ![]() | -- | -- | 30 | -- | ||
The user takes a deep breath and focuses so that critical hits land more easily. | |||||||||
16 | Payback | ![]() | ![]() | 50 | 100 | 10 | -- | ||
If the user moves after the target, this attack's power will be doubled. | |||||||||
20 | Ominous Wind | ![]() | ![]() | 60 | 100 | 5 | 10 | ||
The user blasts the target with a gust of repulsive wind. It may also raise all the user's stats at once. | |||||||||
25 | Stockpile | ![]() | ![]() | -- | -- | 20 | -- | ||
The user charges up power and raises both its Defense and Sp. Def. The move can be used three times. | |||||||||
27 | Hex | ![]() | ![]() | 50 | 100 | 10 | -- | ||
This relentless attack does massive damage to a target affected by status problems. | |||||||||
32 | Swallow | ![]() | ![]() | -- | -- | 10 | -- | ||
The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP. | |||||||||
32 | Spit Up | ![]() | ![]() | ?? | 100 | 10 | -- | ||
The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the damage. | |||||||||
36 | Shadow Ball | ![]() | ![]() | 80 | 100 | 15 | -- | ||
The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat. | |||||||||
40 | Amnesia | ![]() | ![]() | -- | -- | 20 | -- | ||
The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat. | |||||||||
44 | Baton Pass | ![]() | ![]() | -- | -- | 40 | -- | ||
The user switches places with a party Pokémon in waiting, passing along any stat changes. | |||||||||
50 | Explosion | ![]() | ![]() | 250 | 100 | 5 | -- | ||
The user explodes to inflict damage on those around it. The user faints upon using this move. |
TM & HM Attacks | |||||||||
TM/HM # | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|---|
TM04 | Calm Mind | ![]() | ![]() | -- | -- | 20 | -- | ||
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | |||||||||
TM06 | Toxic | ![]() | ![]() | -- | 90 | 10 | -- | ||
A move that leaves the target badly poisoned. Its poison damage worsens every turn. | |||||||||
TM10 | Hidden Power | ![]() | ![]() | ?? | 100 | 15 | -- | ||
A unique attack that varies in type and intensity depending on the Pokémon using it. | |||||||||
TM11 | Sunny Day | ![]() | ![]() | -- | -- | 5 | -- | ||
The user intensifies the sun for five turns, powering up Fire-type moves. | |||||||||
TM17 | Protect | ![]() | ![]() | -- | -- | 10 | -- | ||
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |||||||||
TM18 | Rain Dance | ![]() | ![]() | -- | -- | 5 | -- | ||
The user summons a heavy rain that falls for five turns, powering up Water-type moves. | |||||||||
TM19 | Telekinesis | ![]() | ![]() | -- | -- | 15 | -- | ||
The user makes the target float with its psychic power. The target is easier to hit for three turns. | |||||||||
TM21 | Frustration | ![]() | ![]() | ?? | 100 | 20 | -- | ||
A full-power attack that grows more powerful the less the user likes its Trainer. | |||||||||
TM24 | Thunderbolt | ![]() | ![]() | 95 | 100 | 15 | 10 | ||
A strong electric blast is loosed at the target. It may also leave the target with paralysis. | |||||||||
TM25 | Thunder | ![]() | ![]() | 120 | 70 | 10 | 30 | ||
A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis. | |||||||||
TM27 | Return | ![]() | ![]() | ?? | 100 | 20 | -- | ||
A full-power attack that grows more powerful the more the user likes its Trainer. | |||||||||
TM29 | Psychic | ![]() | ![]() | 90 | 100 | 10 | -- | ||
The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat. | |||||||||
TM30 | Shadow Ball | ![]() | ![]() | 80 | 100 | 15 | -- | ||
The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat. | |||||||||
TM32 | Double Team | ![]() | ![]() | -- | -- | 15 | -- | ||
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |||||||||
TM42 | Facade | ![]() | ![]() | 70 | 100 | 20 | -- | ||
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. | |||||||||
TM44 | Rest | ![]() | ![]() | -- | -- | 10 | -- | ||
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | |||||||||
TM45 | Attract | ![]() | ![]() | -- | 100 | 15 | -- | ||
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | |||||||||
TM46 | Thief | ![]() | ![]() | 40 | 100 | 10 | -- | ||
The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item. | |||||||||
TM48 | Round | ![]() | ![]() | 60 | 100 | 15 | -- | ||
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | |||||||||
TM57 | Charge Beam | ![]() | ![]() | 50 | 90 | 10 | -- | ||
The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat. | |||||||||
TM61 | Will-o-wisp | ![]() | ![]() | -- | 75 | 15 | -- | ||
The user shoots a sinister, bluish-white flame at the target to inflict a burn. | |||||||||
TM62 | Acrobatics | ![]() | ![]() | 55 | 100 | 15 | -- | ||
The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage. | |||||||||
TM63 | Embargo | ![]() | ![]() | -- | 100 | 15 | -- | ||
It prevents the target from using its held item. Its Trainer is also prevented from using items on it. | |||||||||
TM64 | Explosion | ![]() | ![]() | 250 | 100 | 5 | -- | ||
The user explodes to inflict damage on those around it. The user faints upon using this move. | |||||||||
TM66 | Payback | ![]() | ![]() | 50 | 100 | 10 | -- | ||
If the user moves after the target, this attack's power will be doubled. | |||||||||
TM70 | Flash | ![]() | ![]() | -- | 100 | 20 | -- | ||
The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves. | |||||||||
TM73 | Thunder Wave | ![]() | ![]() | -- | 100 | 20 | -- | ||
A weak electric charge is launched at the target. It causes paralysis if it hits. | |||||||||
TM74 | Gyro Ball | ![]() | ![]() | ?? | 100 | 5 | -- | ||
The user tackles the target with a high-speed spin. The slower the user, the greater the damage. | |||||||||
TM77 | Psych Up | ![]() | ![]() | -- | -- | 10 | -- | ||
The user hypnotizes itself into copying any stat change made by the target. | |||||||||
TM85 | Dream Eater | ![]() | ![]() | 100 | 100 | 15 | -- | ||
The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user's HP. | |||||||||
TM87 | Swagger | ![]() | ![]() | -- | 90 | 15 | -- | ||
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. | |||||||||
TM90 | Substitute | ![]() | ![]() | -- | -- | 10 | -- | ||
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |||||||||
HM01 | Cut | ![]() | ![]() | 50 | 95 | 30 | -- | ||
The target is cut with a scythe or a claw. It can also be used to cut down thin trees. |
Egg Moves: | 50% | ||||||||
: | 50% |


Classification |
Balloon Pokémon |
Height | Weight |
104 0.4m | 2.6lbs 1.2kg |
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